SV OU Idol - Choice Specs Iron Valiant (1849 Elo #89 Peak)

LovelyLuna

Lost in a life full of mistakes
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Table of Contents:
  • Proof of Peak
  • Teambuilding Process
  • The Team
  • How to Play
  • Threatlist
  • Replays
  • Conclusion
Hi, some may know me from VGC or even as that one shitter in UUbers, never been good at singles and went from Life Orb utility Pult in 1300s to where I am now <3. It's been a great journey and im very happy with myself despite the mediocre peak. Enjoy the RMT!!

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:Choice Specs:
:Iron Valiant:
stood out to me, as it lacked a set on the strategy dex and I never see it, but looked like it had immense potential. The current meta is exceptionally Fairy-weak and its common to run 3 Fairy weak Pokemon on the same team, so I believed in its potential to break. This was further bolstered by the fact that almost all the Fairy resistances (
:Slowking-Galar:
:Gholdengo:
:Pecharunt:
:Iron Crown:
) got vaporized by Shadow Ball. So, how do you build off of this?

:Iron Valiant:
:Samurott-Hisui:
:Great Tusk:
I started out with this core, using a Dark- and Ground-type to put pressure on all of Iron Valiant's switch ins. I added Tinkaton
:Tinkaton:
to give me a switch in to the scary Pokemon in OU (
:Darkrai:
:Kyurem:
:Roaring Moon:
), and followed that with Zapdos
:Zapdos:
so I can have a pivot, and Dragonite
:Dragonite:
to patch up my Ogerpon
:Ogerpon-Wellspring:
& Iron Moth
:Iron Moth:
match ups, creating :Iron Valiant: :Great Tusk: :Samurott-Hisui: :Tinkaton: :Zapdos: :Dragonite:. I quickly realised this wasn't it though, Tinkaton couldn't take on the Fairy-types all alone, and Dragonite was overworked, so I dropped Samurott for Glowking
:Slowking-Galar:
, but not having a Dark-type messed me up in rather obvious ways.

So back to the drawing board, I stuck with the
:Iron Valiant:
&
:Samurott-Hisui:
core since Samurott was really good at taking advantage of the Pokemon Iron Valiant couldn't overhwelm reliably (
:Slowking-Galar:
:Moltres:
:Gholdengo:
). I still wanted Dragonite
:Dragonite:
and its insane role compression so it was a keeper, and I used Pecharunt
:Pecharunt:
to ease the load a little on
:Dragonite:
by handling Pokemon like Waterpon
:Ogerpon-Wellspring:
. AV Iron Crown
:Iron Crown:
was the Kyurem check today and I wanted to use Corviknight
:Corviknight:
over
:Great Tusk:
this time, because it could switch into the Pokemon that ate me alive in the builder while providing hazard removal. There was however, 1 issue: Raging Bolt
:Raging Bolt:
demolished the entire structure and it looks like I was definitely not getting away without a Ground. This was the failed paste: :Iron Valiant: :Samurott-Hisui: :Dragonite: :Pecharunt: :Iron Crown: :Corviknight:. We liked the core of 3 though so we wanted to keep it and start over from step 2. Ting-Lu Gholdengo
:Ting Lu:
:Gholdengo:
was an infamous duo easy to add, but it felt like playing the hazard stack was too difficult without a pivot for Iron Valiant or hazard removal, so :Iron Valiant: :Samurott-Hisui: :Dragonite: :Ting-Lu: :Gholdengo: was also scrapped.

