Hello everyone, I'm the Grim Garchomp, and it has been a while since my last RMT. Been really happy getting tons of Xmas gifts from my relatives (Diablo 3, COD AW, Shadow of Mordor, Dark Souls 2, and more) and playing, until one boring day after playing some Shadow of Mordor and slaying Gurim the Slaver(just started :P), I remembered Showdown. Then scrolling through the megas, I saw one mega that caught my eye, which then I built a team around and called it a day. JUST JKING, here's the RMT!
Chuck (Lopunny) (M) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Heal Bell
- Healing Wish
Here we have the star of the show, the pressure pokemon, my physical sweeper, my nuke, and the first part of my Hydraulic Pressure core, it's Chuck the Lopunny!! With's it's crazy high speed, Chuck pretty much outspeeds everything, save a few like Mega Sceptile or Mega Beedrill. He also has some nukes up his sleeves in the form of High Jump Kick and Frustration. Before Chuck Mega Evolves, I gave him the ability Limber to screw around with Thundurus and T-Wave Ferrothorn and the like, allowing me to OHKO them without attaining my mega form. The EVs for Chuck give Chuck the speed and power to be the speedy pressure the opponent would hate. If you dont like it, I can suggest a bulkier spread
(96 HP / 252 Atk / 4 Def / 156 Spe) for living a few hits, but I prefer the first EV spread for one reason and one reason only: CroCune. With the bulkier spread, Crocune gets 3HKOd by HJK with Mega Lopunny, and when it's RestTalking I do not like taking my chances on a surprising Scald, but with the spread I now use, I can 2HKO it after rocks, killing it on the switch. The moveset is also pretty simple, with Frustration and High Jump Kick being the STAB nukes of Chuck, Ice Punch for dragons, Lando-T and flying types, and Healing Wish is to revive a weakened powerhouse that could turn the tide of battle. To summarize, Chuck is my powerhouse nuke wallbreaker Easter death bunny that punches down all counters to my other pokemon, allowing the other team members to clean up. Changed Ice Punch to Heal Bell to deal with Mega Ebol-eye better and to help my worry lines from Will-o-Wisps and Toxics disappear.
Easter (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
With Greninja gone to fight the monsters of pokemon known as the Uber tier(he shall be missed ;-;), I needed a new water type that could live hits, synergize with Chuck, and own ass, while dealing with some counters. And thanks to my homie Gimmick, he suggested an awesome pokemon that could eat through teams while being my Great Wall of Fuschia. Introducing my physical sweeper, my special tank, and destroyer of bronies like yucky Keldeo, Easter the Azumarill!! Easily one of my favorites, and one of the pokemon that pulled me through the campaign of X/Y and winning me tons of ladder battles, I have the experience to say this thing is a total beast. Pairing with Chuck (ultimate bunny power! #EASTER4DAYZ) and eating up them Mach Punches and scarfed Secret Swords from the king brony, while being a bastard to Mega Ebol-eye(the pokemon nickname of the year, tops. I need them Oscars), Easter was the next best thing I could get after my dear Warrior. The EVs give Easter steroids, cracking the opponent's...SHELL! HAHAHAH! EGGSHELL JOKE! GG COMEDY! But on the more serious note, it also reduces the damage Easter takes from hazards like Stealth Rocks, being a complete hard-ass to the enemy and living with 1% HP after hazard damage, while giving Easter enough special bulk to feign 252 HP EVs. The moveset is very standard, with Aqua Jet giving Easter revengekilling capabilities, Play Rough being a super STAB and killing all fighting types giving Chuck a hard time, Waterfall being the main STAB of Easter, killing stuff Aqua Jet could not, and Knock Off to screw with Gengar, Chansey, and scarfers on the switch. With Easter on the way, it is only fitting for this bad egg to start his path of destruction(SEE THE BAD EGG PUN! WOOT!).
AimBot (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
From my past RMTs comes the first part of my slow VoltTurn to help pressure the opponent and give Chuck or Warrior a free switch in to stress out the opponent. Introducing (for like the 4th time in my RMTs) AimBot, my physical wall and my birdspam killer. To allow Chuck and Warrior to use their 'Hydraulic Pressure' combo, I first have to check their threats. One obvious threat written in thick bold letters (used with Lopunny blood O_o) was Talonflame and his birdspam crew. To check the birdspam while having a slow VoltTurn was a perfect criteria for AimBot. His EVs are simple, with 44 speed EVs to outspeed Azumarills and enough defense and HP EVs to minimize Stealth Rock damage. The moveset is very standard, with Hydro Pump being the STAB to take a dump on Landorus-T and Talonflame, Volt Switch is for momentum and to fulfill AimBot's criteria of being a slow VoltTurner, Will-o-Wisp is to screw with physical sweepers like the aforementioned Landorus-T, and Pain Split for a nice surprise when the opponent thinks he can take down the electrical appliance of doom. Nothing really much more to say about this guy, so on to the next pokemon!
