Imagine Dragons (Mega Charizard Y Hyper Offense)

Introduction
So... Let's get into this. I decided to base my team around Mega Charizard Y as it is a top tier threat in the XY OU metagame. The overall goal of this team is to eliminate Charizard's counters and checks so that every time it comes in it can just fire off a sun-boosted STAB Fire Blast coming off of an overwhelming 159 Base Special Attack and get a kill. I believe that this team performs this role very effectively. But it could always be better as all teams can get better. Anyway, I noticed that the team has 2 Dragon Type Pokemon and one Dragon looking Pokemon (Charizard) so I named my team after my favorite band at the moment. I also feel it's necessary to mention that I received a lot of help from this RMT/Tutorial:
http://www.smogon.com/forums/threads/force-of-nature-an-in-depth-guide-to-zard-y.3501476/
So, without further ado, let's get into this team.

Team Preview
latios.gif
keldeo-resolute.gif
bisharp.gif
thundurus.gif
garchomp.gif
charizard-megay.gif

The Team

charizard-megay.gif

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
My team was built around Charizard Y because it's an absolute monster. The set is pretty standard but it's also very effective. Fire Blast is a nuke and can often OHKO or 2HKO most of the metagame. Solar beam puts a dent into the Water and Rock types that resists 'Zard's Fire Blast. Focus Blast allows Charizard to 2HKO Heatran and Tyranitar who wall Charizard otherwise due to their abilities. Roost allows Charizard some longevity and allows it to recover the ridiculous 50% of damage that Stealth Rocks gives to this 'mon. Overall, 'Zard-Y has few switchins, such as Lati@s, Goodra, Chansey, Blissey, Multiscale Dragonite, and Charizard-X. The rest of my team is designed to eliminate these 'mons to give 'Zard an easier time.

latios.gif


Latios @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog
The main role of Latios is to defog away Stealth Rocks so that Charizard can come in freely without worrying about ditching half of its HP. Latios was chosen over other defoggers for the offensive presence in which it provides. Draco Meteor wrecks any Pokemon that don't resist it or are immune to it. Psyshock allows Latios to hit Chansey/Blissey on their weaker physical defense which Charizard struggles against. Earthquake may seem gimmicky but it's really useful at Latios often lures in Heatran and getting rid of Heatran allows 'Zard to spam Fire Blast freely. It also hits the tiers pursuit trappers (Bisharp, Tyranitar, Aegislash) for Super Effective damage. The 24 Atk EVs allow Latios to OHKO max HP Heatran after rocks. Hasty nature is preferred as it keeps it's special bulk to switch into Rotoms. Lastly, the 29 HP IVs hit a Life Orb number which can be useful.

keldeo-resolute.gif

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk

- Hydro Pump
- Secret Sword
- Scald
- Icy Wind
DeoSharp teams are fairly common in the OU metagame and my team cannot afford to lose to a Bisharp as my Latios defogs away hazards. This is where Keldeo comes into play. It can take anything the Bisharp wants to do and clean OHKO it with Secret Sword. Keldeo is also my best answer to Chansey/Blissey. This little pony is by far the best specs user in the tier. It's one of the best ways to handle stall teams with the famous Skarm/Bliss(Chans) core. Not many things want to switchin to a STAB Specs Hydro Pump. Of the few that don't mind switching into Keldeo's STABs risk the chance of getting burned if I choose to click Scald. This is great for Azumarill as this little bunny is a major threat. Icy Wind is rarely used but it's nice for slowing down Lati@s switchins since Keldeo is not scarfed.

bisharp.gif


Bisharp @ Assault Vest
Ability: Defiant
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Lati@s is annoying as it can repeatedly switchin to Charizard and Keldeo with ease. Bisharp's main role is to stop that. Pursuit trapping Latitwins gives my team a much easier time so a Pursuit Trapper is a must. Bisharp isn't a very bulky 'mon so I put an Assault Vest on him so he can actually take Life Orb Dracos. The loss of power from not using Life Orb/Black Glasses is noticeable but eliminating Lati@s is one of this teams priorities. At the moment, I believe that Knock Off is the best move in the game and Bisharp makes great use of it as it often forces switches. Sucker Punch gives the team much needed priority which this generation is dominated by. Iron Head is important for Clefable who can destroy my team after a few Cosmic Powers/Calm Minds up. Bisharp is also a great answer to Aegislash who is hard to switch into otherwise. The 136 Speed EVs allow Bisharp to outspeed standard Rotom-Wash which is pretty useful and 120 HP allows Bisharp to live 3 Seismic Tosses so this spread is optimal in my opinion. Overall, Bisharp is the glue to my team and a very important member.

