SV OU Hoopa-U Balance (Peak 1898 ELO)

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1. Proof:
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2. Introduction:
Hoopa-Unbound, for me, ís one of the most fascinating and fair breaker in SVOU. Once being banned in gen 7 OU, now Hoopa-U mostly finds itself lingering around UUBL - a place for mons that are too good for UU, but not good enough for OU. However, with its insane 160 atk and 170 sp atk, Hoopa-U can pack quite a punch in breaking through slower walls. Its speed is bang average and its defense is paper-thin, but its special defense is not to be underestimated. As such, I find Hoopa-U quite effective with Assault Vest - an item that allows Hoopa-U to play both offensively and defensively, especially against a myriad of special attackers in OU.
3. Team composition
Link to the team: https://pokepast.es/e4952d229eb6c760
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4. Explain
- Hoopa
is clearly the reason why I build this team. The set is the default AV as you can see in Showdown. The set allows me to tank some hits and hit back against some of the special attackers in the tier like Gholdengo, Valiant as well as walls like Corviknight, Skarmory and more. Psychic Noise is such a great move to not only hit with its STAB psychic but also prevent walls from healing. Knock Off is always great. Drain Punch helps with Kingambit and Thunderbolt is extremely good against Corv and Skarm.
- For Landorus - T, I want to soften as much physical damage as possible before Hoopa comes in. I run Soft Sand Landorus because I want a hazard setter that can also serve as an attacking threat. Soft Sand Lando can 2HKO Hatt, 2HKO Tusk with some chips and hits non-tera Bug or Flying Bolt for great damage. Stone Edge is good in removing the pesky legendary birds, as it 2HKO Zapdos and OHKO Moltres if connects. The rest is self-explanatory.
- I run Defog set for Corviknight, because Corv is such a great Ghold baiter. I am still thinking between keeping Brave Bird for Pon, or using Body Press for Gambit.
- Zamazenta is both a speed controller and a blanket check. I have always found Zamazenta to be a bit broken, especially with the IronPress set. However, I choose to run Boots + 4 attacks for some immediate presence. Outside STAB Close Combat, Heavy Slam helps Zamn against fairies. Crunch is valuable against a plethora of ghosts and Stone Edge is just good for the birds.
- Hex Pult is always good. Wisp helps keeping physical attackers that Hoopa - U hates in check. Pult can also click U-Turn to maintain momentum for the team, as well as finding opportunities for Hoopa-U to come and work its magic. I choose to run full sp atk for maximum Hex damage.
- Glowking is here to absorb some special attacks for Hoopa, as well as acting as a surprise factor against Gliscor.
5. Weakness
- Gliscor:
As you can see, I'm desperated enough to run Ice Beam Glowking. Since my team doesn't pack any strong water or ice attack, I have to rely a lot on Glowking's surprise factor to take out Gliscor.
- Kingambit: Sometimes I find that I need to keep both Gambit and Lando healthy to check Tusk, or sacking Pult for a Wisp.
- Roaring Moon: It requires a lot of Lando switch ins to soften the beast.
6. Conclusion
If you like the serotonin of clicking big moves winning big prize, this is it. Hoopa-Utility always find itself to have a good button to click, but the timing for Hoopa to enter the battlefield is quite scarce. But when it gets into the position, it will certainly deliver.
 
Solid team and congrats on the peak. This is exactly how Hoopa-U should be used in OU - four pivots and a Zamazenta in case Kingambit is here to ruin your day. We like the Dopamine hits more than the buzz Serotonin provides :).

I look at the threat list and scratch my head a little. You have the tools to beat all three with Corviknight by switching in and U-turning out. What you need is something to capitalize on that momentum once you U-turn out. In this case, I would switch your Zamazenta set to Tera Blast Ice to lure out Gliscor. It should help against Kingambit and Roaring Moon in a pinch, as well.

There isn't much else to change beyond that. It's a solid team as demonstrated by your results.


:SV/Zamazenta:
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Ice
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Tera Blast
- Heavy Slam
- Crunch
- Close Combat

The speed EVs here are for +1 Dragonite.
 
Hey very nice team! I love Hoopla a ton! I wanted to ask what the Evs are specced for? I never really considered Def on Hoopla (I figured HP was better overall), so I'm curious what you aim to live with them?
 
Hey very nice team! I love Hoopla a ton! I wanted to ask what the Evs are specced for? I never really considered Def on Hoopla (I figured HP was better overall), so I'm curious what you aim to live with them?
if i remember correctly its just a dump for def, as 100 spa is needed to ohko enamorus with tbolt. adding to its defense is good since it now can survive power whip from wellspring
 
Solid team and congrats on the peak. This is exactly how Hoopa-U should be used in OU - four pivots and a Zamazenta in case Kingambit is here to ruin your day. We like the Dopamine hits more than the buzz Serotonin provides :).

I look at the threat list and scratch my head a little. You have the tools to beat all three with Corviknight by switching in and U-turning out. What you need is something to capitalize on that momentum once you U-turn out. In this case, I would switch your Zamazenta set to Tera Blast Ice to lure out Gliscor. It should help against Kingambit and Roaring Moon in a pinch, as well.

There isn't much else to change beyond that. It's a solid team as demonstrated by your results.


:SV/Zamazenta:
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Ice
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Tera Blast
- Heavy Slam
- Crunch
- Close Combat

The speed EVs here are for +1 Dragonite.
That looks like a good idea. Thank you so much.
 
