
http://www.smogon.com/dp/pokemon/houndoom
[SET]
name: Early Bird
move 1: Flamethrower
move 2: Toxic
move 3: Rest
move 4: Taunt
item: Leftovers
nature: Calm
ability: Early Bird
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
<p>Houndoom's unique typing and rare ability in Early Bird allow it to effectively use a Specially Defensive set. The EVs maximize Houndoom's Special defensiveness, with the last point put into Special Attack because Houndoom's Defense stat is too weak to worry about and extra Speed accomplishes little of value. Good Special bulk, immunity to burn and Psychic, and resistances to Ghost, Dark, Ice, Fire, and Grass let Houndoom come in on a diverse array of threats such as Mismagius, Spiritomb, Weezing, Venusaur, Chansey, Exeggutor, Uxie, Mespirit Toxic Stall Moltres and opposing Houndoom. Toxic cripples common switch-ins such as Azumaril and Milotic while also acting as a constant source of damage for anything on the opposing side, and Taunt keeps the afflicted Pokemon from healing off the damage or curing the status with Rest, Heal Bell, or Aromatherapy. The threat of Flamethrower keeps Toxic-immune Pokemon such as Registeel, Venusaur, Steelix and Weezing at bay, hitting the latter two on their weaker stat and the former three for super-effective damage. Finally, Rest provides recovery, and the sleep lasts only one turn thanks to Early Bird!</p>
[ADDITIONAL COMMENTS]
<p>This set is best used alongside Pokemon that can cover Houndoom's weaknesses to Water, Rock, Ground, and Fighting, as well as Physical attacks in general. Venusaur can take these attacking types effectively while also forcing out Milotic, Azumarill, Rhyperior, and Regirock, which can all pose a serious threat to Houndoom. Toxicroak and Poliwrath are also great partners to this set, as they also resist the majority of those attacking types</p>
<p>This set also pairs well with Offensive pokemon that like to have opposing walls weakened or crippled. Dragon Dance or Swords Dance Feraligatr love it when opposing Milotic are poisoned, as it makes it much harder for Milotic to stay in and continue to Haze away the stat boosts. Curse Registeel and Calm Mind Spiritomb also enjoy it when Milotic can't stay in and repeatedly erase their efforts. The extra damage on Milotic can also get it into 2hko range for Moltres, which barely misses a 2HKO on Milotic if there is no prior damage.</p>
I think I did a fairly comprehensive job on this but if you have something for me to add or think I should say something differently feel free to speak up ;)