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Draft Houndstone

Xand

Normal-type
is a Pre-Contributor
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 points

**Overview**: Although it is banned from using Last Respects, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team. It can be a physically defensive Fluffy spinblocker with multiple utility options and a serviceable wallbreaker that can function with or without Sand Rush. It provides more defensive utility than similarly-priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It also has to rely on Rest and Pain Split for recovery and typically does not have enough raw power to clean up teams without significant support.

Common Roles
========
**Defensive Utility / Spinblocker**: Houndstone can utilize Fluffy to defensively check physical attackers that rely on contact moves such as Knock Off and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB moves, and it has multiple utility options to benefit its teammates and hamper its foes. It is also a defensive Ghost-type that does not lose to most foes that carry Rapid Spin, giving it extra utility for teams that rely on entry hazards staying up.

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease and threaten frail teams that struggle resisting Ghost. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or wallbreaker to Excadrill as well as a Fighting immunity for both.

**Wallbreaker**: Although it is not as viable without Sand Rush's Speed increase, Houndstone can function as a decent bulky physical attacker against Ghost-weak teams thanks to its STAB moves plus decent coverage when combined with a damage-boosting item.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Night Shade, Pain Split, Rest, Sleep Talk, Trick, Yawn

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Endure + Endeavor**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Endeavor can even be used alone alongside Fluffy to reliably deal far more damage to foes than it normally could.

**Bulldoze**: Bulldoze allows both Houndstone and its teammates to outspeed foes.

**Curse**: Curse is an alternative to Memento that allows Houndstone to potentially remove itself from the field and prevent opposing Defog while pressuring foes to switch out with constant damage instead of reduced offensive stats, allowing its teammates space to set up.

**Sandstorm**: In some cases, Houndstone can use Sandstorm to activate Sand Rush on its own to become a fast offensive threat, even if its team does not have a natural sand setter.

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks while still gaining some value if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allows Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting Items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes more effectively. Choice Band has the additional benefit of being given to physical walls with Trick.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either use Endeavor on a foe to then threaten it with Shadow Sneak or use Destiny Bond to hopefully take a crucial foe down with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn't want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the Speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least use Trick against bulky foes or catch typically faster foes with status. In rare matchups against teams that struggle resisting Ghost, it can be used more offensively.

**Resistance Berries**: Houndstone can use Colbur Berry or Kasib Berry to lure Dark- or Ghost-type foes, respectively, into attacking it, allowing it to survive and threaten them with Body Press or Poltergeist. Colbur Berry can also weaken Knock Off's initial damage further than other items could.

**Sitrus Berry**: Houndstone can utilize Sitrus Berry to survive an extra hit from strong attackers, weaken future Knock Off uses, and synergize with Curse to keep itself healthy while forcing foes to switch out.

Tera
========
Houndstone is almost never the preferred option as a Tera Captain, as its Ghost typing is one of its main appeals, and many other mid- and lower-tier Pokemon prefer to be a secondary Captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Tera Fighting and Fairy to bolster its coverage, while Tera Poison and Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Entry Hazard Setters**: Entry hazard-stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-S appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand—or at least, those that drafted Tyranitar earlier on—can find synergy in Houndstone's Sand Rush ability and Fighting immunity.

Checks and Counters
========
**Special Attackers**: Houndstone's defensive profile does not do well against most prominent special attackers, making it weak against foes like Greninja, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone sets struggle to break through physically defensive foes that aren't threatened by its common coverage like Dondozo, Torkoal, and Ting-Lu or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Single-use Items**: Poltergeist relies on the foe holding an item, so single-use items like Kasib Berry, Sitrus Berry, and Red Card can severely reduce its offensive presence, as it must rely on non-STAB moves or weaker priority attacks.

