National Dex HO Mega Blastoise

Hi!

This is the first team I have made for an RMT. I enjoy playing the National Dex very much. The main reason I built this team is because Mega Blastoise is one of my favorite sweepers. Also, Hyper Offense is one of my favorite team archetypes. Thus, this is the reason why I built this team in the first place. Take note that this is the first version of the team, with no tweaks nor edits yet. If you are wondering how I built this team, here is a short process. I first started building around Mega Blastoise, then I included Dual Screens Grimmsnarl, a staple of hyper offense teams.

I am not a good player nor a bad player. Yes, I may mess up a little bit, but that doesn’t mean I can give up. Laddering using a Landorus-T Bulky Offense team, I realized that the mid-ladder was infested with Mega Blastoise. I decided to use a Mega Blastoise team and I soon tested the team out on the ladder. I haven’t been winning that much, so I decided that you, the helpful Smogon community, would be able to help me tweak my team a little bit.

Now, without further ado, here is the team:



1585741552242.png




Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Dark Pulse
- Aura Sphere
- Water Pulse

The Pokémon this team is built around. It makes for a very threatening sweeper after one Shell Smash. It also has great coverage options to check most threats in the tier. I invested a Timid Nature with max EVs in Special Attack and Speed to create a very threatening and fast sweeper at the most. Mega Blastoise already has a powerful 135 Special Attack stat. Pair that with Shell Smash, and it turns Mega Blastoise into a threatening sweeper with a few counters. Since Mega Metagross is a tier threat, I wanted my Mega Blastoise to try to shut it down as fast as possible. Hence, that is why I added Dark Pulse to the set. Ash-Greninja and Kartana are two offensive powerhouses, yet they have poor defenses. This is most especially the case with Kartana, for it has a very frail 31 Special Defense stat. I ran Aura Sphere on Mega Blastoise to check both offensive powerhouses. Finally, Water Pulse is a great STAB move to counter Landorus-T. The final reason why Mega Blastoise makes for a sweeper with potential is its ability: Mega Launcher. Since the three attacks are all pulse-moves, Mega Launcher powers them, thus making Mega Blastoise hard to switch into.

1585741985426.png

A main staple of hyper offense teams, Grimmsnarl helps set up screens in order to make up for Mega Blastoise’s bulk drops after Shell Smash. It also makes for a fantastic stallbreaker, due to its access to Taunt. Taunt allows Grimmsnarl to prevent the set up of hazards on the team. Since there are no Defoggers in this team, Grimmsnarl is the best way to prevent hazard stacking. This, coupled by Prankster, allows Grimmsnarl to not only prevent Stealth Rock and other hazards, but also to prevent sweepers from taking advantage of this team. Reflect and Light Screen allow Grimmsnarl to help its teammates stay longer in the battle.

1585743719684.png


Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sky Attack
- Close Combat
- Acrobatics

Probably the team’s MVP, Hawlucha is a powerful sweeper. However, Hawlucha has a bad bulk, so it usually has a difficult time for setting up Swords Dance. However, Hawlucha makes that up with its powerful STAB Sky Attack. Sky Attack takes two turns for it to hit, thus, I gave it a Power Herb for it to take only one turn to hit. This then forms a triple combination, as its ability Unburden doubles Hawlcuha’s speed once it has no item. This makes Hawlucha extremely difficult to outspeed by other tier threats. This then forms yet another combination in Acrobatics. Since Hawlucha would probably have used its Power Herb, Acrobatics will double in power.


1585744247870.png



Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shift Gear
- Volt Switch
- Fleur Cannon
- Ice Beam

I decided to add another special sweeper to the team. Magearna is probably the defensive backbone of this team. If Reflect is still on this team’s side, Magearna can take a STAB Earthquake from Landorus-T, then it can fire back with a powerful Ice Beam. I added Volt Switch so that Magearna can pivot out of unsafe situations. A Twinkle Tackle can counter the tier’s most powerful threats, such as Dragapult. Magearna can also set up using Shift Gear. After one Shift Gear, it can outspeed non-Scarfed Landorus-T and Heatran. I invested a Modest nature with full EVs in HP and SpA to make it as bulky and as offensive as possible. Magearna can switch into Toxic and Will-o-wisp, making Magearna my top priority when facing status spreaders.

