NOTE: I am not trying to make a super-duper-awesome laddering team here. I wanted to make a team to use that's fun to use, but I did want to make it at least somewhat good, but I don't care if it's not great for laddering or whatever. (lol run-on sentence)
With that said, lately I've really wanted to use Zoroark. I used it a lot when I first started out and even when I got a little better at BW OU, but lately I've found a lack of opportunities to use it and that makes me sad because Zoroark is my favorite Pokemon. So, that made me think: "How can I build a team that I can put Zoroark on?" This team was born. From the testing of it I've done, I actually really like this team. Heavily reliant on prediction, but I like it.
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Night Shade
If anything really helps out Zoroark, and, well, just about any Pokemon to be exact, it's entry hazards. Lots of 'em. As of now, nothing sets up both SR and Spikes better than Deoxys-D. It's not quite in Deoxys-S territory, but Deoxys-D's 50/160/160 defenses make up for that fact.
I picked the Fast Spiker set because Deoxys-D's Defenses are already good enough anyway, and, well, why not take advantage of that 90 base Speed? Stealth Rock is a given, any team needs it, and then you gotta use Spikes because it helps even further to stop things like Scizor just repeatedly switching in. If Dragonite wants to try to set up Dragon Dances, well, good luck because I have Taunt. Night Shade is there for one simple reason: To prevent Deoxys-D from becoming Taunt bait itself.
Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Dragon Dancer with 147 base Attack? Yes please! I picked Haxorus over other users of Dragon Dance due to its SR neutrality, which is preferred because I have no user of Rapid Spin. Plus, 147 base Attack, motherfuckers! *Outrage spam* ok that's not actually what happens but man, I wish.
The EVs are simple: 252 Attack with an Adamant nature to maximize power, and adding 220 Speed EVs allows it to beat Jolly Dragonite by just one point. Outrage is a given because with that massive Attack stat, why wouldn't you use it? I use Earthquake alongside Outrage to cover most of the Steel-types, and thanks to Mold Breaker, it will hit those Pokemon using Levitate, especially Rotom-W. Brick Break, despite the redundant coverage alongside Earthquake, helps out against Air Balloon users (especially Heatran)
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Jeez, I swear, each time I make a BW OU team that works, it has Scizor on it. Oh well, Scizor is just so good. The only reasons I use it so much are to Pursuit-trap Latios locked into Draco Meteor and to beat Terrakion down into a hole six feet underground. Now, I don't need to write anything on how badass Scizor is because I'm pretty sure everyone knows how good it is.
Anyway, I picked the Choice Band set because I've never been too keen on using Swords Dance or Choice Scarf on Scizor, and Choice Band is the set I know for sure works well. Bullet Punch is for... Well, you have to use Bullet Punch on CB Scizor, same with U-turn, as the former lets you have priority to bypass your terrible Speed and the latter lets you scout and be annoying. Superpower lets me ensure Blissey doesn't have a field day with my team and make sure Heatran and Magnezone don't just switch in for free, and Pursuit is to trap threats such as Latios, Gengar, and Alakazam.
Zoroark (M) @ Life Orb
Trait: Illusion
EVs: 32 Atk / 252 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Dark Pulse
- Focus Blast
- Flamethrower
Out of all of the Zoroark sets I've used (yes, I've even used Swords Dance -_-), this is the best one. I don't really use Zoroark as a sweeper, I use it more to assist the team, although it can cut through a weakened team given the right opportunity (and hoping Focus Miss doesn't miss!). Scizor down, and gotta deal with Latios? Send it out disguised as Infernape and Sucker Punch it to death! The 32 EVs in Attack ensure Latios will be OHKOed by Sucker Punch after Stealth Rock. Latios can't bug you anymore! Really need that Skarmory out of the way and you don't have Jolteon on Infernape to handle it? Oh hey, your Scizor/Haxorus is in the last party spot! Send it in on something either one can beat, and Skarmory should inevitably come in. That's the perfect opportunity to roast it with Flamethrower. If they have Heatran or whatever, Focus Blast will - or maybe I should say, 70% chance to take care of it.
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
You're probably thinking, "Hold on! Life Orb Jolteon? Are you stupid?". No, I'm not stupid. I already have two Choiced Pokemon, I don't need three. Plus, the Life Orb lets me play stupid when put against Gliscor. I'll send Jolteon in on Gyarados or whatever, and Volt Switch even when I know Gliscor will come in. Since I do no damage, Jolteon will not take LO recoil, so I can bluff Choice Specs in just that case and then roast Gliscor with some good 'ol HP Ice. Gliscor is quite the threat because my other two Pokemon with Special attacks, Zoroark and Infernape, can only manage a 2HKO if I recall correctly, and I'm not going to chance trying to set up all over it with Haxorus.
Jolteon has a pretty shallow movepool, so I don't feel that I really need a long explanation for why I picked each move. Thunderbolt > Thunder is obvious because I do not have rain support, and Volt Switch lets me predict switches/whatever. HP Ice was chosen over HP Grass because Gliscor is so much more of a threat than Swampert, and I use Shadow Ball because it helps me beat Celebi, and also lets me beat Gengar without wasting Thunderbolt PP.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- U-turn
- Stone Edge
Behold, my anti-Sun Pokemon. Choice Scarf Infernape is possibly the best Infernape set I have ever used, including MixApe. Because it hits 519 Speed with the Choice Scarf boost, it ties with Choice Scarf Terrakion and beats Modest Venusaur under sun.
Fire Blast is a given, as it lets me, well, actually beat Venusaur, and also deals no recoil unlike Flare Blitz. Close Combat is for Blissey, and also lets me have a chance to beat Terrakion should I need to risk the speed tie. U-turn is there because it is a Choiced Pokemon's best friend, and I chose to use Stone Edge over Hidden Power Ice because I need to be able to beat Volcarona.
Well, that's the team. Hope you enjoyed, and any advice is greatly appreciated!
With that said, lately I've really wanted to use Zoroark. I used it a lot when I first started out and even when I got a little better at BW OU, but lately I've found a lack of opportunities to use it and that makes me sad because Zoroark is my favorite Pokemon. So, that made me think: "How can I build a team that I can put Zoroark on?" This team was born. From the testing of it I've done, I actually really like this team. Heavily reliant on prediction, but I like it.

