SV DOU Improve this anger point team

This team is based off of the ability anger point which maxes out your attack when you get crit. I would like some advice on how to improve it.

Madz (Tauros-Paldea-Aqua) @ Assault Vest
Ability: Anger Point
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Close Combat
- Earthquake
- Trailblaze

This is the star of the show. I used the recommended EVs. I gave it adult vest because it’s very frail after spamming a couple of close combats. Earthquake is for coverage aqua jet

Annoying (Cryogonal) @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Frost Breath
- Rapid Spin
- Ice Spinner
- Poison Jab

Turn 1 I use frost breath on my own Tauros to guarantee a crit and to activate anger point. I did min spA so tauros takes as little damage as possible. Ice spinner and rapid spin are for getting rid of tereain

Protec (Clefairy) @ Eviolite
Ability: Friend Guard
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Encore
- Thunder Wave

This is to keep tauros alive. I feel like the moveset is pretty standard and I used recommended EVs. Encore to discourage stacking buffs and thunder wave for speed control.

No spatk? (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Dark Pulse
- Earth Power
- Protect

This is to reduce special atk with ability and to destroy psychics. Hex if pokemon is paralyzed otherwise dark pulse. Protect to keep it al

Chez stick (Gholdengo) @ Life Orb
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Flash Cannon
- Power Gem
- Thunderbolt

This is to destroy fairy types and flying types. I used recommended EVs. Terra type I put steel to resist fairy

Fire cat (Incineroar) @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brick Break
- Fake Out
- Flare Blitz
- Parting Shot

I honestly just slapped incineroar into the team cuz I didn’t know what else to put. I just used what I felt like was a standard incineroar.
 
Noce! Good team! I have never heard of the anger point ability! however, I could rap up a few things I think could help. for Madz, use something other than close combat, cus you need to get hit a lot for the chance of a crit. I've done a little research and found that it might be better for it to use body press. The assault vest is a very good idea so I strongly advise to keep it. But you could change the tera type so it's weaknesses turn to resistances, maybe steel, water is weak to grass, and steel is resistant to grass. fighting is weak to psychic, and, you guessed it, steel is resistant to psychic. I'm not one to use tera a lot though so I can't really be the judge of it :quagchamppogsire:. I did see something when testing your team though. A few people are starting to use Urshifu more. About 80% of them had the two moves that always do crits (I have no idea that their names are). So if you see one of the 2 Urshifu variants, switch him in when you feel sure he's going to attack. Then yay! crit hit and your unstoppable.

I'm not going to write too much because I don't want to bored you to hell but I would use eather of these pokemon, for both of them, you use shell smash, then any of the moves that mach up.

Torterra @ Loaded Dice
Ability: Overgrow
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Bullet Seed
- Headlong Rush

Cloyster @ Focus Sash
Ability: Skill Link
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Happy battling! Sorry for taking up half of your lifetime with this essay! lol. :worrywhirl: 200w (8).gif
 
Noce! Good team! I have never heard of the anger point ability! however, I could rap up a few things I think could help. for Madz, use something other than close combat, cus you need to get hit a lot for the chance of a crit. I've done a little research and found that it might be better for it to use body press. The assault vest is a very good idea so I strongly advise to keep it. But you could change the tera type so it's weaknesses turn to resistances, maybe steel, water is weak to grass, and steel is resistant to grass. fighting is weak to psychic, and, you guessed it, steel is resistant to psychic. I'm not one to use tera a lot though so I can't really be the judge of it :quagchamppogsire:. I did see something when testing your team though. A few people are starting to use Urshifu more. About 80% of them had the two moves that always do crits (I have no idea that their names are). So if you see one of the 2 Urshifu variants, switch him in when you feel sure he's going to attack. Then yay! crit hit and your unstoppable.

I'm not going to write too much because I don't want to bored you to hell but I would use eather of these pokemon, for both of them, you use shell smash, then any of the moves that mach up.

Torterra @ Loaded Dice
Ability: Overgrow
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Bullet Seed
- Headlong Rush

Cloyster @ Focus Sash
Ability: Skill Link
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Happy battling! Sorry for taking up half of your lifetime with this essay! lol. :worrywhirl: View attachment 638215

Noce! Good team! I have never heard of the anger point ability! however, I could rap up a few things I think could help. for Madz, use something other than close combat, cus you need to get hit a lot for the chance of a crit. I've done a little research and found that it might be better for it to use body press. The assault vest is a very good idea so I strongly advise to keep it. But you could change the tera type so it's weaknesses turn to resistances, maybe steel, water is weak to grass, and steel is resistant to grass. fighting is weak to psychic, and, you guessed it, steel is resistant to psychic. I'm not one to use tera a lot though so I can't really be the judge of it :quagchamppogsire:. I did see something when testing your team though. A few people are starting to use Urshifu more. About 80% of them had the two moves that always do crits (I have no idea that their names are). So if you see one of the 2 Urshifu variants, switch him in when you feel sure he's going to attack. Then yay! crit hit and your unstoppable.

I'm not going to write too much because I don't want to bored you to hell but I would use eather of these pokemon, for both of them, you use shell smash, then any of the moves that mach up.