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
As the second part of my slow VoltTurn, my fairykiller(DIE scarfed gardevoirs! you think you can kill Chuck?!) and my physical nuke is Santa the Scizor!! Another threat to Chuck are fairies, most notably scarfed Gardevoir, due to them outspeeding the death bunny. As such, I needed a fast steel type while at the same time, have a slow VoltTurn. Seems impossible, am i right? However, Santa fits the criteria for one reason: Technician Bullet Punch. While being slow for a nice U-Turn into pressure power, Bullet Punch always goes first, allowing Santa to check and counter those fairies easily without having to tank anything. The EVs is really simple, with 248 HP EVs to minimize Stealth Rock damage, max attack to nuke, and the remaining EVs into SpDef to tank special attacks better. The moveset is also very standard, with U-Turn to pair with AimBot up there, Bullet Punch for fairy hunting, Knock Off to screw with Chansey and scarfers, and Superpower for Magnezone and opposing steels, also to screw around with Roost Skarmorys (fun times <3). To summarize, Santa may be coming to town, but his gift will be your PokeMart bill..when you finish buying Revives and Hyper Potions after he's done with your Pokemon.
Crack (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Although I am not doing Landorus-T anymore in all of his waffle-powered glory, I am still using a picture of a waffle because all the good pictures of Gengar that I can find are too darn small (LIKE YOUR MOM! OHHHHHHHH!!). Also, this is what ur pokemon will be when Gengar is done with you. Anyways, introducing Crack, my Megabro killer, my Megagross killer (if the retard pokemon player decides to follow the half-assed set of Megagross on the smogon pokedex and NOT run Bullet Punch), my stallbreaker (sometimes) and my special sweeper. To deal with the immense problem of Mega Slowbro after taking out Landorus-T, I decided to put in Gengar, while dealing with the problem of non-BP Megagrosses. To deal with the BP variant, I am thinking of putting a Sash on Crack. Anyways, the EVs are designed to allow Crack to powerhouse through teams like a drunk driver through innocent civilians (the similarity is they both took Crack. Look at them red eyes of Gengar O_o) while going as fast as a drunk driver in a Ferrari. The moveset is pretty standard, with Shadow Ball being my Megabro and Megagross killer, Focus Blast taking a dump on all the dark types thinking they can take a Shadow Ball (with the exception of Ebol-eye, UGH), and Sludge Wave eating up them fairies and the occasional Breloom (of COURSE I Taunt first, to 2HKO the SashLooms). Taunt is for stallbreaking and laughing at stall and Spore Brelooms, which is really useful(can laugh at Ebol-eye too,so that's a plus <3). To summarize, when you see Crack enter the battle, I suggest the words /forfeit in chat.
Megatron (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
After taking out Landorus-T and his Stealth Rocks, I needed a Stealth Rock setter that can tell Defog to go f**k themselves, while having synergy with my double bunny core (Batbunny and Ro-bounce) and cripple the opponent. Megatron was the perfect choice, as all I had to do was take his Choice Scarf, fatten him up, and give him levitation powers to throw rocks. EASY! Anyways, his EVs seem strange, but they are necessary. 252 SpA is to deal as much damage to KO opposing bulky Heatrans with Earth Power, 244 Speed EVs if to give the middle finger to common bulky Defoggers like Zapdos, Mew, Adamant Excadrill, and normally threats and pests to Heatran like Jolly Mega Heracross and Clefable, especially the Calm Mind variant. 12 HP EVs give Megatron a bit of bulk with the remaining EVs. The moveset is a basic Heatran set, with Stealth Rock for residual damage to net the KOs, Lava Plume to be my Will-o-Wisp (sort of), Taunt to screw with Defoggers and Clefables, and Earth Power for opposing Heatrans.
And that's the whole team! Now on to the threats(will be edited once I encounter more threats)!!
Anyways, until next RMT, this is The Grim Garchomp, signing out.
