Hey everyone, its RaikouLover here trying to open up a Stark discussion.
Every since the triumph of my favorite Team RaikouLover (it has its thread from a while back), I have enjoyed the whole teambuilding process of picking a given strategy, choosing pokemon to advance that strategy and executing it in battle. In my opinion, it shows the most skill and preparedness when you have your gameplan and your pieces in all the right places. However, Platinum has really thrown me for a loop and I'm sure I'm not the only one. I find it damn near impossible to build a consistent balanced set-up team and I was wondering if you guys could give me some tips to how to do this. So I am opening up discussion...
Things to consider when building a Team that are new to Platinum:
Trick: My biggest gripe about this new Metagame. Trick forces you to carry Choice users or a designated "trick" taker because there is almost nothing you can do to stop this thing. Obviously Trick isn't new, but the sheer number of pokemon that learn it now is ridiculous (seriously, fucking Cresselia!!!??).
Scizor: Yup, this guy ruins everything. Now I am not suggesting for a second that Scizor is too powerful or that hes overcentralizing the metagame so don't take those words out of my mouth. However, Scizor has made it damn near impossible to create most set-up teams. In fact, Scizor has almost single handedly created a massive second wave of priority craze in the community (Aldarons SD Luke started it all...). I've seen teams with 4 priority users, making set-up teams epic fail. How am I supposed to create a team that sets up a certain pokemon when its sweep will get ruined anyway?
Heavy Stall: In my honest opinion, stall has become even more annoying (thanks alot Obi) because of the new Rotoms. Unlike Spritomb and Dusknoir, these guys have fantastic movepool and can be tailored to offense or defense, meaning spinning is a total bitch and usually non-existant... great.
Heavy Offense: I've made a couple of these teams for Platinum and tried them out and I must say that it is a hell of a lot easier to place 5 sweepers on a team with a suicide lead and just battle and win then it is to execute a strategy now, all because of a combination of what I've mentioned above.
So with these factors considered, its no wonder that 90% of teams are Scizor, Heatran, Zapdos, and three anonymous pokemon. Yes, it works but it takes the "fun" out of the team building aspect, at least from my point of view. Yes it is about winning, but winning should be about the tactics you use and the strategy of plays that you run, rather than a guess game between identical teams. So let me give you all an example of one of my teams (no, you don't have to rate it.. this is for discussion purposes):
My strategy was Toxic Spikes, and to abuse Crobat, wearing down pokemon for a lategame sweeper. It has one of the best winning ratios of the platinum teams I've constructed, but that ratio is fucking shitty compared to my D/P teams.
------------------------------------------
Roserade / Venomoth @ Focus Sash
*Grass Knot / Bug Buzz
*HP Fire
*Toxic Spikes
*Sleep Powder
So, need a toxic spiker to execute the strategy. I switch off with Roserade and Venomoth, depending on how I feel in the day because they do the same thing just as well.
Rotom-H @ Leftovers
*Thunderbolt
*Overheat
*Rest
*Sleep Talk
Need a spin blocker. Wanted something sturdy with a good movepool that could counter a few things. Added RestTalk for survivability.
Crobat @ Leftovers
*Brave Bird
*Substitute
*Roost
*Taunt
Needed something to abuse Toxic Spikes, provide some speed, and counter a few things.
Heatran @ Life Orb / Choice Scarf
*Fire Blast
*Earth Power
*Dragon Pulse / Explosion
*Stealth Rock
Switched off and on between BaitTran and Scarftran. Need some resistances and Stealth Rock.
Swampert @ Leftovers
*Waterfall
*Curse
*Rest
*Sleep Talk
Wanted something sturdy that could be a pain to take down as poison damage adds up. Also, must have a counter to the #1 pokemon.
Lucario @ Life Orb
*Close Combat
*Stone Edge
*Extremespeed
*Swords Dance
Needed a strong finisher. Stone Edge patched up offensive holes. Completed the team.
--------------------------------------------------
Now, there is an example of one of my "strategy" teams for platinum. However, again it does kind of shitty in practice because too many things can ruin it (like fucking Trick and Heavy Offense).
So these are some things to think about. I want suggestions on how to go about creating teams that play into a strategy and be successful. To be clear, I AM NOT PREACHING ANTI-OU, so I don't want to hear anything about that. I just want to hear pokemon that conform to a strategy and possible suggestions to help me overcome this team building "block". Thanks! Discuss!
