[OVERVIEW]
Houndoom is the proud owner of the strongest Pursuit in the entire GSC metagame, with enough coverage and firepower to truly take advantage of Pursuit's utility. While other Pursuit users fail to do notable damage or even force out their targets for said Pursuit, Houndoom's strength forces Ghost- and Psychic-types to choose between getting 2HKOed by a STAB attack or potentially fainting to such a strong Pursuit. Combined with good neutral coverage in its STAB types, good Speed, and even better Special Attack, Houndoom is very difficult to switch into and out of overall. Houndoom's typing also makes it the best offensive check to Jynx and Exeggutor by resisting both of their STAB moves and having a pick of super effective STAB attacks to hit back. It can even run a Sunny Day set to become even stronger. However, Houndoom's low Defense stat means that even neutral hits can 2HKO the poor dog. Houndoom is also walled by very common Pokemon, most notably Snorlax and Tyranitar, and can struggle to achieve proper 2HKOs against some of its more valuable targets. Regardless, Houndoom's combination of utility and power makes it an addition worth considering.
[SET]
name: Pursuit Trapper
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Roar / Counter
item: Leftovers
[SET COMMENTS]
Set Description
=========
Fire Blast is Houndoom's primary STAB move, with Crunch being excellent coverage for would-be threats like Gengar and Starmie on the switch. Being forced to switch out for fear of taking a strong Fire Blast or Crunch plays directly into Houndoom's excellent Pursuit, allowing it to trap valuable targets such as Exeggutor, Gengar, Jynx, Misdreavus, and even Cloyster effectively. Houndoom further differentiates itself from fellow Pursuit user Tyranitar by resisting Giga Drain from Exeggutor, making the Pursuit trap considerably cleaner. Houndoom can also relatively easily double switch in on its preferred targets due to how predictable they can be coming in. A Gengar coming in to block Rapid Spin against Forretress or a Cloyster seeing an easy opportunity to set Spikes against Golem are both fairly easy double switches for Houndoom to Pursuit trap. In fact, thanks to Houndoom's frailty, it prefers this method of coming in.
Roar and Counter are both good choices for the fourth moveslot. Roar prevents threats such as Snorlax from using Houndoom as a setup opportunity, and it can also drag in a valuable Pursuit target on which to force heavy damage. Due to its negative priority, however, Roar can leave Houndoom open to attack, which is risky due to its low defenses. Counter is another option for punishing what would normally be a safe attack from Snorlax, but a Counter used at the wrong time loses all surprise factor, and it makes Houndoom a true sitting duck against Curse Snorlax.
Team Options
========
Houndoom's Pursuit is extremely effective at removing Ghost- and Psychic-types. This is heavily appreciated by partners such as Snorlax, Machamp, and Golem, which can struggle against Pokemon such as Misdreavus and Exeggutor otherwise. Teammates that can switch in on the common Water- and Ground-type attacks thrown at Houndoom, such as Exeggutor, are also appreciated to help offset Houndoom's low bulk and improve team cohesion. Machamp gets a special mention for its ability to reliably switch in on Tyranitar and ward off Snorlax, Houndoom's two biggest counters. Ground-types such as Nidoking are also useful for switching into Electric-types such as Raikou that Houndoom is not keen on taking on.
Spikes support is always handy for additional damage to further solidify potential 2HKOs and 3HKOs. It also lets Roar rack up more damage. Cloyster and Forretress both excel in setting Spikes and can even keep Spikes off of Houndoom's side. Houndoom doubles down on the synergy by Pursuit trapping the Ghost-types that would try to block the aforementioned spinners.
[SET]
name: SunnyBeam
move 1: Sunny Day
move 2: Fire Blast
move 3: Solar Beam
move 4: Pursuit
item: Leftovers
[SET COMMENTS]
Set Description
=========
This set trades some of the utility of a more focused Pursuit set for more firepower and an improved matchup against Water-types, allowing Houndoom to wallbreak better. Sunny Day lets Fire Blast 2HKO even neutral foes and do as much as 40% to Snorlax, making it a potentially shaky switch-in where it is a reliable check otherwise. It also lowers the accuracy of Thunder, which is a problem for the very popular Electric-types Zapdos and Raikou. Sunny Day also allows Houndoom to use Solar Beam, improving its matchups against Rock- and Water-types, most notably 3HKOing Vaporeon and Suicune. Pursuit remains the main justification to using Houndoom and gives it versatility. However, lacking Crunch means that the set is less reliable for KOing Gengar and Misdreavus.
This set does not need to set up sun in order to function. Houndoom's Fire Blast is still strong without sun, and its ability to Pursuit trap is always invaluable; keep in mind that Pursuit damage is sometimes more valuable than setting up sun. Additionally, due to Houndoom's low defenses and common checks, setting up sun can be difficult, so it is sometimes better to simply attack and wait for a better moment to set up sun, such as when the opponent has made it clear that they will switch to a Water-type, Electric-type, or sleeping Snorlax against Houndoom.
Team Options
========
Even with the power boost from Sunny Day, Houndoom can have a difficult time breaking through specially defensive Pokemon such as Blissey and RestTalk Snorlax. Because of this, partners that can pressure or simply eliminate these walls, such as Machamp or Explosion Cloyster, are a great help. Prior Spikes can make the difference between 2HKOs and 3HKOs, encouraging setters like Cloyster and Forretress. Golem is also noteworthy for providing Rapid Spin while being able to check Snorlax thanks to its resistances.
Even though this set takes a more offensive focus, Houndoom is still able to support its team. Pursuit can still be reliably used to KO Ghost- and Psychic-types early- and mid-game, which is a big help for teammates like Machamp. This set is primarily a wallbreaker and less of wincon, great at wearing down foes for sweepers later in the game. Excellent choices for these sweepers include Machamp, which also provides defensive synergy, as well as Tentacruel and Vaporeon.
[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk gives Houndoom additional opportunities to switch in against Jynx and Exeggutor because sleep is the most reliable way for these foes to escape from being Pursuit trapped by Houndoom. The move lets Houndoom work as a general sleep absorber, though a full RestTalk set can have mixed results due to Houndoom's less-than-stellar bulk. Houndoom is also unable to Pursuit trap while asleep. Miracle Berry is a viable option that is arguably more effective at dealing with sleep inducers because it gives Houndoom a chance to Pursuit trap them even if it switches in as a sleep move is used.
Toxic is an option to wear down common bulky checks, such as Snorlax and Tyranitar, but it can struggle to be justified because Houndoom is very frail. Toxic is ideally paired with Roar, but using both means that Houndoom will have to give up another attack.
Hidden Power Grass can hit foes such as Golem and Rhydon hard, but Crunch already hits them hard and Hidden Power Grass fails to OHKO. Similarly, Hidden Power Fighting can be used to hit Tyranitar as it switches in, as Tyranitar would otherwise completely wall Houndoom. However, it fails to 2HKO Tyranitar from full health, and therefore Houndoom's standard options are recommended.
Checks and Counters
===================
**Specially Defensive Walls**: Pokemon such as Snorlax and Blissey can consistently soak up any damage that Houndoom throws at them. Snorlax does have to be careful about a potential Counter, and Fire Blast in the sun can 3HKO, but Snorlax remains an excellent stop to Houndoom.
**Water-types**: Water-types such as Suicune and Vaporeon do not fear Fire Blast or Crunch, and they only mildly fear the rare Solar Beam. This allows them to consistently switch into Houndoom and threaten it with their STAB attacks, and RestTalk variants can stall out Sunny Day as well. Even Starmie can revenge kill Houndoom with its superior Speed, but it has to be wary of switching into a potential Crunch or Sunny Day. Tentacruel is also worth mentioning thanks to its resistance to Fire Blast and its high Special Defense stat.
**Rock-types**: Tyranitar can switch into a Fire Blast or Crunch with ease and potentially OHKO Houndoom with a STAB Rock Slide. Golem and Rhydon also resist Fire Blast and threaten Houndoom with their STAB attacks, but they're more afraid of Grass-type coverage and chip damage from Crunch.
**Zapdos and Raikou**: Zapdos and Raikou both outspeed Houndoom and can threaten a 2HKO or paralysis with Thunder, whereas Houndoom can only hope to 3HKO in return. The SunnyBeam set puts this matchup in jeopardy, though, as the sun lowers Thunder's already-shaky accuracy further and makes Houndoom's Fire Blast a solid 2HKO.
**Bulky Physical Attackers**: Pokemon such as Machamp and Marowak can take a hit from Houndoom and OHKO in return without even having to set up. These Pokemon need to be relatively healthy, however, as Houndoom can muscle through them if they are below 50%.