1585745002979.png


Mew @ Red Card
Ability: Synchronize
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz

With every hyper offense team, there comes a suicide lead. This is our second stallbreaker, and is a spare in case Grimmsnarl is knocked out. Mew here can also serve as a phazer, as with Red Card, it can send a boosted Pokémon out of battle. Stealth Rock and Spikes help chip damage from Focus Sash users like Landorus-T for Mega Blastoise to just sweep. Mew also teaches status spreaders to not mess with it, as with Synchronize, Mew will be able to status other Pokémon as well. Flare Blitz serves as a kamikaze tool for Mew to get KOs, all the while sacrificing itself when at low HP. However, Mew’s typing leaves it with plenty of counters, such as Dragapult and Kartana. However, the latter must be wary of switching into Flare Blitz.

1585745425572.png

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- U-turn

The team currently lacks a wallbreaker. I chose Tapu Koko to fill up that spot because it is a very fast threat lurking in National Dex looking for threats for it to shut down, such as Ash-Greninja, Tornadus-T, and Dragapult. I chose Dazzling Gleam over Nature’s Madness over Dazzling Gleam in order for Tapu Koko to go straight for knockouts against Ash-Greninja and Mega Medicham. At this point, I would like to add that it can survive attacks from the Paper Plane, and Tapu Koko can just straight out OHKO it with Thunderbolt. U-turn allows Tapu Koko to pivot out of unsafe situations. Finally, HP Ice is great for handling Landorus-T and Gliscor. Overall, Tapu Koko is pretty versatile.​

Here are 2 replays of Mega Blastoise:

https://replay.pokemonshowdown.com/gen8nationaldex-1089048311

https://replay.pokemonshowdown.com/gen8nationaldex-1089069261

With a possible future ban of Mega Blastoise, I would say that Dragapult can be a decent replacement for it. Dragapult is faster, has a great sweeper potential in Dragon Dance, and it hits pretty hard.
 
Last edited:
Yo man, this is a pretty solid HO shell you have here but a few of the picks seem to miss the point of this sort of team which is to obtain the momentum using a suicide lead and never give it up - Choice Locked Pokemon in general give up a massive amount of momentum as it is very easy for the opponent to gain the advantage once they know what you have locked into. As a result of this, Choice locked Pokemon are almost never found on Hyper Offensive builds such as this. This isn't too big of an issue though, and one that can be easily fixed so with that I have a couple of suggestions. You didn't include your Grimmsnarl set so I'm going to assume its dual screens with Taunt, something similar to this set:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 132 Def / 32 SpD / 92 Spe
Careful Nature
- Taunt
- Reflect
- Light Screen
- Spirit Break

Major Changes
:tapu-koko: -> :bisharp:

Bisharp is an essential part of most National Dex HO builds due to its ability to deter the removal of all the hazards set by the suicide lead, in this case Mew. This is very important for builds with Mega Blastoise in particular as it heavily relies on hazard support to break through Pokemon such as Tangrowth and Toxapex. If the opponent chooses to remove hazards with Defog despite the threat of Bisharp, it is often an opportunity to sweep with the free +2 to your attack as a lot of teams can struggle to deal with a boosted Bisharp.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Minor Changes
:blastoise-mega:
Aura sphere -> Ice Beam, Water Pulse -> Hydro Pump

A common misconception with Mega Blastoise is that all of its attacks need to be boosted by Mega Launcher when in fact, Ice Beam and Hydro Pump offer far greater coverage and secure more important KO's respectively. Ice Beam gives Mega Blastoise a chance to overwhelm bulky Grass-types, such as Tangrowth, whilst also being able to hit Pokemon such as Tornadus-T, Hydreigon, etc. Ice Beam is generally preferred over Aura Sphere because Aura Sphere only has 2 targets, Ferrothorn and Chansey, both of which can be worn down or exploited relatively easily by Mega Blastoise's teammates (Mew and Hawlucha here).

Hydro Pump is generally preferred over Water Pulse as it has a chance to OHKO common Pokemon such as Clefable, Magearna, and Corviknight which Water Pulse cannot reach - this is typically worth the accuracy penalty as the chance to miss is better than having no chance to kill and therefore having them end your sweep early.
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Dark Pulse
- Ice Beam

:magearna:
Set Changes

I would recommend dropping Volt Switch on Magearna, as pivoting out isn't really something it should be looking to do on these sorts of teams. Magearna is one of the most potent sweepers HO has to offer after Mega Blastoise so utilizing its ability to snowball Soul Heart boosts is its main advantage. To do that best, I believe a set using Double Dance (Calm Mind + Shift Gear), paired with Electrium Z to overwhelm Pokemon such as Heatran, Mega Metagross, and Toxapex far more easily, is the best option. I also recommend altering the EV spread in order to minimize the number of Shift Gears Magearna needs to effectively sweep. This spread lets it outpace the entire unboosted metagame at +2, as well as common Choice Scarf users such as Galarian Darmanitan, and Hydreigon.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Ice Beam
- Thunderbolt