**Chip Damage**: Houndstone lacks reliable healing and typically switches multiple times per battle, so damage from entry hazards, status effects, Rocky Helmet, and opposing attacks can make it a much less reliable defensive check over time.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
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Grammar checked by:
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Last edited:
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Although it cannot use Last Respects, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team: a physically defensive Fluffy spinblocker with multiple utility options and a serviceable breaker that can function with or without Sand Rush. It provides more defensive utility than similarly priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It has to rely on Rest for recovery and typically does not have enough raw power to clean up teams without significant support. Houndstone also loses value in most draft leagues as its most powerful move, Last Respects, is nearly always banned for being incredibly oppressive and uncompetitive. reorganizing a little

Common Roles
========
**Defensive Utility**: Houndstone can utilize Fluffy to halve damage from contact moves including Knock Off, allowing it to defensively check physical attackers that rely on contact moves and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB and it has multiple utility options to benefit its teammates and hamper its foes.

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease, allowing it to threaten frail teams without solid Ghost-type resistances. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or breaker to Excadrill as well as a Fighting-type immunity for both.

**Wallbreaker**: Although not as viable without Sand Rush’s speed increase, Houndstone can function as a decent physical attacker thanks to its STAB Poltergeist and Shadow Sneak plus decent coverage when combined with a damage-boosting item. This also has the added bonus of being able to run Fluffy to take physical attacks and deal massive damage in return.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Setup Moves**: Sandstorm Niche, just say "None" or whatever here

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Pain Split, Rest, Sleep Talk, Trick, Yawn, Snarl, i wouldnt even include this in niche, it just doesnt benefit much compared to other moves Night Shade, Curse Id put curse in niche

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Endure**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Add endeavor in niche - can mention that it can easily take hits and endeavor in return with fluffy too

**Bulldoze**: Bulldoze is a weaker option to Stomping Tantrum that allows both Houndstone and its teammates to outspeed foes.

**Hex**: Although Houndstone’s Special Attack is relatively terrible, it can combine Will-O-Wisp or Yawn with Hex to deal more damage to physical walls like Great Tusk and Pecharunt than it would otherwise be able to. Too niche, it barely does more damage than night shade which is much more reliable & pecharunt outspeeds it anyway

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks, as well as gaining some value from its item if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allow Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes both inside and outside of Sandstorm. Choice Band has the additional benefit of being Tricked onto physical walls that would otherwise easily answer Houndstone’s attacks.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either Endeavor a foe to a single hitpoint and threaten it with Shadow Sneak or Destiny Bond to hopefully take down a crucial foe with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn’t want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least Trick bulky foes and lock them into a single attack for the rest of the game or catch typically faster foes with status.

**Colbur Berry**: Players can use Colbur Berry to lure Dark-type foes into attacking Houndstone, allowing it to live and threaten them with Body Press, or simply weaken Knock Off’s initial damage further than other items would.

Add sitrus berry - good for turning 2hkos into 3hkos and works well with curse

Tera
========
Terastallization on Houndstone is almost never the preferred option, as its Ghost typing is one of its main appeals and many other mid-tier and lower Pokemon would prefer to be a secondary captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Fighting and Fairy to bolster its coverage while Tera Poison and Tera Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Hazard Setters**: Hazard stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-Speed appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand or at least those that drafted Tyranitar earlier on can find synergy in Houndstone’s Sand Rush ability and Fighting-type immunity.

Checks and Counters
========
**Special Attackers**: Houndstone’s defensive profile does not do well into most prominent special attackers, making it weak into foes like Volcarona, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone struggles to break through physically defensive foes that aren’t threatened by its common coverage like Dondozo, Ting-Lu, and Zamazenta banned or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Pivots**: Foes that struggle against Houndstone like Quaquaval, Iron Hands, and Sneasler can simply pivot out on Houndstone switching in, gaining momentum and bringing in a teammate with a more favorable match-up. helmet makes this unreliable

Maybe add kasib berry / other single-use items, especially on mons that it needs poltergeist to break

Add chip damage (helmet, hazards, status, etc) since it cant really reliably heal & switches in a lot


[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Although it cannot use Last Respects, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team: a physically defensive Fluffy spinblocker with multiple utility options and a serviceable breaker that can function with or without Sand Rush. It provides more defensive utility than similarly priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It has to rely on Rest for recovery and typically does not have enough raw power to clean up teams without significant support. Houndstone also loses value in most draft leagues as its most powerful move, Last Respects, is nearly always banned for being incredibly oppressive and uncompetitive. reorganizing a little

Common Roles
========
**Defensive Utility**: Houndstone can utilize Fluffy to halve damage from contact moves including Knock Off, allowing it to defensively check physical attackers that rely on contact moves and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB and it has multiple utility options to benefit its teammates and hamper its foes.

