How about a nice cold glass of Gallade?
So I've been fiddling around on the latter a bit and figured I'd post a RMT of my team that has done well for me based around Mega Gallade. As I said this team has served me well but it's always nice to get some input from more seasoned players (Been playing for years but I'm always learning new things) So let's get down to the team shall we?
I always wanted to use Gallade in OU and became pumped when his Mega Evovle was revealed. It became even better when his Speed was revealed to be 110 with an attack of 165!
The first thing I needed was a lead to drop Stealth Rock on the field and thought Clefable would be a nice choice threatning common leads. He also helps against Mega Sableye who otherwise is a massive threat to Gallade.
Tangrowth makes an excellent sponge for special attack and more importantly handles one of my big threats Mega Sceptile. It is also very antimeta to some of the top used Pokemon currently running around in ORAS.
I needed an answer to common birdspam and of course who better to use then Rotom-W? It makes an excellent pivot and works well with Tangrowth working down each other's threats.
The team was looking good but I needed to add a revenge killer. Gengar seemed like a good choice with it's fast speed and ability to come in one Ground, Fighting and Normal attacks. It's threat to Fairy types was icing on the cake,
Bisharp was my last addition and Psychic/Ghost trapper. Not only that but he makes the perfect partner to Gallade who is of course the MVP of my team so I'd be crazy not to use him
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
The team's lead and stealth rock setter as well as my answer to Mega Sableye leads. Clefable's job is to get off SR immediately or mam the opposing lead if they happen to be weak to Fire Blast/Moonblast. After setting up SR it's best to switch out to save for later threats weak to Fairy. Fire Blast was chosen to fry common steel leads like Ferrothorn and Skamory. Moonblast wrecks Mega Sableye who is major threat to the team. Soft-Boiled gives me needed recovery to combined with Leftovers to give him more longevity. The EV spread and nature allows Clefable to take several hits from common leads. Clefable has good synergy with Bisharp sponging Fighting attacks directed at him. Magic Guard also makes Clefable a good status sponge for the team.
Tangrowth (F) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Power Whip
- Rock Slide
- Earthquake
- Hidden Power Ice
Serves as my Mega Sceptile check and works amazingly overall with the team. Tangrowth is able to handle many of the popular threats in this current meta and 2HKO back including Pokemon like Azumarill, Bisharp, Heatran, Rotom-W, Gengar, Landorus, Keldeo and Mega Sceptile. Power Whip is it's STAB wreaking many threats that are weak or neutral to it. Rock Slide replaced Knock Off so that I had a way to check Stallbreak Talonfalme if Rotom-W faints. Earthquake covers the ever present Heatran as well as othering Steel threats. Hidden Power Ice was put in the last slot to take out Mega Sceptile who is a major threat to my team otherwise. Assault Vest allows Tangrowth to take even super effective attacks and turn them into 3HKOs. Tangrowth has excellent synergy with Bisharp and Rotom-W resistanting Ground and Grass attacks,
Rotom-W @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
My answer to common birdspam this washer is the glue to keeping my team allow from threats like Talonflame and Mega Pinsir. Hydro Pump is it's main STAB for neutral targets and Talonflame. Volt Switch allows it to keep moment and can punish bad switch ins like Keldeo or Skarmory. Will o Wisp cripples physical threats and wears down opponents that may try to wall it. Rest is used with Chesto Berry to bring it back from the brink fainting after being worn down by the opponent. The EV spread is the typical Rotom-W setup and I doubt I need to explain it. Rotom-W synergizes well with the whole team sponging a weaknes for almost every member.
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Trick
Gengar is my revenge killer and spin blocker. Gengar has really thrived in this new meta being one of the few good Ghost types. Shadow Ball is it's main STAB doing heavy neutral damage and 2HKO Mega Sableye though only if it switches in. It also does a nice job of checking Mega Metagross. Sludge Wave is used to take out Fairy threats like Sylveon and Azumarill. Focus Blast hurts Steels like Bisharp, Heatran and Magnezone as well as doing heavy damage to Tyranitar. Trick let's me cripple walls like Chansey. Choice Scarf let's it outside most threats and speed tie with Choice Scarf Latios.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Gallade's partner in crime and check to many threats. Bisharp and Gallade go together like peanut butter and jelly checking each others threats and resisting each other's weaknesses. Knock Off is it's main STAB crippling Pokemon of their held item and dishing out heavy damage. Sucker Punch patches up it's speed getting the drop on faster threats and priority users. Iron Head smacks annoying Fairies like Sylveon, Clefable and Togekiss. Pursuit allows me to trap threats like Starmie, Lati@s twins and Gengar. Black Glasses let's me hit hard with it's dark STAB without the recoil of Life Orb. Bisharp works well with Gallade as already mention as well as Gengar, Rotom-W, Clefable and Tangrowth resisting their weakness and breaking threats they can handle.
Mega Gallade (M) @ Galladite
Ability: Justified -> Inner Focus
EVs: 252 Atk / 4 SpDef / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
The star of the team and all around badass Mega Gallade! He is of course my sweeper utterly tearing through team after SD boost. His new 110 speed let's him out speed threats like Garchomp, Terrakion, Keldeo and Landorus. Swords Dance for obvious reasons pushing it's base 165 attack to monsterous levels allow him to break many threats. Close Combat is his Fighting STAB of choice breaking threats weak or neutral to the attack. Zen Headbutt was chosen to smack opponents like Keldeo and Mega Venusuar hard as well as hitting targets neutral to it that resist Close Combat and Knock Off. Knock Off is his final move providing good coverage with Close Combat and crippling users that depend on their held items like Evolite and Leftovers users. Gallade has nice synergy with Bisharp and Gengar as even if he can't sweep he can break and weaken the opponent's team letting the two clean up the remaining opponents. Justified was taken since his held item can't be removed he takes less damage from Knock Off being a great way to not only stop another team member from losing their item but also getting an attack boost in the process.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice
Rotom-W @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
HP IV: 29
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice
Rotom-W @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
HP IV: 29
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Well my team in a nutshell. Thanks for taking your time to read and maybe even trying out my team. Any feedback is appreciated and I hope you enjoyed this team as much as I did in which case why not give me a rate and a like.
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