Sticky Web, XY's new entry hazard, is pretty useful AWESOME for certain Pokemon.
Well here goes my second RMT I hope people will visit, it is OU just like the first. I like to use unusual strategies (but not annoying gimmicks) in my OU play. Once I used a Rampardos. Seriously.
Anyway, this team is all about the merits of Sticky Web! Moves in italics are open to change.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Hidden Power [Ground]
Here is my lead, Galvantula, a very popular sticky web setter. I used it for it's great speed and surprising attack prowess. Stick Web is obvious, of course. Thunder (compound eyes) and Bug Buzz are great stab, and will use them instead of sticky web in certain cases as the first move. HP Ground provides great coverage on Heatran, Magnezone, and other pokes.
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dual Chop
- Earthquake
- Rock Slide
- Iron Head
When I knew that Garchomp was getting a mega evolution, I thought it would be over powered, because Garchomp was actually in Ubers 4th Generation and still very strong in 5th. However, the mega evolution gave it no speed, sadly. I remedy this problem by using Sticky Web! Dual Chop is great for substitute and focus sash.I was thinking that brick break has redundant coverage with earthquake, and so it is italicized. Iron Head is always great versus Fairies.
Honchkrow @ Choice Band
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Night Slash
- Superpower
Another Pokemon that loves sticky web is Honchcrow. With mediocre 71 speed and near abysmal 100/52/52 defenses, he can be hard to keep alive. With sticky web though, his base speed becomes closer to that of Keldeo and Garchomp instead of being less than Slurpuff and Ratatta. CB Sucker Punch is for last resort revenge kills, but I haven't used it often and of course choice locked sucker punch can be costly. The other moves make sense, though BB recoil and LO recoil can make it hard to sustain sweeping.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Aerial Ace
- Iron Head
- Knock Off
I decided to use him to block defog. Defiant helps against opposing Sticky Web (via Magic Bounce, possibly). Aerial Ace is for fighting types, and I think that nothing else needs much explaining.
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Low Kick
- Knock Off
Really, I just started using him because he seemed cool and he has worked out quite well. He pretends to be Gardevoir. I fondly remember switching him in on Mega Venusaur who (fearing a psyshock from "Gardevoir") switched, giving me a free swords dance. I use SD instead of a special set because of the sheer utility and power of Knock Off and Sucker Punch.
Chandelure @ Expert Belt
Ability: Infiltrator
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Fire Blast
- Energy Ball
- Shadow Ball
-Clear Smog Hidden Power Ice
Chandy is my spin blocker, so people can't spin away the ever-valuable sticky web. Obvious STABs, expert belt to fake a scarf, energy ball and HP for coverage (former esp. vs Rotom, latter esp. vs Gliscor and Garchomp)
Gardevoir @ Life Orb
Ability: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Charge Beam Calm Mind
- Psyshock
- Moonblast
- Hidden Power[Ground] Fire
Yeah, this set seems way out of the box, but stick web lets it work. Yes, unboosted Bullet Punch from Scizor gets the OHKO, but oh well. I don't always charge beam, and use it to pick off and hopefully get a boost. Maybe I am an HP ground addict, but it provides much needed coverage against Heatran. HP Fire could work, but then Heatran's a huge problem.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Meteor Mash
- Zen Headbutt
-Drain Punch Thunder Wave
- Ice Punch
One of the more exciting Pokemon on the list. People usually just use Serene Grace to nab flinches, but I use it to nab free attack boosts. Meteor Mash is a bit more powerful than Iron head and (w/ Serene Grace) gives me a 40% chance to have an attack boost. This luck is quite finicky: once I got four nearly in a row, while once i didn't get a boost the whole game.I italicized Drain Punch because it's power has been lacking. Thunder Wave is great support. Ice Punch lets me have a chance against Gliscor who plagues me.
So there's my team, and make sure to review and press that tempting reply button!
Well here goes my second RMT I hope people will visit, it is OU just like the first. I like to use unusual strategies (but not annoying gimmicks) in my OU play. Once I used a Rampardos. Seriously.
Anyway, this team is all about the merits of Sticky Web! Moves in italics are open to change.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Hidden Power [Ground]
Here is my lead, Galvantula, a very popular sticky web setter. I used it for it's great speed and surprising attack prowess. Stick Web is obvious, of course. Thunder (compound eyes) and Bug Buzz are great stab, and will use them instead of sticky web in certain cases as the first move. HP Ground provides great coverage on Heatran, Magnezone, and other pokes.
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Dual Chop
- Earthquake
- Rock Slide
- Iron Head
When I knew that Garchomp was getting a mega evolution, I thought it would be over powered, because Garchomp was actually in Ubers 4th Generation and still very strong in 5th. However, the mega evolution gave it no speed, sadly. I remedy this problem by using Sticky Web! Dual Chop is great for substitute and focus sash.
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Night Slash
- Superpower
Another Pokemon that loves sticky web is Honchcrow. With mediocre 71 speed and near abysmal 100/52/52 defenses, he can be hard to keep alive. With sticky web though, his base speed becomes closer to that of Keldeo and Garchomp instead of being less than Slurpuff and Ratatta. CB Sucker Punch is for last resort revenge kills, but I haven't used it often and of course choice locked sucker punch can be costly. The other moves make sense, though BB recoil and LO recoil can make it hard to sustain sweeping.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Aerial Ace
- Iron Head
- Knock Off
I decided to use him to block defog. Defiant helps against opposing Sticky Web (via Magic Bounce, possibly). Aerial Ace is for fighting types, and I think that nothing else needs much explaining.
Ability: Illusion
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Low Kick
- Knock Off
Really, I just started using him because he seemed cool and he has worked out quite well. He pretends to be Gardevoir. I fondly remember switching him in on Mega Venusaur who (fearing a psyshock from "Gardevoir") switched, giving me a free swords dance. I use SD instead of a special set because of the sheer utility and power of Knock Off and Sucker Punc
Chandelure @ Expert Belt
Ability: Infiltrator
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Fire Blast
- Energy Ball
- Shadow Ball
-
Chandy is my spin blocker, so people can't spin away the ever-valuable sticky web. Obvious STABs, expert belt to fake a scarf, energy ball and HP for coverage (former esp. vs Rotom, latter esp. vs Gliscor and Garchomp)
Gardevoir @ Life Orb
Ability: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-
- Psyshock
- Moonblast
- Hidden Power
Yeah, this set seems way out of the box, but stick web lets it work. Yes, unboosted Bullet Punch from Scizor gets the OHKO, but oh well. I don't always charge beam, and use it to pick off and hopefully get a boost. Maybe I am an HP ground addict, but it provides much needed coverage against Heatran. HP Fire could work, but then Heatran's a huge problem.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Meteor Mash
- Zen Headbutt
-
- Ice Punch
One of the more exciting Pokemon on the list. People usually just use Serene Grace to nab flinches, but I use it to nab free attack boosts. Meteor Mash is a bit more powerful than Iron head and (w/ Serene Grace) gives me a 40% chance to have an attack boost. This luck is quite finicky: once I got four nearly in a row, while once i didn't get a boost the whole game.
So there's my team, and make sure to review and press that tempting reply button!
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