I haven't lost hope yet because I felt like we were getting closer, I combined the
:Iron Valiant:
:Samurott-Hisui:
:Great Tusk:
core from the first paste with the
:Pecharunt:
:Dragonite:
combo from the second attempt, and yes. This looked powerful, and I picked out the
:Assault Vest:
:Iron Crown:
to finish up the squad. :Iron Valiant: :Samurott-Hisui: :Dragonite: :Pecharunt: :Great Tusk: :Iron Crown: felt great, I was climbing at an okay pace and I had a good combination of pivots, bulk, and offense. This was until a certain monster crept from the shadows:
:Choice Specs:
:Dragapult:
Shadow Balling my team to oblivion. I was stuck, again.
:Assault Vest:
:Samurott-Hisui:
? But It's difficult to keep off hazards.
:Ting-Lu:
? But I'll be very
:Moltres:
weak. What actually checks Specs Dragapult? Then I was enlightened, "Kingambit fixes everything". I swapped out Iron Crown
:Iron Crown:
for Kingambit
:Kingambit:
and oh god did it pay off, It made my Kyurem match up notably weaker but Kingambit quickly became an immensly valuable cleaner and ghost resist, This. This was the team. :Iron Valiant: :Samurott-Hisui: :Dragonite: :Pecharunt: :Great Tusk: :Kingambit:.

The Team
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Ruby (Iron Valiant) @ Choice Specs
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Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Shadow Ball
- Vacuum Wave

The gay, the myth, the legend, star of the team. Choice Specs Iron Valiant is the team's breaker and primary way of dealing damage. With Hazard support She's bound to make a mess everytime She comes in, and that is a lot of times considering how many Pokemon fold to Moonblast. I found that the most common answers to Iron Valiant were Moltres, Pecharunt, Glowking, Gholdengo, and AV Iron Crown, which all folded to Tera Ghost Shadow Ball. If playing VGC taught me anything, its that Fairy/Ghost is a busted combination and Iron Valiant uses it perfectly. Psyshock is crucial to make the Stall match up bearable, and also nice for the rare non-stall Clodsire which would otheriwse come in for free. Vaccum Wave I wasn't too sure about at first, seemed like its just fishing for Kingambit but wow was I wrong, this is powerful and one of the most reliable ways to clean up a game, I find myself preserving Valiant to take 3 KOs with Vaccum Wave. Kingambit match up is still really good though, being able to lure and murder it once you're Tera Ghost.


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Akane (Samurott-Hisui) (F) @ Heavy-Duty Boots
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Ability: Sharpness
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Encore

Samurott was a Pokemon I constantly thought of in the builder, because all the aforementioned checks struggle a lot, and she could set up hazards to make Iron Valiant have an easier time breaking. Knock Off is also fantastic, makes her a very good Pokemon against stall and Boots spam balance. Not sure how many are using Encore but it's been great, provides a lot of momentum vs Gliscor, CM Sinistcha, and can offer outs vs Kingambit considering my checks aren't the sturdiest. It also can deny sweeps from threatening Pokemon that try to set up on Samurott like Roaring Moon and Kyurem. Not much else to say though, does Samurott things and I love her.

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Aqua (Dragonite) (M) @ Heavy-Duty Boots
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Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

He's the goat. Dragonite is a good bulky attacker and the reason this team doesn't get flattened by half the metagame. If you're afraid of anything just preserve Dragonite's hp and one Dragon Tail later you're safe, resident Iron Moth check, Water resist, soft Roaring Moon check, Wellspring check once Pecharunt is low/important, ground immunity, I could go on. Dragon Tail can help throw away set up sweepers and put more lasting damage on annoying Pokemon like Moltres and Gliscor. Extreme Speed helps make up for how slow the team looks, and often offers just enough chip for Iron Valiant or Kingambit to take over.

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Melt (Pecharunt) @ Heavy-Duty Boots
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Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Malignant Chain
- Hex
- Parting Shot
- Recover

Pecharunt is the team's pivot, spinblocker, as well as sturdy Zamazenta & Ogerpon check (well more sturdy than anything at least). I prefer fast Pecharunt as he makes the Great Tusk and Samurott-H match ups that much friendlier. Pecharunt is the safest lead I've used against teams that aren't HO or Stall, as very little can put you behind and it forces plays to avoid Toxic. Pecharunt doesn't often make it to the endgame as he's tasked with being the anchor for the the team and has already done its job by the time it faints. Notably using Tera Dark over the standard Ghost because the only times I've wanted to Tera Pecharunt are vs another Ghost- or Dark-type when im at a disadvantage.

