How Good Is Sticky Web? Very.

Which entry hazard is the best?


  • Total voters
    21
Sticky Web, XY's new entry hazard, is pretty useful AWESOME for certain Pokemon.
Well here goes my second RMT I hope people will visit, it is OU just like the first. I like to use unusual strategies (but not annoying gimmicks) in my OU play. Once I used a Rampardos. Seriously.

Anyway, this team is all about the merits of Sticky Web! Moves in italics are open to change.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Hidden Power [Ground]

Here is my lead, Galvantula, a very popular sticky web setter. I used it for it's great speed and surprising attack prowess. Stick Web is obvious, of course. Thunder (compound eyes) and Bug Buzz are great stab, and will use them instead of sticky web in certain cases as the first move. HP Ground provides great coverage on Heatran, Magnezone, and other pokes.

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dual Chop
- Earthquake
- Rock Slide
- Iron Head

When I knew that Garchomp was getting a mega evolution, I thought it would be over powered, because Garchomp was actually in Ubers 4th Generation and still very strong in 5th. However, the mega evolution gave it no speed, sadly. I remedy this problem by using Sticky Web! Dual Chop is great for substitute and focus sash. I was thinking that brick break has redundant coverage with earthquake, and so it is italicized. Iron Head is always great versus Fairies.

Honchkrow @ Choice Band
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Night Slash
- Superpower

Another Pokemon that loves sticky web is Honchcrow. With mediocre 71 speed and near abysmal 100/52/52 defenses, he can be hard to keep alive. With sticky web though, his base speed becomes closer to that of Keldeo and Garchomp instead of being less than Slurpuff and Ratatta. CB Sucker Punch is for last resort revenge kills, but I haven't used it often and of course choice locked sucker punch can be costly. The other moves make sense, though BB recoil and LO recoil can make it hard to sustain sweeping.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Aerial Ace
- Iron Head
- Knock Off

I decided to use him to block defog. Defiant helps against opposing Sticky Web (via Magic Bounce, possibly). Aerial Ace is for fighting types, and I think that nothing else needs much explaining.


Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Low Kick
- Knock Off

Really, I just started using him because he seemed cool and he has worked out quite well. He pretends to be Gardevoir. I fondly remember switching him in on Mega Venusaur who (fearing a psyshock from "Gardevoir") switched, giving me a free swords dance. I use SD instead of a special set because of the sheer utility and power of Knock Off and Sucker Punc
h.

Chandelure @ Expert Belt
Ability: Infiltrator
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Clear Smog Hidden Power Ice

Chandy is my spin blocker, so people can't spin away the ever-valuable sticky web. Obvious STABs, expert belt to fake a scarf, energy ball and HP for coverage (former esp. vs Rotom, latter esp. vs Gliscor and Garchomp)

Gardevoir @ Life Orb
Ability: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Charge Beam Calm Mind
- Psyshock
- Moonblast
- Hidden Power [Ground] Fire

Yeah, this set seems way out of the box, but stick web lets it work. Yes, unboosted Bullet Punch from Scizor gets the OHKO, but oh well. I don't always charge beam, and use it to pick off and hopefully get a boost. Maybe I am an HP ground addict, but it provides much needed coverage against Heatran. HP Fire could work, but then Heatran's a huge problem.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Drain Punch Thunder Wave
- Ice Punch

One of the more exciting Pokemon on the list. People usually just use Serene Grace to nab flinches, but I use it to nab free attack boosts. Meteor Mash is a bit more powerful than Iron head and (w/ Serene Grace) gives me a 40% chance to have an attack boost. This luck is quite finicky: once I got four nearly in a row, while once i didn't get a boost the whole game. I italicized Drain Punch because it's power has been lacking. Thunder Wave is great support. Ice Punch lets me have a chance against Gliscor who plagues me.

So there's my team, and make sure to review and press that tempting reply button!
 