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease, allowing it to threaten frail teams without solid Ghost-type resistances. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or breaker to Excadrill as well as a Fighting-type immunity for both.

**Wallbreaker**: Although not as viable without Sand Rush’s speed increase, Houndstone can function as a decent physical attacker thanks to its STAB Poltergeist and Shadow Sneak plus decent coverage when combined with a damage-boosting item. This also has the added bonus of being able to run Fluffy to take physical attacks and deal massive damage in return.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Setup Moves**: Sandstorm Niche, just say "None" or whatever here

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Pain Split, Rest, Sleep Talk, Trick, Yawn, Snarl, i wouldnt even include this in niche, it just doesnt benefit much compared to other moves Night Shade, Curse Id put curse in niche

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Endure**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Add endeavor in niche - can mention that it can easily take hits and endeavor in return with fluffy too

**Bulldoze**: Bulldoze is a weaker option to Stomping Tantrum that allows both Houndstone and its teammates to outspeed foes.

**Hex**: Although Houndstone’s Special Attack is relatively terrible, it can combine Will-O-Wisp or Yawn with Hex to deal more damage to physical walls like Great Tusk and Pecharunt than it would otherwise be able to. Too niche, it barely does more damage than night shade which is much more reliable & pecharunt outspeeds it anyway

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks, as well as gaining some value from its item if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allow Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes both inside and outside of Sandstorm. Choice Band has the additional benefit of being Tricked onto physical walls that would otherwise easily answer Houndstone’s attacks.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either Endeavor a foe to a single hitpoint and threaten it with Shadow Sneak or Destiny Bond to hopefully take down a crucial foe with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn’t want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least Trick bulky foes and lock them into a single attack for the rest of the game or catch typically faster foes with status.

**Colbur Berry**: Players can use Colbur Berry to lure Dark-type foes into attacking Houndstone, allowing it to live and threaten them with Body Press, or simply weaken Knock Off’s initial damage further than other items would.

Add sitrus berry - good for turning 2hkos into 3hkos and works well with curse

Tera
========
Terastallization on Houndstone is almost never the preferred option, as its Ghost typing is one of its main appeals and many other mid-tier and lower Pokemon would prefer to be a secondary captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Fighting and Fairy to bolster its coverage while Tera Poison and Tera Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Hazard Setters**: Hazard stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-Speed appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand or at least those that drafted Tyranitar earlier on can find synergy in Houndstone’s Sand Rush ability and Fighting-type immunity.

Checks and Counters
========
**Special Attackers**: Houndstone’s defensive profile does not do well into most prominent special attackers, making it weak into foes like Volcarona, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone struggles to break through physically defensive foes that aren’t threatened by its common coverage like Dondozo, Ting-Lu, and Zamazenta banned or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Pivots**: Foes that struggle against Houndstone like Quaquaval, Iron Hands, and Sneasler can simply pivot out on Houndstone switching in, gaining momentum and bringing in a teammate with a more favorable match-up. helmet makes this unreliable

Maybe add kasib berry / other single-use items, especially on mons that it needs poltergeist to break

Add chip damage (helmet, hazards, status, etc) since it cant really reliably heal & switches in a lot


[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Done, thanks! All great points.
 
QC2
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Although it cannot use Last Respects in most draft leagues, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team: a physically defensive Fluffy spinblocker with multiple utility options and as a serviceable breaker that can function with or without Sand Rush. It provides more defensive utility than similarly priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It has to rely on Rest and Pain Split for recovery and typically does not have enough raw power to clean up teams without significant support.

Common Roles
========
**Defensive Utility / Spinblocker**: Houndstone can utilize Fluffy to halve damage from contact moves including Knock Off, allowing it to defensively check physical attackers that rely on contact moves and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB and it has multiple utility options to benefit its teammates and hamper its foes. add a sentence about being a spinblocker that does not lose to most spinners (imo its most important niche)

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease, allowing it to threaten frail teams without solid Ghost-type resistances. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or breaker to Excadrill as well as a Fighting-type immunity for both.

**Wallbreaker**: Although not as viable without Sand Rush’s speed increase, Houndstone can function as a decent physical attacker thanks to its STAB Poltergeist and Shadow Sneak plus decent coverage when combined with a damage-boosting item. This also allows it to run Fluffy to take physical attacks with ease and deal decent damage in return. Just feels too niche although it can be brought on occasion. Only gonna consistently see offensive variants on sand.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Setup Moves**: This is where I’d put Curse…if it wasn’t a ghost type

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Pain Split, Rest, Sleep Talk, Trick, Yawn, Night Shade

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Sandstorm**: In some cases, Houndstone can use Sandstorm to activate its own Sand Rush and allow itself to be a fast offensive threat even if its team does not have a natural sand setter. really borderline since it can't even setup/isn't that strong I'd lean to cutting this.

**Endure + Endeavor**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Endeavor can even be used alone alongside Fluffy to reliably deal far more damage to foes than it normally could.

**Bulldoze**: Bulldoze is a weaker option to Stomping Tantrum that allows both Houndstone and its teammates to outspeed foes.

**Curse**: Curse is an alternative to Memento that allows Houndstone to potentially remove itself from the field and prevent opposing Defog while pressuring opponents to switch out with damage instead of reduced offensive stats, allowing its teammates space to set up.

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks, as well as still gaining some value from its item if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allow Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes both inside and outside of Sandstorm. Choice Band has the additional benefit of being Tricked onto physical walls that would otherwise easily answer Houndstone’s attacks.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either Endeavor a foe to a single hitpoint and threaten it with Shadow Sneak or Destiny Bond to hopefully take down a crucial foe with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn’t want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least Trick bulky foes and lock them into a single attack for the rest of the game or catch typically faster foes with status. In some matchups with very poor or no Ghost resistances it can be used more offensively.

**Colbur Berry**: Players can use Colbur Berry to lure Dark-type foes into attacking Houndstone, allowing it to live and threaten them with Body Press, or simply weaken Knock Off’s initial damage further than other items would. Reframe to resistance berries

**Sitrus Berry**: Houndstone can utilize Sitrus Berry to help it live an extra hit from strong attackers, weaken future Knock Offs, and synergize with Curse to keep itself healthy while forcing opponents to switch out.

Tera
========
Terastallization on Houndstone is almost never the preferred option, as its Ghost typing is one of its main appeals and many other mid-tier and lower Pokemon would prefer to be a secondary captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Fighting and Fairy to bolster its coverage while Tera Poison and Tera Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Hazard Setters**: Hazard stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-Speed appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand or at least those that drafted Tyranitar earlier on can find synergy in Houndstone’s Sand Rush ability and Fighting-type immunity.

Checks and Counters
========
**Special Attackers**: Houndstone’s defensive profile does not do well into most prominent special attackers, making it weak into foes like Volcarona Greninja, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone struggles to break through physically defensive foes that aren’t threatened by its common coverage like Dondozo, Torkoal, and Ting-Lu or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Kasib Berry / Single-use items Itemless Foes**: Houndstone’s main damaging attack, Poltergeist, relies on the foe holding an item, so single-use items like Kasib Berry, Sitrus Berry, Red Card, and several others once used can severely reduce its offensive presence as it must rely upon non STAB attacks.

**Chip Damage**: Houndstone lacks reliable healing and typically switches multiple times per battle, so damage from hazards, statuses, Rocky Helmet, and opposing attacks can make it a much less reliable defensive check over time.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
 
QC2
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 Points

**Overview**: Although it cannot use Last Respects in most draft leagues, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team: a physically defensive Fluffy spinblocker with multiple utility options and as a serviceable breaker that can function with or without Sand Rush. It provides more defensive utility than similarly priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It has to rely on Rest and Pain Split for recovery and typically does not have enough raw power to clean up teams without significant support.

