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Approved by The Immortal & Ransei
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Hot Potato
Passive damage and effects are some of the most important aspects in any tier. Neutralizing an opposing threat by dropping their stats, afflicting them with a Status Effect, or setting up Entry Hazards can prove essential in winning the day. So, being able to remove these passive effects is incredibly important in any team, lest you get riddled by Entry Hazards, Status Effects, and Stat Debuffs.Approved by The Immortal & Ransei
image made by me
stock Photos are the best meme
Hot Potato
However, what if instead of only being able to remove these effects, you could pass those effect on to your opponent? And what if the ability to pass these effects applied to every attacking move?
Rules:
Mechanic: Moves that deal direct damage to an opponent will 'pass' any hazard, status/volatile effects and stat debuffs currently on your side or Pokemon to your opponent's.
Example: Let's say you are currently being afflicted by a Burn, you have -3 Attack, and there are Stealth Rocks set up on your side of the field. By attacking your opponent, all the passive effects (The Burn, the -3 Attack, and the Stealth Rocks) will be passed to your opponent's Pokemon and side of the field, and remove them from your side, curing your Pokemon from the Burn, resetting your Attack stat, and removing the Stealth Rocks from under you.
Clauses: Standard OU clauses
Bans: Standard OU Banlist, Recharge Moves (Hyper Beam, Giga Impact, Etc), Perish Song, Victini
Unbans: Aegislash
Q&A:
Q: What can be passed by direct attacks in this metagame?
A: The list of passable mechanics are as follows:
- Stat Drops in Attack, Defense, Special Attack, Special Defense, Speed, Evasion and Accuracy.
- Stealth Rocks
- Spikes
- Toxic Spikes
- Sticky Web
- Poison/Badly Poison
- Burn
- Paralysis
- Sleep
- Confusion
- Binding effects from moves such as Mean Look or Magma Storm
- Effects of Taunt
- Effects of Encore
- Effects of Leech Seed
- Effects of Torment
- Effects of Disable
- Effects of Attract
- Effects of Telekinesis
- Effects of Nightmare
- Effects of Curse
- Effects of Heal Block
- Effects of Embargo
- Effects of Identification (Miracle Eye, Foresight, Odor Sleuth)
Q: How does the passing actually work?
A: The order goes: Move deals damage, move's natural secondary effects activate, move passes hazards/debuffs/status. This means that negative secondary effects like Stat Debuffs or Confusion will pass to your opponent on the same turn they are activated. Passing can only work if you damage your opponent, so hitting a substitute or being fully blocked by Protect or Detect will not pass anything
Q: So, if I U-Turn, will I switch out, switch in a new Pokemon, take entry hazards damage, and then the hazards will be passed?
A: No, since the Pokemon that used U-Turn is the one passing the effects, the entry hazards will be removed before a new Pokemon is switched in. In essence, Pokemon switched in through U-Turn and Volt Switch essentially will never take entry hazard damage.
Q: Will effects like Poison pass if my target is a Steel-Type, or will the effects of Taunt pass if my target has Oblivious?
A: Yes, those effects will pass away from you, curing you of them, but they will simply not affect the immune target. Sleep Clause will also make sure that only one Pokemon can be put to Sleep, if someone attacks with Sleep Talk, but the attacker will still pass and be cured of Sleep
Q: What happens if my attack knocks my opponent’s Pokemon out?
A: If this happens, you will not pass anything.
Q: Wait, so is Magic Bounce broken now?
A: Since passing is caused by direct damage, Magic Bounce will not prevent the effects of a pass from happening. It's like when Shadow Ball drops Mega Sableye's Special Defense. So, its actually pretty useless this metagame.
Q: Wait, if I set up with Swords Dance and attack, do they get +2 Attack?
A: Only Stat Debuff will pass over. Stat Buffs you keep.
Q: If I pass a Stat Debuff to a Contrary user, do they still get the Stat Debuff, or does it still invert?
A: Since the pass is being treated like a secondary effect, Contrary users will invert any Stat Debuffs passed their way.
Q: Do stuff like Taunt, Encore, Confusion, Sleep and Disable reset their timers when they are passed?
A: No, when they are passed they keep the amount of turns they have left. This also applies to Badly Poisoned, which will not reset when passed to a Pokemon.
Q: Can Rapid Spin still remove Entry Hazards the normal way, if I want to?
A: Yes, using Rapid Spin will remove hazards completely, not passing to either side.
Q: Why are Recharge moves banned?
A: Because secondary effects activate before anything is passed, you would pass your Recharge state to your opponent, incapacitating your opponent and giving you free 150 base power moves
Strategy:
Teams should be built so they can abuse the lack of permanent stat drops and the lack of permanent status ailments.
Spamming moves like Superpower and Close Combat will snowball on an opposing Pokemon if they stay in, easily breaking through even the sturdiest of resists. Likewise, be prepared to have switch in options who can tank multiple powerful hits and prepare to deal with the defense drops associated with those moves.
U-Turn and Volt Switch will be excellent ways to get Pokemon in for free, as they can remove hazards and pass along Stat Debuffs to your opponent, which can neutralize their offensive presence.
Pokemon that run items such as Flame or Toxic Orbs will essentially be granted a Burn or Badly Poison effect on every move they use, which greatly improves the utility of Pokemon like Gliscor.
Hazards will be a bigger gamble, as any hazard set up on your opponents side can be easily switched back to you, but the effects of hazards can be mitigated if teams were built specifically for dealing with entry hazard damage.
Fake Out also essentially provides a free pass of effects over to your opponent, preventing them from attacking you and giving back any negative effects.
Clear Body and Contrary Pokemon will also prove to be very useful, as they will ignore any Stat Debuffs or get Stat Buffs from any stat drop given to them, respectfully. Likewise, Poison-, Steel-, Fire- and Electric-Types would all prove useful in absorbing their respective status immunities, as well as any other Pokemon with abilities that prevent certain ailments.
RestTalk will be much more free, putting your opponent to sleep if you can attack them with Sleep Talk and if it doesn't break Sleep Clause.
Resources:
Playability:
Beta Version Playable on Dragonheaven and ROM!
Council:
TDA
Monsareeasy
Ban/Unban History:
Perish Song quickbanned (Nov 12th 2018)
Victini banned (Nov 21st 2018)
Aegislash unbanned (Nov 21st 2018)
Sample Team(s):
https://pokepast.es/a8eb62e93fdbcab0 Tornadus-T Balance
https://pokepast.es/d21435850c795871 Webs Offense
Discord:
https://discord.gg/jjsuJyp
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