thundurus.gif

Thundurus @ Leftovers
Ability: Prankster
EVs: 24 HP / 156 Atk / 76 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Superpower
- Knock Off
- Thunder Wave
I personally cannot run a Hyper Offense team without Thundurus. Prankster T-Wave is too good to pass up if an opposing 'mon starts Dragon Dancing or Quiver Dancing or does any dancing whatsoever. When you see this set the first thing you notice is probably the strange EVs so let me explain them. I gave Thundurus Max Speed in order to outspeed Lati@s, Gengar, Musketeers, and Adamant Talonflame. I then gave Thundurus 24 HP EVs to give it a nice leftovers number along with some nice bulk. 76 SAtk guarantees an OHKO on Mega Pinsir and the rest was dumped into Attack to fuck up Chansey with a nice Knock Off + Super Power combo. A Naive Nature is also preferred so Thundy can take some resisted priority moves like Bullet Punch, Mach Punch, Aerialate Quick Attack, and Gale Wings Brave Bird. Thundurus is basically my only answer to Fly Spam teams so I need to keep him healthy if I see a Pinsir or Talonflame (or both) on the opposing team. Although the moveset could be altered, Prankster T-Wave Thundurus is an absolute must for this team as it stops speed boosting sweeper and fast threats dead in their tracks.


garchomp.gif


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Stealth Rocks
Every offensive team needs a revenge killer and ScarfChomp does this nicely. Adamant STAB Outrages are painful and can dent holes in teams. Sometimes I do wish I had a Jolly Nature though because Jolly 'Zard X is a threat after a DD but overall Adamant provides a lot of extra power. Earthquake is strong STAB but it's hard to spam because of the many flying types/levitate users in the tier. Stone Edge is useful for revenging Charizard-Y, Talonflame(only at full health), Mega Pinsir, Thundurus and more. I know Scarf-Rocks is typically a bad thing to do but sometimes rocks are necessary for fly spam teams. Garchomp is a great 'mon to fuck up VoltTurn teams as well as he cockblocks Volt Switch and inflicts Rough Skin Damage to U-Turn users. Greninja is also a threat to this team. Although Bisharp can beat it one-on-one, Garchomp can easily revenge kill it if need be.

Final Thoughts

Overall, I've had much success with this team. I would even consider it the best team I've made but I know it can be better. There are a few threats to this team that I would like to address. The first one that comes to mind is Azumarill. I have no problem killing it but switching into it is hard to do and it can easily switch into Keldeo with ease. Another threat is Greninja. I have made adjustments to help defeat Greninja though. Keldeo can switch into sets not running or HP Grass but Extrasensory is becoming more and more common. Bisharp can best it 1v1 but switching in Bisharp is risky. Lastly, 'Chomp can revenge it but none of my 'mons want to switch into Bisharp. Chansey is still an issue. As with Greninja, I've made changes to my team (namely the Thundurs set) to deal with Chansey better but this bulky fat ass can still cause problems. Charizard X can be problematic if I lose Thundurus early on and can sweep my team with relative ease.Mega Venusaur is one annoying Dino-Plant thing. It laughs at Thundurus, Keldeo, and Bisharp. Charizard and Latios can 2HKO it but Mega Venusaur is usually used on stall teams so they can easily switch out to Chansey. Basically, any team with Mega Venusaur and Chansey is good game for me. Talonflame is a pretty bit threat because my only answer is Thundurus or hoping it kills itself with rocks/recoil/rough skin damage. If it's SD and not Band I'm pretty fucked. Anyway, thanks for reading and I hope you have some good suggestions.

