I've been messing around with sand teams for a while, and I've with this team I've managed to peak at around 1500 on Pokemon Showdown. However, lately I've been going back and forth between 1400 and 1450, and I was wondering if anyone could help get this team back on its feet.
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Ice Punch
Tyranitar acts like a standard Choice Bander here: He gets outrun by Politoed, so he gets up the Sand-Storm. Pursuit scares Lati@s away from Keldeo to an extent, and gets STAB for Rock-resistant mons. Stone Edge hits hard with STAB, and Superpower gets great coverage alongside Stone Edge. I chose Ice Punch mainly to deal with Gliscor, who otherwise walls this set, although it sees occasional use against Dragon types.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump/Surf?
- Secret Sword
- Icy Wind
- Hidden Power [Grass]
Tyranitar and Scizor work really well with Keldeo, scaring off Psychic types with Pursuit, and, in Scizor's case, U-turn. Secret Sword gets STAB, and Icy Wind slows down key threats, which is useful against something that Keldeo can't KO, but Tyranitar or someone can. Hidden Power Grass is basically there for Politoed and Rotom-W, helping me win the weather war. Even if rain wins out as the dominant weather, Keldeo can hit hard with rain-boosted STAB Hydro Pump. However, lately I've been having issues with Hydro Pump's accuracy, so I've been alternating between it and Surf for Water-type STAB.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Substitute
- Protect
- Toxic
- Earthquake
Gliscor is my team's physical wall, and it does a great job. I try not to spam Sub + Protect, just because it makes me easy to predict and switch on. The only issue is that so many pokemon are immune to EQ that I often end up having no way damaging whatever I'm trying to wall bar Toxic, which doesn't really work on Steel types like Scizor.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is one of my favourite pokemon and one of the most used on the ladder, and it's not hard to see why. Bullet Punch lets him revenge kill things that Keldeo can't, and often spamming Bullet Punch is enough to win matches in the late-game. Pursuit is mainly for the Lati twins, and Superpower is for coverage. U-turn lets me hit hard and then bail, usually to Rotom-W, and I don't often miss the extra power of Bug Bite.
Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Trick
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Although this Rotom doesn't have any healing through Pain Split, I can often pick up Leftovers by using Trick on a wall. Hydro Pump blasts many things that Scizor can't handle, and Volt Switch hits most members of Rain teams (bar Ferrothorn) hard. Will-o-Wisp can occasionally require that I sacrifice Rotom, but usually I do fine. This thing basically functions as a special wall, but it can take the odd physical hit thanks to WoW.
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
Landorus is my late-game cleaner, although he often pops out sooner to Focus Blast opposing Scizor, whom I don't really have an answer to. Rock Polish isn't always necessary, and I'm debating whether I should switch it to Psychic or maybe U-turn. Earth Power gets STAB, and alongside Focus Blast it gets nice coverage. HP Ice is fun for catching Gliscor switch-ins, and even the occasional dragon if my opponent has no other choice. I use Sheer Force over Sand Force so that Landorus can still function in rain, and I can sometimes catch a physical wall by surprise with Focus Blast.
Threat List:
-Cloyster can be hard to stop once it gets off a Shell Smash. My best strategy is to toxic with Gliscor, stall with protect, then KO with Scizor once Glisor dies.
-Opposing Scizor are pretty hard to stop, as they are immune to Gliscor's toxic and generally play around him, and I have no fire moves to put them down. I usually end up having to get Keldeo or Landorus to spam their fighting moves, but Scizor beats Landorus if he Bullet Punches on the switch-in. Keldeo can usually take him, but only gets the 2HKO if he runs Hydro Pump.-
-Stall teams. Freaking stall teams. Scizor/Rotom handle them to an extent, but they eventually get worn down due to the lack of spin support

Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Ice Punch
Tyranitar acts like a standard Choice Bander here: He gets outrun by Politoed, so he gets up the Sand-Storm. Pursuit scares Lati@s away from Keldeo to an extent, and gets STAB for Rock-resistant mons. Stone Edge hits hard with STAB, and Superpower gets great coverage alongside Stone Edge. I chose Ice Punch mainly to deal with Gliscor, who otherwise walls this set, although it sees occasional use against Dragon types.

Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump/Surf?
- Secret Sword
- Icy Wind
- Hidden Power [Grass]
Tyranitar and Scizor work really well with Keldeo, scaring off Psychic types with Pursuit, and, in Scizor's case, U-turn. Secret Sword gets STAB, and Icy Wind slows down key threats, which is useful against something that Keldeo can't KO, but Tyranitar or someone can. Hidden Power Grass is basically there for Politoed and Rotom-W, helping me win the weather war. Even if rain wins out as the dominant weather, Keldeo can hit hard with rain-boosted STAB Hydro Pump. However, lately I've been having issues with Hydro Pump's accuracy, so I've been alternating between it and Surf for Water-type STAB.

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Substitute
- Protect
- Toxic
- Earthquake
Gliscor is my team's physical wall, and it does a great job. I try not to spam Sub + Protect, just because it makes me easy to predict and switch on. The only issue is that so many pokemon are immune to EQ that I often end up having no way damaging whatever I'm trying to wall bar Toxic, which doesn't really work on Steel types like Scizor.

Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Scizor is one of my favourite pokemon and one of the most used on the ladder, and it's not hard to see why. Bullet Punch lets him revenge kill things that Keldeo can't, and often spamming Bullet Punch is enough to win matches in the late-game. Pursuit is mainly for the Lati twins, and Superpower is for coverage. U-turn lets me hit hard and then bail, usually to Rotom-W, and I don't often miss the extra power of Bug Bite.

Rotom-Wash @ Choice Specs
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Trick
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Although this Rotom doesn't have any healing through Pain Split, I can often pick up Leftovers by using Trick on a wall. Hydro Pump blasts many things that Scizor can't handle, and Volt Switch hits most members of Rain teams (bar Ferrothorn) hard. Will-o-Wisp can occasionally require that I sacrifice Rotom, but usually I do fine. This thing basically functions as a special wall, but it can take the odd physical hit thanks to WoW.

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
Landorus is my late-game cleaner, although he often pops out sooner to Focus Blast opposing Scizor, whom I don't really have an answer to. Rock Polish isn't always necessary, and I'm debating whether I should switch it to Psychic or maybe U-turn. Earth Power gets STAB, and alongside Focus Blast it gets nice coverage. HP Ice is fun for catching Gliscor switch-ins, and even the occasional dragon if my opponent has no other choice. I use Sheer Force over Sand Force so that Landorus can still function in rain, and I can sometimes catch a physical wall by surprise with Focus Blast.
Threat List:
-Cloyster can be hard to stop once it gets off a Shell Smash. My best strategy is to toxic with Gliscor, stall with protect, then KO with Scizor once Glisor dies.
-Opposing Scizor are pretty hard to stop, as they are immune to Gliscor's toxic and generally play around him, and I have no fire moves to put them down. I usually end up having to get Keldeo or Landorus to spam their fighting moves, but Scizor beats Landorus if he Bullet Punches on the switch-in. Keldeo can usually take him, but only gets the 2HKO if he runs Hydro Pump.-
-Stall teams. Freaking stall teams. Scizor/Rotom handle them to an extent, but they eventually get worn down due to the lack of spin support