





Description
This was for a regional tourney and it ended doing quite nice in Showdown OU testing so let's see what's up with it.
Team

Solrock @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Explosion
- Stone Edge
Pretty much always lead with this. Set up rocks against passive foes, Trick Room and boom. This gives your TR Sweepers the best amount of turns and also the extra rocks damage. If you are against Drill, Zeraora, or something plain aggresive without priority just TR and rocks, or TR and boom if you value the damage to that mon more than rocks for a whole team. Stone Edge deals with the Fire Types that think Solrock is trash and think they can Quiver Dance or whatever in your face.

Exploud @ Choice Specs
Ability: Scrappy
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Boomburst
- Flamethrower
- Surf
- Solar Beam
This team has two stars, Exploud is one of them. You can already ignore all the other filler moves, all that Exploud needs is the amazing combination of Scrappy and Boomburst. A 140 BP Normal move that ignores substitutes thanks to it's sound properties, hits ghosts thanks to the Scrappy ability, and hits like truck thanks to Exploud's decent SpAtk and Choice Specs. It can also take one hit, just one. Not bulky, but it's not paper thin either, and that's very important for a reason we'll see soon...
VS

VS

VS

VS

VS

VS

VS

VS

And the list goes on.

Torkoal @ Charcoal
Ability: Drought
EVs: 176 HP / 72 Def / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Heat Wave
- Solar Beam
- Body Press
The second star of the team. Again, just spam Eruption and create holes in the enemy team. It's amazing what a 150 BP move under the sun holding Charcoal can do for a mon with such low SpAtk (Base 85). You will eventually get damaged so there's Heat Wave, good balance between Flamethrower and Fire Blast in terms of power and accuracy. I still think I should run one of those two but Idk it was a quick teambuilding. Body Press hurts Chansey and Blissey but not enough to be scary.
The following results are for Eruption:
VS
: Guaranteed OHKO
VS
: Guaranteed OHKO
VS
: Guaranteed 2HKO 72-85%
VS
: Guaranteed OHKO
VS
:Guaranteed 2HKO 252 HP/252 SpDef+ after Leftovers
VS
: Guaranteed 2HKO 252 HP/252 SpDef+ after Leftovers
And the list goes on.
Dusknoir @ Spell Tag
Ability: Frisk
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Poltergeist
- Curse
- Destiny Bond
Not a true Hoenn Pokémon but hey, Duskull and Dusclops are so...anyway this is a weird mix I like. Dusknoir's decent bulk guarantees it to survive a strong hit under 50% most of the time, when it sets up TR. After that, Curse and Destiny Bond are my tools to keep momentum and let Exploud or Torkoal take the stage. Poltergeist hits surprisingly hard thanks to Base 100 Atk and Spell Tag, though most of the time the other options are better.
Jirachi @ Colbur Berry
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- U-turn
- Healing Wish
- Trick Room
I copy pasted this Jirachi from someone else's Trick Room RMT, I can't remember now so if it's you just say the word so I can mention. It really is amazing to be able to TR and then Heal Wish a severely damaged/statused Exploud or Torkoal so they can clean late game. So my usual order of TR is Solrock/Dusknoir/Jirachi. Serene Grace Iron Head is great though most of the time I don't use it. A very valuable team member.
Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick
- Psyshock
- Moonblast
- Taunt
This is the least used member of the team and the one I'm looking to improve or change. So as you can see Exploud and Torkoal are walled by the pink blobs, Chansey and Blissey. This set tries to lure them in for the Specs Trick. If this doesn't work (it's a one shot) then at least it can Taunt and Psyshock them, hopefully leaving a weakened, taunted pink blob for the others to finish off. Quiet 0 Speed Gardevoir is still faster than Chansey outside TR. If there's no pink blobs on the enemy team it works as a decent TR attacker thanks to 125 Base Spatk and specs. But I still think I can find something better for this slot.
Peaks
None, it did hold it's own against 1500-1600ish teams where I tested it. I got close to 100 points thanks to it.
Conclusion
I enjoyed using something this different, this is a very aggressive team that is ready to sacrifice it's members for momentum. Never forget the importance of momentum in this game. That's all bye!

VS

VS

VS

VS

VS

And the list goes on.

Dusknoir @ Spell Tag
Ability: Frisk
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Poltergeist
- Curse
- Destiny Bond
Not a true Hoenn Pokémon but hey, Duskull and Dusclops are so...anyway this is a weird mix I like. Dusknoir's decent bulk guarantees it to survive a strong hit under 50% most of the time, when it sets up TR. After that, Curse and Destiny Bond are my tools to keep momentum and let Exploud or Torkoal take the stage. Poltergeist hits surprisingly hard thanks to Base 100 Atk and Spell Tag, though most of the time the other options are better.

Jirachi @ Colbur Berry
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- U-turn
- Healing Wish
- Trick Room
I copy pasted this Jirachi from someone else's Trick Room RMT, I can't remember now so if it's you just say the word so I can mention. It really is amazing to be able to TR and then Heal Wish a severely damaged/statused Exploud or Torkoal so they can clean late game. So my usual order of TR is Solrock/Dusknoir/Jirachi. Serene Grace Iron Head is great though most of the time I don't use it. A very valuable team member.

Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick
- Psyshock
- Moonblast
- Taunt
This is the least used member of the team and the one I'm looking to improve or change. So as you can see Exploud and Torkoal are walled by the pink blobs, Chansey and Blissey. This set tries to lure them in for the Specs Trick. If this doesn't work (it's a one shot) then at least it can Taunt and Psyshock them, hopefully leaving a weakened, taunted pink blob for the others to finish off. Quiet 0 Speed Gardevoir is still faster than Chansey outside TR. If there's no pink blobs on the enemy team it works as a decent TR attacker thanks to 125 Base Spatk and specs. But I still think I can find something better for this slot.
Peaks
None, it did hold it's own against 1500-1600ish teams where I tested it. I got close to 100 points thanks to it.
Conclusion
I enjoyed using something this different, this is a very aggressive team that is ready to sacrifice it's members for momentum. Never forget the importance of momentum in this game. That's all bye!