I am stuck at around 1600 with this team - any feedback welcome. I built it around hoopa as sort of a hard hitting special wall. Alomomola is there to punish u-turns and wish pass. cinderace for hazard control, dragapult as an offensive support pivot and zama and gholdengo to clean up late game once hoopa has gotten some knock offs going and the pivots have chipped the opponent down. I struggle a lot against ogerpon-wellspring because it comes in on flip turn for free and even if I predict it I don't have a great punish. My strategy at the moment is to just double to cinderace and burn it but its hit and miss. Dragapult and u-turn zapdos are also a challenge because they can u-turn on hoopa or hit alo with a big special attack.
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 180 Def / 76 SpA
Quiet Nature
- Knock Off
- Psychic Noise
- Gunk Shot
- Thunderbolt
Alomomola @ Rocky Helmet
Ability: Regenerator
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Court Change
- Will-O-Wisp
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Recover
- Dazzling Gleam
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Thunder Wave
- U-turn
Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 180 Def / 76 SpA
Quiet Nature
- Knock Off
- Psychic Noise
- Gunk Shot
- Thunderbolt
Alomomola @ Rocky Helmet
Ability: Regenerator
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Court Change
- Will-O-Wisp
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Recover
- Dazzling Gleam
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Thunder Wave
- U-turn