Hoopa-Unbound Semi-Stall - Peak #36












I originally started wanting to build a double Defog build. However, the original team was too passive and lacked a way to make progress and a Knock Off user.






Since the original team was too passive, I added











I wanted to experiment with a semi-stall, so I tried







Finally, I tried






There is nothing really unique about the sets on mon's I've picked. So these sections talk about their roles and why I picked certain Pokemon over others (









For example, for
















Counter was chosen on




Tera Grass was chosen on







Play Rough and Tera Dragon were selected so






Tera Ghost helps with the








Leftovers was selected so



(Nothing here is 100% true all of the time because Pokémon is a dynamic game.)
This team operates best when hazards are off and can fully commit to winning the hazard war, as Pressure
can trade two Spikes or Stealth Rock PP from
for one Defog PP. It also does not fear Ruination damage because of Leftovers.
However, Taunt
can be annoying, as it can prevent
from using Defog. It is worth chipping down with
Flip Turns.
It is generally best to keep
in the back for most of the game. While
is the primary check to set-up physical attackers :Quagsire's: bulk is barely acceptable and is very susepctible to dying if even a little chip is taken to strong neutral hits. A funny thing about Quagsire is that it can 1v1
and win in the endgame.
This team is extremely vulnerable to VoltTurn-style offense, as it may struggle to keep up with special-attacking pivots or physically attacking pivots if
gets Knocked Off. In those matchups, do your best to keep
's Helmet intact to punish U-turns.
Also,
does a lot of work for this team, so it may be necessary to aggressively switch it in to keep it healthy with Regenerator.
is the only true special wall on the team, if
goes down too early, the game is likely lost. Under no circumstances should you let
get Tricked early in the game.
has some really weird stuff it can do and things it can force from the opponent so I'm going to just list them here.
- If you click Psychic Noise on
you complete shut it down for two turns and can click attacks into it.
- You wall
that only carry Draining Kiss as fairy STAB
- Since most people try to preserve their
against stall if you switch in
you can force them to hard swap to something else or to Tera. Sometimes you can make some reads on what's coming in and score a free kill.
- The set lives a
Headlong Rush so you can click Psychic Noise into it free of risk if they swap into a knock off or something.
You can live a hit early game Kingambit so you can press drain punch into it
-
is the best switch in to
if healthy
- Generally the best thing to kill with
is their rock setter or removal
The most frequent tera in order from most to least are
,
,
,
,
, 
This team has a bad match-ups into Hyper Offense but is good into other stall and some annoying balances/fat builds.
This team operates best when hazards are off and can fully commit to winning the hazard war, as Pressure


However, Taunt



It is generally best to keep



This team is extremely vulnerable to VoltTurn-style offense, as it may struggle to keep up with special-attacking pivots or physically attacking pivots if


Also,





- If you click Psychic Noise on

- You wall

- Since most people try to preserve their


- The set lives a

You can live a hit early game Kingambit so you can press drain punch into it
-


- Generally the best thing to kill with

The most frequent tera in order from most to least are






This team has a bad match-ups into Hyper Offense but is good into other stall and some annoying balances/fat builds.









Air Balloon
































(Insert multiple stall breakers here) or that one guy that uses SD U-turn Pivot Wellspring, just soul-read them, bro.
Sun - Sun farms lmao
I forgot to save most of them but here's some random replays that I've collected that are 1700+ from random points in time:
+
+
+
+
Banded
+ Weird 
+:Meowscarda
Hazard Stack
+
+ Tera Dark 
+
sun (I have no idea why they gave up)
+ 
+

Tera ghost

+ Tera Fairy 







Banded




















Thanks to Stallcord and the Stall Bible for helping to build this team.
Checks out these RMTs for inspiring the team
Quagsire Stall by SupaGmoney
Wo-Chien - Triple Removal by ihbst
Checks out these RMTs for inspiring the team
Quagsire Stall by SupaGmoney
Wo-Chien - Triple Removal by ihbst
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