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Kana (Great Tusk) @ Rocky Helmet
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Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock

Who loves hazard removal? Great Tusk is the Ground-type and will forever be a good Pokemon, helps improve the Kingambit, Raging Bolt, Gliscor match ups, as well as taking advantage of the Pokemon Iron Valiant and Pecharunt forced in thanks to a very strong Headlong Rush. With Great Tusk being the closest thing I have to a defensive backbone, I chose the bulkier set with Stealth Rock, completing the Hazard Stack core. Likes to spin for Iron Valiant and Kingambit so they can come in more often, and often beats opposing Great Tusk because of 252 HP and Rocky Helmet.

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Ai (Kingambit) (F) @ Leftovers
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Ability: Supreme Overlord
Tera Type: Ghost
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

Finally, last but definitely not least the ew commer; The King (Queen?). Fairly standard set that lets Kingambit make use of her defensive typing vs Dragapult, Gholdengo, and Kyurem while still being very good at sweeping in the late-game. The more I played the more I realised how much synergy Kingambit had with Iron Valiant. As a Dark-type she loved to enter on the Ghosts and Glowking which would regularly come in on Iron Valiant, but as a Dark she also invited Great Tusk, Ting-Lu, opposing Kingambit, and even Samurott-H. These were all Pokemon that hated Iron Valiant and it allowed for a lot of aggressive double switches from both Pokemon.
This is a rather simple team to use, and you'll come to think so too. When watching the replays you might think "damn she's....kinda bad?" because Specs Iron Valiant can be so braindead. The main gameplan is simply to break with Iron Valiant and keep hazards up, Iron Valiant is really good at breaking through teams and I often commit Tera just to make the process faster or have middlegrounds vs Great Tusk and friends.

You'll notice the rest of the team is filled with Bulky Attackers, with the exception of maybe Boots Samurott, but that contributes to the hazard stack element of the team very well. This is a Bulky Offense where you rely on bulky offensive Pokemon as the defensive backbone (Dragonite, Pecharunt, Great Tusk, Kingambit) of the team, which means you're often maintaining good momentum and the opponent is forced to respect all of them and their threat potential.

On top of that, this team should be trying to abuse hazards, with Pecharunt as a sturdy spinblocker and Dragonite's ability to rack up damage with Dragon Tail. Triple Boots and a defensive Great Tusk should help in the event where hazards are on both sides, but its not perfect so ideally go for shorter games. After Iron Valiant and the team break well, Kingambit should seize an opportunity to set up a one and done sweep, where if it doesn't sweep for itself, its made a huge hole for priority spam to clean up.

Vs the extremes Hyper Offense and Stall you obviously have to play differently. Stall can get overwhelmed with Samurott spamming Ceaseless Edge and Knock Off, Encore is great at burning Corviknight's Roost PP and you'll win the war. Dragonite then comes in to help rack up chip for one of the more offensive Pokemon to break, most notably Iron Valiant and Kingambit. For HO you can forget about this slow play and commit back to back trades. The amount of priority and bulky Pokemon on the team enable these trades and a positive outcome from them. Just have to be careful with which Pokemon you trade, please don't throw away your Great Tusk when they have a Raging Bolt in the bak.​

Of course, no team is perfect, and since theres room to outplay, Im pretty happy with this section

Roaring Moon
:Roaring Moon:
- I don't think it's fair to say any team is fine into Roaring Moon, as its extremely custimizable with Taunt, Roost, Tera, and its plethora of coverage, tilted to a Brick Break Roaring Moon on this climb actually. You should just try to not let it set up, when it comes in on Samurott you Encore, when it comes in on Dragonite you Dragon Tail, Great Tusk Headlong Rushes etc, this is so that if it sets up you still have priority in the back to minimize destruction, But this is specifically troublesome as it forces you to lose a potentially very useful Pokemon. Tera on Great Tusk, Kingambit, or Pecharunt in a pinch can help alleviate the trouble

3A Iron Valiant
:Iron Valiant:
- This girl is designed to break and without any faster Pokemon it can become difficult, preserve Pecharunt's hp or accept that you'll commit Tera to sneak a kill on it.

