
Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination

acts as as a defensive switch in to most special attackers which aren't

,

, or

. Tera Fairy lets

to shut down the specs

matchup, at the expense of the

one. In a pinch, Ting-Lu can even stop physical sweepers with a cheeky tera + Whirlwind.

is also able to However, lack of reliable recovery makes

prone to getting worn down over time, especially if

cannot find a safe opening in which to wish pass, and

is prone to getting hit super effectively for large chunks of its health if not terastallized.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect

is the wish-passer of this team, and keeps

all healthy, and is even able to save


if their health bars start to dwindle. It also acts as a slow pivot that can safely bring in

safely, and can scout to see what move choice users lock.

also basically
is the matchup against

, since nothing else can switch into a specs tera water

hydro steam (alive, at least) However,

is prone to getting set up on, and is almost dead weight against

, which strongly threatens this team.

also acts as a secondary physical wall if

gets knocked.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Steel
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn
- Roost

shuts down most physical attackers that don't run rock coverage or knock, notably

that isn't tera fire and body press

. However, it is extremely susceptible to chip damage, as being hit a couple times cripples it nearly entirely, and it doesn't do much to help with the

matchup. While

does wall

, being hit by knock absolutely cripples it, especially given that if flame body doesn't proc, you just lost a pokemon for no good reason. U-turn allows

to act as a pivot and bring in

and
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Knock Off

is the knock absorber of the team, and dissuades dragon types from clicking the nuke willy-nilly.

is also able to make progress against HDB spam teams and even stall.

can set rocks and threaten out opposing dragon and dark types, notably



However,

suffers from lack of good stats and power creep, and strong neutral hits can deal well over half its health.
Hoopa-Unbound @ Heavy-Duty Boots
Ability: Magician
Tera Type: Poison
EVs: 252 HP / 156 Def / 100 SpA
Quiet Nature
- Knock Off
- Psychic Noise
- Drain Punch
- Thunderbolt

is the entire stall matchup, threatening every single pokemon in OU. From type coverage alone,

can hit 21 pokemon in the OU tier for SE damage and shuts down any form of defensive counterplay with Psychic Noise and Knock Off. Tera poison and HDB prevents

from getting worn down by hazards and toxic, making it much harder for stall to play around it by pressing toxic and switching around, but its bad speed tier makes it prone to getting knocked out by opposing pokemon before it can act.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Ice Spinner

is the team's only win-con, and slightly helps the horrible

matchup. Ice spinner allows

to hit

, which strongly annoys the rest of the team with knock, toxic, and earthquake. This also has the benefit of hitting :landorous-therian: for super effective damage.

struggles with hitting the field, however, especially considering how many u-turns that get thrown out break its multiscale, greatly lowering the opportunities it has to sweep.