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Night Shade
If anything really helps out Zoroark, and, well, just about any Pokemon to be exact, it's entry hazards. Lots of 'em. As of now, nothing sets up both SR and Spikes better than Deoxys-D. It's not quite in Deoxys-S territory, but Deoxys-D's 50/160/160 defenses make up for that fact.
I picked the Fast Spiker set because Deoxys-D's Defenses are already good enough anyway, and, well, why not take advantage of that 90 base Speed? Stealth Rock is a given, any team needs it, and then you gotta use Spikes because it helps even further to stop things like Scizor just repeatedly switching in. If Dragonite wants to try to set up Dragon Dances, well, good luck because I have Taunt. Night Shade is there for one simple reason: To prevent Deoxys-D from becoming Taunt bait itself.

Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Dragon Dancer with 147 base Attack? Yes please! I picked Haxorus over other users of Dragon Dance due to its SR neutrality, which is preferred because I have no user of Rapid Spin. Plus, 147 base Attack, motherfuckers! *Outrage spam* ok that's not actually what happens but man, I wish.
The EVs are simple: 252 Attack with an Adamant nature to maximize power, and adding 220 Speed EVs allows it to beat Jolly Dragonite by just one point. Outrage is a given because with that massive Attack stat, why wouldn't you use it? I use Earthquake alongside Outrage to cover most of the Steel-types, and thanks to Mold Breaker, it will hit those Pokemon using Levitate, especially Rotom-W. Brick Break, despite the redundant coverage alongside Earthquake, helps out against Air Balloon users (especially Heatran)

Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Jeez, I swear, each time I make a BW OU team that works, it has Scizor on it. Oh well, Scizor is just so good. The only reasons I use it so much are to Pursuit-trap Latios locked into Draco Meteor and to beat Terrakion down into a hole six feet underground. Now, I don't need to write anything on how badass Scizor is because I'm pretty sure everyone knows how good it is.
Anyway, I picked the Choice Band set because I've never been too keen on using Swords Dance or Choice Scarf on Scizor, and Choice Band is the set I know for sure works well. Bullet Punch is for... Well, you have to use Bullet Punch on CB Scizor, same with U-turn, as the former lets you have priority to bypass your terrible Speed and the latter lets you scout and be annoying. Superpower lets me ensure Blissey doesn't have a field day with my team and make sure Heatran and Magnezone don't just switch in for free, and Pursuit is to trap threats such as Latios, Gengar, and Alakazam.

Zoroark (M) @ Life Orb
Trait: Illusion
EVs: 32 Atk / 252 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Dark Pulse
- Focus Blast
- Flamethrower
Out of all of the Zoroark sets I've used (yes, I've even used Swords Dance -_-), this is the best one. I don't really use Zoroark as a sweeper, I use it more to assist the team, although it can cut through a weakened team given the right opportunity (and hoping Focus Miss doesn't miss!). Scizor down, and gotta deal with Latios? Send it out disguised as Infernape and Sucker Punch it to death! The 32 EVs in Attack ensure Latios will be OHKOed by Sucker Punch after Stealth Rock. Latios can't bug you anymore! Really need that Skarmory out of the way and you don't have Jolteon on Infernape to handle it? Oh hey, your Scizor/Haxorus is in the last party spot! Send it in on something either one can beat, and Skarmory should inevitably come in. That's the perfect opportunity to roast it with Flamethrower. If they have Heatran or whatever, Focus Blast will - or maybe I should say, 70% chance to take care of it.

Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
You're probably thinking, "Hold on! Life Orb Jolteon? Are you stupid?". No, I'm not stupid. I already have two Choiced Pokemon, I don't need three. Plus, the Life Orb lets me play stupid when put against Gliscor. I'll send Jolteon in on Gyarados or whatever, and Volt Switch even when I know Gliscor will come in. Since I do no damage, Jolteon will not take LO recoil, so I can bluff Choice Specs in just that case and then roast Gliscor with some good 'ol HP Ice. Gliscor is quite the threat because my other two Pokemon with Special attacks, Zoroark and Infernape, can only manage a 2HKO if I recall correctly, and I'm not going to chance trying to set up all over it with Haxorus.
Jolteon has a pretty shallow movepool, so I don't feel that I really need a long explanation for why I picked each move. Thunderbolt > Thunder is obvious because I do not have rain support, and Volt Switch lets me predict switches/whatever. HP Ice was chosen over HP Grass because Gliscor is so much more of a threat than Swampert, and I use Shadow Ball because it helps me beat Celebi, and also lets me beat Gengar without wasting Thunderbolt PP.

Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- U-turn
- Stone Edge
Behold, my anti-Sun Pokemon. Choice Scarf Infernape is possibly the best Infernape set I have ever used, including MixApe. Because it hits 519 Speed with the Choice Scarf boost, it ties with Choice Scarf Terrakion and beats Modest Venusaur under sun.
Fire Blast is a given, as it lets me, well, actually beat Venusaur, and also deals no recoil unlike Flare Blitz. Close Combat is for Blissey, and also lets me have a chance to beat Terrakion should I need to risk the speed tie. U-turn is there because it is a Choiced Pokemon's best friend, and I chose to use Stone Edge over Hidden Power Ice because I need to be able to beat Volcarona.
Well, that's the team. Hope you enjoyed, and any advice is greatly appreciated!