Kyurem
:Kyurem:
- This is very scary without a proper check but this team attempts to deny it of breathing room, and trusts that the DD sets can be handled through priority.

Sun
:Ninetales:
:Walking Wake:
- The only true water resist is Dragonite which goes byebye to a stray Draco Meteor, or just having to take SpA Booster Hydro Steams. This requires aggressive play and the two most valuable Pokemon are Great Tusk and Kingambit. Catching a Ninetales on lead is great as sun teams often struggle to switch into Great Tusk, and rocks become immensely helpful once the Hatterene is down. The lategame should be set up for a Kingambit sweep.

Raging Bolt
:Raging Bolt:
- Life is like this when Great Tusk is the ground of choice, may have to sack to get Great Tusk or Iron Valiant in, similar to Roaring Moon should try and play aggressively so it doesn't get the turns to murder you.

IDBP Corviknight
:Corviknight:
- Corviknight is already difficult to take on but IDBP provides sweepong potential, the way out of this is definitely to commit Tera Ghost on Iron Valiant or Kingambit and overwhelm Roost PP. PS: The rare Bulk Up version just kind of owns the team, havent been able to beat it yet and you just got to hope for the best with the team effort.

Hyper Offense:
Vs Ribombee Webs: https://replay.pokemonshowdown.com/gen9ou-2305358107-tlro2qv95gj81raagdvlij1c2o58vu3pw
Vs Araquanid Webs: https://replay.pokemonshowdown.com/gen9ou-2307386498-jr7xvma3dschhw1h5evggm4lhg9qsb5pw
Vs Deoxys HO: https://replay.pokemonshowdown.com/gen9ou-2305911963-q9s6r2v73s683irr2eyh8i36tyep1mspw
Vs Quick Claw spam: https://replay.pokemonshowdown.com/gen9ou-2307380573
Vs Veil: https://replay.pokemonshowdown.com/gen9ou-2307383300-8moctuykm8cgxx9uhuqd4gfomr769dypw

Offense:
Vs Armarouge Grassy terrain: https://replay.pokemonshowdown.com/gen9ou-2305361646
Vs Bulky Grassy Terrain: https://replay.pokemonshowdown.com/gen9ou-2305365115-l1sy82q4okshf3geku70rorn6009dcspw
Vs Torkoal Sun: https://replay.pokemonshowdown.com/gen9ou-2305337509
Vs Dishonesty: https://replay.pokemonshowdown.com/gen9ou-2305907783-hqpbn9qerq4pnnasaon2f3n0d8ikckypw
Vs Primarina Sand: https://replay.pokemonshowdown.com/gen9ou-2306061770-l38ax2o6orvgs4ht4phnrtldmp7ltotpw

Bulky Offense:
Vs Choice Specs Kyurem: https://replay.pokemonshowdown.com/gen9ou-2305404424-x0hidalv2lfpc4vi2o5vnw7c72puwihpw
Vs How is this 1800s: https://replay.pokemonshowdown.com/gen9ou-2305901394
Vs TankChomp Corviknight: https://replay.pokemonshowdown.com/gen9ou-2305888376
Vs Heatran is my ground resist: https://replay.pokemonshowdown.com/gen9ou-2306051414-amrvfw879bu16s6o9kfyuvko6mm10rhpw
Vs Quadruple Choiced: https://replay.pokemonshowdown.com/gen9ou-2306090096

Balance:
Vs IDBP Corviknight: https://replay.pokemonshowdown.com/gen9ou-2305410957-n8lmdkmbtasoh38gq8sihsvpp7xf3mlpw
Vs Keldeo Weavile Hazard Stack: https://replay.pokemonshowdown.com/gen9ou-2305922497-18hvavap0vxhp2v9crifvpv0l7iwlumpw

Stall:
Vs Salt: https://replay.pokemonshowdown.com/gen9ou-2304911218-91rtfq431cfdr2b7jxg2ht7nh0h2ppwpw (Would love to show vs a better player but ran into no other stalls when I started saving replays.)