[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Earthworm, 15210], [M Dragon, 21345]]
- Grammar checked by: [[Finland, 517429], [Muk, 33374]]
Houndoom is the proud owner of the strongest Pursuit in the entire GSC metagame, with enough coverage and firepower to truly take advantage of Pursuit's utility. While other Pursuit users fail to do notable damage or even force out their targets for said Pursuit, Houndoom's strength forces Ghost- and Psychic-types to choose between getting 2HKOed by a STAB attack or potentially fainting to such a strong Pursuit. Combined with good neutral coverage in its STAB types, good Speed, and even better Special Attack, Houndoom is very difficult to switch into and out of overall. Houndoom's typing also makes it the best offensive check to Jynx and Exeggutor by resisting both of their STAB moves and having a pick of super effective STAB attacks to hit back. It can even run a Sunny Day set to become even stronger. However, Houndoom's low Defense stat means that even neutral hits can 2HKO the poor dog. Houndoom is also walled by very common Pokemon, most notably Snorlax and Tyranitar, and can struggle to achieve proper 2HKOs against some of its more valuable targets. Regardless, Houndoom's combination of utility and power makes it an addition worth considering.
[SET]
name: Pursuit Trapper
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Roar / Counter
item: Leftovers
[SET COMMENTS]
Set Description
=========
Fire Blast is Houndoom's primary STAB move, with Crunch being excellent coverage for would-be threats like Gengar and Starmie on the switch. Being forced to switch out for fear of taking a strong Fire Blast or Crunch plays directly into Houndoom's excellent Pursuit, allowing it to trap valuable targets such as Exeggutor, Gengar, Jynx, Misdreavus, and even Cloyster effectively. Houndoom further differentiates itself from fellow Pursuit user Tyranitar by resisting Giga Drain from Exeggutor, making the Pursuit trap considerably cleaner. Houndoom can also relatively easily double switch in on its preferred targets due to how predictable they can be coming in. A Gengar coming in to block Rapid Spin against Forretress or a Cloyster seeing an easy opportunity to set Spikes against Golem are both fairly easy double switches for Houndoom to Pursuit trap. In fact, thanks to Houndoom's frailty, it prefers this method of coming in.
Roar and Counter are both good choices for the fourth moveslot. Roar prevents threats such as Snorlax from using Houndoom as a setup opportunity, and it can also drag in a valuable Pursuit target on which to force heavy damage. Due to its negative priority, however, Roar can leave Houndoom open to attack, which is risky due to its low defenses. Counter is another option for punishing what would normally be a safe attack from Snorlax, but a Counter used at the wrong time loses all surprise factor, and it makes Houndoom a true sitting duck against Curse Snorlax.
Team Options
========
Houndoom's Pursuit is extremely effective at removing Ghost- and Psychic-types. This is heavily appreciated by partners such as Snorlax, Machamp, and Golem, which can struggle against Pokemon such as Misdreavus and Exeggutor otherwise. Teammates that can switch in on the common Water- and Ground-type attacks thrown at Houndoom, such as Exeggutor, are also appreciated to help offset Houndoom's low bulk and improve team cohesion. Machamp gets a special mention for its ability to reliably switch in on Tyranitar and ward off Snorlax, Houndoom's two biggest counters. Ground-types such as Nidoking are also useful for switching into Electric-types such as Raikou that Houndoom is not keen on taking on.
Spikes support is always handy for additional damage to further solidify potential 2HKOs and 3HKOs. It also lets Roar rack up more damage. Cloyster and Forretress both excel in setting Spikes and can even keep Spikes off of Houndoom's side. Houndoom doubles down on the synergy by Pursuit trapping the Ghost-types that would try to block the aforementioned spinners.
[SET]
name: SunnyBeam
move 1: Sunny Day
move 2: Fire Blast
move 3: Solar Beam
move 4: Pursuit
item: Leftovers
[SET COMMENTS]
Set Description
=========
This set trades some of the utility of a more focused Pursuit set for more firepower and an improved matchup against Water-types, allowing Houndoom to wallbreak better. Sunny Day lets Fire Blast 2HKO even neutral foes and do as much as 40% to Snorlax, making it a potentially shaky switch-in where it is a reliable check otherwise. It also lowers the accuracy of Thunder, which is a problem for the very popular Electric-types Zapdos and Raikou. Sunny Day also allows Houndoom to use Solar Beam, improving its matchups against Rock- and Water-types, most notably 3HKOing Vaporeon and Suicune. Pursuit remains the main justification to using Houndoom and gives it versatility. However, lacking Crunch means that the set is less reliable for KOing Gengar and Misdreavus.
This set does not need to set up sun in order to function. Houndoom's Fire Blast is still strong without sun, and its ability to Pursuit trap is always invaluable; keep in mind that Pursuit damage is sometimes more valuable than setting up sun. Additionally, due to Houndoom's low defenses and common checks, setting up sun can be difficult, so it is sometimes better to simply attack and wait for a better moment to set up sun, such as when the opponent has made it clear that they will switch to a Water-type, Electric-type, or sleeping Snorlax against Houndoom.
Team Options
========
Even with the power boost from Sunny Day, Houndoom can have a difficult time breaking through specially defensive Pokemon such as Blissey and RestTalk Snorlax. Because of this, partners that can pressure or simply eliminate these walls, such as Machamp or Explosion Cloyster, are a great help. Prior Spikes can make the difference between 2HKOs and 3HKOs, encouraging setters like Cloyster and Forretress. Golem is also noteworthy for providing Rapid Spin while being able to check Snorlax thanks to its resistances.
Even though this set takes a more offensive focus, Houndoom is still able to support its team. Pursuit can still be reliably used to KO Ghost- and Psychic-types early- and mid-game, which is a big help for teammates like Machamp. This set is primarily a wallbreaker and less of wincon, great at wearing down foes for sweepers later in the game. Excellent choices for these sweepers include Machamp, which also provides defensive synergy, as well as Tentacruel and Vaporeon.
[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk gives Houndoom additional opportunities to switch in against Jynx and Exeggutor because sleep is the most reliable way for these foes to escape from being Pursuit trapped by Houndoom. The move lets Houndoom work as a general sleep absorber, though a full RestTalk set can have mixed results due to Houndoom's less-than-stellar bulk. Houndoom is also unable to Pursuit trap while asleep. Miracle Berry is a viable option that is arguably more effective at dealing with sleep inducers because it gives Houndoom a chance to Pursuit trap them even if it switches in as a sleep move is used.
Toxic is an option to wear down common bulky checks, such as Snorlax and Tyranitar, but it can struggle to be justified because Houndoom is very frail. Toxic is ideally paired with Roar, but using both means that Houndoom will have to give up another attack.
Hidden Power Grass can hit foes such as Golem and Rhydon hard, but Crunch already hits them hard and Hidden Power Grass fails to OHKO. Similarly, Hidden Power Fighting can be used to hit Tyranitar as it switches in, as Tyranitar would otherwise completely wall Houndoom. However, it fails to 2HKO Tyranitar from full health, and therefore Houndoom's standard options are recommended.
Checks and Counters
===================
**Specially Defensive Walls**: Pokemon such as Snorlax and Blissey can consistently soak up any damage that Houndoom throws at them. Snorlax does have to be careful about a potential Counter, and Fire Blast in the sun can 3HKO, but Snorlax remains an excellent stop to Houndoom.
**Water-types**: Water-types such as Suicune and Vaporeon do not fear Fire Blast or Crunch, and they only mildly fear the rare Solar Beam. This allows them to consistently switch into Houndoom and threaten it with their STAB attacks, and RestTalk variants can stall out Sunny Day as well. Even Starmie can revenge kill Houndoom with its superior Speed, but it has to be wary of switching into a potential Crunch or Sunny Day. Tentacruel is also worth mentioning thanks to its resistance to Fire Blast and its high Special Defense stat.
**Rock-types**: Tyranitar can switch into a Fire Blast or Crunch with ease and potentially OHKO Houndoom with a STAB Rock Slide. Golem and Rhydon also resist Fire Blast and threaten Houndoom with their STAB attacks, but they're more afraid of Grass-type coverage and chip damage from Crunch.
**Zapdos and Raikou**: Zapdos and Raikou both outspeed Houndoom and can threaten a 2HKO or paralysis with Thunder, whereas Houndoom can only hope to 3HKO in return. The SunnyBeam set puts this matchup in jeopardy, though, as the sun lowers Thunder's already-shaky accuracy further and makes Houndoom's Fire Blast a solid 2HKO.
**Bulky Physical Attackers**: Pokemon such as Machamp and Marowak can take a hit from Houndoom and OHKO in return without even having to set up. These Pokemon need to be relatively healthy, however, as Houndoom can muscle through them if they are below 50%.
[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[Earthworm, 15210], [M Dragon, 21345]]
- Grammar checked by: [[Finland, 517429], [Muk, 33374]]
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