Common Roles
========
**Defensive Utility / Spinblocker**: Houndstone can utilize Fluffy to halve damage from contact moves including Knock Off, allowing it to defensively check physical attackers that rely on contact moves and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB and it has multiple utility options to benefit its teammates and hamper its foes. add a sentence about being a spinblocker that does not lose to most spinners (imo its most important niche)

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease, allowing it to threaten frail teams without solid Ghost-type resistances. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or breaker to Excadrill as well as a Fighting-type immunity for both.

**Wallbreaker**: Although not as viable without Sand Rush’s speed increase, Houndstone can function as a decent physical attacker thanks to its STAB Poltergeist and Shadow Sneak plus decent coverage when combined with a damage-boosting item. This also allows it to run Fluffy to take physical attacks with ease and deal decent damage in return. Just feels too niche although it can be brought on occasion. Only gonna consistently see offensive variants on sand.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Setup Moves**: This is where I’d put Curse…if it wasn’t a ghost type

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Pain Split, Rest, Sleep Talk, Trick, Yawn, Night Shade

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Sandstorm**: In some cases, Houndstone can use Sandstorm to activate its own Sand Rush and allow itself to be a fast offensive threat even if its team does not have a natural sand setter. really borderline since it can't even setup/isn't that strong I'd lean to cutting this.

**Endure + Endeavor**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Endeavor can even be used alone alongside Fluffy to reliably deal far more damage to foes than it normally could.

**Bulldoze**: Bulldoze is a weaker option to Stomping Tantrum that allows both Houndstone and its teammates to outspeed foes.

**Curse**: Curse is an alternative to Memento that allows Houndstone to potentially remove itself from the field and prevent opposing Defog while pressuring opponents to switch out with damage instead of reduced offensive stats, allowing its teammates space to set up.

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks, as well as still gaining some value from its item if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allow Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes both inside and outside of Sandstorm. Choice Band has the additional benefit of being Tricked onto physical walls that would otherwise easily answer Houndstone’s attacks.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either Endeavor a foe to a single hitpoint and threaten it with Shadow Sneak or Destiny Bond to hopefully take down a crucial foe with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn’t want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least Trick bulky foes and lock them into a single attack for the rest of the game or catch typically faster foes with status. In some matchups with very poor or no Ghost resistances it can be used more offensively.

**Colbur Berry**: Players can use Colbur Berry to lure Dark-type foes into attacking Houndstone, allowing it to live and threaten them with Body Press, or simply weaken Knock Off’s initial damage further than other items would. Reframe to resistance berries

**Sitrus Berry**: Houndstone can utilize Sitrus Berry to help it live an extra hit from strong attackers, weaken future Knock Offs, and synergize with Curse to keep itself healthy while forcing opponents to switch out.

Tera
========
Terastallization on Houndstone is almost never the preferred option, as its Ghost typing is one of its main appeals and many other mid-tier and lower Pokemon would prefer to be a secondary captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Fighting and Fairy to bolster its coverage while Tera Poison and Tera Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Hazard Setters**: Hazard stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-Speed appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand or at least those that drafted Tyranitar earlier on can find synergy in Houndstone’s Sand Rush ability and Fighting-type immunity.

Checks and Counters
========
**Special Attackers**: Houndstone’s defensive profile does not do well into most prominent special attackers, making it weak into foes like Volcarona Greninja, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone struggles to break through physically defensive foes that aren’t threatened by its common coverage like Dondozo, Torkoal, and Ting-Lu or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Kasib Berry / Single-use items Itemless Foes**: Houndstone’s main damaging attack, Poltergeist, relies on the foe holding an item, so single-use items like Kasib Berry, Sitrus Berry, Red Card, and several others once used can severely reduce its offensive presence as it must rely upon non STAB attacks.

**Chip Damage**: Houndstone lacks reliable healing and typically switches multiple times per battle, so damage from hazards, statuses, Rocky Helmet, and opposing attacks can make it a much less reliable defensive check over time.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

Changes made, check out the wallbreaker section and let me know if i should keep or scrap it before I move it to QC. Thanks a bunch, excited that ladybug is 1 mon away!
 
1/1 GP Team done this forum update is very confusing
add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 points

**Overview**: Although it cannot use is banned from using Last Respects in most draft leagues, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team:. (AP) It can be a physically defensive Fluffy spinblocker with multiple utility options and as a serviceable breaker wallbreaker that can function with or without Sand Rush. It provides more defensive utility than similarly priced similarly-priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It also has to rely on Rest and Pain Split for recovery and typically does not have enough raw power to clean up teams without significant support.

Common Roles
========
**Defensive Utility / Spinblocker**: Houndstone can utilize Fluffy to halve damage from contact moves including Knock Off, allowing it to defensively check physical attackers that rely on contact moves such as Knock Off and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB moves, (AC) and it has multiple utility options to benefit its teammates and hamper its foes. It is also a defensive Ghost-type that does not lose to most foes that carry Rapid Spin, giving it extra utility for teams that rely on entry hazards staying up.

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease (RC) allowing it to and threaten frail teams without solid Ghost-type resistances that struggle resisting Ghost. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or breaker wallbreaker to Excadrill as well as a Fighting-type Fighting immunity for both.

**Wallbreaker**: Although it is not as viable without Sand Rush’s Rush's Speed increase, Houndstone can function as a decent bulky physical attacker into against Ghost-weak teams thanks to its STAB moves plus decent coverage when combined with a damage-boosting item.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Setup Moves**: This is where I’d put Curse…if it wasn’t a ghost type

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Night Shade, Pain Split, Rest, Sleep Talk, Trick, Yawn

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Endure + Endeavor**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Endeavor can even be used alone alongside Fluffy to reliably deal far more damage to foes than it normally could.

**Bulldoze**: Bulldoze is a weaker option to Stomping Tantrum that allows both Houndstone and its teammates to outspeed foes.

**Curse**: Curse is an alternative to Memento that allows Houndstone to potentially remove itself from the field and prevent opposing Defog while pressuring foes to switch out with constant damage instead of reduced offensive stats, allowing its teammates space to set up.

**Sandstorm**: In some cases, Houndstone can use Sandstorm to activate its own Sand Rush and allow itself on its own to be become a fast offensive threat, (AC) even if its team does not have a natural sand setter.

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks (RC) as well as while still gaining some value from its item if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allow allows Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting Items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes both inside and outside of Sandstorm more effectively. Choice Band has the additional benefit of being Tricked onto given to physical walls that would otherwise easily answer Houndstone’s attacks with Trick.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either use Endeavor on a foe to a single hitpoint and then threaten it with Shadow Sneak or use Destiny Bond to hopefully take down a crucial foe down with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn’t doesn't want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the Speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least use Trick against bulky foes and lock them into a single attack for the rest of the game or catch typically faster foes with status. In rare matchups with very poor or no opposing against teams that struggle resisting Ghost resistances, it can be used more offensively.

**ResistResistance Berries**: Players Houndstone can use Colbur Berry or Kasib Berry to lure Dark- or Ghost Ghost-type foes, respectively, into attacking Houndstone it, allowing it to live survive and threaten them with Body Press or Poltergeist (RC) or simply. (AP) Colbur Berry can also weaken Knock Off’s Off's initial damage further than other items would could.

**Sitrus Berry**: Houndstone can utilize Sitrus Berry to help it live survive an extra hit from strong attackers, weaken future Knock Offs Off uses, and synergize with Curse to keep itself healthy while forcing foes to switch out.

Tera
========
Terastallization on Houndstone is almost never the preferred option as a Tera Captain, as its Ghost typing is one of its main appeals, (AC) and many other mid-tier mid- and lower lower-tier Pokemon would prefer to be a secondary Captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Tera Fighting and Fairy to bolster its coverage, (AC) while Tera Poison and Tera Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Entry Hazard Setters**: Hazard stacking Entry hazard-stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-Speed Deoxys-S appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand—or at least, (AC) those that drafted Tyranitar earlier on—can find synergy in Houndstone’s Houndstone's Sand Rush ability and Fighting-type Fighting immunity. (leave the mdash text exactly as it is and it'll automatically format properly upon upload)

Checks and Counters
========
**Special Attackers**: Houndstone’s Houndstone's defensive profile does not do well into against most prominent special attackers, making it weak into against foes like Greninja, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone struggles sets struggle to break through physically defensive foes that aren’t aren't threatened by its common coverage like Dondozo, Torkoal, and Ting-Lu or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Itemless FoesSingle-use Items**: Houndstone’s main damaging attack (RC) Poltergeist (RC) relies on the foe holding an item, so single-use items like Kasib Berry, Sitrus Berry, and Red Card (RC) and several others once used can severely reduce its offensive presence, (AC) as it must rely on non-STAB moves or weaker priority attacks.

