SV OU Hoopa-U Hazard Stack Fat

:ting-lu: :alomomola: :moltres: :clefable: :hoopa-unbound: :dragonite:

:ting-lu:
Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination
:Ting-Lu: acts as as a defensive switch in to most special attackers which aren't :kyurem:, :iron-valiant:, or :primarina:. Tera Fairy lets :Ting-Lu: to shut down the specs :kyurem: matchup, at the expense of the :gholdengo: one. In a pinch, Ting-Lu can even stop physical sweepers with a cheeky tera + Whirlwind. :ting-lu: is also able to However, lack of reliable recovery makes :Ting-Lu: prone to getting worn down over time, especially if :alomomola: cannot find a safe opening in which to wish pass, and :Ting-lu: is prone to getting hit super effectively for large chunks of its health if not terastallized.

Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect
:Alomomola: is the wish-passer of this team, and keeps :ting-lu: :hoopa-unbound: :dragonite: all healthy, and is even able to save :clefable::moltres: if their health bars start to dwindle. It also acts as a slow pivot that can safely bring in :hoopa-unbound: :dragonite: safely, and can scout to see what move choice users lock. :alomomola: also basically is the matchup against :torkoal:, since nothing else can switch into a specs tera water :walking-wake: hydro steam (alive, at least) However, :Alomomola: is prone to getting set up on, and is almost dead weight against :ogerpon-wellspring:, which strongly threatens this team. :alomomola: also acts as a secondary physical wall if :moltres: gets knocked.

Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Steel
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn
- Roost
:moltres: shuts down most physical attackers that don't run rock coverage or knock, notably :kingambit: that isn't tera fire and body press :zamazenta:. However, it is extremely susceptible to chip damage, as being hit a couple times cripples it nearly entirely, and it doesn't do much to help with the :ogerpon-wellspring: matchup. While :moltres: does wall :great-tusk: :meowscarada:, being hit by knock absolutely cripples it, especially given that if flame body doesn't proc, you just lost a pokemon for no good reason. U-turn allows :moltres: to act as a pivot and bring in :hoopa-unbound: and :dragonite:

Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Knock Off
:Clefable: is the knock absorber of the team, and dissuades dragon types from clicking the nuke willy-nilly. :Clefable: is also able to make progress against HDB spam teams and even stall. :clefable: can set rocks and threaten out opposing dragon and dark types, notably :samurott-hisui::dragapult::meowscarada: However, :clefable: suffers from lack of good stats and power creep, and strong neutral hits can deal well over half its health.

Hoopa-Unbound @ Heavy-Duty Boots
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 156 Def / 100 SpA
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt
:hoopa-unbound: is the entire stall matchup, threatening every single pokemon in OU. From type coverage alone, :hoopa-unbound: can hit 21 pokemon in the OU tier for SE damage and shuts down any form of defensive counterplay with Psychic Noise and Knock Off. Tera poison and HDB prevents :hoopa-unbound: from getting worn down by hazards and toxic, making it much harder for stall to play around it by pressing toxic and switching around, but its bad speed tier makes it prone to getting knocked out by opposing pokemon before it can act.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Ice Spinner
:dragonite: is the team's only win-con, and slightly helps the horrible :ogerpon-wellspring: matchup. Ice spinner allows :dragonite: to hit :gliscor:, which strongly annoys the rest of the team with knock, toxic, and earthquake. This also has the benefit of hitting :landorous-therian: for super effective damage. :dragonite: struggles with hitting the field, however, especially considering how many u-turns that get thrown out break its multiscale, greatly lowering the opportunities it has to sweep.
 
Try Tera Grass on Moltres, it will really help with the Wellspring Match up.


You also have no rapid spin blocker on a hazard stack team.
Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Steel
EVs: 248 HP / 44 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Strength Sap
- Calm Mind
- Shadow Ball
This set can check Wellspring and walls the likes of Great Tusk, and Zama. It's also solid into Raging Bolt and the Walking Wake (since Heatproof makes Fire Moves Neutral) match up. With Wil-O-Wisp support from Moltres combined with Strength Sap and calm mind this Pokémon can quickly become a Giga wall that is almost impossible to break. Tera Steel is to help with Kyrum and other ice type coverage.

A Dragapult or Choice Scarf Gholdengo could also serve well as a generally fast Pokémon as well as a spin blocker.


Also it looks like Darkari would have a field day on this Team as Specs Sludge bomb Is destroying Clef, Ice Beam kills Dargonite and really hurts Ting-Poo, and Dark Pulse will rip through the rest of the team. Maybe a choice scarf Enam, or Draco Meter on Dragapult can be used to check it
 
Hello, this is a pretty good attempt at building balance in SV OU. This is a very difficult tier to use fat balance in, so I have a few suggestions to improve the team.

One big problem is the lack of a spinblocker for a hazard stack team. Hazards are just gonna be one of the big ways you attempt to make progress, so keeping them up by blocking rapid spin is very important. You don't actually have to go to your ghost every time you see a great tusk, even the threat of a spinblock is much more effective than none at all.

The team is also extremely slow, with only extremespeed dragonite offering any real speed control, and nobody else is faster than even a Great Tusk. It's especially important that fat balances have some speed control that can prevent opposing wallbreakers from getting out of hand.

That's why I would suggest Dragapult>Hoopa-U. I think that fat balances have an excellent matchup into some stall teams as is, just by keeping up hazards and slowly forcing progress with knock off clefable. Hoopa-U makes this rare matchup easier, but in all other cases, it's the most expendable team member. Dragapult can over you some speed control, spinblocking utility, and is fairly threatening to stall teams itself with its mixed darts+hex set.

Dragapult (F) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 72 Atk / 184 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Hex
- Will-O-Wisp / Thunder Wave
- U-turn

The given evs will gauranteed ohko kyurem after stealth rock, with max speed and rest in SpA. Moltres is already on wisp duty, so twave on pult is not a bad option. Pretty straightforward set.

I would also highly recommend going with a bulkier Dragonite set to better check opposing waterpon. Alomomola is very strong, but it needs specific partners to answer waterpon because it comes in so easily. For a fat balance team like this, I would recommend a bulkier dragonite set that foregoes set up for roost and phazing.

Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 192 HP / 224 Atk / 92 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

Evs will gaurantee that dnite eq can 2hko physdef gholds, outspeed kingambit, rest in HP. Dtail is very effective with hazards up, just like whirlwind on ting-lu. Speaking of which, I would also recommend Tera Ghost Ting-Lu>Tera Fairy. Like fairy, ghost is a type that covers many of ting-lu's original weakness without having any overlapping weaknesses with its base typing, so it's still quite fine as a one-time emergency whirlwind, with the added benefit of being a backup spinblocker.

Here's an import with all my edits: https://pokepast.es/c8e44fcfa9e423c1
Hope the team plays better, have fun!
 
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