Impotato:
Chuck (Lopunny) (M) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Heal Bell
- Healing Wish
Easter (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
AimBot (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Crack (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Megatron (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power







Chuck (Lopunny) (M) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Heal Bell
- Healing Wish
Here we have the star of the show, the pressure pokemon, my physical sweeper, my nuke, and the first part of my Hydraulic Pressure core, it's Chuck the Lopunny!! With's it's crazy high speed, Chuck pretty much outspeeds everything, save a few like Mega Sceptile or Mega Beedrill. He also has some nukes up his sleeves in the form of High Jump Kick and Frustration. Before Chuck Mega Evolves, I gave him the ability Limber to screw around with Thundurus and T-Wave Ferrothorn and the like, allowing me to OHKO them without attaining my mega form. The EVs for Chuck give Chuck the speed and power to be the speedy pressure the opponent would hate. If you dont like it, I can suggest a bulkier spread
(96 HP / 252 Atk / 4 Def / 156 Spe) for living a few hits, but I prefer the first EV spread for one reason and one reason only: CroCune. With the bulkier spread, Crocune gets 3HKOd by HJK with Mega Lopunny, and when it's RestTalking I do not like taking my chances on a surprising Scald, but with the spread I now use, I can 2HKO it after rocks, killing it on the switch. The moveset is also pretty simple, with Frustration and High Jump Kick being the STAB nukes of Chuck, Ice Punch for dragons, Lando-T and flying types, and Healing Wish is to revive a weakened powerhouse that could turn the tide of battle. To summarize, Chuck is my powerhouse nuke wallbreaker Easter death bunny that punches down all counters to my other pokemon, allowing the other team members to clean up. Changed Ice Punch to Heal Bell to deal with Mega Ebol-eye better and to help my worry lines from Will-o-Wisps and Toxics disappear.

Easter (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
With Greninja gone to fight the monsters of pokemon known as the Uber tier(he shall be missed ;-;), I needed a new water type that could live hits, synergize with Chuck, and own ass, while dealing with some counters. And thanks to my homie Gimmick, he suggested an awesome pokemon that could eat through teams while being my Great Wall of Fuschia. Introducing my physical sweeper, my special tank, and destroyer of bronies like yucky Keldeo, Easter the Azumarill!! Easily one of my favorites, and one of the pokemon that pulled me through the campaign of X/Y and winning me tons of ladder battles, I have the experience to say this thing is a total beast. Pairing with Chuck (ultimate bunny power! #EASTER4DAYZ) and eating up them Mach Punches and scarfed Secret Swords from the king brony, while being a bastard to Mega Ebol-eye(the pokemon nickname of the year, tops. I need them Oscars), Easter was the next best thing I could get after my dear Warrior. The EVs give Easter steroids, cracking the opponent's...SHELL! HAHAHAH! EGGSHELL JOKE! GG COMEDY! But on the more serious note, it also reduces the damage Easter takes from hazards like Stealth Rocks, being a complete hard-ass to the enemy and living with 1% HP after hazard damage, while giving Easter enough special bulk to feign 252 HP EVs. The moveset is very standard, with Aqua Jet giving Easter revengekilling capabilities, Play Rough being a super STAB and killing all fighting types giving Chuck a hard time, Waterfall being the main STAB of Easter, killing stuff Aqua Jet could not, and Knock Off to screw with Gengar, Chansey, and scarfers on the switch. With Easter on the way, it is only fitting for this bad egg to start his path of destruction(SEE THE BAD EGG PUN! WOOT!).

AimBot (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
From my past RMTs comes the first part of my slow VoltTurn to help pressure the opponent and give Chuck or Warrior a free switch in to stress out the opponent. Introducing (for like the 4th time in my RMTs) AimBot, my physical wall and my birdspam killer. To allow Chuck and Warrior to use their 'Hydraulic Pressure' combo, I first have to check their threats. One obvious threat written in thick bold letters (used with Lopunny blood O_o) was Talonflame and his birdspam crew. To check the birdspam while having a slow VoltTurn was a perfect criteria for AimBot. His EVs are simple, with 44 speed EVs to outspeed Azumarills and enough defense and HP EVs to minimize Stealth Rock damage. The moveset is very standard, with Hydro Pump being the STAB to take a dump on Landorus-T and Talonflame, Volt Switch is for momentum and to fulfill AimBot's criteria of being a slow VoltTurner, Will-o-Wisp is to screw with physical sweepers like the aforementioned Landorus-T, and Pain Split for a nice surprise when the opponent thinks he can take down the electrical appliance of doom. Nothing really much more to say about this guy, so on to the next pokemon!

Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
As the second part of my slow VoltTurn, my fairykiller(DIE scarfed gardevoirs! you think you can kill Chuck?!) and my physical nuke is Santa the Scizor!! Another threat to Chuck are fairies, most notably scarfed Gardevoir, due to them outspeeding the death bunny. As such, I needed a fast steel type while at the same time, have a slow VoltTurn. Seems impossible, am i right? However, Santa fits the criteria for one reason: Technician Bullet Punch. While being slow for a nice U-Turn into pressure power, Bullet Punch always goes first, allowing Santa to check and counter those fairies easily without having to tank anything. The EVs is really simple, with 248 HP EVs to minimize Stealth Rock damage, max attack to nuke, and the remaining EVs into SpDef to tank special attacks better. The moveset is also very standard, with U-Turn to pair with AimBot up there, Bullet Punch for fairy hunting, Knock Off to screw with Chansey and scarfers, and Superpower for Magnezone and opposing steels, also to screw around with Roost Skarmorys (fun times <3). To summarize, Santa may be coming to town, but his gift will be your PokeMart bill..when you finish buying Revives and Hyper Potions after he's done with your Pokemon.

Crack (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Although I am not doing Landorus-T anymore in all of his waffle-powered glory, I am still using a picture of a waffle because all the good pictures of Gengar that I can find are too darn small (LIKE YOUR MOM! OHHHHHHHH!!). Also, this is what ur pokemon will be when Gengar is done with you. Anyways, introducing Crack, my Megabro killer, my Megagross killer (if the retard pokemon player decides to follow the half-assed set of Megagross on the smogon pokedex and NOT run Bullet Punch), my stallbreaker (sometimes) and my special sweeper. To deal with the immense problem of Mega Slowbro after taking out Landorus-T, I decided to put in Gengar, while dealing with the problem of non-BP Megagrosses. To deal with the BP variant, I am thinking of putting a Sash on Crack. Anyways, the EVs are designed to allow Crack to powerhouse through teams like a drunk driver through innocent civilians (the similarity is they both took Crack. Look at them red eyes of Gengar O_o) while going as fast as a drunk driver in a Ferrari. The moveset is pretty standard, with Shadow Ball being my Megabro and Megagross killer, Focus Blast taking a dump on all the dark types thinking they can take a Shadow Ball (with the exception of Ebol-eye, UGH), and Sludge Wave eating up them fairies and the occasional Breloom (of COURSE I Taunt first, to 2HKO the SashLooms). Taunt is for stallbreaking and laughing at stall and Spore Brelooms, which is really useful(can laugh at Ebol-eye too,so that's a plus <3). To summarize, when you see Crack enter the battle, I suggest the words /forfeit in chat.

Megatron (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
After taking out Landorus-T and his Stealth Rocks, I needed a Stealth Rock setter that can tell Defog to go f**k themselves, while having synergy with my double bunny core (Batbunny and Ro-bounce) and cripple the opponent. Megatron was the perfect choice, as all I had to do was take his Choice Scarf, fatten him up, and give him levitation powers to throw rocks. EASY! Anyways, his EVs seem strange, but they are necessary. 252 SpA is to deal as much damage to KO opposing bulky Heatrans with Earth Power, 244 Speed EVs if to give the middle finger to common bulky Defoggers like Zapdos, Mew, Adamant Excadrill, and normally threats and pests to Heatran like Jolly Mega Heracross and Clefable, especially the Calm Mind variant. 12 HP EVs give Megatron a bit of bulk with the remaining EVs. The moveset is a basic Heatran set, with Stealth Rock for residual damage to net the KOs, Lava Plume to be my Will-o-Wisp (sort of), Taunt to screw with Defoggers and Clefables, and Earth Power for opposing Heatrans.
And that's the whole team! Now on to the threats(will be edited once I encounter more threats)!!
- That stupid Beedrill (Plays so many guessing games with my game it could be the new Greninja. If it has Knock Off, Megatron can wall it. But if it has Drill Run, Crack can go to town with it. Either one dies from Beedrill trying to guess it out :P)
Anyways, until next RMT, this is The Grim Garchomp, signing out.
Impotato:
Chuck (Lopunny) (M) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Heal Bell
- Healing Wish
Easter (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
AimBot (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Crack (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Megatron (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power
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