Conclusion

First off huge shout outs to gephicka for taking this idea and building with me, and FayaWizard who helped me realise & handle weaknesses, wouldn't be here without their help. Here is the importable again: :Iron Valiant: :Samurott-Hisui: :Dragonite: :Pecharunt: :Great Tusk: :Kingambit:

After such a huge climb, from a hardstuck 1500 to top 100, I've learnt many things, including when to predict, accounting for tera, and developed my overall meta knowledge. I've also felt more confident in myself and attempt to help out others with their teams, as a beginner myself. I've tilted recently and don't have the energy to peak higher yet, but I'll be sure to update the peak and potential new techs as I develop the team further. But the most important is that watching Oshi no ko gives a 30% boost to play and plot armour. I was flying and doing better than ever before, and when I finished the series, I soon began to tilt. I shall go rewatch and update you all on the 2000s team.
 
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https://replay.pokemonshowdown.com/gen9ou-2304967101-jydqcytlh4ux57s3m9vmg5wn2kvbtn4pw

Awesome team but I do have a question based on the game we had. Veil seems like a tough mu as you can't rly bypass it and besides tusk it's hard for you to deal with speed boosted threats in general. Not just moon and val. I played rly bad here but I do think it might be tough and was only bailed out by a cheese you couldn't see coming. But what is your normal sequence for veil?
 
https://replay.pokemonshowdown.com/gen9ou-2304967101-jydqcytlh4ux57s3m9vmg5wn2kvbtn4pw

Awesome team but I do have a question based on the game we had. Veil seems like a tough mu as you can't rly bypass it and besides tusk it's hard for you to deal with speed boosted threats in general. Not just moon and val. I played rly bad here but I do think it might be tough and was only bailed out by a cheese you couldn't see coming. But what is your normal sequence for veil?
I'll admit I pretty much never ran into Veil so I don't have a lot to go off of and didn't even consider it when writing this post. It's probably a heavy reliance on Hamurott-Dragonite and ruining both Atales and their set up sweeps with hazard + phasing pressure. Booster Moth didn't stand out as a difficult match up as its much easier to trade with and loses to Dnite unless heavily chipped, there aren't any other speed booster Pokemon I can recall not already on the threatlist.
 
I'll admit I pretty much never ran into Veil so I don't have a lot to go off of and didn't even consider it when writing this post. It's probably a heavy reliance on Hamurott-Dragonite and ruining both Atales and their set up sweeps with hazard + phasing pressure. Booster Moth didn't stand out as a difficult match up as its much easier to trade with and loses to Dnite unless heavily chipped, there aren't any other speed booster Pokemon I can recall not already on the threatlist.
A bit independent of veil. But pult in particular seems like a pain. Especially utility which seems to make progress against a lot of this team whenever it gets in.
 
A bit independent of veil. But pult in particular seems like a pain. Especially utility which seems to make progress against a lot of this team whenever it gets in.
Yeah you'll often have to get a Pokemon burnt if you have a bad board position, this is usually Hamurott since it makes progress regardless of low damage output and isn't afraid of Hex. Many of the Pokemon often force Pult to sacc itself to get off the burn or attack though; Specs Valiant is an obvious one and even the Darks neutralise it even after getting burnt. Hamurott can do 60 and Pult loses its Boots, Kingambit does about 80 with the smallest boosts. Dragonite can also chunk it heavily. When Tusk or Pecha are on the field its definitely trickier and Ive considered Shadow Ball Pecharunt to alleviate this a bit.

252+ Atk Supreme Overlord burned 1 ally fainted Kingambit Kowtow Cleave vs. 0 HP / 0 Def Dragapult: 220-259 (69.4 - 81.7%) -- guaranteed 2HKO
252+ Atk Supreme Overlord burned 2 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 0 Def Dragapult: 238-282 (75 - 88.9%) -- guaranteed 2HKO
252 Atk burned Samurott-Hisui Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 177-208 (55.8 - 65.6%) -- guaranteed 2HKO
60 Atk Dragapult U-turn vs. 0 HP / 0 Def Samurott-Hisui: 150-178 (46.7 - 55.4%) -- guaranteed 2HKO after burn damage
240+ Atk burned Dragonite Dragon Tail vs. 0 HP / 0 Def Dragapult: 139-165 (43.8 - 52%) -- 11.7% chance to 2HKO
196 SpA Dragapult Hex (65 BP) vs. 252 HP / 0 SpD Pecharunt: 188-224 (49.4 - 58.9%) -- 99.6% chance to 2HKO
0 SpA Pecharunt Shadow Ball vs. 0 HP / 0- SpD Dragapult: 218-260 (68.7 - 82%) -- guaranteed 2HKO
 