**Chip Damage**: Houndstone lacks reliable healing and typically switches multiple times per battle, so damage from entry hazards, statuses status effects, Rocky Helmet, and opposing attacks can make it a much less reliable defensive check over time.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1 GP Team done this forum update is very confusing
add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 3-5 points

**Overview**: Although it cannot use is banned from using Last Respects in most draft leagues, Houndstone is a solid cheap Ghost-type with two usable roles to fill on an otherwise complete team:. (AP) It can be a physically defensive Fluffy spinblocker with multiple utility options and as a serviceable breaker wallbreaker that can function with or without Sand Rush. It provides more defensive utility than similarly priced similarly-priced Ghost-types and synergizes well with typical sand cores. All this being said, its stats are mediocre at best, especially its Speed. It also has to rely on Rest and Pain Split for recovery and typically does not have enough raw power to clean up teams without significant support.

Common Roles
========
**Defensive Utility / Spinblocker**: Houndstone can utilize Fluffy to halve damage from contact moves including Knock Off, allowing it to defensively check physical attackers that rely on contact moves such as Knock Off and threaten them with damage or a burn in return. Body Press also allows it to deal meaningful damage to foes that resist its STAB moves, (AC) and it has multiple utility options to benefit its teammates and hamper its foes. It is also a defensive Ghost-type that does not lose to most foes that carry Rapid Spin, giving it extra utility for teams that rely on entry hazards staying up.

**Sand Sweeper**: Sand Rush allows Houndstone to outspeed most unboosted foes with ease (RC) allowing it to and threaten frail teams without solid Ghost-type resistances that struggle resisting Ghost. It has strong synergy with sand team staples like Tyranitar and Excadrill, being a secondary sweeper or breaker wallbreaker to Excadrill as well as a Fighting-type Fighting immunity for both.

**Wallbreaker**: Although it is not as viable without Sand Rush’s Rush's Speed increase, Houndstone can function as a decent bulky physical attacker into against Ghost-weak teams thanks to its STAB moves plus decent coverage when combined with a damage-boosting item.

Common Moves
========
**Primary STAB Moves**: Poltergeist, Shadow Sneak

**Setup Moves**: This is where I’d put Curse…if it wasn’t a ghost type

**Utility Moves**: Will-O-Wisp, Destiny Bond, Memento, Roar, Night Shade, Pain Split, Rest, Sleep Talk, Trick, Yawn

**Coverage**: Body Press, Stomping Tantrum, Play Rough, Ice Fang, Fire Fang, Psychic Fangs

Niche Moves
========
**Endure + Endeavor**: Houndstone can combine Endure with any combination of Endeavor, Destiny Bond, and Custap Berry to catch opponents off guard and threaten standard checks and counters. Endeavor can even be used alone alongside Fluffy to reliably deal far more damage to foes than it normally could.

**Bulldoze**: Bulldoze is a weaker option to Stomping Tantrum that allows both Houndstone and its teammates to outspeed foes.

**Curse**: Curse is an alternative to Memento that allows Houndstone to potentially remove itself from the field and prevent opposing Defog while pressuring foes to switch out with constant damage instead of reduced offensive stats, allowing its teammates space to set up.

**Sandstorm**: In some cases, Houndstone can use Sandstorm to activate its own Sand Rush and allow itself on its own to be become a fast offensive threat, (AC) even if its team does not have a natural sand setter.

Common Items
========
**Rocky Helmet**: Defensive Houndstone appreciates the additional chip damage that Rocky Helmet provides against foes it checks (RC) as well as while still gaining some value from its item if the player anticipates switching in on a Knock Off.

**Leftovers**: Houndstone appreciates passive recovery if it expects to sit on the field for multiple turns or if it does not have room for Rest or Pain Split.

