Hypno (UU Partial Rewrite) [QC 1/1] [GP 1/1]

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Plague von Karma

Banned deucer.
Approved on Discord by Amaranth and pac

The on-site Hypno analysis is showing its age and has a terrifying move order has a set that could use separating due to playstyle differences and generally lacks a lot of content. This partial rewrite aims to fix that by basically making everything clearer. Shellnuts's writing was fine and basically got repositioned in areas, while I added a lot of Hypnosis Hypno details among other things. I think notes on where to play standard Hypno could be put in but it's fairly intuitive and I think Shellnuts did everything just fine.

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[OVERVIEW]

Hypno is a defensive centerpiece of RBY UU that warps how offensive play is executed in the tier; it's a near-automatic addition to most teams. With its great stats, phenomenal typing, and good movepool, Hypno can not only check threats, but also claw back momentum with startling efficiency. Hypno supports its team through spreading paralysis with Thunder Wave, which, due to the threat of Tentacruel locking down slower teams with Wrap, can decide games if it hits the right targets. It's also an offensive threat in its own right, with few Pokemon besides itself that can withstand its mighty STAB Psychic without taking significant damage. Furthermore, it's an effective lead that may put a Pokemon to sleep or spread paralysis. Being an effective check to both Kadabra and opposing Hypno is huge as well, ensuring teams don't crumble to their shared offensive pressure. Because of the variety of roles it fills and how well it can fill those roles, any viable team must have some plan to deal with Hypno.

Unfortunately, due to its subpar Speed, Hypno can be easily pivoted around by common Wrap users such as Dragonite and Tentacruel, which also prevent it from healing. Additionally, Hypno's reliance on Rest for recovery can let strong attackers such as Kangaskhan, Tentacruel, Persian, Articuno, and Dugtrio exploit it, as they can come in on the turn Hypno uses Rest and begin inflicting heavy damage. Hypno's physical bulk isn't stellar either, with Dodrio, Kangaskhan, and Persian all posing a serious threat if it's caught asleep.

[SET]
name: Standard
move 1: Psychic
move 2: Seismic Toss
move 3: Thunder Wave
move 4: Rest

[SET COMMENTS]
Set Description
=========

Hypno's Psychic is one of the hardest special attacks to switch into in RBY UU, and with Hypno's high natural bulk, it's quite difficult to do similar damage in return. This makes Hypno incredible at trading blows, and it's thus an effective early-game progress-maker. Seismic Toss reliably forces opposing Hypno to use Rest while also dealing good damage to opposing Kadabra and the few Pokemon that boost their Special stat, such as Growth Tangela. Forcing opposing Hypno to use Rest is a critical part of making progress in RBY UU, as it lets your Hypno's teammates come in and wreak havoc; particularly, AgiliWrap Dragonite can come in and set up. Thunder Wave makes switching into Hypno an even more daunting task; the drop in Speed from paralysis is game changing in the fast-paced environment of RBY UU, as not having anything to outspeed Tentacruel can end the game on the spot. Rest gives Hypno the ability to recover health and remain a defensive piece throughout the game, especially important against enemy Hypno, and Hypno has plentiful opportunities to come in and burn sleep turns. For example, it can burn sleep turns by coming into a Tentacruel or Dragonite locked into Wrap and thus unable to do any significant damage. In addition, thanks to Hypno's high bulk, it usually only needs to burn a single turn to have enough health to wake up. Rest removing paralysis is also helpful, though it does prevent Hypno from blocking opposing sleep-inducing moves.

Hypno effectively absorbs and spreads paralysis, acts as a key defensive piece, and deals significant damage for nearly any teammates. It's a flexible check to many threats such as Persian and Dugtrio and stifles most common special attackers in the tier, such as Kadabra, opposing Hypno, Electabuzz, Haunter, and the rare Raichu. This defensive utility in conjunction with Thunder Wave makes it the best status spreader in the tier, as it gets on the field more often than other status spreaders. Offensively, Hypno can exert immense pressure on the opposing team, as little else outside of Kadabra, opposing Hypno, Vaporeon, and Articuno can take more than a few hits without being KOed. Even Wrap users like Tentacruel and Dragonite feel uncomfortable staying in on Hypno for too long, fearing taking a Psychic or Thunder Wave if they miss.

[SET]
name: Sleeper
move 1: Hypnosis
move 2: Psychic / Seismic Toss
move 3: Thunder Wave
move 4: Rest / Seismic Toss

[SET COMMENTS]
Set Description
=========

Hypno can run Hypnosis to compress the sleeper role on conventional teams, oftentimes being used to set the stage for offensive powerhouses like Articuno, Dugtrio, and Persian. Whatever move it drops for Hypnosis will stop Hypno from doing everything at once, but the immense value of landing sleep is enough to make this set a very viable and successful build.

