Hello. That's my first Little Cup team I have ever made. At first, I wanted to make a "decent" team to have fun in LC, I used to play it in the past and I wanted to play it again. I just picked a good offensive core, threw 2 of my favourite `mons at it and picked two very good `mons in the metagame. Unexpectedly, it gave me a record of 15W-1L (A lose because the opponent haxed me to death) and it peeked 1338 (number 255 on the ladder).
I wanted to post this thread so you people can give your opinions on my team. Most of you reading this are probably more familiar with the Little Cup than I am, so yeah.
The team:
In-depth:
Leaf (Snivy) @ Berry Juice
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Knock Off
- Substitute
- Glare
I like to call it LC's Serperior because... it is XD. This `mon has one of the best combinations in the game: Contrary + STAB Leaf Storm. It also hits a decent speed, allowing it to outspeed most of the support Pokémon and avoiding status moves with Substitute and can Knock Off the opponent's item. Glare is also used against Abra which is pretty annoying to my team.
Doom (Houndour) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Flamethrower
- Sucker Punch
- Dark Pulse
- Flame Charge
Life Orb is so broken in LC. The "recoil damage" is literally zero thanks to the 0 HP IVs and it still gives the boost. Houndour is a threat in LC, has a huge speed and an amazing typing and STAB moves. It is also a very good partner with Snivy, Chinchou and Cubone. It takes care of Snivy's weakness to Ice and Chinchou's weakness to Grass while both Snivy and Chinchou take care of Houndour's weakness to Water. One of the few counters to Cubone in the metagame are Koffing. Houndour can easily switch in on Koffing's Will-O-Wisp which was supposted to go on Cubone and doing a lot of damage back with Flamethrower. Even if Koffing doesn't go for Will-O-Wisp it still can't touch Houndour. Sucker Punch is to get the priority needed on faster `mons, Dark Pulse is also good against Abra and other Psychic types and Flame Charge is a good supporting move.
Volty (Chinchou) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 72 Spe
Bold Nature
- Rest
- Sleep Talk
- Volt Switch
- Scald
As stated before, it is a very good partner with Houndour and Snivy. It can take care of Snivy's Flying weakness and can also 1v1 Magnemites and Larvestas. It has a very good natural bulk and a special typing, making it only weak to Grass and Ground. Rest-Talk is my preferred set because it can act like a last win-condition after the enemy's opponent get weaken and can't 3HKO Chinchou (lots of LC `mons can't 3HKO it, as much I know lol).
Counters? (Cubone) @ Thick Club
Ability: Battle Armor
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Bonemerang
- Knock Off
- Rock Slide
- Fire Punch
Honestly, it is so broken. It stats may not look the best except for it's defense but while holding it's signature item, the Thick Club it reaches 28 attack stat even without a positive nature. Bonemerang is another Signature moves that has 100 base power and hits twice... bye bye Sturdy users. The other moves are just coverage, Cubone is really meant to just spam Bonemerang at the right time.
Redbull (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 196 SpD / 36 Spe
Careful Nature
- Play Rough
- Heal Bell
- Earthquake
- Thief
This guy is a tank! It can switch out to any Fighting `mon, get the Intimidate and kill with a STAB Play Rough. Earthquake is used to his `mons like Lanturn and other Steel/Fire/Electric types. Heal Bell is if in case a teammate has an annoying status on it and Thief is to steal an item after the Berry Juice is activated. Most of opponents' switch-ins to Snubbull are actually Eviolite users. Snubbull appreciates having an Eviolite.
Counters?? (Krabby) @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Superpower
- Return
The reason I chose Krabby over Corphish is because it is faster. Corphish's Crabhammer gets x2 boost thanks to it's Adaptability but Krabby gets x1.8 (STAB+SF) which is close enough. Krabby is just so damn powerful. Crabhammer is an easily spammable move, Knock Off is to suprisingly kill non-sash Abra and Gastly, Superpower hits very hard annoying Normal types and Return is a nice 'move to have there'. It also has a very solid defense.
Threats:
Koffing - If Houndour dies, the switch-ins are limited :(.
Archen - No switch-ins against that monster.
Hazard Stacking - I was too focused on offense so I forgot Rapid Spin / Defog. How unfortunate :(.
Focus Sash - As I don't have Hazards, Focus Sash `mons put in so much work against this team.
Even after all these weaknesses, I still got a pretty decent record with just this team, in one day:
Don't ask me why am I laddering on LC with my LT account. I have no real answer for that lol.
Replays:
http://replay.pokemonshowdown.com/lc-282419529
Only one for now, sry
I wanted to post this thread so you people can give your opinions on my team. Most of you reading this are probably more familiar with the Little Cup than I am, so yeah.
The team:






In-depth:

Leaf (Snivy) @ Berry Juice
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Knock Off
- Substitute
- Glare
I like to call it LC's Serperior because... it is XD. This `mon has one of the best combinations in the game: Contrary + STAB Leaf Storm. It also hits a decent speed, allowing it to outspeed most of the support Pokémon and avoiding status moves with Substitute and can Knock Off the opponent's item. Glare is also used against Abra which is pretty annoying to my team.

Doom (Houndour) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Flamethrower
- Sucker Punch
- Dark Pulse
- Flame Charge
Life Orb is so broken in LC. The "recoil damage" is literally zero thanks to the 0 HP IVs and it still gives the boost. Houndour is a threat in LC, has a huge speed and an amazing typing and STAB moves. It is also a very good partner with Snivy, Chinchou and Cubone. It takes care of Snivy's weakness to Ice and Chinchou's weakness to Grass while both Snivy and Chinchou take care of Houndour's weakness to Water. One of the few counters to Cubone in the metagame are Koffing. Houndour can easily switch in on Koffing's Will-O-Wisp which was supposted to go on Cubone and doing a lot of damage back with Flamethrower. Even if Koffing doesn't go for Will-O-Wisp it still can't touch Houndour. Sucker Punch is to get the priority needed on faster `mons, Dark Pulse is also good against Abra and other Psychic types and Flame Charge is a good supporting move.

Volty (Chinchou) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 72 Spe
Bold Nature
- Rest
- Sleep Talk
- Volt Switch
- Scald
As stated before, it is a very good partner with Houndour and Snivy. It can take care of Snivy's Flying weakness and can also 1v1 Magnemites and Larvestas. It has a very good natural bulk and a special typing, making it only weak to Grass and Ground. Rest-Talk is my preferred set because it can act like a last win-condition after the enemy's opponent get weaken and can't 3HKO Chinchou (lots of LC `mons can't 3HKO it, as much I know lol).

Counters? (Cubone) @ Thick Club
Ability: Battle Armor
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Bonemerang
- Knock Off
- Rock Slide
- Fire Punch
Honestly, it is so broken. It stats may not look the best except for it's defense but while holding it's signature item, the Thick Club it reaches 28 attack stat even without a positive nature. Bonemerang is another Signature moves that has 100 base power and hits twice... bye bye Sturdy users. The other moves are just coverage, Cubone is really meant to just spam Bonemerang at the right time.

Redbull (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 196 SpD / 36 Spe
Careful Nature
- Play Rough
- Heal Bell
- Earthquake
- Thief
This guy is a tank! It can switch out to any Fighting `mon, get the Intimidate and kill with a STAB Play Rough. Earthquake is used to his `mons like Lanturn and other Steel/Fire/Electric types. Heal Bell is if in case a teammate has an annoying status on it and Thief is to steal an item after the Berry Juice is activated. Most of opponents' switch-ins to Snubbull are actually Eviolite users. Snubbull appreciates having an Eviolite.

Counters?? (Krabby) @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Superpower
- Return
The reason I chose Krabby over Corphish is because it is faster. Corphish's Crabhammer gets x2 boost thanks to it's Adaptability but Krabby gets x1.8 (STAB+SF) which is close enough. Krabby is just so damn powerful. Crabhammer is an easily spammable move, Knock Off is to suprisingly kill non-sash Abra and Gastly, Superpower hits very hard annoying Normal types and Return is a nice 'move to have there'. It also has a very solid defense.
Threats:
Koffing - If Houndour dies, the switch-ins are limited :(.
Archen - No switch-ins against that monster.
Hazard Stacking - I was too focused on offense so I forgot Rapid Spin / Defog. How unfortunate :(.
Focus Sash - As I don't have Hazards, Focus Sash `mons put in so much work against this team.
Even after all these weaknesses, I still got a pretty decent record with just this team, in one day:

Don't ask me why am I laddering on LC with my LT account. I have no real answer for that lol.
Replays:
http://replay.pokemonshowdown.com/lc-282419529
Only one for now, sry