Hi guys, this is Shatterpoint with a team a made a few days ago. Teamtesting has shown a number of weaknesses that can be exploited by skilled players, but overall it's an ok team. There's probably some synergy issues, but I'm not sure how to resolve them. Anyway, here's an explanation of the team. Please do rate/make suggestions (and if you steal this team, please keep in mind there are much better teams that you'd be better off stealing)
Ho-oh: the whole reason this team was built. I noticed that many oras teams are ho-oh weak, with not many resists other than groudon. this set probably isn't optimal, so I'm open to suggestions. sacred fire roasts any annoying ferros or keys and nets the handy burn even on pokes like gira-o which is otherwise somewhat annoying. brave bird obvious stab, overall is a bulky and hard hitting attacker.
Darkrai: Nice and fast poke with sleep. this set probably isn't the most optimal one and should probably be changed to one with lefties and sub, but idk. anyway, this is just to threaten ghostceus and put to sleep threats (notable exception being sub geoxern, which is much less used these days). moves shouldn't need any explanation, just darkrai's standard suicide lead set. overall pretty useful mon. (still gets rekt by xern though Q.Q)
Genesect: It's a killing machine. physically based because I see no point in running flamethrower for keys and ferro when Ho-oh can do the job. moveset should not need much explanation, though explosion isdebatable not much better than flamethrower... overall gene's a momentum getter that does huge amounts of damage to those pokemon not named primal-groudon or Ho-oh with speedy u-turns. I love using this pokemon, especially because Ho-oh seems to be used much less often (probably fearing se from pdon)
Arceus-Ghost: default defoger, as ho-oh absolutely detests having rocks. standard defogceus set, is one of my last ditch checks to set up attackers. I am debating switching this out for gira-o with defog, draco meteor, shadow sneak, and will o wisp, but I'm not sure yet. this is a nice check to latis though, which gira-o is not (as much). evs also should probably be tailored, but I'm not even close to being that good of a team builder so I'll probably need help from edgar hack sweep problems shrang dice haruno YOHOE or someone around that quality (I'm not picking favorites don't hate)
Klefki: those evs should be changed so that it can always break a xern sub with substitute, but for the life of me I can't remember how much should be put into attack. toxic is probably going to be switched out for foul play. anyway, this is the status spreader, attack absorber, and hazards setter. notably one of the only ways I can stop a set up geoxern from plowing through my team mid-end game. as always hazards hurting opponents= yes please.
Importable below
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Sludge Bomb
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 252 Def / 4 SpA
Naughty Nature
- Earthquake
- Stone Edge
- Fire Blast
- Rock Polish
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Judgment
- Will-O-Wisp
- Recover
- Defog
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Ice Beam
- Explosion
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Play Rough
- Toxic
- Thunder Wave
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Roost
Ho-oh: the whole reason this team was built. I noticed that many oras teams are ho-oh weak, with not many resists other than groudon. this set probably isn't optimal, so I'm open to suggestions. sacred fire roasts any annoying ferros or keys and nets the handy burn even on pokes like gira-o which is otherwise somewhat annoying. brave bird obvious stab, overall is a bulky and hard hitting attacker.
Darkrai: Nice and fast poke with sleep. this set probably isn't the most optimal one and should probably be changed to one with lefties and sub, but idk. anyway, this is just to threaten ghostceus and put to sleep threats (notable exception being sub geoxern, which is much less used these days). moves shouldn't need any explanation, just darkrai's standard suicide lead set. overall pretty useful mon. (still gets rekt by xern though Q.Q)
Genesect: It's a killing machine. physically based because I see no point in running flamethrower for keys and ferro when Ho-oh can do the job. moveset should not need much explanation, though explosion is
Arceus-Ghost: default defoger, as ho-oh absolutely detests having rocks. standard defogceus set, is one of my last ditch checks to set up attackers. I am debating switching this out for gira-o with defog, draco meteor, shadow sneak, and will o wisp, but I'm not sure yet. this is a nice check to latis though, which gira-o is not (as much). evs also should probably be tailored, but I'm not even close to being that good of a team builder so I'll probably need help from edgar hack sweep problems shrang dice haruno YOHOE or someone around that quality (I'm not picking favorites don't hate)
Klefki: those evs should be changed so that it can always break a xern sub with substitute, but for the life of me I can't remember how much should be put into attack. toxic is probably going to be switched out for foul play. anyway, this is the status spreader, attack absorber, and hazards setter. notably one of the only ways I can stop a set up geoxern from plowing through my team mid-end game. as always hazards hurting opponents= yes please.
Importable below
Darkrai @ Focus Sash
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Sludge Bomb
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 252 Def / 4 SpA
Naughty Nature
- Earthquake
- Stone Edge
- Fire Blast
- Rock Polish
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Judgment
- Will-O-Wisp
- Recover
- Defog
Genesect @ Choice Scarf
Ability: Download

EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Ice Beam
- Explosion
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Play Rough
- Toxic
- Thunder Wave
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Roost