Hypnosis Hypno is primarily used as a lead to immediately put a foe to sleep, giving your team the initiative thanks to its positive matchups against other leads, such as Electabuzz and Kadabra, particularly if running Rest in the latter case. However, it does have a shaky matchup against Tentacruel, as its low Speed cedes the initiative to the Tentacruel user and makes it harder to force in and sleep enemy Hypno, though the benefit of paralyzing an enemy Tentacruel if it misses Wrap is significant. It can be used outside of the lead slot for shock value, however, which can outright win simplified game states.

Psychic ensures Hypno remains an offensive threat, making use of its remarkable Special while gaining offensive momentum with Special drops; this guarantees a better matchup against Normal-types like Kangaskhan and allows for significant damage against Tentacruel. Seismic Toss, while less common on this set, is Hypno's best bet against Kadabra and opposing Hypno, allowing it to trade blows well and have more defined early-game progress routes. It should be noted that dropping Psychic will make Hypno much easier to switch in on, especially for Vaporeon and the uncommon Golem, which aren't concerned about Thunder Wave. Rest allows for more mileage throughout a game, but it can be dropped to run both offensive options instead, wherein Hypno takes the more active role of trading with opposing Psychic-types. This aggressive playstyle does come at the loss of much defensive utility, however, and should be kept to specific teams.

[STRATEGY COMMENTS]
Other Options
=============

Hypno has a boundless movepool that grants it numerous alternative options; the problem is fitting them onto its stacked moveset. Oftentimes, Seismic Toss or Rest is dropped, but this leaves gaping holes in its matchups, so players should take care when reviewing them. Thunder Wave can also be dropped on the Hypnosis set to run Seismic Toss without dropping Psychic, though this greatly limits how well Hypno can spread status through the opposing team and leaves it helpless against Dragonite if Sleep Clause Mod is active.

Counter is a viable move choice, as Hypno has a variety of targets where it can be effective: opposing Kadabra and Hypno especially, which commonly try to trade Seismic Tosses with it. For example, your Hypno can use Seismic Toss against Kadabra initially, and then use Counter as it uses its own for a guaranteed KO, not compromising your own at all. Counter also allows Hypno to deal significant damage to Pokemon like Dodrio, Persian, Kangaskhan, Gyarados, and the odd Clefable. It's also somewhat viable to switch Hypno in on a predicted Hyper Beam to KO the user next turn.

Body Slam is also vaguely viable over Seismic Toss to try and paralyze Kadabra while still 3HKOing it, but it loses the 4HKO against opposing Hypno, making it quite polarizing. Experimental players may look at Meditate and attempt to run physical attacking sets with Body Slam, but these are often a fool's errand, as setting up viably is difficult and dropping another move is simply not affordable. Reflect is a somewhat viable choice for improving Hypno's matchups against Dodrio, Dugtrio, and Kangaskhan, but it fails to help at all against Persian, which can use Slash to ignore it. It also often leaves Hypno's matchups against Kadabra and opposing Hypno significantly worse.

Checks and Counters
===================

**Hypno and Kadabra**: Hypno's Psychic is a very difficult attack to switch into. However, Kadabra and opposing Hypno can take that hit while doing enough damage with Seismic Toss to force it to use Rest. This grants both foes an opportunity to switch into a strong attacker or a faster Wrap user such as Tentacruel, Dragonite, Kangaskhan, or Persian. Of the two, Hypno is better as an answer, since it can absorb paralysis and fulfill its roles without issue, while Kadabra needs to avoid paralysis to remain a consistent answer to Tentacruel. However, Hypnosis can heavily exploit both Psychic-types by catching them on the switch. If Hypno is not using Seismic Toss, then Kadabra completely shuts it down, since it takes virtually nothing from Psychic while forcing Hypno to use Rest with repeated Seismic Tosses. It is worth noting, however, that Kadabra is in KO range of Persian's Slash after taking a Psychic.

**Faster Wrap Users**: Due to its poor Speed tier, Hypno has terrible matchups against Wrap users that are faster than it such as Tentacruel and Dragonite. It is unable to heal off damage while taking Wrap and gets chipped down into KO range either for the Wrap user itself or for one of its teammates, which can come in while Hypno is immobilized by Wrap. However, neither Dragonite nor Tentacruel switches into Hypno easily, since Hypno can catch them on the switch with Thunder Wave to turn the tides.