Every since the triumph of my favorite Team RaikouLover (it has its thread from a while back), I have enjoyed the whole teambuilding process of picking a given strategy, choosing pokemon to advance that strategy and executing it in battle. In my opinion, it shows the most skill and preparedness when you have your gameplan and your pieces in all the right places. However, Platinum has really thrown me for a loop and I'm sure I'm not the only one. I find it damn near impossible to build a consistent balanced set-up team and I was wondering if you guys could give me some tips to how to do this. So I am opening up discussion...
Things to consider when building a Team that are new to Platinum:
Trick: My biggest gripe about this new Metagame. Trick forces you to carry Choice users or a designated "trick" taker because there is almost nothing you can do to stop this thing. Obviously Trick isn't new, but the sheer number of pokemon that learn it now is ridiculous (seriously, fucking Cresselia!!!??).
Scizor: Yup, this guy ruins everything. Now I am not suggesting for a second that Scizor is too powerful or that hes overcentralizing the metagame so don't take those words out of my mouth. However, Scizor has made it damn near impossible to create most set-up teams. In fact, Scizor has almost single handedly created a massive second wave of priority craze in the community (Aldarons SD Luke started it all...). I've seen teams with 4 priority users, making set-up teams epic fail. How am I supposed to create a team that sets up a certain pokemon when its sweep will get ruined anyway?
Heavy Stall: In my honest opinion, stall has become even more annoying (thanks alot Obi) because of the new Rotoms. Unlike Spritomb and Dusknoir, these guys have fantastic movepool and can be tailored to offense or defense, meaning spinning is a total bitch and usually non-existant... great.
Heavy Offense: I've made a couple of these teams for Platinum and tried them out and I must say that it is a hell of a lot easier to place 5 sweepers on a team with a suicide lead and just battle and win then it is to execute a strategy now, all because of a combination of what I've mentioned above.
So with these factors considered, its no wonder that 90% of teams are Scizor, Heatran, Zapdos, and three anonymous pokemon. Yes, it works but it takes the "fun" out of the team building aspect, at least from my point of view. Yes it is about winning, but winning should be about the tactics you use and the strategy of plays that you run, rather than a guess game between identical teams. So let me give you all an example of one of my teams (no, you don't have to rate it.. this is for discussion purposes):
My strategy was Toxic Spikes, and to abuse Crobat, wearing down pokemon for a lategame sweeper. It has one of the best winning ratios of the platinum teams I've constructed, but that ratio is fucking shitty compared to my D/P teams.
------------------------------------------
Roserade / Venomoth @ Focus Sash
*Grass Knot / Bug Buzz
*HP Fire
*Toxic Spikes
*Sleep Powder
So, need a toxic spiker to execute the strategy. I switch off with Roserade and Venomoth, depending on how I feel in the day because they do the same thing just as well.
Rotom-H @ Leftovers
*Thunderbolt
*Overheat
*Rest
*Sleep Talk
Need a spin blocker. Wanted something sturdy with a good movepool that could counter a few things. Added RestTalk for survivability.
Crobat @ Leftovers
*Brave Bird
*Substitute
*Roost
*Taunt
Needed something to abuse Toxic Spikes, provide some speed, and counter a few things.
Heatran @ Life Orb / Choice Scarf
*Fire Blast
*Earth Power
*Dragon Pulse / Explosion
*Stealth Rock
Switched off and on between BaitTran and Scarftran. Need some resistances and Stealth Rock.
Swampert @ Leftovers
*Waterfall
*Curse
*Rest
*Sleep Talk
Wanted something sturdy that could be a pain to take down as poison damage adds up. Also, must have a counter to the #1 pokemon.
Lucario @ Life Orb
*Close Combat
*Stone Edge
*Extremespeed
*Swords Dance
Needed a strong finisher. Stone Edge patched up offensive holes. Completed the team.
--------------------------------------------------
Now, there is an example of one of my "strategy" teams for platinum. However, again it does kind of shitty in practice because too many things can ruin it (like fucking Trick and Heavy Offense).
So these are some things to think about. I want suggestions on how to go about creating teams that play into a strategy and be successful. To be clear, I AM NOT PREACHING ANTI-OU, so I don't want to hear anything about that. I just want to hear pokemon that conform to a strategy and possible suggestions to help me overcome this team building "block". Thanks! Discuss!