Despite the many threats of D/P metagame, everything has a counter. See a special attacker? Plop in your Blissey or Cressilia or something. Heracross? Switch in Gliscor. Weavile? Out comes Forretress. Or something like that.
But anyway, it seems like most people just solve team weak problems by using a specific counter, or, at the very least, don't feel too threatened by such pokemon. And all scenarios always seem to assume max health or status-free or something.
But what if conditions aren't perfect? What if your counter is toxiced or is at low health, or is taking residual damage like from Sandstream or Stealth Rock? What if you counter flat-out dies? I mean, wouldn't you try to remove your big sweeper's counters before going for that sweep? Wouldn't you want to take out or at least cripple that Blissey before you went for your Porygon-Z sweep or something? And what about surprise sets, critical hits, moves missing, situations you didn't expect that counter to be in, or just plain-ol' mispredicting? It's not like you always know the person's team and can be sure that you can use a specific counter.
I know D/P metagame has too many threats for a team to reasonably counter them all, at it seems like every has at least one pokemon that it has problems with. But if your counter to a pokemon goes down, it doesn't seem like a good player should just flat-out die from that pokemon should his counter go down, even if he had some sort of weakness.
So how do you cover your threats and use your counters effectively? Is it too situational to effectively explain? I know prediction is a big part of it, but how can one use that effectively when you have limited information, such as not knowing the enemy's set or what pokemon they have in reserve? It seems especially hard in doubles, given that one pokemon your counter can take can be threatened by the other pokemon your enemy has.
But anyway, it seems like most people just solve team weak problems by using a specific counter, or, at the very least, don't feel too threatened by such pokemon. And all scenarios always seem to assume max health or status-free or something.
But what if conditions aren't perfect? What if your counter is toxiced or is at low health, or is taking residual damage like from Sandstream or Stealth Rock? What if you counter flat-out dies? I mean, wouldn't you try to remove your big sweeper's counters before going for that sweep? Wouldn't you want to take out or at least cripple that Blissey before you went for your Porygon-Z sweep or something? And what about surprise sets, critical hits, moves missing, situations you didn't expect that counter to be in, or just plain-ol' mispredicting? It's not like you always know the person's team and can be sure that you can use a specific counter.
I know D/P metagame has too many threats for a team to reasonably counter them all, at it seems like every has at least one pokemon that it has problems with. But if your counter to a pokemon goes down, it doesn't seem like a good player should just flat-out die from that pokemon should his counter go down, even if he had some sort of weakness.
So how do you cover your threats and use your counters effectively? Is it too situational to effectively explain? I know prediction is a big part of it, but how can one use that effectively when you have limited information, such as not knowing the enemy's set or what pokemon they have in reserve? It seems especially hard in doubles, given that one pokemon your counter can take can be threatened by the other pokemon your enemy has.