Here's a fun squad I've been using lately that I thought I'd share. Probably not the most solid thing out there but fuck using stale ass balance and stall pls stop using boring teams.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Magic Mega Meta, houdini himself. He is a really good wall breaker in the current meta, thanks to the fact he can hit all of his counters with a tough claws boosted super effective hit. Hippowdown, Slowbro, Heatran and Ferrothorn are all bulky ass fuckers who don't wanna let Talonflame and Gyarados have fun, so this set does a great job in luring them in and weakening them to the point where they can no longer wall my sweepers. Hammer arm and grass knot respectively are easy 2hkos on the aforementioned mons. If you are as lucky as goldensun, meteor mash will always get the Atk raise, allowing you to muscle past landorus therian and gliscor as well. Metagross is also a nice stall destroyer, since it eviscerates those fucking unaware cores and beats down skarm eventually with hammer arm. Hasty nature was chosen to max out Meta's speed, allowing him to force a speed tie with a bunch of things like Gengar, Latios and Latias. Since Metagross already has godly defense, hasty seems to be the best nature so you can take draco meteors and hydro pumps better etc.
Talonflame @ Liechi Berry
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Natural Gift
Talonflame is a great revenge killer/sweeper/lure and how I play it depends on the opposition's team. If they have a rotom-w, I definitely want to bait it in with SD and smash it with a 100BP grass move thanks to Liechi Berry. Against other teams he fulfils the role of sweeper, cleaning up end game after a SD. Gale wings is a great ability obviously as it allows talonflame to check a bunch of dangerous threats with Brave Bird. I use Jolly nature since it outspeeds opposing adamant CB talonflames which are pretty threatening to my squad. The EVs also speed creep the standard SD talon as well i believe.
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 92 Atk / 164 SpD
Sassy Nature
- Thunder Wave
- Power Whip
- Knock Off
- Leech Seed
Ferrothorn is a pretty nice utility poke, albeit passive as all fuck. He is my primary Electric/Water/Dragon resist and check for [insert assorted strong attackers here]. Gyro Ball is literally the most useless move ever so I opt for the manly combination of knock off and power whip. Power whip is actually crucial for this team since it does enough to scary mons like Landorus-i for talonflame to pick off with brave bird. It also prevents shit like Gyarados subbing on you and DD'ing for free. Knock off complements power whip and is a cool auxiliary move that makes ferrothorn more of a nuisance, knocking off choice items, life orbs, leftovers etc. One example that springs to mind is getting the scarf off magnezone, so it can't trap metagross or revenge kill. Leech seed is a nice move to heal ferrothorn and allows it to sit in on slowbros. Leech Seed + Powerwhip wears it down nicely, especially if I can toxic it with dugtrio first. Chople berry is awesome because i can stay in on Gengar, Keldeo, Lopunny etc and get off a thunder wave or knock off/power whip, crippling them for the remainder of the match.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Stealth Rock
- Stone Edge
I've always loved dugtrio ever since i was 6 years old and raped Lt. Surge with it. Dug is a nice addition to this team since it can trap Bisharp, Manectric, Heatran, Tyranitar and a few others. Trapping the latter two is obviously huge since it makes life a lot easier for talonflame to SD up and attempt a sweep. Trapping bisharp is quite useful to since its a pretty nasty mon and can sucker punch Metagross, Talonflame etc. Pretty standard set really. Stealth rocks obviously is a must, and stone edge provides a nice coverage option along side EQ. Toxic is nice for things like Slowbro, Sableye, Landorus therian, Hippowdon etc. since most mons that like coming into dug hate toxic.
Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 144 HP / 176 Atk / 188 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Sub DD Gyarados is a very dangerous mon, as it can set up easily on choice locked moves from a whole lot of mons i.e. Keldeo. It also sets up on Ferrothorn, who cannot leech seed and whose measly piss-weak gyro ball cannot break sub. The sub also protects you from rotom-w, as you sub as they volt-switch out, giving you the next turn to DD again or straight out attack. Bounce is a nice move as it gives you a secondary stab to hit Venusaur, Latios, Suicune, Keldeo, Azumarill etc. while also giving you a free turn of leftovers. Overall, Gyarados is a great addition to the team and has nice offensive synergy with mega Metagross and Talonflame, as they work together to break down each other's checks ad counters.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios rounds out the squad by providing defog support since Talonflame and Gyarados have weakness to stealth rocks. Psyshock & Draco Meteor the obligatory stab moves and are pretty self explanatory, no need for me to elaborate there. Hidden power fire gives me a way to cripple Ferrothorn, Metagross, Bisharp etc. who love to come in on both of Latios' other attacks. There's really alot you can do with this slot and I've tried a bunch of different things like Heal Block / Trick Scarf Latios but Hidden Power fire seems to be the most consistent
Final Thoughts
- Fuck Scald 100% burn.
- Also fuck Tornadus therian, that thing is annoying AF to face when using this squad, but thats gen 6 for ya, too many fucking mons.
- Thanks for reading, if anyones got any suggestions feel free to lemme know :]
Houdini
In Detail