**Physical Attackers**: While Hypno is hard to wear down, its weaker Defense stat can be exploited by heavy damage dealers such as Dugtrio, Kangaskhan, Persian, Gyarados, Dodrio, Clefable, Golem, and Dragonite. However, none of them enjoy eating a Thunder Wave—barring Dugtrio, Golem, and the occasional Clefable—or a STAB Psychic, so these attackers are best in tandem with a Psychic-type to force the Hypno to use Rest, allowing the physical attacker to come in safely and threaten to KO Hypno.

**Articuno and Dewgong**: Articuno can deal heavy damage to Hypno and 3HKO with its absurdly powerful Blizzard; however, it does not enjoy eating a Thunder Wave and generally needs a Psychic-type to force Hypno to use Rest so it can come in safely. Dewgong can also do threaten with Blizzard but only nets a 3HKO half the time.

**Faster Users of Sleep Moves**: Faster sleep users such as Haunter, Venusaur, Poliwrath, and the odd Venomoth can come in on a predicted double switch or while Hypno is asleep and threaten to put it to sleep. However, all of them are weak to Psychic and cannot switch into Hypno safely, thus requiring a Psychic-type teammate to handle Hypno defensively.

[CREDITS]
- Written by: [[Shellnuts, 491544], [phoopes, 96315], [Volk, 530877]]
- Quality checked by: [[May, 236353] , [Volk, 530877], [pac, 520967]]
- Grammar checked by: [[Rabia, 336073], [Astra, 240732], [Finland, 517429]]
 
Last edited:
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Hey! Realised it's actually been a hot minute since I've QC'd something haha. This PR is mostly good, just have some nitpicks I feel should be addressed. Not quite a QC yet, but hmu when you implement and I'll get to it asap afterwards. HMU on the RBY Discord in analysis-writing if you have anything you wanna discuss.

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[OVERVIEW]

Hypno is a centerpiece of RBY UU that warps how offensive play is executed in the tier; this is to such an extent that it's a near-automatic addition to most teams and always demands respect from the opponent. With its great stats, phenomenal typing, and good movepool, Hypno acts as one of the main defensive pieces of the tier, clawing back momentum with startling efficiency. Hypno supports its team through spreading paralysis with Thunder Wave, which, due to the threat of Tentacruel locking down slower teams with Wrap, can decide games if it hits the right targets. It's also an offensive threat in its own right, with only one direct answer besides itself that can withstand its mighty STAB Psychic without taking significant damage. #I will say, while Kadabra certainly takes Psychic the best, Psychic is only a roll to 4HKO Articuno and Vaporeon, so perhaps just "few direct answers by itself"? Kadabra is the only truly *safe* one though so this may be unneccessary. Furthermore, it's an effective lead with the possibility of putting a Pokemon to sleep or spreading paralysis. Being an effective check to Kadabra and opposing Hypno is huge as well, ensuring teams don't crumble to their shared offensive pressure. Because of the variety of roles it fills and how well it can fill those roles, Hypno will be on virtually every RBY UU team you play against, and any viable team must have some plan to deal with it.

Unfortunately, due to its subpar Speed, Hypno can be easily pivoted around by common Wrap users such as Dragonite and Tentacruel, which also prevent it from healing. Additionally, Hypno's reliance on Rest for recovery can be exploited by strong attackers such as Kangaskhan, Tentacruel, Persian, Articuno, and Dugtrio, as they can come in on the turn Hypno uses Rest and begin inflicting large amounts of damage. Hypno's physical bulk isn't stellar either, with Dodrio, Kangaskhan, and Persian all posing a serious threat if it's caught resting.

[SET]
name: Standard
move 1: Psychic
move 2: Seismic Toss
move 3: Thunder Wave
move 4: Rest

