Hoopa-Unbound
Type: Psychic / Ghost
Stats: 80 HP / 110 Attack / 60 Defense / 150 Special Attack / 130 Special Defense / 70 Speed
Ability: Magician - The Pokémon steals the held item of a Pokémon it hits with a move.
Type: Psychic / Dark
Stats: 80 HP / 160 Atk / 60 Def / 170 SpA / 130 SpD / 80 Spe
Ability: Magician (Still useless)
Notable Moves; STABS in bold
Hyperspace Fury**
Shadow Ball
Psychic / Psyshock
Dark Pulse
NASTY PLOT
Focus Blast
Energy Ball
Fire Punch
Knock Off
Ice Punch
Zen Headbutt
Trick
Destiny Bond
Thunder Wave
Thunderbolt
Light Screen
Taunt
Drain Punch
Gunk Shot
**100 Base Power Physical Dark move that lowers defense
5 PP ; Never Misses
Sets: To be submitted by you guys!
Copied most of this from the OU thread but I wanted to get some discussion going about this monster and how it will inevitably be used in doubles. People usually talk about its applications in OU but let's face it, this is the tier where it will probably be it's best.
With the possiblity of tailwind or trick room support AND THE ABILITY TO BREAK PROTECT, it will just tear holes in your opponent's team and possibly their computer/3ds.
Type: Psychic / Ghost
Stats: 80 HP / 110 Attack / 60 Defense / 150 Special Attack / 130 Special Defense / 70 Speed
Ability: Magician - The Pokémon steals the held item of a Pokémon it hits with a move.



Type: Psychic / Dark
Stats: 80 HP / 160 Atk / 60 Def / 170 SpA / 130 SpD / 80 Spe
Ability: Magician (Still useless)
Notable Moves; STABS in bold
Hyperspace Fury**
Shadow Ball
Psychic / Psyshock
Dark Pulse
NASTY PLOT
Focus Blast
Energy Ball
Fire Punch
Knock Off
Ice Punch
Zen Headbutt
Trick
Destiny Bond
Thunder Wave
Thunderbolt
Light Screen
Taunt
Drain Punch
Gunk Shot
**100 Base Power Physical Dark move that lowers defense
5 PP ; Never Misses
Sets: To be submitted by you guys!
Copied most of this from the OU thread but I wanted to get some discussion going about this monster and how it will inevitably be used in doubles. People usually talk about its applications in OU but let's face it, this is the tier where it will probably be it's best.
With the possiblity of tailwind or trick room support AND THE ABILITY TO BREAK PROTECT, it will just tear holes in your opponent's team and possibly their computer/3ds.