XY RU Ice Burned (FWG core team)

Hello again RMT forum, and welcome to another of my crap-ass gimmick teams made over fanfiction and coffee RMTs. Anyway, shitty comedy aside here's the team. This team was made around a Delphox/Jellicent/Shiftry core, in a record time of 3 days (finally some effort!). Cya intro, on to the team. (i suck at summarys so please forgive moi)


3367723-9977081799-delph.jpg

This isn't even my final form!


Miyuki (Delphox) (F) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Grass Knot
- Shadow Ball
- Psyshock

The 1st member of the team and one of the best special-attackers in RU (that high viability rankin's got a meaning, son) is Delphox. Equipped with a Life Orb to dish out damage while keeping diversity in moves, Delphox easily breaks down most walls in RU with it's combination of Psyshock/FireBlast along with it's gargantuan (am i exaggerating) SpA. Grass Knot lets Water Types such as Kabutops know that they're not safe, and Calm Mind helps take down bulkier opponents. Timid nature is used over Jolly so that Delphox has more firepower, and HP EVs help Delphox take hits (barely).

daily_12___slowking_by_cryptid_creations-d5c2eck.png

I came, I saw, I conquered.


Omega (Slowking) (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Surf
- Fire Blast
- Psyshock
- Foul Play

Here's my Jellicent/bulky water replacement/Dugtrio check/Escavalier check, AV Slowking (thx molk). He basically does what Jellicent does, sadly without crippling stuff BUT WHO CARES, SLOWKING CAN NUKE STUFF! Surf over Scald because I deem Scald's burn chance somewhat unreliable. Fire Blast annihilates Grass-types and Escavalier. Psyshock hits special walls (suck that). Finally, Foul Play may seem gimmicky, but it helps in stopping a Doublade sweep (that SD did me very good).

_Dark_Wind__Shiftry_by_endless_whispers.png

WHO'S LAUGHING NOW, BITCH?


Groot (Shiftry) (M) @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Seed Bomb
- Swords Dance

Here's the sweeper of the team, SD Shiftry. Early Bird was used here over Chlorophyll since Sun is as hard to find in RU in the same way that a (BAN ME PLEASE) is hard to find in CONG. Life Orb adds power, which helps to dispose of most Pokemon. Adamant Nature allows Shiftry to hit as hard as it can, and the other 2 moves namely Seed Bomb and Knock Off pick off slower opponents. Finally, Sucker Punch OHKOS almost anything after 1 SD.

AnneUlku_Magneton.png

Looks like we've achieved Transcendence.


Triklops (Magneton) @ Eviolite
Ability: Analytic
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Signal Beam

Alas, here's the bulky special attacker of this team:Analytic Magneton. Yes, Analytic over Magnet Pull due to the fact that Delphox and Jellicent fuck over Steel Types anyway. Eviolite increases Magneton's defenses to great levels, basically giving it a free Cosmic Power boost. Thunderbolt and Volt Switch provide 2 Electric attacks:one for all-out attacking, and another for getting the hell out of there WHILE doing damage (ground types say hi to Jellicent and Shiftry). Flash Cannon hurts Electric resists bad, while Signal Beam provides much-needed coverage.

aromatisse_by_eldrige-d6wyj2y.jpg

Am I dead? Because I spot a heavenly body.


HIDEOUS BASTARD (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 Def
Calm Nature
- Aromatherapy
- Moonblast
- Wish
- Protect

Here's the team cleric/Physical Defender, also known as Aromatisse. Leftovers gives recovery to Aromatisse (those Wishes aren't for you, Aromatisse) while Aromatherapy and Wish support the team. Moonblast lets Aromatisse do some damage for once, and Protect is for those moments when a Wish must be granted to Aromatisse. Aroma Veil over Healer.......just cuz. SpA EVs over SpD EVs so that Moonblast does more bullshit.

machamp_vs_hitmonlee_by_davidgau-d6a0ur1.jpg

Place your bets, weaboos.


Joel (Hitmonlee) (M) @ Normal Gem
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Knock Off
- Stone Edge

Late-game. All of my Pokemon are down, my opponent's been weakened, and Hitmonlee comes in. Fake Out, double speed, sweep remaining Pokemon. That is Hitmonlee's job, and it does a goddamn well job indeed. High Jump Kick does a shitload of damage with Reckless, Knock Off takes down Psychic and Ghost types like Sonic takes down robots, and Stone Edge adds coverage. The Normal Gem triggers the Unburden boost, and I guess that's all you need to know.

