[SET]
Nasty Plot (Zoroark-Hisui) @ Fightinium Z
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Grass Knot
[SET COMMENTS]
Hisuian Zoroark's combination of high Special Attack and Speed, access to Nasty Plot, and excellent typing and ability that provide setup opportunities makes it a great wallbreaker and sweeper. Focus Blast primarily targets the Dark- and Normal-types that resist or are immune to Hisuian Zoroark's Shadow Ball, notably OHKOing most variants of Tyranitar and its Mega forme and 2HKOing Hydreigon unboosted. It also targets Steel-types like Excadrill and Iron treads. Fightinium Z serves the dual purpose of letting Hisuian Zoroark avoid having to rely on Focus Blast's shaky accuracy while giving it the power to OHKO foes like Hydreigon unboosted and Galarian Moltres at +2. Grass Knot hits Ground-types like Hippowdon and Gastrodon, OHKOing most of them after Nasty Plot. Hisuian Zoroark fits best on offense teams with other wallbreakers and sweepers. Teammates like Iron Moth and Meowscarada can KO or weaken Hisuian Zoroark's checks like specially defensive Celesteela and Chansey, while it can remove foes like Hippowdon for the former and Skarmory for the latter. Despite its good Speed, Hisuian Zoroark is vulnerable to being revenge killed by faster foes like Cinderace and Meowscarada, making walls such as Skarmory for the former and Hippowdon for the latter useful partners. Illusion makes Hisuian Zoroak pair nicely with Pokemon weak to Fighting and Ghost, such as Mega Tyranitar and Latios, forcing the opponent into an uneasy guessing game that can allow it or its teammates to set up. Pretending to be a physical attacker can also lure in physical walls like Skarmory and Buzzwole. Hisuian Zoroak's immunity to Ghost and Fighting makes it a powerful check to Ghost-types like Ceruledge. Hazard setters like Excadrill and Mew can weaken checks like Mega Venusaur and Iron Hands into Hisuian Zoroark's KO range.
[SET]
Choice Specs (Zoroark-Hisui) @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Grass Knot
- Trick
[SET COMMENTS]
Hisuian Zoroark's high Speed, power, and spammable Shadow Ball make it a potent wallbreaker. Focus Blast OHKOes Dark-types such as Tyranitar, Mega Tyranitar, and Hydreigon and Steel-types such as Iron Treads and Excadrill. Grass Knot 2HKOes Ground-types like Hippowdon and Gastrodon; it also 2HKOes or 3HKOes most variants of the Tyranitar formes, easing prediction and letting Hisuian Zoroark sometimes avoid having to rely on the inaccurate Focus Blast. Trick can cripple walls Hisuian Zoroark otherwise can't touch, such as Blissey and Chansey, though it must watch out for Mega Tyranitar, which is immune to Trick and can Pursuit trap the Choice-locked Hisuian Zoroark. Hisuian Zoroark fits best on offense teams. Pivots such as Meowscarada and Iron Moth can provide Hisuian Zoroark safe entry for it to wallbreak. Hisuian Zoroark struggles against Dark-types after being locked into Shadow Ball, especially Pursuit users like the Tyranitar formes, making Fighting-types like Buzzwole and Iron Hands great partners for their ability to threaten them. They also work well at threatening Normal-types like Chansey and Blissey. In return, Hisuian Zoroark can eliminate physical walls like Clefable and Skarmory, and can notably lure them in thanks to Illusion. Setup sweepers like Booster Energy Iron Moth and Hydreigon can take advantage of Hisuian Zoroark weakening the opposing team's defensive cores by sweeping late-game. Entry hazard setters like Meowscarada and Iron Treads can chip Hisuian Zoroark's targets into KO range, something which notably punishes checks with limited longevity like Tapu Fini, Iron Hands, and the Tyranitar formes.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
Nasty Plot (Zoroark-Hisui) @ Fightinium Z
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Grass Knot
[SET COMMENTS]
Hisuian Zoroark's combination of high Special Attack and Speed, access to Nasty Plot, and excellent typing and ability that provide setup opportunities makes it a great wallbreaker and sweeper. Focus Blast primarily targets the Dark- and Normal-types that resist or are immune to Hisuian Zoroark's Shadow Ball, notably OHKOing most variants of Tyranitar and its Mega forme and 2HKOing Hydreigon unboosted. It also targets Steel-types like Excadrill and Iron treads. Fightinium Z serves the dual purpose of letting Hisuian Zoroark avoid having to rely on Focus Blast's shaky accuracy while giving it the power to OHKO foes like Hydreigon unboosted and Galarian Moltres at +2. Grass Knot hits Ground-types like Hippowdon and Gastrodon, OHKOing most of them after Nasty Plot. Hisuian Zoroark fits best on offense teams with other wallbreakers and sweepers. Teammates like Iron Moth and Meowscarada can KO or weaken Hisuian Zoroark's checks like specially defensive Celesteela and Chansey, while it can remove foes like Hippowdon for the former and Skarmory for the latter. Despite its good Speed, Hisuian Zoroark is vulnerable to being revenge killed by faster foes like Cinderace and Meowscarada, making walls such as Skarmory for the former and Hippowdon for the latter useful partners. Illusion makes Hisuian Zoroak pair nicely with Pokemon weak to Fighting and Ghost, such as Mega Tyranitar and Latios, forcing the opponent into an uneasy guessing game that can allow it or its teammates to set up. Pretending to be a physical attacker can also lure in physical walls like Skarmory and Buzzwole. Hisuian Zoroak's immunity to Ghost and Fighting makes it a powerful check to Ghost-types like Ceruledge. Hazard setters like Excadrill and Mew can weaken checks like Mega Venusaur and Iron Hands into Hisuian Zoroark's KO range.
[SET]
Choice Specs (Zoroark-Hisui) @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Grass Knot
- Trick
[SET COMMENTS]
Hisuian Zoroark's high Speed, power, and spammable Shadow Ball make it a potent wallbreaker. Focus Blast OHKOes Dark-types such as Tyranitar, Mega Tyranitar, and Hydreigon and Steel-types such as Iron Treads and Excadrill. Grass Knot 2HKOes Ground-types like Hippowdon and Gastrodon; it also 2HKOes or 3HKOes most variants of the Tyranitar formes, easing prediction and letting Hisuian Zoroark sometimes avoid having to rely on the inaccurate Focus Blast. Trick can cripple walls Hisuian Zoroark otherwise can't touch, such as Blissey and Chansey, though it must watch out for Mega Tyranitar, which is immune to Trick and can Pursuit trap the Choice-locked Hisuian Zoroark. Hisuian Zoroark fits best on offense teams. Pivots such as Meowscarada and Iron Moth can provide Hisuian Zoroark safe entry for it to wallbreak. Hisuian Zoroark struggles against Dark-types after being locked into Shadow Ball, especially Pursuit users like the Tyranitar formes, making Fighting-types like Buzzwole and Iron Hands great partners for their ability to threaten them. They also work well at threatening Normal-types like Chansey and Blissey. In return, Hisuian Zoroark can eliminate physical walls like Clefable and Skarmory, and can notably lure them in thanks to Illusion. Setup sweepers like Booster Energy Iron Moth and Hydreigon can take advantage of Hisuian Zoroark weakening the opposing team's defensive cores by sweeping late-game. Entry hazard setters like Meowscarada and Iron Treads can chip Hisuian Zoroark's targets into KO range, something which notably punishes checks with limited longevity like Tapu Fini, Iron Hands, and the Tyranitar formes.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
Last edited: