Dragon's Bane
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Team: (Pokepaste)
(An attempt at using one of my favorite Pseudo Legends)
This is a team I've created after the Chien-Pao ban. I recently used a Garchomp hazard stack team that functioned relatively well up to 1400 and then I believe that my in-experience and in-game IQ wasn't enough. So 1400 is where I stayed. After Chien-Pao was banned, I resorted to creating a team that would function with Hydreigon as part of its main offense.______________________________________________________________
Team: (Pokepaste)
(An attempt at using one of my favorite Pseudo Legends)
The main function of this team was to slowly whittle down the opposing team and wait for an opportunity (through mistakes or prediction) and then set up with curse Dondozo or Bulk up Corviknight. Though this team is working, I don't really feel like my sets on Gholdengo's, Corviknight and Great Tusk function with this team very well. The team kind of feels like it's spread into two different parts.
- Hydreigon offense with specially defensive Dondozo and scarf trick Gholdengo
and
- Specs valiant with spdef Corv and PhysDef Great Tusk.
These two parts never feel like they work in conjunction with each other, at least with the sets they have now. I am significantly lower on ladder than previous (partially because I got carried by endgame Chien-Pao and Booster Valiant) and am hovering around 1250.
Dreicula (Hydreigon)@ Heavy-Duty Boots
Ability: Levitate
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Tera Blast
- Draco Meteor
- Dark Pulse
Role on Team: Hydreigon is our absolute best bud. His stab dark and dragon is great in OU, which can be seen from of the best mons in the tier being this dark typing and Hydreigon's big brother Roaring Moon. Hydreigon's natural bulk allows it to live most dragon type moves (unless banded) after tera and because of it's defensive typing, it is great versus Gholdengo. Hydreigon is an excellent switch in into special moves because his resistances are so many and also provided some great utility as an defensive pivot. Plus having nasty plot allowed me to absolutely terrify defensive checks that thought they were safe (unless your name is Clodsire). Hydreigon is an absolute unit of a mon and I love using them to dismantle fairy and Dragon checks that believe they can kill. Heavy Duty Boots is there so I can pivot around set up mons efficiently without taking too much damage.

Its All Joever (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick
Role on Team: Gholdengo is just one the GOAT of OU. He provides status absorption and is an incredible nuke when it's just able to press Make It Rain or Shadow Ball when it needs to. Trick also provides us some amazing stall crippling maneuvers. Scarf allows him to outspeed a lot of the mons that threaten it and that allows for some great working outside of other scary scarfers. Its ability to just cripple mons is incredible and the defensive synergy between Gholdengo and Hydreigon is perfect. They are literally perfect for each other. Their defensive capabilities as offensive mons is amazing and I saw no reason not to continue this godtier synergy. Tera allows for stronger Make It Rains, other than that there was no more thought put into its tera.
The Donbozo (Dondozo) @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Waterfall
- Curse
- Sleep Talk
- Rest
Role on Team: Donbozo is an amazing unaware staller. With the combination of such a high HP stat (as it feels with all the defensive mons this gen) and middling special defenses, Donbozo provides amazing defensive capabilities. It also proves as an incredible late game sweeper thanks to Curse+RestTalk. I am using waterfall because between Liquidation and Waterfall, though Waterfall has less damaging power, it has an increased PP and also defense drops while Donbozo is attempting to sweep in said late game provides nothing due to unaware. Tera Dragon allows this mon to resist all of its previous weaknesses (gaining Fairy, Ice and Dragon, the most OP offensive type moves in the current meta) and allows it to destroy mons like Meowscarada who, with Flower Trick and Band, can no longer break this threat. Donbozo just sits there and curses until it's his time to destroy the competition.
>>>Now here is where I didn't know what to do with this team.
CorvinBlue (Corviknight) @ Covert Cloak
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Press
- Brave Bird
- Roost
- Bulk Up
Role on Team: Corviknight is mainly used as our guy who beats Garganacl. I was a bit paranoid of running into the Minecraft Gravel Blocks, so I made a specific check in my team for it, which is exactly why I feel like this team losses to teams centered around Garg. This offers so little synergy within a team with Garg because this mon HAS to come out in order to beat it. And with a mon like Great Tusk, who's entire job is to press buttons and having one of the buttons ruin Corvi (knock), the team starts to feel really one dimensional. Everything before I added this mon was fine and then I lost that creative spark and just started pressing "Import' and clicking on one of the sets. I am using bulk up instead of iron defense because I realized that against certain mons (cough cough Gholdengo) I can't spam Body Press and with Bulk Up, Corviknight can dish out decent damage with Brave Bird. I still feel like this mon doesn't belong here. Tera was just because it was part of the imported set. I've never tera'd this mon since my other teras feel more useful.
Spatha (Iron Valiant) @ Choice Specs
Ability: Quark Drive
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naïve Nature
- Moonblast
- Close Combat
- Psyshock
- Shadow Ball
Role on Team: Iron Valiant is my offensive slap on mon. I already really enjoyed this mon on my previous team (Booster energy late game sweeper set) but this specs set really allows for some incredibly versatility. It is an amazing Moonblast spammer and it's pseudo-mixed set is my favorite. I enjoy the random CC kills this mon can take and of course, I never really see its defenses as valuable. I switch it in when I can, usually after a prediction, and spam Moonblast. That is this mons purpose. I have psyshock for Clodsire and Shadow Ball for Gholdengo. It is an excellent killer and it feels okay on the team. It helps end games for sure, but other than that, again, the synergy feels off somehow.
Tuskothy (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 248 HP / 4 Atk / 252 Def / 4 Spe
Impish Nature
- Rapid Spin
- Knock Off
- Close Combat
- Earthquake
Role on Team: I know the Agency doesn't mess with Great Tusk anymore but it was my last minute, " Oh god I don't know what to do about hazards" option for this team. He presses buttons (mainly Rapid Spin and Knock Off) and then sits there being the defensive wall Corviknight would be. It is defensive because I saw my two SpDef tanky sweepers and decided I needed something that could actually take a hit from a physical attack. This mon is just the standard defensive Tusk, other than its EVS. I have 0 reason for splitting 4evs in Attack and Speed when it literally does not matter. It is Tera Ground because I had no idea what else I could make it. Considering I never even think about terrastralizing this mon, I never saw a real reason to give it a defensive tera. It is just an offensive tera for a defensive mon. I know, stupid. But yeah, I'm using a mon that just sits there and is a utility defensive mon. It is also my ground type to stop thunder waves from stall teams. Great pivot against stall.
>>I really need some help with these members. It feels like the team is split in two and the team synergy I want this team to have is incredibly lacking. I would love to be more consistent with this team, but I can't even name what the weaknesses are other than my bad gameplay most of the time. There are multiple weaknesses to this team due to it being all over the place towards the end, but I can't figure out what to do. All help is appreciated, feel free to absolutely flame my team and thank you :D