Threats

Dugtrio: He basically ruins my team if Slowking's died already, OHKOing most of my Pokemon and my others not being able to do shit to Dugtrio. What I do is send in Gallade and use something like Ice Punch, or send in Shiftry. Unfortunately, this usually results in someone being sacked.

Escavalier: Delphox can't switch into anything but Iron Head without being mortally wounded, I usually send in Slowking to Fire Blast it.

Druddigon:Easily beats most Pokemon on my team (thank you galbia), Aromatisse hits it with Moonblast, otherwise if it dies I just use the other Pokemon to wear it down.

Doublade:Say hi to Delphox/Slowking/Shiftry/Magneton (which wounds it badly).


1MP0RT DATA:

Miyuki (Delphox) (F) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Grass Knot
- Calm Mind
- Psyshock

Omega (Slowking) (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Surf
- Fire Blast
- Psyshock
- Foul Play

Groot (Shiftry) (M) @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Seed Bomb
- Swords Dance

Triklops (Magneton) @ Eviolite
Ability: Analytic
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Signal Beam

HIDEOUS BASTARD (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 Def
Bold Nature
- Aromatherapy
- Moonblast
- Wish
- Protect

Joel (Hitmonlee) (M) @ Normal Gem
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Knock Off
- Stone Edge

Thanks:

Molk:for basically suggesting most of the major changes here, such as Calm Mind on Delphox and LO on Shiftry.

galbia:for informing me of most of my weaknesses, such as druddigon, doublade, and virizion (somewhat).

Arikado:for suggesting aromatisse's spread of EVS and more

And so, another RMT comes to a tragic close. Feel free to rate, review, basically R&R. Cya guys!
 
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Hey magikarpmandude, this is a decent team you've got here, however there are definitely some ways to make it better.

First off, Shadow Ball really isn't doing much for Delphox (neutral Fire Blast is stronger than 2x super effective Shadow Ball thanks to STAB, and Slowking/Jellicent are hit just as hard if not harder by Grass Knot). So i'd suggest replacing that for another move. Since you're using a Life Orb set, Calm Mind would work wonders here. Get opposing Slowking below a certain level of health or eliminate them outright, and Calm Mind Delphox will rip through slower teams (balance/stall, etc) like a hot knife through butter.

Speaking of Slowking, i honestly think Jellicent is pretty outclassed by it in the current metagame, especially in the role of an offensive tank: Slowking has much better special attack, coverage, and passive recovery in Regenerator to keep it alive without having to waste turns recovering. I'd suggesting trying out Assault Vest Slowking in this slot for this reason. Regenerator and the added special bulk from Assault Vest give you a much better check to both Moltres and Delphox too, both of which could break through a slightly weakened Jellicent.

As for Shiftry, i don't really see a reason to use Brick Break here, it only really hits Cobalion imo, who should be handled by either Jellicent or Slowking depending on whether you make this change or not. Instead, i'd suggest Knock Off in this moveslot. Knock Off is one of the best moves for a physically offensive Dark-type to have thanks to its power and secondary effect of removing items, and i'd pretty much never use a Shiftry without it to be honest. Dark/Grass is solid enough coverage for what Shiftry needs to do regardless. Also, while Focus Sash is definitely pretty cool against lead Omastar, i'd suggest trying out Life Orb on Shiftry. This gives the tree some much needed power if it doesnt find the opportunity to set up a Swords Dance, and because you currently have no method to remove entry hazards, the Focus Sash might not even come in handy every game.

Speaking of entry hazard removal, if you're feeling too bogged down by hazards after playing with this team a bit more, you could change your Shiftry to an Offensive Defog varient. This gives you a way to remove entry hazards set by things such as Rhyperior, Roselia, and Omastar that can't be blocked through any method, and as a bonus, Shiftry is one of the few defog users that poses a direct threat to Braviary thanks to Knock Off, making it somewhat reluctant to switch in. Importable to Defog Shiftry below.

Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Sucker Punch
- Knock Off
- Leaf Storm
- Defog

In my personal opinion, despite having Analytic and everything, Magneton should be running at least *some* Speed investment no matter what set it uses. You could simply go for maximum Speed, but if you don't want to lose out on all that bulk i'd suggest trying to hit an important benchmark instead. One benchmark you could attempt to hit is minimum Speed Gligar. This lets you 2HKO Gligar with two Analytic boosted Flash Cannons on the switch after Stealth Rock damage, without worrying about being outsped and smashed by Earthquake before you can do so. Also, if you're struggling with Escavalier, running Hidden Power Fire over Signal Beam could be quite helpful in this regard, for obvious reasons.

Another suggestion is to try Choice Band Escavalier over Magneton. This isn't really a *needed* change, but i think it'd be something fun to play around with personally, especially if you end up having trouble with Cresselia in the future. Choice Band Escavalier's Megahorn is extremely powerful, and should be OHKO/2HKOing pretty much anything that doesn't resist it, and even a good portion of Pokemon that do, all while completely stopping the lunar duck and magic cell from threatening your team. You could even slap Pursuit somewhere on Escavalier with at least 84 Speed EVs, this would let you trap Slowking for Delphox to sweep more easily. As i said, not really a needed change, but something to consider depending on how the team deals with bulky Psychic-types down the line.

Now, getting to Aromatisse, i think that a Physically Defensive EV Spread would work out quite well on Aromatisse here. As your team stands at the moment, nothing really wants to switch in on Hitmonlee (Specially Defensive Aromatisse takes about 60% from High Jump Kick). However, with Physically defensive Aromatisse at your side, you should be able to handle Hitmonlee quite handily as long as you don't take too much prior damage. Aside from just Hitmonlee, physically defensive Aromatisse happens to handle Swords Dance Virizion a little bit better than specially defensive Aromatisse can, another annoyance to your team.

Lastly, i feel that Choice Scarf Gallade is kinda outclassed by Choice Scarf Hitmonlee. Choice Scarf Hitmonlee is faster than Gallade, and hits a little bit harder than Gallade as well thanks to the Reckless boost on High Jump Kick. Making it an overall better cleaner imo. pretty self explanatory change here.

Hitmonlee (M) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- High Jump Kick
- Knock Off
- Stone Edge
- Close Combat

As a side note, i noticed you don't have Stealth Rock on any member of your team at the moment. If it's not bothering you as it stands now that's fine, but if you feel like you absolutely *need* Stealth Rock after playing around with this team a little bit more, i feel the two most replaceable members on your team would be Magneton and Gallade/Hitmonlee. Some suggestions for Stealth Rock setters include Rhyperior, Druddigon, and Registeel. If you decide to replace Hitmonlee/Gallade but feel like you're missing the speed despite Shiftry's Sucker Punch, a simple switch to Choice Scarf Delphox should solve the problem there.

Hope i helped! :)
 
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Hey magikarpmandude, this is a decent team you've got here, however there are definitely some ways to make it better.

First off, Shadow Ball really isn't doing much for Delphox (neutral Fire Blast is stronger than 2x super effective Shadow Ball thanks to STAB, and Slowking/Jellicent are hit just as hard if not harder by Grass Knot). So i'd suggest replacing that for another move. Since you're using a Life Orb set, Calm Mind would work wonders here. Get opposing Slowking below a certain level of health or eliminate them outright, and Calm Mind Delphox will rip through slower teams (balance/stall, etc) like a hot knife through butter.

Speaking of Slowking, i honestly think Jellicent is pretty outclassed by it in the current metagame, especially in the role of an offensive tank: Slowking has much better special attack, coverage, and passive recovery in Regenerator to keep it alive without having to waste turns recovering. I'd suggesting trying out Assault Vest Slowking in this slot for this reason. Regenerator and the added special bulk from Assault Vest give you a much better check to both Moltres and Delphox too, both of which could break through a slightly weakened Jellicent.

As for Shiftry, i don't really see a reason to use Brick Break here, it only really hits Cobalion imo, who should be handled by either Jellicent or Slowking depending on whether you make this change or not. Instead, i'd suggest Knock Off in this moveslot. Knock Off is one of the best moves for a physically offensive Dark-type to have thanks to its power and secondary effect of removing items, and i'd pretty much never use a Shiftry without it to be honest. Dark/Grass is solid enough coverage for what Shiftry needs to do regardless. Also, while Focus Sash is definitely pretty cool against lead Omastar, i'd suggest trying out Life Orb on Shiftry. This gives the tree some much needed power if it doesnt find the opportunity to set up a Swords Dance, and because you currently have no method to remove entry hazards, the Focus Sash might not even come in handy every game.

Speaking of entry hazard removal, if you're feeling too bogged down by hazards after playing with this team a bit more, you could change your Shiftry to an Offensive Defog varient. This gives you a way to remove entry hazards set by things such as Rhyperior, Roselia, and Omastar that can't be blocked through any method, and as a bonus, Shiftry is one of the few defog users that poses a direct threat to Braviary thanks to Knock Off, making it somewhat reluctant to switch in. Importable to Defog Shiftry below.

Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Sucker Punch
- Knock Off
- Leaf Storm
- Defog

In my personal opinion, despite having Analytic and everything, Magneton should be running at least *some* Speed investment no matter what set it uses. You could simply go for maximum Speed, but if you don't want to lose out on all that bulk i'd suggest trying to hit an important benchmark instead. One benchmark you could attempt to hit is minimum Speed Gligar. This lets you 2HKO Gligar with two Analytic boosted Flash Cannons on the switch after Stealth Rock damage, without worrying about being outsped and smashed by Earthquake before you can do so. Also, if you're struggling with Escavalier, running Hidden Power Fire over Signal Beam could be quite helpful in this regard, for obvious reasons.

Another suggestion is to try Choice Band Escavalier over Magneton. This isn't really a *needed* change, but i think it'd be something fun to play around with personally, especially if you end up having trouble with Cresselia in the future. Choice Band Escavalier's Megahorn is extremely powerful, and should be OHKO/2HKOing pretty much anything that doesn't resist it, and even a good portion of Pokemon that do, all while completely stopping the lunar duck and magic cell from threatening your team. You could even slap Pursuit somewhere on Escavalier with at least 84 Speed EVs, this would let you trap Slowking for Delphox to sweep more easily. As i said, not really a needed change, but something to consider depending on how the team deals with bulky Psychic-types down the line.

Now, getting to Aromatisse, i think that a Physically Defensive EV Spread would work out quite well on Aromatisse here. As your team stands at the moment, nothing really wants to switch in on Hitmonlee (Specially Defensive Aromatisse takes about 60% from High Jump Kick). However, with Physically defensive Aromatisse at your side, you should be able to handle Hitmonlee quite handily as long as you don't take too much prior damage. Aside from just Hitmonlee, physically defensive Aromatisse happens to handle Swords Dance Virizion a little bit better than specially defensive Aromatisse can, another annoyance to your team.

Lastly, i feel that Choice Scarf Gallade is kinda outclassed by Choice Scarf Hitmonlee. Choice Scarf Hitmonlee is faster than Gallade, and hits a little bit harder than Gallade as well thanks to the Reckless boost on High Jump Kick. Making it an overall better cleaner imo. pretty self explanatory change here.

Hitmonlee (M) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- High Jump Kick
- Knock Off
- Stone Edge
- Close Combat

As a side note, i noticed you don't have Stealth Rock on any member of your team at the moment. If it's not bothering you as it stands now that's fine, but if you feel like you absolutely *need* Stealth Rock after playing around with this team a little bit more, i feel the two most replaceable members on your team would be Magneton and Gallade/Hitmonlee. Some suggestions for Stealth Rock setters include Rhyperior, Druddigon, and Registeel. If you decide to replace Hitmonlee/Gallade but feel like you're missing the speed despite Shiftry's Sucker Punch, a simple switch to Choice Scarf Delphox should solve the problem there.