Hi, would like to share that I too have managed to reach a peak of around 1800s with this team (Top 150). While it would have been nice to share a peak that was higher than the OP's (1900+), I too started to tilt around that ELO as well. Nevertheless,

This is a well-built team that is able to handle a large variety of threats in the metagame. It is easy and intuitive to use, and assuming skilled play, users can definitely re-create the success in reaching 1800 ELO / top 150 on SV OU ladder. As a fellow Oshi no Ko fan, I thank you on behalf of the community for sharing this team with the public.

Some additional threats (in order of threat level) that were not mentioned in the OP post:

- Boots/LO Darkrai w/ Focus Blast - A huge disadvantage if he catches Gambit with Focus Blast, so its important to stay vigilant and scout the set if necessary. Often have to Tera on IV to snipe it.
- Enamorus, especially Specs - Most of the team is weak to Moonblast, so in desperate times might have to Tera Normal Dragonite Extremespeed x2 to get rid of it ASAP. It is especially troublesome as Specs Moonblast from IV does NOT OHKO it, which means that IV will always lose a 1v1 even if it can outspeed. OP, if you have better solutions on how to deal with this, please share. Fortunately, Enamorus is not so common when I was laddering.
- Bulk Up Great Tusk - If it sets up, it's hard to get rid of. With good prediction, you can catch it on the switch with Iron Valiant and turn the tides in your favor.
- Low Kick Weavile - Another annoying one that needs to be gimped with IV's Vacuum Wave or Dragonite's Extremespeed.
- Meowscarada - Same as Weavile

PS: Never really found Corviknight an offensive threat, but it certainly is annoying as a defensive opponent.
 
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Hi, would like to share that I too have managed to reach a peak of around 1800s with this team (Top 150). While it would have been nice to share a peak that was higher than the OP's (1900+), I too started to tilt around that ELO as well. Nevertheless,

This is a well-built team that is able to handle a large variety of threats in the metagame. It is easy and intuitive to use, and assuming skilled play, users can definitely re-create the success in reaching 1800 ELO / top 150 on SV OU ladder. As a fellow Oshi no Ko fan, I thank you on behalf of the community for sharing this team with the public.

Some additional threats (in order of threat level) that were not mentioned in the OP post:

- Boots/LO Darkrai w/ Focus Blast - A huge disadvantage if he catches Gambit with Focus Blast, so its important to stay vigilant and scout the set if necessary. Often have to Tera on IV to snipe it.
- Enamorus, especially Specs - Most of the team is weak to Moonblast, so in desperate times might have to Tera Normal Dragonite Extremespeed x2 to get rid of it ASAP. It is especially troublesome as Specs Moonblast from IV does NOT OHKO it, which means that IV will always lose a 1v1 even if it can outspeed. OP, if you have better solutions on how to deal with this, please share. Fortunately, Enamorus is not so common when I was laddering.
- Bulk Up Great Tusk - If it sets up, it's hard to get rid of. With good prediction, you can catch it on the switch with Iron Valiant and turn the tides in your favor.
- Low Kick Weavile - Another annoying one that needs to be gimped with IV's Vacuum Wave or Dragonite's Extremespeed.
- Meowscarada - Same as Weavile

PS: Never really found Corviknight an offensive threat, but it certainly is annoying as a defensive opponent.
I'll admit I dodged many of these while climbing, including Focus Blast Darkrai and Low Kick Weavile. Here's a little bit of theory for them alongside experience against others.

