Hello. This is my first post on this site in 8 years. I haven't been active at all but decided to play competitively again and hopefully refresh my teambuilding thinking process. I currently go as Dango_Milk on Showdown. I mostly play Gen 8 Ubers and NatDex AG, and I'm willing to play anyone.
In this case, I attempted to make a balance team.
Darth Vader (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
IVs: 0 SpA
- Iron Head
- Knock Off
- Moonlight
- Stealth Rock
Of course the big three were going to appear in this team. Of them, I decided to make Necrozma-DM defensive because of its superior defensive typing over the other two. It forms one half of the defensive backbone of my team. I chose Knock Off over Thunder Wave for its item removal capacity, for the perk of hitting Calyrex-Shadow hard on the switch, due to Ho-Oh already having Thunder Wave, and also since I realized when building the team that Yveltal didn't have the move (more on that below). I chose the standard EV spread to have a way to always outspeed the rare Calyrex-Ice.
Nightwing (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Sucker Punch
Of the big three, I decided to make Yveltal full-on offensive. Instead of opting for the usual physical attacker, I went with a special attacker to even out the amount of physical/special attackers on my team. On the fourth slot, I chose Sucker Punch over Rock Slide since my team already has a way to deal with Ho-Oh in Zekrom, and as my go-to Calyrex-Shadow killer. This freed the third slot for Taunt, which I chose for its utility on shutting down defensive cores and stall in general.
Kingfin (Eternatus) @ Power Herb
Ability: Pressure
EVs: 40 HP / 252 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam
- Cosmic Power
- Recover
Of the big three, I decided to make Eternatus the in-between, focusing on its "lightning bruiser" aspect. After I saw how fun the Demon (so, bulky offense) set looked and how it could act as a wincon, I chose that set, which also allowed me some degree of unpredictability as I can bluff the offensive Meteor Beam set. I went for Dynamax Cannon over Dragon Pulse for power. Other than that, everything about the Demon set is standard, EVs to outspeed Marshadow and more bulk, etc.
Robocop (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Power Whip
- Knock Off
- Spikes
- Leech Seed
Ferro is the other half of the defensive backbone of my team. He was one the first mon I chose that wasn't any of the big three. I chose the specially defensive set for one purpose: check Kyogre. Power Whip and Knock Off were my go-to offensive moves; the former over Gyro Ball to defeat Kyogre, and the latter for item removal. Spikes granted me an extra layer of entry hazards alongside Necrozma-DM's Stealth Rock.
Dynablade (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 192 Atk / 52 SpD / 16 Spe
Adamant Nature
IVs: 0 SpA
- Sacred Fire
- Brave Bird
- Thunder Wave
- Defog
To be honest, I chose Ho-Oh out of favoritism for it. However, after some inspecting, I found out that it actually fits in well on my team considering my other teammates' roles (specifically, Yveltal). I went for the bulky offensive set because I liked the utility options it could provide. I chose Sacred Fire over Flare Blitz to minimize recoil damage, which Brave Bird already inflicted. On the last slot, I went for Defog to help with hazard control, as my choice of special Yveltal meant I couldn't fit Defog in it.
Ei (Zekrom) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Dragon Claw
- Bolt Strike
- Dragon Dance
- Roost
Much like Oh-Oh, I chose Zekrom out of favoritism (and if you look at my current profile picture you may see why). Fortunately, I think it also worked in the context of my team as it allows me to support Ho-Oh and Yveltal, and while I already had a defensive check for Kyogre, I also wanted an offensive one. I thus went for the Dragon Dance set. I chose Roost on the last slot to help minimize Life Orb damage and since I already had other special attackers on my team.
That's it! I'm hoping to hear criticism on my team later. If there's any holes on my team or anything I could change,don't hesitate to let me know. I'll be checking on this later!
In this case, I attempted to make a balance team.

Darth Vader (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
IVs: 0 SpA
- Iron Head
- Knock Off
- Moonlight
- Stealth Rock
Of course the big three were going to appear in this team. Of them, I decided to make Necrozma-DM defensive because of its superior defensive typing over the other two. It forms one half of the defensive backbone of my team. I chose Knock Off over Thunder Wave for its item removal capacity, for the perk of hitting Calyrex-Shadow hard on the switch, due to Ho-Oh already having Thunder Wave, and also since I realized when building the team that Yveltal didn't have the move (more on that below). I chose the standard EV spread to have a way to always outspeed the rare Calyrex-Ice.

Nightwing (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Sucker Punch
Of the big three, I decided to make Yveltal full-on offensive. Instead of opting for the usual physical attacker, I went with a special attacker to even out the amount of physical/special attackers on my team. On the fourth slot, I chose Sucker Punch over Rock Slide since my team already has a way to deal with Ho-Oh in Zekrom, and as my go-to Calyrex-Shadow killer. This freed the third slot for Taunt, which I chose for its utility on shutting down defensive cores and stall in general.

Kingfin (Eternatus) @ Power Herb
Ability: Pressure
EVs: 40 HP / 252 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam
- Cosmic Power
- Recover
Of the big three, I decided to make Eternatus the in-between, focusing on its "lightning bruiser" aspect. After I saw how fun the Demon (so, bulky offense) set looked and how it could act as a wincon, I chose that set, which also allowed me some degree of unpredictability as I can bluff the offensive Meteor Beam set. I went for Dynamax Cannon over Dragon Pulse for power. Other than that, everything about the Demon set is standard, EVs to outspeed Marshadow and more bulk, etc.

Robocop (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Power Whip
- Knock Off
- Spikes
- Leech Seed
Ferro is the other half of the defensive backbone of my team. He was one the first mon I chose that wasn't any of the big three. I chose the specially defensive set for one purpose: check Kyogre. Power Whip and Knock Off were my go-to offensive moves; the former over Gyro Ball to defeat Kyogre, and the latter for item removal. Spikes granted me an extra layer of entry hazards alongside Necrozma-DM's Stealth Rock.

Dynablade (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 192 Atk / 52 SpD / 16 Spe
Adamant Nature
IVs: 0 SpA
- Sacred Fire
- Brave Bird
- Thunder Wave
- Defog
To be honest, I chose Ho-Oh out of favoritism for it. However, after some inspecting, I found out that it actually fits in well on my team considering my other teammates' roles (specifically, Yveltal). I went for the bulky offensive set because I liked the utility options it could provide. I chose Sacred Fire over Flare Blitz to minimize recoil damage, which Brave Bird already inflicted. On the last slot, I went for Defog to help with hazard control, as my choice of special Yveltal meant I couldn't fit Defog in it.

Ei (Zekrom) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Dragon Claw
- Bolt Strike
- Dragon Dance
- Roost
Much like Oh-Oh, I chose Zekrom out of favoritism (and if you look at my current profile picture you may see why). Fortunately, I think it also worked in the context of my team as it allows me to support Ho-Oh and Yveltal, and while I already had a defensive check for Kyogre, I also wanted an offensive one. I thus went for the Dragon Dance set. I chose Roost on the last slot to help minimize Life Orb damage and since I already had other special attackers on my team.
That's it! I'm hoping to hear criticism on my team later. If there's any holes on my team or anything I could change,don't hesitate to let me know. I'll be checking on this later!