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One thing I said as soon as I saw it, Bisharp over Honchcrow. Maybe a spinblocker such as Scarf Chandy or something bulkier like Cofag over Zoro to take BP's from Scizor and nullify Technician. Bisharp will Defog block, and Cofag will Spin Block. It would be insanely hard to get rid of Webs. Plus, if you get Web bounced when you didn't notice or remember Espeon or Xatu sitting behind everyone else, Bisharp can come in, get the -1 Speed and the +2 Atk and wreck. Even though it might seem cheap, Twave over Drain Punch on Jirachi wouldn't be a bad idea. It would allow you to Twave threats on the switch and you have Ice Punch to clean off Ground types that will be Immune. You would have to watch for Electric types however. With the Mega, I understand that Mega Chomp highly benefits from Web, but Regular Chomp and Mega Gardevoir would be much better. You could even run Band Chomp over Scarf because that hits harder than MegaChomp I believe (out of Sand of course). Mega Gardevoir would probably run something like this...
Gardevoir @Gardevoirite
Ability:Trace>Pixilate
-Hyper Voice
-Psyshock
-HP Fire/Ground
-Calm Mind
MegaVoir really benefits from Sticky Web, as it can use CM sets very well. A +1 Psyshock 2HKO's Chansey which is monster damage. I would recommend HP Fire over Ground, just because Garde should be switching out from Tran and HP Fire kills a majority of popular pokes in OU. Namely: Ferrothorn, Scizor (on the switch), and Genesect, oh wait...
However, you would want to keep Chomp alive in the event of Tran. So you could also run Wish on Jirachi just to give Chomp a little help or Cofag too (Cofag has super bulk, but low HP, 100 Base HP Wish could still heal a lot for it). On Garchomp I would suggest Dclaw over Dual Chop. Dclaw is much more reliable and does more damage. I know Chop breaks Sub, but Dclaw can wreck worlds with a Band. Overall, Dual Chop isn't a bad idea, its just a little too unreliable to me. I would say Stone Miss over Rock Slide, but I understand the "Miss" part. And last of all, Iron Head over Brick Break. Iron Head hits Fairies incredibly hard, and BB's only niche is breaking screens, which aren't that popular. Interesting team though. I don't really rate that much but I saw something that interested me, and it had a lot of potential.

Let me know what you think :)
blonde23
 
actually quite useful advice
blonde23
Well, thanks for taking the time to do this! I really appreciate it. Now that I think about it, Bisharp is a great idea, but I will change the spin blocker to... Normal Chandy. With stick web making opponents slow, I can fake a scarf set and do quite well. T-Wave on Jirachi will be a godsend as well. On which mega to use, the problem I have is that Mega Gardevoir doesn't really need webs; it has base 100 speed. I will run Calm Mind over Charge Beam, though. Another reason I run rock slide on Mega Gar is since he is faster due to webs, he can flinch. Iron Head is on as well. I will change Dual Chop is I see that it isn't working, but it's been great so far. Thanks again, and I hope you rate this some more!
P.S. Here are the sets I am planning.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Aerial Ace
- Iron Head
- Knock Off
Chandelure @ Expert Belt
Ability: Infiltrator
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Clear Smog
 
1. Maybe SD over AA on Bisharp
2. HP Ice over Smog on Chandy (for the thing we call, Garchomp ;) )
3. I actually found Lando-T works very well on this team as it can set SR slong with SW, is Immune to Ground moves (which I found this team has quite a weakness to), and can solve the Heatran problem. If you can clear a spot somewhere for him, you will benefit.

I will be testing this team on the Suspect ladder, so I will let you know if I find much else. Also, I recommend 252 HP, 72 Atk, 184 Sp. Def on Lando-T if you do use it. This allows it to live a Timid Fire Blast from Zard-Y and OHKO with Rock Slide. (Modest has 50-50 Shot to OHKO). Anyways, good luck. :)
 
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