Introduction
So... Let's get into this. I decided to base my team around Mega Charizard Y as it is a top tier threat in the XY OU metagame. The overall goal of this team is to eliminate Charizard's counters and checks so that every time it comes in it can just fire off a sun-boosted STAB Fire Blast coming off of an overwhelming 159 Base Special Attack and get a kill. I believe that this team performs this role very effectively. But it could always be better as all teams can get better. Anyway, I noticed that the team has 2 Dragon Type Pokemon and one Dragon looking Pokemon (Charizard) so I named my team after my favorite band at the moment. I also feel it's necessary to mention that I received a lot of help from this RMT/Tutorial: http://www.smogon.com/forums/threads/force-of-nature-an-in-depth-guide-to-zard-y.3501476/
So, without further ado, let's get into this team.
Team Preview
The Team






The Team

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind
DeoSharp teams are fairly common in the OU metagame and my team cannot afford to lose to a Bisharp as my Latios defogs away hazards. This is where Keldeo comes into play. It can take anything the Bisharp wants to do and clean OHKO it with Secret Sword. Keldeo is also my best answer to Chansey/Blissey. This little pony is by far the best specs user in the tier. It's one of the best ways to handle stall teams with the famous Skarm/Bliss(Chans) core. Not many things want to switchin to a STAB Specs Hydro Pump. Of the few that don't mind switching into Keldeo's STABs risk the chance of getting burned if I choose to click Scald. This is great for Azumarill as this little bunny is a major threat. Icy Wind is rarely used but it's nice for slowing down Lati@s switchins since Keldeo is not scarfed.Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

Bisharp @ Assault Vest
Ability: Defiant
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Thundurus @ Leftovers
Ability: Prankster
EVs: 24 HP / 156 Atk / 76 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Superpower
- Knock Off
- Thunder Wave

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Stealth Rocks
Final Thoughts
Overall, I've had much success with this team. I would even consider it the best team I've made but I know it can be better. There are a few threats to this team that I would like to address. The first one that comes to mind is Azumarill. I have no problem killing it but switching into it is hard to do and it can easily switch into Keldeo with ease. Another threat is Greninja. I have made adjustments to help defeat Greninja though. Keldeo can switch into sets not running or HP Grass but Extrasensory is becoming more and more common. Bisharp can best it 1v1 but switching in Bisharp is risky. Lastly, 'Chomp can revenge it but none of my 'mons want to switch into Bisharp. Chansey is still an issue. As with Greninja, I've made changes to my team (namely the Thundurs set) to deal with Chansey better but this bulky fat ass can still cause problems. Charizard X can be problematic if I lose Thundurus early on and can sweep my team with relative ease.Mega Venusaur is one annoying Dino-Plant thing. It laughs at Thundurus, Keldeo, and Bisharp. Charizard and Latios can 2HKO it but Mega Venusaur is usually used on stall teams so they can easily switch out to Chansey. Basically, any team with Mega Venusaur and Chansey is good game for me. Talonflame is a pretty bit threat because my only answer is Thundurus or hoping it kills itself with rocks/recoil/rough skin damage. If it's SD and not Band I'm pretty fucked. Anyway, thanks for reading and I hope you have some good suggestions.
Dragon (Charizard) (F) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Dragon (Latios) @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Dragon (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Stealth Rock
Red (Bisharp) (M) @ Assault Vest
Ability: Defiant
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Zeus (Thundurus) @ Leftovers
Ability: Prankster
EVs: 24 HP / 156 Atk / 76 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Thunder Wave
Unicorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Dragon (Latios) @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Dragon (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Stealth Rock
Red (Bisharp) (M) @ Assault Vest
Ability: Defiant
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Zeus (Thundurus) @ Leftovers
Ability: Prankster
EVs: 24 HP / 156 Atk / 76 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Thunder Wave
Unicorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind