https://pokepast.es/8759e7d772c17b27
I need help with this team. It’s good, but I feel that it could be better.
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Kingambit is my late game sweeper and main revenge killer. It acts as an immediate threat granted that something like Great Tusk or Iron Valiant can threaten a kill. With a Lum Berry, it can act as a temporary sponge for status effects as well. However, when it is attacking, the Lum Berry can be a great tool for paralysis, burn (when not Tera Fire, used to block burn) and sleep. Tera Fire avoids Fighting and resists Fairy, while the Ground weakness is half covered by Rillaboom’s grassy terrain.
Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Luster Purge
- Shadow Ball
- Aura Sphere
Latios is the special wall breaker on the team, with Shadow Ball to hit Ghost types like Gholdengo, and Aura Sphere to hit Dark/Ice/Steel types like Kingambit, Excadrill, Darkrai, Archaludon, and Weavile. Tera Dragon provides a STAB on Dragon Pulse and removing the Dark/Ghost weakness from common threats (Gholdengo, Kingambit, Roaring Moon, Dragapult).
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Ice Spinner
- Headlong Rush
Great Tusk is the rapid spinner and main check for opposing Gholdengo and Kingambit. Tera Steel offers a check for Psychic/Fairy attacks from mons such as Enamorus, Iron Valiant, and Psyshock Gholdengo. Ice Spinner hits Gliscor and Landorus-T, and Knock Off is an overall good way to remove items and hit Psychic/Ghost types.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Rillaboom is the terrain setter as well as another priority user and strong pivot for the team. With U-turn and Knock Off, they offer reliable forms of pivot and item removal. Wood Hammer is a powerful damage dealer and can threaten Iron Valiant and Great Tusk, but can also deal a sizeable amount of damage to a large pool of mons. The 200 HP EVs provide some bulk for rillaboom, which has saved the win an multiple scenarios.
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Light Screen
- Reflect
- Spirit Break
- Parting Shot
Grimmsnarl is the screens setter and main pivot for the team, providing a means of surviving attacks from many offensive Pokémon. The EVs for Grimmsnarl allow it to tank a couple more hits while setting screens. Parting Shot is a nice pivot into something like Kingambit, Latios, Rillaboom, or Gouging Fire. Spirit Break provides means of hitting Dark and Dragon types, and is still capable of OHKOing Roaring Moon. Tera Fairy provides a boost for Spirit Break is some scenarios.
Gouging Fire @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Morning Sun
- Flare Blitz
- Outrage
Gouging Fire is another setup sweeper along with Kingambit, and a Booster Energy to boost its attack even further along with Dragon Dance, allowing it to outspeed a majority of the tier and meta game with a single Dragon Dance. Flare Blitz and Outrage are powerful, stab moves capable of OHKOing or 2KOing a lot of the common mons used in the current meta game. Morning Sun is a reliable way to heal half of your health, especially behind dual screens. Tera Fairy is a way of negating the weaknesses that Gouging Fire’s current base typing has, and is also an immunity to Dragon after Terastalizing.
If someone can help me with this team, then I greatly appreciate it!
I need help with this team. It’s good, but I feel that it could be better.
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Kingambit is my late game sweeper and main revenge killer. It acts as an immediate threat granted that something like Great Tusk or Iron Valiant can threaten a kill. With a Lum Berry, it can act as a temporary sponge for status effects as well. However, when it is attacking, the Lum Berry can be a great tool for paralysis, burn (when not Tera Fire, used to block burn) and sleep. Tera Fire avoids Fighting and resists Fairy, while the Ground weakness is half covered by Rillaboom’s grassy terrain.
Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Luster Purge
- Shadow Ball
- Aura Sphere
Latios is the special wall breaker on the team, with Shadow Ball to hit Ghost types like Gholdengo, and Aura Sphere to hit Dark/Ice/Steel types like Kingambit, Excadrill, Darkrai, Archaludon, and Weavile. Tera Dragon provides a STAB on Dragon Pulse and removing the Dark/Ghost weakness from common threats (Gholdengo, Kingambit, Roaring Moon, Dragapult).
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Ice Spinner
- Headlong Rush
Great Tusk is the rapid spinner and main check for opposing Gholdengo and Kingambit. Tera Steel offers a check for Psychic/Fairy attacks from mons such as Enamorus, Iron Valiant, and Psyshock Gholdengo. Ice Spinner hits Gliscor and Landorus-T, and Knock Off is an overall good way to remove items and hit Psychic/Ghost types.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 200 HP / 252 Atk / 4 SpD / 52 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn
Rillaboom is the terrain setter as well as another priority user and strong pivot for the team. With U-turn and Knock Off, they offer reliable forms of pivot and item removal. Wood Hammer is a powerful damage dealer and can threaten Iron Valiant and Great Tusk, but can also deal a sizeable amount of damage to a large pool of mons. The 200 HP EVs provide some bulk for rillaboom, which has saved the win an multiple scenarios.
Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Light Screen
- Reflect
- Spirit Break
- Parting Shot
Grimmsnarl is the screens setter and main pivot for the team, providing a means of surviving attacks from many offensive Pokémon. The EVs for Grimmsnarl allow it to tank a couple more hits while setting screens. Parting Shot is a nice pivot into something like Kingambit, Latios, Rillaboom, or Gouging Fire. Spirit Break provides means of hitting Dark and Dragon types, and is still capable of OHKOing Roaring Moon. Tera Fairy provides a boost for Spirit Break is some scenarios.
Gouging Fire @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Morning Sun
- Flare Blitz
- Outrage
Gouging Fire is another setup sweeper along with Kingambit, and a Booster Energy to boost its attack even further along with Dragon Dance, allowing it to outspeed a majority of the tier and meta game with a single Dragon Dance. Flare Blitz and Outrage are powerful, stab moves capable of OHKOing or 2KOing a lot of the common mons used in the current meta game. Morning Sun is a reliable way to heal half of your health, especially behind dual screens. Tera Fairy is a way of negating the weaknesses that Gouging Fire’s current base typing has, and is also an immunity to Dragon after Terastalizing.
If someone can help me with this team, then I greatly appreciate it!