Hope i helped! :)
Thanks, I've applied most of these changes and once main comes back on I'll test this team some more. I will also add Slowking later, not very sure about Hitmonlee atm.

edit:I'll add slowking tomorrow, east cost time zone
 
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in addition to what Molk already said and the 2 threats you pointed out another big threat to your team is Life Orb Druddigon who can practically beat every Pokemon on your team 1v1 and has some switch in opportunities too and Doublade who straight 6-0s at +2 you after Shiftry is gone

As a way to solve this problem and to give your team a much needed Stealth Rock setter I'd make two changes

Change Gallade to Choice Scarf Meloetta who gives you a fantastic Doublade check and revenge killer for threatening Pokemon such as SD Virizion (who destroys you if Aromatisse is slightly weakened :/) and Jellicent with Seismitoad who can check Druddigon somewhat and counters Doublade with Earth Power, gives you a Sharpedo Check, is not that weak to Escavalier, beats Dugtrio lol, and has access to Stealth Rock.

537.gif

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Bold / Relaxed Nature
- Scald
- Knock Off
- Earth Power / Earthquake
- Stealth Rock

648_voice.gif

Meloetta @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Trick


also ty for the like i would have forgotten lel
 
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not looking at Molk's rate cuz jesus fuck that's a long ass one, I'll just rate the team currently in the OP.

Okay, first of all, without identifying threats to the team at all, I have some minor (maybe not so minor tbh) changes that could make the team better, objectively. First of all, Delphox has Shadow Ball. Shadow Ball hits one target, possibly two: Delphox. You already have Assault Vest Slowking for Delphox so I don't see the point of Shadow Ball. Replacing it with Calm Mind will make your team fare better against stall. Your Hitmonlee set is inefficient and outdated at this point because of the omnipresence of Doublade. I'd replace it with the Reckless Rapid Spin set, especially seeing as your team could use some hazard removal, especially if you have Delphox. Additionally, this set can OHKO Druddigon with HJK, so there's that.

Aromatisse could use a Physically Defensive spread. It's not really doing anything with Specially Defensive. It can wall Jolteon, but Eviolite Magneton is better at that, and other special attackers are handled better by AV Slowking. Changing the spread to a Physically Defensive one (outright 252 hp/252 def/4 spdef bold) is more efficient imo especially so Dugtrio doesn't win 1v1. It also gives you a way of handling Hitmonlee.

It's better to go Jolly with SD Shiftry to outspeed and OHKO opposing Hitmonlee at +2 with Sucker Punch, overprioritizing Adamant Lee's Mach Punch, so you should do that as well imo.

before --> after

Shadow Ball --> Calm Mind on Delphox
Specially Defensive spread --> Physically Defensive on Aromatisse
Fake Out Normal Gem --> Reckless
Adamant --> Jolly on Shiftry

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
 
not looking at Molk's rate cuz jesus fuck that's a long ass one, I'll just rate the team currently in the OP.

Okay, first of all, without identifying threats to the team at all, I have some minor (maybe not so minor tbh) changes that could make the team better, objectively. First of all, Delphox has Shadow Ball. Shadow Ball hits one target, possibly two: Delphox. You already have Assault Vest Slowking for Delphox so I don't see the point of Shadow Ball. Replacing it with Calm Mind will make your team fare better against stall. Your Hitmonlee set is inefficient and outdated at this point because of the omnipresence of Doublade. I'd replace it with the Reckless Rapid Spin set, especially seeing as your team could use some hazard removal, especially if you have Delphox. Additionally, this set can OHKO Druddigon with HJK, so there's that.

Aromatisse could use a Physically Defensive spread. It's not really doing anything with Specially Defensive. It can wall Jolteon, but Eviolite Magneton is better at that, and other special attackers are handled better by AV Slowking. Changing the spread to a Physically Defensive one (outright 252 hp/252 def/4 spdef bold) is more efficient imo especially so Dugtrio doesn't win 1v1. It also gives you a way of handling Hitmonlee.

It's better to go Jolly with SD Shiftry to outspeed and OHKO opposing Hitmonlee at +2 with Sucker Punch, overprioritizing Adamant Lee's Mach Punch, so you should do that as well imo.

before --> after

Shadow Ball --> Calm Mind on Delphox
Specially Defensive spread --> Physically Defensive on Aromatisse
Fake Out Normal Gem --> Reckless
Adamant --> Jolly on Shiftry

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Thank you a lot, could you please give me the exact spread for Aromatisse? As for Shiftry and Hitmonlee's issues, I make it a priority to eliminate Doublade and Hitmonlee (which isn't very common) before sending out those 2. Thanks for the rate anyways!
 
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