Sets and Explanations
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 116 HP / 252 Atk / 140 SpD
Adamant Nature
- Horn Leech
- Close Combat
- Zen Headbutt
- High Horsepower
I chose to use Tapu Bulu based on its special bulk and ability to tank hits from common threats such as Fire blast Garchomp or Magma storm heatran, Bulu also tanks possibly two hits from a flash cannon from an offensive heatran making what I believe is a viable special tank as well as a counter to KokoLucha which I see sometimes in the Low ladders.
Regieleki @ Light Clay
Ability: Transistor
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Rapid Spin
What Makes Regieleki so viable is that It can learn Rapid spin and both screens allowing it to effectively wall opposing threats and shutting down and rock/spike users and with its rediculous speed you are almost guaranteed to always go first and setup either reflect or light screen to take half damage from there attack. Some people use Thunder cage instead of volt switch because it allows the user to apply dmg to the opponent while they set up screens, but i prefer volt switch so i can immediately swap into the next member of my team.
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Foul Play
- Knock Off
I think Weavile was an obvious answer. With its insane 383 speed and 339 attack this makes Weavile a Very Dangerous opponent to fight and adding Choice band multiplys its attack by 1.5 making it an incredible 508.5 attack surely making any enemy tremor in fear. I chose to use Icicle crash to effectively counter Choice specs Dragapult which can pose a threat if it has Fireblast or Draco meteor which would Definitely one-shot Weavile. If the Choice Specs Dragapult Has a Timid Nature it will surely go first BUT if its a modest nature they speed tie and Weavile has a chance to OHKO a major threat to this team.
Azumarill @ Sitrus Berry
Ability: Thick Fat/Sap Sipper (if I'm feeling risky)
EVs: 236 HP / 252 Atk / 20 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Liquidation
Azumarill is an amazing physically offensive pokemon with its ability to learn Belly Drum and Aqua Jet (A Priority move of +1) it gives it an incredibly high Attack of over 1700 which allows it to Hit like a truck and obliterate any Offensive Threat such as Tapu Koko and Hawlucha which both would be one-shot by an Aqua Jet. Or with a liquidation it could effectively counter out more defensive pokemon such as Heatran (Tanks an Aqua Jet at around 34% hp) Which would be bad because of its ability to learn flash cannon one-shotting your Azumarill.
Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Smack Down
- U-turn
I chose Landorus-Therian Mainly because of its ability, which lowers the opponent's attack by one stage, which could be important later in the battle depending on what they use. U-turn is there to swap out if there is an upcoming threat that it cant beat (such as defiant Bisharp with close combat). I saw this next move used against me in an OU battle when I was testing this team originally using stone edge and found that this move not only does a lot of damage but also removing the ability levitate or their flying type allowing them to be hit by Earthquake, Which I had no idea did that). I also have the item Soft Sand to increase ground type moves without losing hp from life orb.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earth Power
For my Final Pokemon I will be using a Semi-Bulk Special Garchomp that has stealth rocks for extra chip damage fireblast, to counter Rillaboom or other offensive/defensive Grass types, draco meteor, When im low on hp i can use for some large amounts of damage (Unless its a fairy type) and finally Earth Power which is just a filler ground type move.
Main Threats to this team
Rillaboom
Replays
(Showdown isn't connecting me to a server right now I'll post some replays once it works again)
Importable Team
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 116 HP / 252 Atk / 140 SpD
Adamant Nature
- Horn Leech
- Close Combat
- Stone Edge
- High Horsepower
Regieleki @ Light Clay
Ability: Transistor
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Rapid Spin
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Foul Play
- Knock Off
Azumarill @ Sitrus Berry
Ability: Thick Fat
EVs: 236 HP / 252 Atk / 20 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Liquidation
Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Smack Down
- U-turn
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earth Power
Feel free to change this team in any way you feel like if you have any better suggestions on moves or pokemon I will try them out :)
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