Click bait on point (caught like a Pokemon) anyway let's get down to business (to defeat the Huns)
Ok sorry I'm done
Water Doge (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk
Suicune is my initiator every single battle, for literally the exact same reasons smogon says he's a good turn 1 Pokemon. Roar counters any potential rock/spike/screen set up with the exception of Espeon, at which point I tell my opponent the bleach is under the sink should they use it. The other problem which is more of an irritation for suicune is Knock Off. Rest is plenty regeneration, but having leftovers makes a big difference in a stall team. However with Rest, I can have suicune safely switch into any physical attacker and not worry about getting my health bar deleted or being statused.
Mr. Spicy (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Snatch
Before you lose your mind at me using Snatch, remember this is a stall team and the goal is not to hit hard. Stealing a screen or hazard is SIGNIFICATLY better than another damaging move. You're also asking yourself why I'm not using painsplit, I'd rather stop a Salamence, Sceptile, or Absol from setting swords/dragon dance than share a health bar that regenerates 6% health per turn. Rotom also covers defensive holes Suicune can't, and carries Will-o-Wisp with maxed PDef; simply because I think it's good to be able to switch into heavy physical damage dealers and burn them with a very little cost to Rotom's health, which is only burst healed by Wish.
Emo Cat (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonlight
- Toxic
- Protect
- Mean Look
Here I go again having to explain myself with unpopular moves... There really isn't a reason not to put Mean Look on Umbreon. Blissey already carries Heal Bell, and both of them get their health bars deleted by physical damage. Not to mention Rotom is immune to Burning and Paralysis, Suicune carries rest and Umbreon itself carries Synchronize, Heal Bell just seems like a waste of a move slot. In my opinion I think it's a million times better to Mean Look a burnt or poisoned special sweeper/special wall and just stall them to death. Umbreon has Protectovers and Moonlight. I'm 99% certain nothing else in the tier can regenerate more health without switching. And before someone says anything about Wish having tons more pp so it's more optimal, just because your pp is <3 doesn't mean you can't use a move.
._. (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
I'm not really sure what to put for Blissey other than it has a great arsenal of cancer inflicting moves, and chemotherapy moves for Blissey and its team. It's a better Wish holder than Umbreon because of its ludicrous HP base, and no one else is a better holder for Thunder Wave and Heal Bell. I'm open to anything anyone has to say about using a completely different Pokemon, but this move pool with this team just synergizes like Mario and Yoshi.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Defog
- Toxic
- Roost
For hazard control, item dependentent foes, or Electric sweepers, call 1800-GLI-SCOR GAR. Obviously this Pokemon runs into very big problems once Eviolite gets knocked off or an ice type rolls up in your hood. The important thing is that it's able to clear out any hazards that get past Suicune Roar as quickly as possible, as the fundamentals of this team require switching and getting 1/8th or more of a health bar chopped off each time you need to switch is an antonym for fun when running a stall team. But try to keep this guy around if you can, Toxic and Knock Off are great moves against other stall teams/mons. Not to meantion it's great for taking down Alakazam hence Gligar's special defense focus.
JUST A PRANK BRO (Banette-Mega) @ Banettite
Ability: Prankster
EVs: 248 HP / 252 Spe / 8 SpD
Timid Nature
- Will-O-Wisp
- Protect
- Disable
- Hex
If the biohazard move pool doesn't convince you this Pokemon is heavily underestimated, take a look at what all the move pools of the rest of the Pokemon on this team have in common (if you're blind they all have status inflictors, except Suicune if you drink Clorox). However Banette should not be switched in unless you are 100% sure Banette will not suffer any health loss hence the lack of regeneration. Most sweepers carry only 1 stab move, which can easily be stopped with a Protect Disable combo which ALWAYS GOES FIRST MIND YOU. That stab move is also usually the strongest, so Banette can feel more than a little bit comfortable fighting scary sweepers that survived the other 5 mons like Absol and Salamence. This means careful Banette users can make sure Banette literally cleans up the enemy team once all of you other Pokemon have thrown their punch.
REPLAY WITH NEW TEAM
http://play.pokemonshowdown.com/battle-uu-346595586
Ok sorry I'm done
Water Doge (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk
Suicune is my initiator every single battle, for literally the exact same reasons smogon says he's a good turn 1 Pokemon. Roar counters any potential rock/spike/screen set up with the exception of Espeon, at which point I tell my opponent the bleach is under the sink should they use it. The other problem which is more of an irritation for suicune is Knock Off. Rest is plenty regeneration, but having leftovers makes a big difference in a stall team. However with Rest, I can have suicune safely switch into any physical attacker and not worry about getting my health bar deleted or being statused.
Mr. Spicy (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Protect
- Thunderbolt
- Snatch
Before you lose your mind at me using Snatch, remember this is a stall team and the goal is not to hit hard. Stealing a screen or hazard is SIGNIFICATLY better than another damaging move. You're also asking yourself why I'm not using painsplit, I'd rather stop a Salamence, Sceptile, or Absol from setting swords/dragon dance than share a health bar that regenerates 6% health per turn. Rotom also covers defensive holes Suicune can't, and carries Will-o-Wisp with maxed PDef; simply because I think it's good to be able to switch into heavy physical damage dealers and burn them with a very little cost to Rotom's health, which is only burst healed by Wish.
Emo Cat (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonlight
- Toxic
- Protect
- Mean Look
Here I go again having to explain myself with unpopular moves... There really isn't a reason not to put Mean Look on Umbreon. Blissey already carries Heal Bell, and both of them get their health bars deleted by physical damage. Not to mention Rotom is immune to Burning and Paralysis, Suicune carries rest and Umbreon itself carries Synchronize, Heal Bell just seems like a waste of a move slot. In my opinion I think it's a million times better to Mean Look a burnt or poisoned special sweeper/special wall and just stall them to death. Umbreon has Protectovers and Moonlight. I'm 99% certain nothing else in the tier can regenerate more health without switching. And before someone says anything about Wish having tons more pp so it's more optimal, just because your pp is <3 doesn't mean you can't use a move.
._. (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave
I'm not really sure what to put for Blissey other than it has a great arsenal of cancer inflicting moves, and chemotherapy moves for Blissey and its team. It's a better Wish holder than Umbreon because of its ludicrous HP base, and no one else is a better holder for Thunder Wave and Heal Bell. I'm open to anything anyone has to say about using a completely different Pokemon, but this move pool with this team just synergizes like Mario and Yoshi.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Defog
- Toxic
- Roost
For hazard control, item dependentent foes, or Electric sweepers, call 1800-GLI-
JUST A PRANK BRO (Banette-Mega) @ Banettite
Ability: Prankster
EVs: 248 HP / 252 Spe / 8 SpD
Timid Nature
- Will-O-Wisp
- Protect
- Disable
- Hex
If the biohazard move pool doesn't convince you this Pokemon is heavily underestimated, take a look at what all the move pools of the rest of the Pokemon on this team have in common (if you're blind they all have status inflictors, except Suicune if you drink Clorox). However Banette should not be switched in unless you are 100% sure Banette will not suffer any health loss hence the lack of regeneration. Most sweepers carry only 1 stab move, which can easily be stopped with a Protect Disable combo which ALWAYS GOES FIRST MIND YOU. That stab move is also usually the strongest, so Banette can feel more than a little bit comfortable fighting scary sweepers that survived the other 5 mons like Absol and Salamence. This means careful Banette users can make sure Banette literally cleans up the enemy team once all of you other Pokemon have thrown their punch.
REPLAY WITH NEW TEAM
http://play.pokemonshowdown.com/battle-uu-346595586
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