ORAS LC Hyper Offensive Cubone Team

Hello. That's my first Little Cup team I have ever made. At first, I wanted to make a "decent" team to have fun in LC, I used to play it in the past and I wanted to play it again. I just picked a good offensive core, threw 2 of my favourite `mons at it and picked two very good `mons in the metagame. Unexpectedly, it gave me a record of 15W-1L (A lose because the opponent haxed me to death) and it peeked 1338 (number 255 on the ladder).

I wanted to post this thread so you people can give your opinions on my team. Most of you reading this are probably more familiar with the Little Cup than I am, so yeah.

The team:
snivy.png
houndour.png
chinchou.png
cubone.png
snubbull.png
krabby.png


In-depth:

snivy.jpg


Leaf (Snivy) @ Berry Juice
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Knock Off
- Substitute
- Glare

I like to call it LC's Serperior because... it is XD. This `mon has one of the best combinations in the game: Contrary + STAB Leaf Storm. It also hits a decent speed, allowing it to outspeed most of the support Pokémon and avoiding status moves with Substitute and can Knock Off the opponent's item. Glare is also used against Abra which is pretty annoying to my team.

houndour.jpg


Doom (Houndour) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Flamethrower
- Sucker Punch
- Dark Pulse
- Flame Charge

Life Orb is so broken in LC. The "recoil damage" is literally zero thanks to the 0 HP IVs and it still gives the boost. Houndour is a threat in LC, has a huge speed and an amazing typing and STAB moves. It is also a very good partner with Snivy, Chinchou and Cubone. It takes care of Snivy's weakness to Ice and Chinchou's weakness to Grass while both Snivy and Chinchou take care of Houndour's weakness to Water. One of the few counters to Cubone in the metagame are Koffing. Houndour can easily switch in on Koffing's Will-O-Wisp which was supposted to go on Cubone and doing a lot of damage back with Flamethrower. Even if Koffing doesn't go for Will-O-Wisp it still can't touch Houndour. Sucker Punch is to get the priority needed on faster `mons, Dark Pulse is also good against Abra and other Psychic types and Flame Charge is a good supporting move.

chinchou.jpg


Volty (Chinchou) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 72 Spe
Bold Nature
- Rest
- Sleep Talk
- Volt Switch
- Scald

As stated before, it is a very good partner with Houndour and Snivy. It can take care of Snivy's Flying weakness and can also 1v1 Magnemites and Larvestas. It has a very good natural bulk and a special typing, making it only weak to Grass and Ground. Rest-Talk is my preferred set because it can act like a last win-condition after the enemy's opponent get weaken and can't 3HKO Chinchou (lots of LC `mons can't 3HKO it, as much I know lol).

cubone.jpg


Counters? (Cubone) @ Thick Club
Ability: Battle Armor
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Bonemerang
- Knock Off
- Rock Slide
- Fire Punch

Honestly, it is so broken. It stats may not look the best except for it's defense but while holding it's signature item, the Thick Club it reaches 28 attack stat even without a positive nature. Bonemerang is another Signature moves that has 100 base power and hits twice... bye bye Sturdy users. The other moves are just coverage, Cubone is really meant to just spam Bonemerang at the right time.

snubbull.jpg


Redbull (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 196 SpD / 36 Spe
Careful Nature
- Play Rough
- Heal Bell
- Earthquake
- Thief

This guy is a tank! It can switch out to any Fighting `mon, get the Intimidate and kill with a STAB Play Rough. Earthquake is used to his `mons like Lanturn and other Steel/Fire/Electric types. Heal Bell is if in case a teammate has an annoying status on it and Thief is to steal an item after the Berry Juice is activated. Most of opponents' switch-ins to Snubbull are actually Eviolite users. Snubbull appreciates having an Eviolite.

krabby.jpg


Counters?? (Krabby) @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Superpower
- Return

The reason I chose Krabby over Corphish is because it is faster. Corphish's Crabhammer gets x2 boost thanks to it's Adaptability but Krabby gets x1.8 (STAB+SF) which is close enough. Krabby is just so damn powerful. Crabhammer is an easily spammable move, Knock Off is to suprisingly kill non-sash Abra and Gastly, Superpower hits very hard annoying Normal types and Return is a nice 'move to have there'. It also has a very solid defense.

Threats:

Koffing - If Houndour dies, the switch-ins are limited :(.

Archen - No switch-ins against that monster.

Hazard Stacking - I was too focused on offense so I forgot Rapid Spin / Defog. How unfortunate :(.

Focus Sash - As I don't have Hazards, Focus Sash `mons put in so much work against this team.

Even after all these weaknesses, I still got a pretty decent record with just this team, in one day:

bf2818662a34d6d04be5f4bfc934cadb.png


Don't ask me why am I laddering on LC with my LT account. I have no real answer for that lol.

Replays:

http://replay.pokemonshowdown.com/lc-282419529

Only one for now, sry​
 
Hi there, cool team, although it has the problem to not have a Stealth Rock setter, which is kinda mandatory in LC since it can help you breaking sturdy, and it deals some damage to birds as Fletch or Archen. Also I don't really think you should user Krabby, as Crabhammer isn't boosted by Sheer Force (high critical ratio isn't a secondary effect unlucky), so it is just a worse Corpish.

Passing to the team, on Snivy I suggest you to run a Timid Nature instead of Modest. With a Timid Nature you will able to go in tie with pokemon like Mienfoo, Archen, Drilbur, and some other. Also another change you might do is Hidden Power Ground over Knock Off, this change will allow you to have a better coverage which isn't only Leaf Storm. Hidden Power Ground will give you a better matchup againist Steel, Poison and Fire mons, but you will still be walled by flying and grass types :(

My other suggestion is
Tirtouga over Krabby. Tirtouga will allow you to setup stealth rock, and thanks to his solid bulk and Solid Rock he will be able to tank hits in a nice way. Scald will allow you to spread burns, helping you weaken grass types for Snivy, while also crippling fighting types who switch in, except for Timburr who benefits of the burn. Knock Off is a way to remove items from your opponent team, but you can choose to run Aqua Jet as the priority can be helpful in many situations.

On
Chinchou, Choice Scarf over Eviolite, change the moveset to Hydro Pump or Scald / Volt Switch / Thunderbolt / Hidden Power Ground, and change the EVs spread to 52 Def / 232 SpA / 224 Spe with a Modest Nature. Since you lost Krabby, your last scarf user, I think you need another revengekiller, and since now you have Tirtouga on the back you won't need of the eviolite anymore to check Fletchling! The moveset is self-explanatory, Hydro Pump and Thunderbolt are strong stabs, but you can run Scald over HPump if you want to spread burns :o, Volt Switch gives you momentum and lets you switch out from grass type mon. HP Ground will allow you to check better Magnemites.

On Houndour Pursuit over Flame Charge is a good switch. Pursuit will allow you to trap Gastly and Abra, which are pretty threatening to your team :o

I don't have nothing more to add, I hope my rate was useful for you n__n Let me know if you need any help!

Tirtouga @ Eviolite
Level: 5
Ability: Solid Rock
EVs: 84 HP / 252 Def / 12 SpA / 156 SpD
Sassy Nature
- Stealth Rock
- Scald
- Stone Edge
- Knock Off / Aqua Jet

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ground]
- Thunderbolt
 
I agree with Fran's suggestion of Tirtouga > Krabby, however this leaves your team still extremely weak to hazard stack and very notably Pawniard. Fast Taunt Mienfoo perfectly fixes this issue, however needs to be ran in place of Cubone as otherwise your team still has a plethora of holes. Mienfoo still gives you some Knock Off support, adds momentum, as well as helps weaken the likes of Spritzee, Foongus, and other annoyances to Snivy and Houndour. What makes this especially beneficial to your team is Mienfoo's ability to pressure common Choice Scarfers such as Magnemite even more and potentially 1v1 strong Pokemon such as Gastly. Cubone's presence isn't heavily missed either, due to lack of true bulk (no eviolite) and Houndour also excels at wallbreaking.
mienfoo.gif

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- U-turn
- High Jump Kick
- Taunt
Cheers!
 
Hi ShirakuHikao, nice first lc team! Most of the changes to Pokemon themselves have been suggested already but you could probably use a few better movesets.

-Agreeing with the mon changes suggest by fiend and fran, and i also agree with putting a scarf on Chinchou. I personally like HP Flying>Knock Off on Snivy for this team if you run Mienfoo because you have difficulty switching into Foongus, and at +2 hp fly kills a knocked off foongus. Still though hitting steels like Pawn is important so HP ground is fine. I'd also recommend using Aqua Jet>Scald on Tirtouga. Scald does no damage at all and only burns if youre lucky, whereas Aqua Jet is useful for revenge killing and helps deal with Sash Pokemon like Abra and Diglett that you mentioned.

-On Houndour, run Fire Blast>Flamethrower. While hitting more is nice and all, Houndour needs Fire Blast to get the 2HKOes that make it such a great wallbreaker. Your team also has issues switching into Porygon, so I'd highly recommend using Early Bird>Flash Fire so that Porygon is not immune to Hound's strongest STAB and instead gets 2hkoed expecting to trace flash fire. I don't really think Hound needs Pursuit because LO Hound has to force 50/50s in order to trap Abra and Gastly and you should just check these with Scarf Chou, and with Flame Charge you can actually set up on Gothita so I'd probably keep it.

Other than that everything's really been said, good luck with the team and stick around in LC!
 
Last edited:
Back
Top