In Detail

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Magic Mega Meta, houdini himself. He is a really good wall breaker in the current meta, thanks to the fact he can hit all of his counters with a tough claws boosted super effective hit. Hippowdown, Slowbro, Heatran and Ferrothorn are all bulky ass fuckers who don't wanna let Talonflame and Gyarados have fun, so this set does a great job in luring them in and weakening them to the point where they can no longer wall my sweepers. Hammer arm and grass knot respectively are easy 2hkos on the aforementioned mons. If you are as lucky as goldensun, meteor mash will always get the Atk raise, allowing you to muscle past landorus therian and gliscor as well. Metagross is also a nice stall destroyer, since it eviscerates those fucking unaware cores and beats down skarm eventually with hammer arm. Hasty nature was chosen to max out Meta's speed, allowing him to force a speed tie with a bunch of things like Gengar, Latios and Latias. Since Metagross already has godly defense, hasty seems to be the best nature so you can take draco meteors and hydro pumps better etc.

Talonflame @ Liechi Berry
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Natural Gift
Talonflame is a great revenge killer/sweeper/lure and how I play it depends on the opposition's team. If they have a rotom-w, I definitely want to bait it in with SD and smash it with a 100BP grass move thanks to Liechi Berry. Against other teams he fulfils the role of sweeper, cleaning up end game after a SD. Gale wings is a great ability obviously as it allows talonflame to check a bunch of dangerous threats with Brave Bird. I use Jolly nature since it outspeeds opposing adamant CB talonflames which are pretty threatening to my squad. The EVs also speed creep the standard SD talon as well i believe.

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 92 Atk / 164 SpD
Sassy Nature
- Thunder Wave
- Power Whip
- Knock Off
- Leech Seed
Ferrothorn is a pretty nice utility poke, albeit passive as all fuck. He is my primary Electric/Water/Dragon resist and check for [insert assorted strong attackers here]. Gyro Ball is literally the most useless move ever so I opt for the manly combination of knock off and power whip. Power whip is actually crucial for this team since it does enough to scary mons like Landorus-i for talonflame to pick off with brave bird. It also prevents shit like Gyarados subbing on you and DD'ing for free. Knock off complements power whip and is a cool auxiliary move that makes ferrothorn more of a nuisance, knocking off choice items, life orbs, leftovers etc. One example that springs to mind is getting the scarf off magnezone, so it can't trap metagross or revenge kill. Leech seed is a nice move to heal ferrothorn and allows it to sit in on slowbros. Leech Seed + Powerwhip wears it down nicely, especially if I can toxic it with dugtrio first. Chople berry is awesome because i can stay in on Gengar, Keldeo, Lopunny etc and get off a thunder wave or knock off/power whip, crippling them for the remainder of the match.

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Toxic
- Stealth Rock
- Stone Edge
I've always loved dugtrio ever since i was 6 years old and raped Lt. Surge with it. Dug is a nice addition to this team since it can trap Bisharp, Manectric, Heatran, Tyranitar and a few others. Trapping the latter two is obviously huge since it makes life a lot easier for talonflame to SD up and attempt a sweep. Trapping bisharp is quite useful to since its a pretty nasty mon and can sucker punch Metagross, Talonflame etc. Pretty standard set really. Stealth rocks obviously is a must, and stone edge provides a nice coverage option along side EQ. Toxic is nice for things like Slowbro, Sableye, Landorus therian, Hippowdon etc. since most mons that like coming into dug hate toxic.

Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 144 HP / 176 Atk / 188 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Sub DD Gyarados is a very dangerous mon, as it can set up easily on choice locked moves from a whole lot of mons i.e. Keldeo. It also sets up on Ferrothorn, who cannot leech seed and whose measly piss-weak gyro ball cannot break sub. The sub also protects you from rotom-w, as you sub as they volt-switch out, giving you the next turn to DD again or straight out attack. Bounce is a nice move as it gives you a secondary stab to hit Venusaur, Latios, Suicune, Keldeo, Azumarill etc. while also giving you a free turn of leftovers. Overall, Gyarados is a great addition to the team and has nice offensive synergy with mega Metagross and Talonflame, as they work together to break down each other's checks ad counters.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios rounds out the squad by providing defog support since Talonflame and Gyarados have weakness to stealth rocks. Psyshock & Draco Meteor the obligatory stab moves and are pretty self explanatory, no need for me to elaborate there. Hidden power fire gives me a way to cripple Ferrothorn, Metagross, Bisharp etc. who love to come in on both of Latios' other attacks. There's really alot you can do with this slot and I've tried a bunch of different things like Heal Block / Trick Scarf Latios but Hidden Power fire seems to be the most consistent
Final Thoughts
- Fuck Scald 100% burn.
- Also fuck Tornadus therian, that thing is annoying AF to face when using this squad, but thats gen 6 for ya, too many fucking mons.
- Thanks for reading, if anyones got any suggestions feel free to lemme know :]
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