Darkrai - Best opportunities against it often rely on Tera and Extreme Speed, as simply getting them into Vaccum Wave range isn't enough with the option of Tera. Should be trying to Tera Dragonite & Iron Valiant more since they're capable of providing the most against the rest of their team, here are some calcs:
240+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Darkrai: 107-126 (38 - 44.8%) -- guaranteed 3HKO
240+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Darkrai: 160-189 (56.9 - 67.2%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Sludge Bomb vs. 0 HP / 4 SpD Tera Ghost Iron Valiant: 99-116 (34.2 - 40.1%) -- guaranteed 3HKO
252 Atk Sharpness Samurott-Hisui Razor Shell vs. 0 HP / 0 Def Darkrai: 177-208 (62.9 - 74%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 4 SpD Tera Poison Samurott-Hisui: 247-292 (76.9 - 90.9%) -- guaranteed 2HKO
4 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Darkrai: 178-211 (63.3 - 75%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 0 HP / 0 Def Darkrai: 195-229 (69.3 - 81.4%) -- guaranteed 2HKO

Enamorus - Moonblast OHKOs it almost half the time, so any form of chip i.e Rocks or switching into a Dark-type move is enough. Tera Normal Dragonite isn't a bad way to handle it, at least if Pecharunt and Kingambit are low, the two eat a Moonblast and OHKO.

Great Tusk - Tbh this has felt a lot tamer, as Vaccum Wave does 50-60 to a -1 Great Tusk, and its got limited riskless set up opportunities, some of its better match ups like Pecharunt and Hamurott can prove fatal if ignored.

Weavile & Meowscarada - This is more hazard stack advice but try to end the game quickly, Pecharunt can handle them after the initial Knock Off but if they manage to keep spikes up this becomes hard. Your priority is very valuable against them, these Pokemon are tougher to chip but take too much from the priority and Tusk's helmet for it to be okay. Surprise Teras can also eliminate them quickly, since every Pokemon has a way to significantly threaten them as they flip the match up.

I intend on adding Enamorus for sure since the counterplay is more specific, but the Darks will be considered.
 
I'll admit I dodged many of these while climbing, including Focus Blast Darkrai and Low Kick Weavile. Here's a little bit of theory for them alongside experience against others.

Darkrai - Best opportunities against it often rely on Tera and Extreme Speed, as simply getting them into Vaccum Wave range isn't enough with the option of Tera. Should be trying to Tera Dragonite & Iron Valiant more since they're capable of providing the most against the rest of their team, here are some calcs:
240+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Darkrai: 107-126 (38 - 44.8%) -- guaranteed 3HKO
240+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 0 Def Darkrai: 160-189 (56.9 - 67.2%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Sludge Bomb vs. 0 HP / 4 SpD Tera Ghost Iron Valiant: 99-116 (34.2 - 40.1%) -- guaranteed 3HKO
252 Atk Sharpness Samurott-Hisui Razor Shell vs. 0 HP / 0 Def Darkrai: 177-208 (62.9 - 74%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 4 SpD Tera Poison Samurott-Hisui: 247-292 (76.9 - 90.9%) -- guaranteed 2HKO
4 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Darkrai: 178-211 (63.3 - 75%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 0 HP / 0 Def Darkrai: 195-229 (69.3 - 81.4%) -- guaranteed 2HKO

Enamorus - Moonblast OHKOs it almost half the time, so any form of chip i.e Rocks or switching into a Dark-type move is enough. Tera Normal Dragonite isn't a bad way to handle it, at least if Pecharunt and Kingambit are low, the two eat a Moonblast and OHKO.

Great Tusk - Tbh this has felt a lot tamer, as Vaccum Wave does 50-60 to a -1 Great Tusk, and its got limited riskless set up opportunities, some of its better match ups like Pecharunt and Hamurott can prove fatal if ignored.

Weavile & Meowscarada - This is more hazard stack advice but try to end the game quickly, Pecharunt can handle them after the initial Knock Off but if they manage to keep spikes up this becomes hard. Your priority is very valuable against them, these Pokemon are tougher to chip but take too much from the priority and Tusk's helmet for it to be okay. Surprise Teras can also eliminate them quickly, since every Pokemon has a way to significantly threaten them as they flip the match up.