[SET COMMENTS]
Set Description
=========

Hypno's Psychic is one of the hardest special attacks to switch into in RBY UU, and with Hypno's high natural bulk, it's quite difficult to do similar damage in return. This makes Hypno incredible at trading blows, and is thus an effective progress-maker in the early-game. Seismic Toss reliably it forces opposing Hypno to use Rest while also dealing good damage to opposing Kadabra and the few Pokemon that boost their Special stat, such as Growth Tangela #might as well include examples, may be worth just cutting tbh special boosters rarely come up. Forcing opposing Hypno to use Rest is a critical part of making progress in RBY UU, as it means that your Hypno's teammates can come in and wreak havoc; particularly, AgiliWrap Dragonite can come in and set up. Thunder Wave makes switching into Hypno an even more daunting task; the drop in Speed from paralysis is game changing in the fast-paced environment of RBY UU, as not having anything to outspeed Tentacruel can end the game on the spot. The last move on Hypno is intended as a means of dealing with enemy Hypno. Rest gives Hypno the ability to recover health and remain a defensive piece throughout the game, and Hypno has plentiful opportunities to come in and burn sleep turns. For example, it can burn sleep turns by coming into a Tentacruel or Dragonite while it is locked into Wrap and unable to do any significant damage. In addition, thanks to Hypno's high bulk, it usually only needs to burn a single turn to have enough health to wake up. Rest removing paralysis is also helpful, though it does prevent Hypno from blocking opposing Pokemon using sleep-inducing moves.

Hypno fills a variety of roles on teams, the question is how its teammates can benefit from it. It effectively absorbs and spreads paralysis, acts as a key defensive piece, and can deal significant damage to the opposition. Defensively, it acts as a flexible check to many threats such as Persian and Dugtrio and stifles most common special attackers in the tier, such as Kadabra, opposing Hypno, Electabuzz, Haunter, and the rare Raichu. This defensive utility in conjunction with Hypno's Thunder Wave makes it the best status spreader in the tier, as it gets on the field more often than other status spreaders. Offensively, Hypno can exert immense pressure on the opposing team, as little else outside of Kadabra, opposing Hypno, Vaporeon, and Tangela after a few Growths can take more than a few hits without being KOed. #I'd like to propose replacing the Growth Tangela mention with Articuno, as that's more notable (Hypno Psychic vs. Articuno: 92-109 (24 - 28.4%) -- 97.8% chance to 4HKO | Hypno Psychic vs. Vaporeon: 102-120 (22 - 25.9%) -- 2.9% chance to 4HKO). Even Wrap users like Tentacruel and Dragonite feel uncomfortable staying in on Hypno for too long out of fear of taking a Psychic or Thunder Wave if they miss.

[SET]
name: Sleeper
move 1: Hypnosis
move 2: Psychic / Seismic Toss
move 3: Thunder Wave
move 4: Rest / Seismic Toss

[SET COMMENTS]
Set Description
=========

An uncommon option, Hypno has the option of running Hypnosis to compress the sleeper role on conventional teams, oftentimes being used to set the stage for offensive powerhouses like Articuno, Dugtrio, or Persian. #Hypnosis Hypno isn't particularly rare, checking usage stats it had 41.89% usage in RBYPL II (aka about the same as Seismic Toss). Hypnosis Hypno has the caveat of not being able to do everything; whatever move it drops will hurt it later on. However, the value of putting a Pokemon to sleep successfully is large enough to make it a very viable and successful build.

Hypnosis Hypno is primarily used as a lead to put something to sleep at the start of the game, giving your team the initiative thanks to its positive matchups against other leads, such as Electabuzz and Kadabra, particularly if running Rest in the latter case. However, it does have a shaky matchup against Tentacruel, as its low Speed cedes the initiative to the Tentacruel user and makes it harder to put the enemy Hypno to sleep, though the benefit of paralyzing an enemy Tentacruel if it misses Wrap is significant. #Is this really relevant to the Hypnosis set in particular? The Tent MU thing kind of applies to the previous set and we alr covered it I'm pretty sure. It can be used outside of the lead slot for shock value, however, which can be game-winning in simplified game states.

Deciding between Psychic and Seismic Toss depends on what Hypno needs to home in on. Psychic ensures Hypno remains an offensive threat, making use of its remarkable Special while gaining offensive momentum with Special drops; this guarantees a better matchup against Normal-types like Kangaskhan and allows for significant damage against Tentacruel. Seismic Toss, while less commonly used on this set, is Hypno's best bet against Kadabra and opposing Hypno, allowing it to trade blows well and have more defined early-game progress routes. It should be noted that dropping Psychic will make Hypno much easier to switch in on, especially in the case of Golem, which is immune to Thunder Wave. #I'd like to propose replacing Golem mention (bad MU fishy mon >:| ) with Vaporeon, as not having Psychic vs it gets *really* annoying, in UUSD I got owned vs Amaranth due to this. Rest allows for more mileage throughout a game, but can be dropped to run both offensive options instead, wherein Hypno takes the role of trading with opposing Psychic-types. This aggressive playstyle does come at the loss of much defensive utility, however, and should be kept to specific teams.

[STRATEGY COMMENTS]
Other Options
=============

Hypno has a boundless movepool that grants it numerous alternative options; the problem is fitting them onto its stacked moveset. Oftentimes, Seismic Toss or Rest are dropped, but these leave gaping holes in its matchups, so care should be taken when reviewing them. Thunder Wave can also be dropped on the Hypnosis set to run Seismic Toss without dropping Psychic, though this greatly limits how well Hypno can spread status throughout the opposing team and leaves you helpless against Dragonite if Sleep Clause Mod is active.

Counter is a viable move choice, as Hypno has a variety of targets where it can be effective; this particularly comes up against opposing Kadabra and Hypno, which commonly try to trade Seismic Tosses with it. For example, your Hypno can use Seismic Toss against Kadabra initially, and then use Counter as it uses its own for a guaranteed KO, without compromising your own at all. This also allows Hypno to deal significant damage to Pokemon like Dodrio, Persian, Kangaskhan, Gyarados, and the odd Clefable. It's also somewhat viable to switch Hypno in on a predicted Hyper Beam to KO the user next turn.

Body Slam is also vaguely viable over Seismic Toss to try and paralyze Kadabra while still 3HKOing it, but it loses the 4HKO against opposing Hypno, making it quite polarising. Experimental players may look at Meditate and attempt to run physical attacking sets with Body Slam, but these are often a fool's errand, as setting up viably is difficult and dropping another move is simply not affordable. Submission may seem enticing for fighting Kangaskhan, Persian, and Dewgong, but it's only marginally better against the Normal-types and deals the same damage as Psychic against Dewgong, so it's not recommended. Reflect is a somewhat viable choice for improving Hypno's matchups against Dodrio, Dugtrio, and Kangaskhan, but fails to help it at all against Persian, which can use Slash to ignore it. It also often results in Hypno's matchups against Kadabra and opposing Hypno to become significantly worse. #something tells me we can nuke Meditate, Submission, and Reflect from this. They all seem bad and their mentions are entirely dedicated to shitting on their viability. I can't see myself ever using these three outside of the most obscene possible bullshitting on 1010 ELO ladder. If we REALLY need to include them though, then this section is written fine.

Checks and Counters
===================

**Hypno and Kadabra**: Hypno's Psychic is a very difficult attack to switch into. However, Kadabra and opposing Hypno can take that hit while doing enough damage with Seismic Toss to force it to use Rest. This grants an opportunity to switch into a strong attacker or a faster Wrap user such as Tentacruel, Dragonite, Golem, Kangaskhan, or Persian. #if you wanna keep Golem you should probably move it to the end and add a rare tag. Of the two, Hypno is better as an answer, since it can absorb paralysis and fulfill its roles without issue, while Kadabra needs to avoid paralysis to remain as an a consistent answer to Tentacruel. #you can often still fish for Wrap misses to nail with Thunder Wave/Psychic tbf. Though, this switch can be heavily exploited by using Hypnosis to catch the incoming Psychic-type Pokemon. If Hypno is not using Seismic Toss, then it gets completely shut down by Kadabra, since it takes virtually nothing from Psychic while forcing Hypno to use Rest with repeated Seismic Tosses. It is worth noting, however, that Kadabra is in range of a KO from Persian Slash after taking a Psychic. #I want to establish this, since I personally think the only way to make STossless Hypno consistently work is with a Persian on the team. Feel free to word how you like though.

**Faster Wrap Users**: Due to its poor Speed tier, Hypno has terrible matchups against Wrap users that are faster than it such as Tentacruel and Dragonite. It is unable to heal off damage while it is being Wrapped and gets chipped down into KO range either for the Wrap user itself or for one of its teammates, which can come in while Hypno is immobilized by Wrap. However, neither Dragonite nor Tentacruel switches into Hypno without some difficulty, since Hypno can catch them on the switch with Thunder Wave to turn the tides.

**Physical Attackers**: While Hypno is hard to wear down, its weaker Defense stat can be exploited by heavy damage dealers such as Dugtrio, Kangaskhan, Persian, Golem, Gyarados, Dodrio, Clefable, and Dragonite. #I would like to personally fit Clefable in this list, as fighting Hypno is a bit part of what makes Clefable tick in this tier and someone should be aware of it for if they fight the blob. also a golem hater. However, none of them enjoy eating a Thunder Wave—barring Golem and Dugtrio Dugtrio and the occasional Clefable—or a STAB Psychic, so they are best utilized in tandem with a Psychic-type to force the Hypno to Rest, allowing the physical attacker to come in safely and threaten to KO Hypno.