**Heavy-Duty Boots**: Heavy-Duty Boots allow allows Houndstone to avoid chip damage from entry hazards, helping to prevent it from getting chipped down if it is expected to switch in repeatedly.

**Damage-boosting Items**: Offensive Houndstone needs as much additional damage as possible, so Life Orb, Spell Tag, and Choice Band can all help it break through foes both inside and outside of Sandstorm more effectively. Choice Band has the additional benefit of being Tricked onto given to physical walls that would otherwise easily answer Houndstone’s attacks with Trick.

Niche Items
========
**Custap Berry**: Houndstone can use Custap Berry alongside Endure to either use Endeavor on a foe to a single hitpoint and then threaten it with Shadow Sneak or use Destiny Bond to hopefully take down a crucial foe down with it.

**Chesto Berry**: If Houndstone needs to heal with Rest but either has no room for Sleep Talk or doesn’t doesn't want to risk the inherent randomness, Chesto Berry allows it one free, reliable full heal.

**Choice Scarf**: Although Houndstone lacks the Speed, power, and pivoting potential to make the best use of Choice Scarf, it can at least use Trick against bulky foes and lock them into a single attack for the rest of the game or catch typically faster foes with status. In rare matchups with very poor or no opposing against teams that struggle resisting Ghost resistances, it can be used more offensively.

**ResistResistance Berries**: Players Houndstone can use Colbur Berry or Kasib Berry to lure Dark- or Ghost Ghost-type foes, respectively, into attacking Houndstone it, allowing it to live survive and threaten them with Body Press or Poltergeist (RC) or simply. (AP) Colbur Berry can also weaken Knock Off’s Off's initial damage further than other items would could.

**Sitrus Berry**: Houndstone can utilize Sitrus Berry to help it live survive an extra hit from strong attackers, weaken future Knock Offs Off uses, and synergize with Curse to keep itself healthy while forcing foes to switch out.

Tera
========
Terastallization on Houndstone is almost never the preferred option as a Tera Captain, as its Ghost typing is one of its main appeals, (AC) and many other mid-tier mid- and lower lower-tier Pokemon would prefer to be a secondary Captain instead. In situations where Houndstone is the only viable option, it can use offensive Tera types like Tera Fighting and Fairy to bolster its coverage, (AC) while Tera Poison and Tera Fire can allow it to avoid status and defensively check more types of foes.

Draft Strategy
========
Houndstone has very specific niches that make it stand out over other budget options, mainly being a defensive spinblocker and a potential sand sweeper.

**Entry Hazard Setters**: Hazard stacking Entry hazard-stacking compositions with teammates like Glimmora, Ribombee, and Deoxys-Speed Deoxys-S appreciate Houndstone preventing Rapid Spin while also having options to remove itself from the field to prevent Defog.

**Sand Setters**: Teams built around sand—or at least, (AC) those that drafted Tyranitar earlier on—can find synergy in Houndstone’s Houndstone's Sand Rush ability and Fighting-type Fighting immunity. (leave the mdash text exactly as it is and it'll automatically format properly upon upload)

Checks and Counters
========
**Special Attackers**: Houndstone’s Houndstone's defensive profile does not do well into against most prominent special attackers, making it weak into against foes like Greninja, Darkrai, and Enamorus.

**Physical Walls**: Offensive Houndstone struggles sets struggle to break through physically defensive foes that aren’t aren't threatened by its common coverage like Dondozo, Torkoal, and Ting-Lu or have reliable recovery like Corviknight, Moltres, and Mandibuzz.

**Itemless FoesSingle-use Items**: Houndstone’s main damaging attack (RC) Poltergeist (RC) relies on the foe holding an item, so single-use items like Kasib Berry, Sitrus Berry, and Red Card (RC) and several others once used can severely reduce its offensive presence, (AC) as it must rely on non-STAB moves or weaker priority attacks.

**Chip Damage**: Houndstone lacks reliable healing and typically switches multiple times per battle, so damage from entry hazards, statuses status effects, Rocky Helmet, and opposing attacks can make it a much less reliable defensive check over time.

[credits]
Written by:
https://www.smogon.com/forums/members/xand.614716/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
All changes made, &mdash left intact. Thanks for always correcting my horrible grammar!
 
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