Dragon (Charizard) (F) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Dragon (Latios) @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Dragon (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Stealth Rock
Red (Bisharp) (M) @ Assault Vest
Ability: Defiant
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Zeus (Thundurus) @ Leftovers
Ability: Prankster
EVs: 24 HP / 156 Atk / 76 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Thunder Wave
Unicorn (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind
 
Hey The Black Hippy,

First and foremost, before we get started I'm going to show you 2 links to some very helpful information that I use personally to help disect teams, whether my own or others. Sweepercalc has some helpful info on it and essentially show you what can outspeed and kill your team, or what walls your team so hard you can hardly do anything.
Break My Team Analysis and Wall My Team Analysis

Now from the WMT Analysis, damn that is some hard hitting moves with some hard hitting mons. One quick glance at that shows that you're not getting walled very easily, which is awesome for a HO team. Cause you know as well as I do that getting walled while you slowly die from toxic or leech seed isn't exactly optimal.

Now defensively you've got a few issues to say the least. You're probably thinking I'm crazy for trying to make you're hyper offensive team more defensive, BUT you know as well as I do that HO v.s. HO can result in some problems. You have 3 pokemon weak to fairy and 3 pokemon weak to ice. For a solution to this problem, I suggest replacing keldeo with an azumarill. This will still allow good coverage and hard hitting moves, making up for a defensive hole, a great STAB priority move AND balancing out your special to physical attacking pokemon.

Currently I am on mobile and do not have the opportunity to expand on some suggestions for your team and some further feedback on your fantastic team. I will expand within the next hour or two.
 
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Hey The Black Hippy,

First and foremost, before we get started I'm going to show you 2 links to some very helpful information that I use personally to help disect teams, whether my own or others. Sweepercalc has some helpful info on it and essentially show you what can outspeed and kill your team, or what walls your team so hard you can hardly do anything.
Break My Team Analysis and Wall My Team Analysis

Now from the WMT Analysis, damn that is some hard hitting moves with some hard hitting mons. One quick glance at that shows that you're not getting walled very easily, which is awesome for a HO team. Cause you know as well as I do that getting walled while you slowly die from toxic or leech seed isn't exactly optimal.

Now defensively you've got a few issues to say the least. You're probably thinking I'm crazy for trying to make you're hyper offensive team more defensive, BUT you know as well as I do that HO v.s. HO You have 3 pokemon weak to fairy and 3 pokemon weak to ice. For a solution to this problem, I suggest replacing keldeo with an azumarill. This will still allow good coverage and hard hitting moves, making up for a defensive hole, a great STAB priority move AND balancing out your special to physical attacking pokemon.

Currently I am on mobile and do not have the opportunity to expand on some suggestions for your team and some further feedback on your fantastic team. I will expand within the next hour or two.

For Azumarill, what set would you suggest running? I would think Belly Jet would probably fit best as I don't have a set up sweeper of some sort, but what do you think?

Edit: also, those links are fantastic. Thanks you. My team appears to be able to break every wall mon except Cresselia so that's fantastic.
 
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For Azumarill, what set would you suggest running? I would think Belly Jet would probably fit best as I don't have a set up sweeper of some sort, but what do you think?

Edit: also, those links are fantastic. Thanks you. My team appears to be able to break every wall mon except Cresselia so that's fantastic.

Sorry about the delay, a bit busy tonight.
But yes, I agree, Belly Jet is definitely the best set for Azumarill for your HO team. Here is my suggested set for Azumarill as a replacement for Keldeo:

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 AFK / 164 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough

The EV Spread is from the fantastic Official Azumarill Analysis

Quoted from that page:
"The EV spread allows Azumarill to outpace minimum Speed base 70 Pokemon and below, while an Adamant nature gives it as much power as possible. A Jolly nature and max Speed gives it the jump on physically defensive Rotom-W before it can retaliate with a Will-O-Wisp, but most tend to run Speed investment."

Also regarding Cressalia, even that cant wall you. Draco Meteor Latios has about an 69.1% chance to 2HKO, which is not bad by any means. You have some serious protection right there against Walls and Stalls.
 
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