**Articuno**: Articuno can deal heavy amounts of damage to Hypno with its absurdly powerful Blizzards to 3HKO Hypno; however, it does not enjoy eating a Thunder Wave and generally needs a Psychic-type to force Hypno to use Rest so it can come in safely. #Could we structure this to include Dewgong perhaps? Dewgong Blizzard vs. Hypno: 114-135 (30.5 - 36.1%) -- 53.2% chance to 3HKO

**Faster Users of Sleep-Inducing Moves**: Faster sleep users such as Haunter, Poliwrath, Venusaur, and Venomoth Haunter, Venusaur, Poliwrath, and the odd Venomoth can come in on a predicted double switch or while Hypno is asleep and threaten to put it to sleep. However, all of them are weak to Psychic and cannot switch into Hypno safely, thus requiring a Psychic-type of your own to handle Hypno defensively.

[CREDITS]
- Written by: [[Shellnuts, 491544], [phoopes, 96315], [Volk, 530877]]
- Quality checked by: [[May, 236353] , [Volk, 530877], [name, id]]
- Grammar checked by: [[Rabia, 336073], [Astra, 240732], [name, id]]
 
Hey! Realised it's actually been a hot minute since I've QC'd something haha. This PR is mostly good, just have some nitpicks I feel should be addressed. Not quite a QC yet, but hmu when you implement and I'll get to it asap afterwards. HMU on the RBY Discord in analysis-writing if you have anything you wanna discuss.
Implemented your things.

I removed Submission from the OO, but kept the rest. Meditate is just this one thing bad Hypno players will always try and fail to make work, it infests every ladder it's allowed in for no reason other than spite. Since it's often considered alongside Body Slam, I'd wager it's ok to note. Reflect Hypno isn't terrible and is actually a decent Kangaskhan lure, I could possibly make it more positive if anything; it was in the old analysis and I don't think its viability has necessarily changed.

I kept the Checks & Counters Golem mention since its ability to force itself through Hypno is a big part of what keeps it on the VR. It's not unranked, there's no need to just remove it.
 
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aight those points are fair

one day I shall cancel Meditate

somebody PLEASE bring Golem in UU Invitational

QC 1/1
 
Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Hypno is a defensive centerpiece of RBY UU that warps how offensive play is executed in the tier; this is to such an extent that it's a near-automatic addition to most teams and always demands respect from the opponent. With its great stats, phenomenal typing, and good movepool, Hypno acts as one of the main defensive pieces of the tier, clawing Hypno can not only check threats, but also claw back momentum with startling efficiency. Hypno supports its team through spreading paralysis with Thunder Wave, which, due to the threat of Tentacruel locking down slower teams with Wrap, can decide games if it hits the right targets. It's also an offensive threat in its own right, with few direct answers Pokemon besides itself that can withstand its mighty STAB Psychic without taking significant damage. Furthermore, it's an effective lead with the possibility of putting that may put a Pokemon to sleep or spreading paralysis. Being an effective check to both Kadabra and opposing Hypno is huge as well, ensuring teams don't crumble to their shared offensive pressure. Because of the variety of roles it fills and how well it can fill those roles, Hypno will be on virtually every RBY UU team you play against, and any viable team must have some plan to deal with it. Hypno.

Unfortunately, due to its subpar Speed, Hypno can be easily pivoted around by common Wrap users such as Dragonite and Tentacruel, which also prevent it from healing. Additionally, Hypno's reliance on Rest for recovery can be exploited by let strong attackers such as Kangaskhan, Tentacruel, Persian, Articuno, and Dugtrio exploit it, as they can come in on the turn Hypno uses Rest and begin inflicting large amounts of heavy damage. Hypno's physical bulk isn't stellar either, with Dodrio, Kangaskhan, and Persian all posing a serious threat if it's caught resting. asleep.

[SET]
name: Standard
move 1: Psychic
move 2: Seismic Toss
move 3: Thunder Wave
move 4: Rest