I intend on adding Enamorus for sure since the counterplay is more specific, but the Darks will be considered.
Hi Luna, thanks for your swift reply. Strange that you haven't encountered Darkrai and Weavile on ladder as I found them pretty common. Although Low Kick and Focus Blast are less common, once they catch you by surprise the game becomes extremely challenging, if not blundered. Anyway, the main issue being that they outspeed everyone else in the team, so a surprise Tera is often needed to shut them down.

Regarding Enamorus, realistically they are not going to hard switch it in, in practice they would be revenge killing someone at 100% health. This means that it is necessary to get Rocks up for the chip damage (not so easy on opponent's offensive teams), and ensure that IV is alive to revenge kill it (note that it can still switch out to retreat, so it can be very very troublesome). Usually my solution is Tera Normal Dragonite, but this forces a commitment as Dragonite would be low on health after the brawl and would be too wounded to fend off other threats on the opponent's team.

That's good to share on Vacuum Waving Great Tusk; I've never actually tried that. However a +1/+1 Great Tusk can take down Hamurott and Pecharunt loses as well unless relying on Toxic Chain hax. Fortunately, Bulk Up Great Tusk is rare, and they don't get many opportunities to set up indeed.

Agreed on Weavile and Meowscarada, which is why they are the lowest priority threats on my list I shared. However they can be annoying in good hands.
 
Update: Just faced another Bulk Up Great Tusk on a Webs team. While it suicided itself to our own Great Tusk's Rocky Helmet, we had to sack our own Great Tusk in order to get rid of it, which allowed the enemy members to capitalise on its death to overrun our team :(

I reckon if I spared one turn to set up Stealth Rock, the chip damage could've turned the tides in my favor as the enemy ran Nasty Plot Pecharunt (?!) - Unfortunate to learn that Specs IV's Shadow Ball (non-Tera) does NOT OHKO offensive Pecharunt. Not the best plays from me as the opponent was running real gimmicks and weird sets there lol.

Note: Vacuum Wave on -1/-1 Great Tusk does not apply here as at no point did it use Headlong Rush. Maybe this needs to be taken into account as nobody on the team can eat a +1 Rush and we cannot afford that damage.

On the bright side: Won some PS! OU Room Tour with the team lol.
 
Another threat I forgot to add and have no idea how to defeat: Tera Water Garganacl.

If this comes out the team automatically loses. Fortunately such situations are rare.

Curse Garganacl can also be challenging if Gambit is dead or crippled.
 
Another threat I forgot to add and have no idea how to defeat: Tera Water Garganacl.

If this comes out the team automatically loses. Fortunately such situations are rare.

Curse Garganacl can also be challenging if Gambit is dead or crippled.
For Garganacle Ive found that Hamurott is your best friend, Encore is a very useful move against it and stacking hazards against it can be really useful, and even moreso with Dragon Tail. Though this requires aggressive plays, i.e you cant let it come in on Pecharunt.

Side note but amount of threats you found make me question if the team is even good lmao
 
For Garganacle Ive found that Hamurott is your best friend, Encore is a very useful move against it and stacking hazards against it can be really useful, and even moreso with Dragon Tail. Though this requires aggressive plays, i.e you cant let it come in on Pecharunt.

Side note but amount of threats you found make me question if the team is even good lmao
While Hamurott can be a best friend, its lack of recovery means that in a prolonged battle, Salt Cure would bleed Hamurott to death. For such teams, very aggressive plays must be made to ensure that it doesn't get to Tera away its Rock typing, as well as Gambit kept alive to set up on it, otherwise it becomes unkillable.

Don't worry about it, the team is really good such that a random new player (myself) can climb from a fresh alt -> 1800 and replicate your peak in less than a week. I just felt that adding valuable and constructive knowledge and information to the RMT would be better and more useful for people viewing the thread, plus it creates engagement, as opposed to glazing how nice your team/peak is, haha. After grinding to 1800 myself, I've become very familiar with the team as well as the threats faced in the metagame, and felt that I should share in case anyone else wants the knowledge :)
 
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