Hello, everyone. I've been experimenting for competitive battling, which I've been doing for a while, but I have noticed that something great is lacking on my UnderUsed team, and need advice on what to do, so I decided to come to Smogon Forums.
Let's start off with the main component of my team:
(Italicized means it was edited/fixed)
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Superpower
- Brave Bird
- Sucker Punch
Honchkrow is the primary Pokemon on this team. I personally admire the moxie mixed with the Bird and Sucker Punch combo, whereas Pursuit is used to get an easy moxie on a weakned pokemon before they switch out, and Superpower is used for alleviating curselax weakness. Stab on BB and SP along with Life Orb and 252 EV's invested in speed make this crow a danger, but he needs other Pokemon to support him.
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Destiny Bond
This is usually my lead Pokemon, unless there is another situation that would be more advantageous than her (haven't seen a reason to not lead with her so far, unless it's against a faster Pokemon). Her ability to taunt the enemy as well as set up spikes against normally offensive leads, combined with a Focus Sash and Destiny Bond make this spirit a force to be trifled with. Icy Wind is there if I need it, usually to slow down the quicker pokemon, and great against lead grass types, such as Sceptile.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Quiet Nature
- Flamethrower
- Lava Plume
- Substitute
- Calm Mind
Entei I came across after going against a great user of him that completely wiped out my team (I have edited many times even before and after that event). Paired with a Choice Band to boost his Atk stat and a STAB Sacred Fire with 50% chance to burn makes this canine a fearsome foe, but he is usually either downed by Mega Swampert or I am forced to switch, which gives me quite the trouble.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpAtk / 216 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Ice Beam
- Earth Power
"Nidoqueen not only sets Stealth Rock, but also provides [me] with a second Fairy-resist to switch into things like Florges and Whimsicott in case Entei gets worn down. She also gives [me] a valuable Fighting resist... Nidoqueen also threatens to do huge damage, if not straight OHKO, every potential spinner and Defog user in the tier, meaning that [my] team will have an easy time keeping [my] Spikes and Stealth Rock on the field.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Substitute
My mega on the set, he is also the fastest when he mega evolves. Being capable of switching in and wreaking havoc, especially when done so on a nicely-predicted electric-type move, he is often a danger in the eyes of others. He is my check to Mega Swampert, and usually comes in as the victor of that fight, otherwise the Swampert switches out. Ice Beam is dangerous to be around, so I usually have Substitute for that scenario if the opponent is packing it or another super-effective move. I was thinking of switching from Giga Drain, but that leaves him without recovery besides my cleric.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Def / 228 Speed
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Return
"Florges has very limited offensive presence, and sending her out will mean that [my] opponent will have an easy time healing up, clearing your hazards, or setting up with a Pokemon of their own. Slurpuff discourages the opponent from revenge killing one of [my] teammates with Scarf Hydreigon, Salamence, or Mienshao, as a free turn of setup for Slurpuff can often end the game in [my] favor. Slurpuff is a really fun setup sweeper that fully takes advantage of Froslass's Spikes."
I appreciate any advice and any input regarding the usefulness and/or betterment of this team.
Best of thanks, Crow.
Let's start off with the main component of my team:
(Italicized means it was edited/fixed)

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Superpower
- Brave Bird
- Sucker Punch
Honchkrow is the primary Pokemon on this team. I personally admire the moxie mixed with the Bird and Sucker Punch combo, whereas Pursuit is used to get an easy moxie on a weakned pokemon before they switch out, and Superpower is used for alleviating curselax weakness. Stab on BB and SP along with Life Orb and 252 EV's invested in speed make this crow a danger, but he needs other Pokemon to support him.

Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Destiny Bond
This is usually my lead Pokemon, unless there is another situation that would be more advantageous than her (haven't seen a reason to not lead with her so far, unless it's against a faster Pokemon). Her ability to taunt the enemy as well as set up spikes against normally offensive leads, combined with a Focus Sash and Destiny Bond make this spirit a force to be trifled with. Icy Wind is there if I need it, usually to slow down the quicker pokemon, and great against lead grass types, such as Sceptile.

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Quiet Nature
- Flamethrower
- Lava Plume
- Substitute
- Calm Mind
Entei I came across after going against a great user of him that completely wiped out my team (I have edited many times even before and after that event). Paired with a Choice Band to boost his Atk stat and a STAB Sacred Fire with 50% chance to burn makes this canine a fearsome foe, but he is usually either downed by Mega Swampert or I am forced to switch, which gives me quite the trouble.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpAtk / 216 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Ice Beam
- Earth Power
"Nidoqueen not only sets Stealth Rock, but also provides [me] with a second Fairy-resist to switch into things like Florges and Whimsicott in case Entei gets worn down. She also gives [me] a valuable Fighting resist... Nidoqueen also threatens to do huge damage, if not straight OHKO, every potential spinner and Defog user in the tier, meaning that [my] team will have an easy time keeping [my] Spikes and Stealth Rock on the field.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Focus Blast
- Substitute
My mega on the set, he is also the fastest when he mega evolves. Being capable of switching in and wreaking havoc, especially when done so on a nicely-predicted electric-type move, he is often a danger in the eyes of others. He is my check to Mega Swampert, and usually comes in as the victor of that fight, otherwise the Swampert switches out. Ice Beam is dangerous to be around, so I usually have Substitute for that scenario if the opponent is packing it or another super-effective move. I was thinking of switching from Giga Drain, but that leaves him without recovery besides my cleric.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Def / 228 Speed
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Return
"Florges has very limited offensive presence, and sending her out will mean that [my] opponent will have an easy time healing up, clearing your hazards, or setting up with a Pokemon of their own. Slurpuff discourages the opponent from revenge killing one of [my] teammates with Scarf Hydreigon, Salamence, or Mienshao, as a free turn of setup for Slurpuff can often end the game in [my] favor. Slurpuff is a really fun setup sweeper that fully takes advantage of Froslass's Spikes."
I appreciate any advice and any input regarding the usefulness and/or betterment of this team.
Best of thanks, Crow.
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