Torterra @ Loaded Dice
Ability: Overgrow
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Bullet Seed
- Headlong Rush

Cloyster @ Focus Sash
Ability: Skill Link
Shiny: Yes
Tera Type: Water
EVs: 252 Atk
Noce! Good team! I have never heard of the anger point ability! however, I could rap up a few things I think could help. for Madz, use something other than close combat, cus you need to get hit a lot for the chance of a crit. I've done a little research and found that it might be better for it to use body press. The assault vest is a very good idea so I strongly advise to keep it. But you could change the tera type so it's weaknesses turn to resistances, maybe steel, water is weak to grass, and steel is resistant to grass. fighting is weak to psychic, and, you guessed it, steel is resistant to psychic. I'm not one to use tera a lot though so I can't really be the judge of it :quagchamppogsire:. I did see something when testing your team though. A few people are starting to use Urshifu more. About 80% of them had the two moves that always do crits (I have no idea that their names are). So if you see one of the 2 Urshifu variants, switch him in when you feel sure he's going to attack. Then yay! crit hit and your unstoppable.

I'm not going to write too much because I don't want to bored you to hell but I would use eather of these pokemon, for both of them, you use shell smash, then any of the moves that mach up.

Torterra @ Loaded Dice
Ability: Overgrow
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Bullet Seed
- Headlong Rush

Cloyster @ Focus Sash
Ability: Skill Link
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Happy battling! Sorry for taking up half of your lifetime with this essay! lol. :worrywhirl: View attachment 638215
Thanks for the reply. I just wanted to say for the crit thing frost breath on cryoganal always crits so that I only need madz to get hit once. I also made it so that it did as little special damage as possible. Also body press does damage based on defense so I’m pretty sure the maxed attack wouldn’t affect it. I will use the steel terra tho as for the other two pokemon thanks too.
 
Noce! Good team! I have never heard of the anger point ability! however, I could rap up a few things I think could help. for Madz, use something other than close combat, cus you need to get hit a lot for the chance of a crit. I've done a little research and found that it might be better for it to use body press. The assault vest is a very good idea so I strongly advise to keep it. But you could change the tera type so it's weaknesses turn to resistances, maybe steel, water is weak to grass, and steel is resistant to grass. fighting is weak to psychic, and, you guessed it, steel is resistant to psychic. I'm not one to use tera a lot though so I can't really be the judge of it :quagchamppogsire:. I did see something when testing your team though. A few people are starting to use Urshifu more. About 80% of them had the two moves that always do crits (I have no idea that their names are). So if you see one of the 2 Urshifu variants, switch him in when you feel sure he's going to attack. Then yay! crit hit and your unstoppable.

I'm not going to write too much because I don't want to bored you to hell but I would use eather of these pokemon, for both of them, you use shell smash, then any of the moves that mach up.

Torterra @ Loaded Dice
Ability: Overgrow
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Bullet Seed
- Headlong Rush

Cloyster @ Focus Sash
Ability: Skill Link
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Happy battling! Sorry for taking up half of your lifetime with this essay! lol. :worrywhirl: View attachment 638215

In Doubles OU, I wouldn't recommendusing Shell Smash especially if there isn't Protect in the same move pool. There are just too many priority mons in this metagame, and almost every team is guaranteed to have at least have one priority move user.
This team is based off of the ability anger point which maxes out your attack when you get crit. I would like some advice on how to improve it.

Madz (Tauros-Paldea-Aqua) @ Assault Vest
Ability: Anger Point
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Close Combat
- Earthquake
- Trailblaze

This is the star of the show. I used the recommended EVs. I gave it adult vest because it’s very frail after spamming a couple of close combats. Earthquake is for coverage aqua jet

Annoying (Cryogonal) @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Frost Breath
- Rapid Spin
- Ice Spinner
- Poison Jab

Turn 1 I use frost breath on my own Tauros to guarantee a crit and to activate anger point. I did min spA so tauros takes as little damage as possible. Ice spinner and rapid spin are for getting rid of tereain

Protec (Clefairy) @ Eviolite
Ability: Friend Guard
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Encore
- Thunder Wave

This is to keep tauros alive. I feel like the moveset is pretty standard and I used recommended EVs. Encore to discourage stacking buffs and thunder wave for speed control.

No spatk? (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Dark Pulse
- Earth Power
- Protect

This is to reduce special atk with ability and to destroy psychics. Hex if pokemon is paralyzed otherwise dark pulse. Protect to keep it al

Chez stick (Gholdengo) @ Life Orb
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Flash Cannon
- Power Gem
- Thunderbolt

This is to destroy fairy types and flying types. I used recommended EVs. Terra type I put steel to resist fairy

Fire cat (Incineroar) @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brick Break
- Fake Out
- Flare Blitz
- Parting Shot

I honestly just slapped incineroar into the team cuz I didn’t know what else to put. I just used what I felt like was a standard incineroar.

This team, however, is unviable for Doubles OU. I'm quite aware of what you're trying to do with Anger Point, but good players will never let you use it to its full extent. What I am trying to say is that the strategy is straight forward, but will not guarantee a smooth transition if it fails. I recommend that you take a look at the Viability Rankings to see which mons are doing great in this metagame as well as some Sample Teams.

Small suggestions that I recommend for your team is that you can remove Clefairy and Tauros for Ogerpon-Wellspring. It is a good redirector and stat-wise, better compared to Tauros. Chien Pao also outclasses Cryogonal as an Ice type Pokemon and gives you a strong priority move for when speed is not in your favor. Ting-Lu is not a bad choice by any means, but for the last two slots, I would use the genies instead. Landorus would help you keep your ground coverage, and Tornadus would help you through speed control (tailwind). In actuality, Gholdengo and Tornadus pair up pretty well with each other. Overall, you may see that there are more "Protect" in the Pokemons' move pool than you are probably used to. That is okay. Protect is one of the most important moves in any Doubles metagame and you can read more about it here.

Here is the team based on my recommendations: https://pokepast.es/0352876eea7248d6. It is a simple team, but good enough for this tier. I hope you enjoy it.
 
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