[SET COMMENTS]
Set Description
=========

Hypno's Psychic is one of the hardest special attacks to switch into in RBY UU, and with Hypno's high natural bulk, it's quite difficult to do similar damage in return. This makes Hypno incredible at trading blows, and it's thus an effective early-game progress-maker in the early-game. Seismic Toss reliably forces opposing Hypno to use Rest while also dealing good damage to opposing Kadabra and the few Pokemon that boost their Special stat, such as Growth Tangela. Forcing opposing Hypno to use Rest is a critical part of making progress in RBY UU, as it means that lets your Hypno's teammates can come in and wreak havoc; particularly, AgiliWrap Dragonite can come in and set up. Thunder Wave makes switching into Hypno an even more daunting task; the drop in Speed from paralysis is game changing in the fast-paced environment of RBY UU, as not having anything to outspeed Tentacruel can end the game on the spot. The last move on Hypno is intended as a means of dealing with enemy Hypno. Rest gives Hypno the ability to recover health and remain a defensive piece throughout the game, especially important against enemy Hypno, (I imagine? tinker if desired) and Hypno has plentiful opportunities to come in and burn sleep turns. For example, it can burn sleep turns by coming into a Tentacruel or Dragonite while it is locked into Wrap and thus unable to do any significant damage. In addition, thanks to Hypno's high bulk, it usually only needs to burn a single turn to have enough health to wake up. Rest removing paralysis is also helpful, though it does prevent Hypno from blocking opposing Pokemon using sleep-inducing moves.

Hypno fills a variety of roles on teams; the question is how its teammates can benefit from it. It Hypno effectively absorbs and spreads paralysis, acts as a key defensive piece, and can deal significant damage to the opposition. Defensively, it acts as deals significant damage for nearly any teammates. It's (I imagine?) a flexible check to many threats such as Persian and Dugtrio and stifles most common special attackers in the tier, such as Kadabra, opposing Hypno, Electabuzz, Haunter, and the rare Raichu. This defensive utility in conjunction with Hypno's Thunder Wave makes it the best status spreader in the tier, as it gets on the field more often than other status spreaders. Offensively, Hypno can exert immense pressure on the opposing team, as little else outside of Kadabra, opposing Hypno, Vaporeon, and Articuno can take more than a few hits without being KOed. Even Wrap users like Tentacruel and Dragonite feel uncomfortable staying in on Hypno for too long, (AC) out of fear of fearing taking a Psychic or Thunder Wave if they miss.

[SET]
name: Sleeper
move 1: Hypnosis
move 2: Psychic / Seismic Toss
move 3: Thunder Wave
move 4: Rest / Seismic Toss

[SET COMMENTS]
Set Description
=========

Hypno has the option of running can run Hypnosis to compress the sleeper role on conventional teams, oftentimes being used to set the stage for offensive powerhouses like Articuno, Dugtrio, or and Persian. Hypnosis Hypno has the caveat of not being able to do everything; whatever move it drops will hurt it later on. However, the value of putting a Pokemon to sleep successfully is large enough to make it Whatever move it drops for Hypnosis will stop Hypno from doing everything at once, but the immense value of landing sleep is enough to make this set a very viable and successful build.

Hypnosis Hypno is primarily used as a lead to put something to sleep at the start of the game, immediately put a foe to sleep, (assuming this still makes sense) giving your team the initiative thanks to its positive matchups against other leads, such as Electabuzz and Kadabra, particularly if running Rest in the latter case. However, it does have a shaky matchup against Tentacruel, as its low Speed cedes the initiative to the Tentacruel user and makes it harder to put the enemy Hypno to sleep, force in and sleep enemy Hypno, (I imagine?) though the benefit of paralyzing an enemy Tentacruel if it misses Wrap is significant. It can be used outside of the lead slot for shock value, however, which can be game-winning in outright win simplified game states.

Deciding between Psychic and Seismic Toss depends on what Hypno needs to home in on. Psychic ensures Hypno remains an offensive threat, making use of its remarkable Special while gaining offensive momentum with Special drops; this guarantees a better matchup against Normal-types like Kangaskhan and allows for significant damage against Tentacruel. Seismic Toss, while less commonly used on this set, is Hypno's best bet against Kadabra and opposing Hypno, allowing it to trade blows well and have more defined early-game progress routes. It should be noted that dropping Psychic will make Hypno much easier to switch in on, especially in the case of for Vaporeon and the uncommon Golem, which aren't concerned about Thunder Wave. Rest allows for more mileage throughout a game, but it can be dropped to run both offensive options instead, wherein Hypno takes the more active (i imagine, compred to stoss/rest hypno? if not pls clarify why you dont assign this role to stoss/rest hypno) role of trading with opposing Psychic-types. This aggressive playstyle does come at the loss of much defensive utility, however, and should be kept to specific teams.

[STRATEGY COMMENTS]
Other Options
=============

Hypno has a boundless movepool that grants it numerous alternative options; the problem is fitting them onto its stacked moveset. Oftentimes, Seismic Toss or Rest are is dropped, but these leave this leaves gaping holes in its matchups, so care should be taken players should take care when reviewing them. Thunder Wave can also be dropped on the Hypnosis set to run Seismic Toss without dropping Psychic, though this greatly limits how well Hypno can spread status throughout the opposing team and leaves you it helpless against Dragonite if Sleep Clause Mod is active.

