Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Rest
Torkoal is for setting up sun , putting hazards and removing hazards
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Parting Shot
- Fake Out
- Knock Off
Incineroar is for taking advantage of sun and lowering opponents stats
Scizor @ Life Orb
Ability: Technician
Tera Type: Flying
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Aerial Ace
Scizor is for doing damage and switching out using u-turn and bullet punch for priority
Goodra-Hisui @ Assault Vest
Ability: Gooey
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Thunderbolt
- Earthquake
- Ice Beam
- Flash Cannon
Hisuian goodra is for moves coverage and assault vest is for keep goodra alive longer
Moltres-Galar @ Weakness Policy
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Agility
- Nasty Plot
- Hurricane
Galarian moltres is making to sweep psychic and ghost using dark pulse
Gholdengo @ Life Orb
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Nasty Plot
- Shadow Ball
Gholdengo is mainly for killing fairy with secret taste of thunderbolt to suprise water and flying
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Rest
Torkoal is for setting up sun , putting hazards and removing hazards
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Parting Shot
- Fake Out
- Knock Off
Incineroar is for taking advantage of sun and lowering opponents stats
Scizor @ Life Orb
Ability: Technician
Tera Type: Flying
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Aerial Ace
Scizor is for doing damage and switching out using u-turn and bullet punch for priority
Goodra-Hisui @ Assault Vest
Ability: Gooey
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Thunderbolt
- Earthquake
- Ice Beam
- Flash Cannon
Hisuian goodra is for moves coverage and assault vest is for keep goodra alive longer
Moltres-Galar @ Weakness Policy
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Agility
- Nasty Plot
- Hurricane
Galarian moltres is making to sweep psychic and ghost using dark pulse
Gholdengo @ Life Orb
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Nasty Plot
- Shadow Ball
Gholdengo is mainly for killing fairy with secret taste of thunderbolt to suprise water and flying