Oh and yeah, one problem I have found with this team: There's an utter lack of contigency plan against physical sweepers.
A well-positioned Roaring Moon can just run away with a sweep. Kingambit can clap this team if Landorus-T and Zamazenta aren't in good condition. SD Ival can force a tera or land a KO too.

I may have to think about IronPress Zama, but that also means removing Tera Ice Terablast for Gliscor weakness.
 
Oh and yeah, one problem I have found with this team: There's an utter lack of contigency plan against physical sweepers.
A well-positioned Roaring Moon can just run away with a sweep. Kingambit can clap this team if Landorus-T and Zamazenta aren't in good condition. SD Ival can force a tera or land a KO too.

I may have to think about IronPress Zama, but that also means removing Tera Ice Terablast for Gliscor weakness.
You have three pretty good answers in Landorus-T, Corviknight, and Zamazenta. At some point, SV OU is going to be SV OU and it's impossible to cover every single attacker / Tera combination without going crazy.
 
You have three pretty good answers in Landorus-T, Corviknight, and Zamazenta. At some point, SV OU is going to be SV OU and it's impossible to cover every single attacker / Tera combination without going crazy.
I am thinking of putting on more bulk for Lando, but that also means compromising some of that sweet juicy attack stats.
IronPress Zamn can be considered, but I don't like having 1 less contingency plan against Webs.
 
This is a repost of a Lando-T set I suggested for another team - might work here as well.

:sv/landorus-therian:
Your New Landorus-T Best Friend
Lando-T (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 56 Def / 76 SpD / 128 Spe
Modest Nature
- Earth Power
- U-turn
- Taunt
- Stealth Rock

This Landorus-T is a hybrid set that has more bulk than your current set, but keeps the same power as your old one. I'll build the spread backwards to reverse engineer it. 128 Speed EVs get you to 250 to outspeed max Modest Raging Bolt. 248 HP puts Landorus-T at its maximum odd HP to minimize hazard damage. 56 Defensive EVs prevent a 2HKO from Iron Defense Body Press Zamazenta at +1 and prevent a 2HKO from Pyro Ball on Cinderace. A Modest nature guarantees this Landorus-T will break Zamazenta's Substitutes 100 percent of the time and 2HKO max HP Great Tusk. Modest might seem counterintuitive given Landorus-T's high base Attack, but we only have U-turn for pivoting and we need the other stats more. The rest goes into Special Defense to survive special attacks primarily from Raging Bolt and Gholdengo. Tera Fairy flips the Dragonite, Raging Bolt, and Kyurem matchups more effectively than Tera Water does. Rocky Helmet also provides a backup emergency spinblocker if Gholdengo is in trouble and your opponent is low on HP to get KOed from recoil first.

+4 88 Def Zamazenta Body Press vs. 248 HP / 56 Def Landorus-Therian: 161-190 (42.2 - 49.8%) -- guaranteed 3HKO
0+ SpA Landorus-Therian Earth Power vs. 252 HP / 0 SpD Zamazenta: 99-117 (25.5 - 30.1%) -- 0.2% chance to 4HKO after Leftovers recovery
0+ SpA Landorus-Therian Earth Power vs. 0 HP / 0 SpD Great Tusk: 184-217 (49.5 - 58.4%) -- 98.8% chance to 2HKO
32 Atk Cinderace Pyro Ball vs. 248 HP / 56 Def Landorus-Therian: 154-183 (40.4 - 48%) -- guaranteed 3HKO
0- Atk Landorus-Therian U-turn vs. 0 HP / 0 Def Meowscarada: 336-396 (114.6 - 135.1%) -- guaranteed OHKO
252 Atk Meowscarada Flower Trick vs. 248 HP / 56 Def Tera Fairy Landorus-Therian on a critical hit: 157-186 (41.2 - 48.8%) -- guaranteed 3HKO
252 SpA Choice Specs Kyurem Ice Beam vs. 248 HP / 76 SpD Tera Fairy Landorus-Therian: 243-286 (63.7 - 75%) -- guaranteed 2HKO
252 SpA Choice Specs Kyurem Earth Power vs. 248 HP / 76 SpD Tera Fairy Landorus-Therian: 162-191 (42.5 - 50.1%) -- 0.4% chance to 2HKO
0+ SpA Landorus-Therian Earth Power vs. 0 HP / 0 SpD Iron Moth: 408-484 (135.5 - 160.7%) -- guaranteed OHKO
 
Solid team and congrats on the peak. This is exactly how Hoopa-U should be used in OU - four pivots and a Zamazenta in case Kingambit is here to ruin your day. We like the Dopamine hits more than the buzz Serotonin provides :).

I look at the threat list and scratch my head a little. You have the tools to beat all three with Corviknight by switching in and U-turning out. What you need is something to capitalize on that momentum once you U-turn out. In this case, I would switch your Zamazenta set to Tera Blast Ice to lure out Gliscor. It should help against Kingambit and Roaring Moon in a pinch, as well.

There isn't much else to change beyond that. It's a solid team as demonstrated by your results.


:SV/Zamazenta:
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Ice
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Tera Blast
- Heavy Slam
- Crunch
- Close Combat

The speed EVs here are for +1 Dragonite.
Ice Fang over Tera Blast? More flexible that way in exchange for power.
 
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