






I cooked up an Ice HO team which I think is pretty solid, so I've posted it here. Also I saw a mirror of my team on ladder and I'm an attention gremlin so I desperately want to claim credit. Team-building process was kind of just pick the best threats of the not-that-many on ice, so I'm not going to go too much into that, but I will mention that this team came from wanting to play Ice but finding that neither balance nor hail offense really felt good to use.

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- U-turn
- Earthquake
- Stone Edge
Here's the reason I wanted to play Ice originally. There's a reason that this thing has >91% usage. On this team, scarf Darmanitan-Galar works well to deal with the fast threats that my team's priority spam can't handle, and works well as a late game cleaner because of its ridiculously high damage output with Gorilla Tactics. The first 3 move slots I'm pretty happy with, as they provide STAB, momentum, and high BP coverage respectively, but I'm not sure about move slot 4. I believe that Stone Edge is the best because it lets me hit opposing Fire and Ice types, but there are arguments to be made for other moves. Flare Blitz, Hammer Arm, and Superpower all give me ways to improve my matchup against Steel and Ice instead of Fire and Ice, but between the fact that they come with significant downsides and the fact that I already have two Earthquakes for Steel types, I think that Stone Edge is my best option.

Vanilluxe @ Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Blizzard
- Freeze-Dry
- Flash Cannon
I believe that Vanilluxe is the only method I have of winning the matchup against rain, and really Water in general. Snow Warning lets me get rid of rain so that I can take swift-swimmers out without boosting up, and Timid with autotomize lets me outspeed Ludicolo, Seismitoad, and scarf Dracovish even under rain, so that I can OHKO them with a x4 effective freeze dry. Blizzard and Snow Warning combine to give me a ridiculously powerful move, which in conjunction with Never-Melt Ice often does more damage than Flash Cannon even to targets which Flash Cannon hits super effectively. I'm running Never-Melt ice because Vanilluxe is always clicking Ice moves and I don't want a Life Orb to sap my health, and because I really can't see what item would be more useful for Vanilluxe. You could use Aurora Veil with Light Clay over Flash Cannon and Never-Melt Ice, but this would leave my team without a satisfactory answer for Avalugg, as none of my physical attackers can really get through it and Frosmoth can't deal with Avalugg on its own.

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Icicle Crash
- Ice Shard
- Earthquake
Mamoswine is a crucial member of the team and I wouldn't recommend always treating it as a generic suicide lead. Keeping Mamoswine healthy in the back means that it can come in on threatening sweepers, live a hit with focus sash, deal huge damage, and then kill with Ice Shard. If its sash is broken and it can't do this, then Ice Shard coming off of Mamoswine's attack is still great for finishing things off. It's also valid to lead Mamoswine and then just start clicking attacks instead of clicking Stealth Rock, as it's not always expected and there are very few satisfactory switch-ins. All that being said, Stealth Rocks are essential to HO and you should just get those up most of the time.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Ice Shard
- Icicle Crash
- Swords Dance
Weavile forms the second part of my priority spam core, and serves as a really high quality sweeper and cleaner. Life Orb is a given on sets like this, and I'm running Adamant over Jolly for extra damage. The only thing which comes to mind when I think about things that I could outrun with Jolly is Gengar, and those normally run scarfs so it doesn't really matter. I should note that it's important to keep this thing around for Corsola-Galar. Corsola-Galar really annoys physical attackers and there are some sets that can shut down Frosmoth and Vanilluxe, so sometimes you'll have to use Weavile to SD through the Strength Saps and burns and kill Corsola-Galar, so that you can prevent it from sucking up all your momentum. I know that it seems stupid to use Weavile like that in the Ghost matchup, but Corsola-Galar can really be a roadblock to progress.

Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Ice Beam
- Defog
Frosmoth provides a second special side to my team's offensive potential. Heavy-Duty boots are there so that rocks don't completely annihilate it, and the move-set is fairly straightforward. Frosmoth can often suicide defog on things it can't OHKO to make it easier for my sashed mons and to make webs less dangerous, but Giga Drain works if you're not worried about hazards and if you want an additional wincon against water and rock. Hurricane is bad because it's only necessary for fighting types, which will Mach Punch through Frosmoth's paper thin physical bulk anyways. Always set Frosmoth up on special attackers, as Ice Scales allows you to eat up special attacks incredibly well, and after two Quiver Dance boosts the game is often over.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast
Last, but definitely not least, Cloyster. Setting up Cloyster is absolutely crucial to winning both the Ice and Fire type matchups, and it's a stellar cleaner against basically any type when the enemy team is weakened. Shell Smash, Icicle Spear, and Rock Blast are all givens, and I'm running Ice Shard because I thought it would be helpful to complete the priority spam core and to avoid mind games with weakened sucker punch users. Liquidation is an option I haven't explored too much, but it could be helpful for the Steel matchup. Sash is used to let Cloyster set up safely, and considering that most things just die instantly I don't think that Kings Rock's 40.9% flinch rate is meaningful enough to displace focus sash.
I figures that I would add a little bit about matchups, so here:
Ice - Largely a race to satisfy two conditions: 1.) Who can weaken the other's Mamoswine first, and 2.) Who can get Cloyster safely set up first. If you keep these two things in mind, then it should be good. Frosmoth can also be an alternate win condition, as at +2 it outspeeds scarf Darmanitan-Galar. If a Cloyster does set up on you then hope that it doesn't have Liquidation so that your Mamoswine can get it low enough for a x4 resisted Ice Shard to kill.
Water - Basically what I outlined with Vanilluxe, and you can make the Giga Drain change on Frosmoth if you need to. Toxapex is a huge drain on your momentum, and if it toxics Vanilluxe (which can't OHKO it and sometimes can't 2HKO it) the game is over. Because of this you'll need to keep either Mamoswine or Darmanitan-Galar around to kill Toxapex, except if your opponent is running CB Barraskewda, when you should keep Mamoswine's sash intact for that instead.
Water - Basically what I outlined with Vanilluxe, and you can make the Giga Drain change on Frosmoth if you need to. Toxapex is a huge drain on your momentum, and if it toxics Vanilluxe (which can't OHKO it and sometimes can't 2HKO it) the game is over. Because of this you'll need to keep either Mamoswine or Darmanitan-Galar around to kill Toxapex, except if your opponent is running CB Barraskewda, when you should keep Mamoswine's sash intact for that instead.
Rock - This matchup kind of sucks, but the fact that it doesn't resist your STAB means that if you keep up enough offensive pressure (as you should with an HO team) you'll probably be OK. Giga-Drain on Frosmoth can also help with this matchup, but I can't really say too much as I haven't run into Rock once.
Fighting - I truly hate this matchup. Everything on your team dies to Mach Punches. The counter to this is the fact that Ghost is so common in this meta.
Fighting - I truly hate this matchup. Everything on your team dies to Mach Punches. The counter to this is the fact that Ghost is so common in this meta.
Steel - This matchup is also terrible, but Earthquake spam is your savior. If up against a Corviknight then the best option is to try to beat it with Vanilluxe Blizzards, and if the Corviknight is SpD then hope for a freeze. Lucario is a huge threat which you need sash Mamoswine to deal with, and Cloyster is deadweight because it can't hit steels and because the amount of priority available to Steel means that 1hp cleanups won't happen.
Fire - This matchup isn't as bad because you have a lot of things that can hurt Fire types. Earthquakes from Mamoswine and Darmanitan-Galar are as valuable as ever, and Cloyster completely decimates with Rock Blast.
Fire - This matchup isn't as bad because you have a lot of things that can hurt Fire types. Earthquakes from Mamoswine and Darmanitan-Galar are as valuable as ever, and Cloyster completely decimates with Rock Blast.
Finally:
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- U-turn
- Earthquake
- Stone Edge
Vanilluxe @ Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Blizzard
- Freeze-Dry
- Flash Cannon
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Icicle Crash
- Ice Shard
- Earthquake
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Ice Shard
- Icicle Crash
- Swords Dance
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Ice Beam
- Defog
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- U-turn
- Earthquake
- Stone Edge
Vanilluxe @ Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Blizzard
- Freeze-Dry
- Flash Cannon
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Icicle Crash
- Ice Shard
- Earthquake
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Ice Shard
- Icicle Crash
- Swords Dance
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Ice Beam
- Defog
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Ice Shard
- Icicle Spear
- Rock Blast