:hawlucha:
Set Changes

The last few changes I opted to make were to the Hawlucha set, as in my opinion, it has much better ways to activate Unburden than Power Herb + Sky Attack: Close Combat + White Herb. This combination allows Hawlucha to not waste a move slot on Sky Attack and instead allows it to have increased longevity in the form of Roost, which frees up its set up opportunities quite a bit.
Hawlucha @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Swords Dance
- Roost


:ss/blastoise-mega: :ss/grimmsnarl: :ss/hawlucha: :ss/magearna: :ss/mew: :ss/bisharp:
Importable
This sort of team is fairly strong right now, mostly due to the strength of Mega Blastoise when it is paired with a reliable hazard setter such as Mew, so I hope these changes help you out and you continue to find success with this team!
 
Last edited:
Yo man, this is a pretty solid HO shell you have here but a few of the picks seem to miss the point of this sort of team which is to obtain the momentum using a suicide lead and never give it up - Choice Locked Pokemon in general give up a massive amount of momentum as it is very easy for the opponent to gain the advantage once they know what you have locked into. As a result of this, Choice locked Pokemon are almost never found on Hyper Offensive builds such as this. This isn't too big of an issue though, and one that can be easily fixed so with that I have a couple of suggestions. You didn't include your Grimmsnarl set so I'm going to assume its dual screens with Taunt, something similar to this set:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 132 Def / 32 SpD / 92 Spe
Careful Nature
- Taunt
- Reflect
- Light Screen
- Spirit Break

Major Changes
:tapu-koko: -> :bisharp:

Bisharp is an essential part of most National Dex HO builds due to its ability to deter the removal of all the hazards set by the suicide lead, in this case Mew. This is very important for builds with Mega Blastoise in particular as it heavily relies on hazard support to break through Pokemon such as Tangrowth and Toxapex. If the opponent chooses to remove hazards with Defog despite the threat of Bisharp, it is often an opportunity to sweep with the free +2 to your attack as a lot of teams can struggle to deal with a boosted Bisharp.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Minor Changes
:blastoise-mega:
Aura sphere -> Ice Beam, Water Pulse -> Hydro Pump

A common misconception with Mega Blastoise is that all of its attacks need to be boosted by Mega Launcher when in fact, Hydro Pump and Ice Beam offer far greater coverage and secure more important KO's respectively. Ice Beam gives Mega Blastoise a chance to overwhelm bulky Grass-types, such as Tangrowth, whilst also being able to hit Pokemon such as Tornadus-T, Hydreigon, etc. Ice Beam is generally preferred over Aura Sphere because Aura Sphere only has 2 targets, Ferrothorn and Chansey, both of which can be worn down or exploited relatively easily by Mega Blastoise's teammates (Mew and Hawlucha here).

Hydro Pump is generally preferred over Water Pulse as it has a chance to OHKO common Pokemon such as Clefable, Magearna, and Corviknight which Water Pulse cannot reach - this is typically worth the accuracy penalty as the chance to miss is better than having no chance to kill and therefore having them end your sweep early.
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Dark Pulse
- Ice Beam

:magearna:
Set Changes

I would recommend dropping Volt Switch on Magearna, as pivoting out isn't really something it should be looking to do on these sorts of teams. Magearna is one of the most potent sweepers HO has to offer after Mega Blastoise so utilizing its ability to snowball Soul Heart boosts is its main advantage. To do that best, I believe a set using Double Dance (Calm Mind + Shift Gear), paired with Electrium Z to overwhelm Pokemon such as Heatran, Mega Metagross, and Toxapex far more easily, is the best option. I also recommend altering the EV spread in order to minimize the number of Shift Gears Magearna needs to effectively sweep. This spread lets it outpace the entire unboosted metagame at +2, as well as common Choice Scarf users such as Galarian Darmanitan, and Hydreigon.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Ice Beam
- Thunderbolt

:hawlucha:
Set Changes

The last few changes I opted to make were to the Hawlucha set, as in my opinion, it has much better ways to activate Unburden than Power Herb + Sky Attack: Close Combat + White Herb. This combination allows Hawlucha to not waste a move slot on Sky Attack and instead allows it to have increased longevity in the form of Roost, which frees up its set up opportunities quite a bit.
Hawlucha @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Swords Dance
- Roost


:ss/blastoise-mega: :ss/grimmsnarl: :ss/hawlucha: :ss/magearna: :ss/mew: :ss/bisharp:
Importable
This sort of team is fairly strong right now, mostly due to the strength of Mega Blastoise when it is paired with a reliable hazard setter such as Mew, so I hope these changes help you out and you continue to find success with this team!
K thanks!
 
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