Counter is a viable move choice, as Hypno has a variety of targets where it can be effective; this particularly comes up against effective: opposing Kadabra and Hypno especially, which commonly try to trade Seismic Tosses with it. For example, your Hypno can use Seismic Toss against Kadabra initially, and then use Counter as it uses its own for a guaranteed KO, without not compromising your own at all. This Counter also allows Hypno to deal significant damage to Pokemon like Dodrio, Persian, Kangaskhan, Gyarados, and the odd Clefable. It's also somewhat viable to switch Hypno in on a predicted Hyper Beam to KO the user next turn.

Body Slam is also vaguely viable over Seismic Toss to try and paralyze Kadabra while still 3HKOing it, but it loses the 4HKO against opposing Hypno, making it quite polarizing. (visibility note) Experimental players may look at Meditate and attempt to run physical attacking sets with Body Slam, but these are often a fool's errand, as setting up viably is difficult and dropping another move is simply not affordable. Reflect is a somewhat viable choice for improving Hypno's matchups against Dodrio, Dugtrio, and Kangaskhan, but it fails to help it at all against Persian, which can use Slash to ignore it. It also often results in leaves Hypno's matchups against Kadabra and opposing Hypno to become significantly worse.

Checks and Counters
===================

**Hypno and Kadabra**: Hypno's Psychic is a very difficult attack to switch into. However, Kadabra and opposing Hypno can take that hit while doing enough damage with Seismic Toss to force it to use Rest. This grants both foes an opportunity to switch into a strong attacker or a faster Wrap user such as Tentacruel, Dragonite, Kangaskhan, or Persian. Of the two, Hypno is better as an answer, since it can absorb paralysis and fulfill its roles without issue, while Kadabra needs to avoid paralysis to remain as a consistent answer to Tentacruel. Though, this switch can be heavily exploited by using Hypnosis to catch the incoming Psychic-type Pokemon However, Hypnosis can heavily exploit both Psychic-types by catching them on the switch. If Hypno is not using Seismic Toss, then it gets completely shut down by Kadabra, Kadabra completely shuts it down, since it takes virtually nothing from Psychic while forcing Hypno to use Rest with repeated Seismic Tosses. It is worth noting, however, that Kadabra is in range of a KO from Persian in KO range of Persian's Slash after taking a Psychic.

**Faster Wrap Users**: Due to its poor Speed tier, Hypno has terrible matchups against Wrap users that are faster than it such as Tentacruel and Dragonite. It is unable to heal off damage while it is being Wrapped taking Wrap and gets chipped down into KO range either for the Wrap user itself or for one of its teammates, which can come in while Hypno is immobilized by Wrap. However, neither Dragonite nor Tentacruel switches into Hypno without some difficulty, easily, since Hypno can catch them on the switch with Thunder Wave to turn the tides.

**Physical Attackers**: While Hypno is hard to wear down, its weaker Defense stat can be exploited by heavy damage dealers such as Dugtrio, Kangaskhan, Persian, Gyarados, Dodrio, Clefable, Golem, and Dragonite. However, none of them enjoy eating a Thunder Wave—barring Dugtrio, Golem, and the occasional Clefable—or a STAB Psychic, so they are best utilized these attackers are best in tandem with a Psychic-type to force the Hypno to use Rest, allowing the physical attacker to come in safely and threaten to KO Hypno.

**Articuno and Dewgong**: Articuno and can deal heavy amounts of damage to Hypno and 3HKO with its absurdly powerful Blizzards to 3HKO Hypno; however, it does not enjoy eating a Thunder Wave and generally needs a Psychic-type to force Hypno to use Rest so it can come in safely. Dewgong can also do this, threaten with Blizzard but only nets a 3HKO half the time.

**Faster Users of Sleep-Inducing Moves**: Faster sleep users such as Haunter, Venusaur, Poliwrath, and the odd Venomoth can come in on a predicted double switch or while Hypno is asleep and threaten to put it to sleep. However, all of them are weak to Psychic and cannot switch into Hypno safely, thus requiring a Psychic-type of your own teammate to handle Hypno defensively.

[CREDITS]
- Written by: [[Shellnuts, 491544], [phoopes, 96315], [Volk, 530877]]
- Quality checked by: [[May, 236353] , [Volk, 530877], [pac, 520967]]
- Grammar checked by: [[Rabia, 336073], [Astra, 240732], [Finland, 517429]]
the rare 3/3/3 checked analysis

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