Hey guys first RMT here!
So me and a buddy were sick of using the same old OU teams so we decided to make a "heat" squad one night. Didn't think it would be all that good but it actually worked pretty well. This stupid team we made in like 20 minutes seemed to be packing 90% of the competition home. Definitely has many flaws though and with a bit of tuning this squad could probably be my go-to OU team.
THE SQUAD:
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt
Just your classic suicide azelf lead. Really solid lead since it has a pretty fast taunt which shuts down other leads and guarantees rocks most of the time. Explosion pressures the opponent hard which forces them to go into a normal resist or risk takin like 5 million. If I boom on a steel type, it allows me to go directly into mag for a free kill.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Crunch
- Ice Punch
- Stone Edge
- Dragon Dance
We wanted to use an unpopular mega and came up up with DD mega-ttar. The win-con of the team. Needs at least 2 dd's for a comfortable sweep though. Pretty bulky and can act as an alright defensive check to a bunch of mons like mega-mane, zard x, lati etc.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Superpower
- Knock Off
- U-turn
- Hurricane
This was originally banded with fly but that I wanted W's so changed it to LO. This thing is amazing. We all know how annoying this mon is. With LO it just slowly demolishes teams while constantly sustaining itself with regen+u-turn. 121 speed is amazing for OU and acts as a revenge killer for an otherwise slow team. Slayslatis, gengars, keldeos, venusaurs EVERYTHING.
Salamence @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Defog
- Roost
- Dragon Claw
- Toxic
Defensive Salamence is pretty good with access to intimidate and an amazing defensive typing. Acts as a check to lando-t, mega-medi, mega lop, keldeo and a bunch of other mons thanks to intimidate. Defog+Roost is a must for sustaining and removing hazards. I'm not too sure what to put for the last 2 slots though. I've tested so many things like fire blast, pump, dragon tail, roar and draco meteor but I don't really know what's best. I'm going with Dragon Claw and Toxic for now.
Azumarill @ Chesto Berry
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Scald
- Knock Off
- Rest
The star of the team. The GOAT. Wanted a fun way to check grass and fighting types for Tyranitar and came with up with this monster. Poor grass types don't see it coming. This thing is an absolute counter to breloom, serp, zard y and checks so many other things like zard X, lopunny, chansey and gyarados. Once in, it can just wreak havoc by spamming knock, scald or toxic to cripple everything. Restochesto also gives it some much needed sustain. Surprisingly good mon.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Literally the entire team baits in steel types which magnezone just demolishes. Also destroys Clefable which is really annoying for the team. Fires off huge flash cannons and tbolts which do a shitload to everything. Can also tank 1 +6 Azu aqua jet which is otherwise a big problem to the team. Puts in huge work every game and compliments the team perfectly.
Overall a very fun team to use and catches everyone off-guard.
So me and a buddy were sick of using the same old OU teams so we decided to make a "heat" squad one night. Didn't think it would be all that good but it actually worked pretty well. This stupid team we made in like 20 minutes seemed to be packing 90% of the competition home. Definitely has many flaws though and with a bit of tuning this squad could probably be my go-to OU team.
THE SQUAD:







Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt
Just your classic suicide azelf lead. Really solid lead since it has a pretty fast taunt which shuts down other leads and guarantees rocks most of the time. Explosion pressures the opponent hard which forces them to go into a normal resist or risk takin like 5 million. If I boom on a steel type, it allows me to go directly into mag for a free kill.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Crunch
- Ice Punch
- Stone Edge
- Dragon Dance
We wanted to use an unpopular mega and came up up with DD mega-ttar. The win-con of the team. Needs at least 2 dd's for a comfortable sweep though. Pretty bulky and can act as an alright defensive check to a bunch of mons like mega-mane, zard x, lati etc.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Superpower
- Knock Off
- U-turn
- Hurricane
This was originally banded with fly but that I wanted W's so changed it to LO. This thing is amazing. We all know how annoying this mon is. With LO it just slowly demolishes teams while constantly sustaining itself with regen+u-turn. 121 speed is amazing for OU and acts as a revenge killer for an otherwise slow team. Slays

Salamence @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Defog
- Roost
- Dragon Claw
- Toxic
Defensive Salamence is pretty good with access to intimidate and an amazing defensive typing. Acts as a check to lando-t, mega-medi, mega lop, keldeo and a bunch of other mons thanks to intimidate. Defog+Roost is a must for sustaining and removing hazards. I'm not too sure what to put for the last 2 slots though. I've tested so many things like fire blast, pump, dragon tail, roar and draco meteor but I don't really know what's best. I'm going with Dragon Claw and Toxic for now.

Azumarill @ Chesto Berry
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Scald
- Knock Off
- Rest
The star of the team. The GOAT. Wanted a fun way to check grass and fighting types for Tyranitar and came with up with this monster. Poor grass types don't see it coming. This thing is an absolute counter to breloom, serp, zard y and checks so many other things like zard X, lopunny, chansey and gyarados. Once in, it can just wreak havoc by spamming knock, scald or toxic to cripple everything. Restochesto also gives it some much needed sustain. Surprisingly good mon.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Literally the entire team baits in steel types which magnezone just demolishes. Also destroys Clefable which is really annoying for the team. Fires off huge flash cannons and tbolts which do a shitload to everything. Can also tank 1 +6 Azu aqua jet which is otherwise a big problem to the team. Puts in huge work every game and compliments the team perfectly.
Salamence @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Defog
- Roost
- Dragon Claw
- Toxic
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Superpower
- Knock Off
- U-turn
- Hurricane
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Crunch
Azumarill @ Chesto Berry
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Scald
- Knock Off
- Rest
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Defog
- Roost
- Dragon Claw
- Toxic
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Superpower
- Knock Off
- U-turn
- Hurricane
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Crunch
Azumarill @ Chesto Berry
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Scald
- Knock Off
- Rest
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Overall a very fun team to use and catches everyone off-guard.