So I wanted to create a team around two mons i really like playing: Ceruledge and Dragonite. I decided to build an HO because it's a playstyle I'm very comfortable with. The main objective of the team is to allow Ceruledge and Nite to setup so they can do big holes in the enemy team.
Glimmora's goal is to lead, put SR and T-Spikes on the field to deal some cheap damage to the enemy team. Mortal Spin to remove entry hazards if possible but he gets outsped by Lando/Great-Tusk/Iron Treads most of the time. Not much more to say about it.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Mortal Spin
- Earth Power
- Power Gem
Gholdengo is here mainly to deny rapid spin/defog to keep my hazards up. He also can deal big damage with his STABs + Nasty Plot and Recover offers some staying power, allowing him to switch multiple times on knock off when the enemy Tusk or else predicts the switch in when I try to block rapid spin. The Air Ballon allows me to come safer on Ground moves as my team is pretty weak to them.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
I saw this Dragonite set on another team made by Patatex and I wanted to give it a try. After one DD, he can OHKO Great Tusk with Tera Blast Flying. EQ gives a great coverage, allowing Dragonite to hit most of the tier super effectively or neutral. Extreme Speed is the best priority move in the game and deals decent damage to Pokemons faster than him even after DD. This set can lure Moltres which usually walls Dragonite.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Tera Blast
Ceruledge is the other main sweeper of the team. The Focus Sash allows him to set up a SD very easily against a physical attacker and thanks to his ability he will outspeed everything. His dual STAB combination OHKO most of the tier and shadow sneak is mainly here to deal cheap damage and play around sucker punch from Kingambit or H-Samurott.
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Swords Dance
- Poltergeist
- Shadow Sneak
Right now the team is completely walled by bulky water types or physical walls like Dondozo, Alomomola, Garganacl and can also struggle against Kingambit in late game. Raging Bolt is a great answer to both of these problems. He can set up a Calm Mind against the walls previously mentioned to become a real threat and he wins his duel vs Kingambit with Thunderclap.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
Treads is mainly here to have another way to remove hazards after Glimmora dies turn 2 or 3 as it's much harder to set up Ceruledge when they're up. I used to have Iron Head but I literally never clicked it, so I replaced it by Knock Off to punish the enemy ghost type who would try to stop me from clicking Rapid Spin. It can also remove Heavy Duty Boots for more cheap damage. EQ is a great STAB and Ice Spinner is here to hit super effectively Landorus and Tusk who usually likes to switch in.
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner
Thanks for reading !
Glimmora's goal is to lead, put SR and T-Spikes on the field to deal some cheap damage to the enemy team. Mortal Spin to remove entry hazards if possible but he gets outsped by Lando/Great-Tusk/Iron Treads most of the time. Not much more to say about it.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Mortal Spin
- Earth Power
- Power Gem
Gholdengo is here mainly to deny rapid spin/defog to keep my hazards up. He also can deal big damage with his STABs + Nasty Plot and Recover offers some staying power, allowing him to switch multiple times on knock off when the enemy Tusk or else predicts the switch in when I try to block rapid spin. The Air Ballon allows me to come safer on Ground moves as my team is pretty weak to them.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
I saw this Dragonite set on another team made by Patatex and I wanted to give it a try. After one DD, he can OHKO Great Tusk with Tera Blast Flying. EQ gives a great coverage, allowing Dragonite to hit most of the tier super effectively or neutral. Extreme Speed is the best priority move in the game and deals decent damage to Pokemons faster than him even after DD. This set can lure Moltres which usually walls Dragonite.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Tera Blast
Ceruledge is the other main sweeper of the team. The Focus Sash allows him to set up a SD very easily against a physical attacker and thanks to his ability he will outspeed everything. His dual STAB combination OHKO most of the tier and shadow sneak is mainly here to deal cheap damage and play around sucker punch from Kingambit or H-Samurott.
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Swords Dance
- Poltergeist
- Shadow Sneak
Right now the team is completely walled by bulky water types or physical walls like Dondozo, Alomomola, Garganacl and can also struggle against Kingambit in late game. Raging Bolt is a great answer to both of these problems. He can set up a Calm Mind against the walls previously mentioned to become a real threat and he wins his duel vs Kingambit with Thunderclap.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
Treads is mainly here to have another way to remove hazards after Glimmora dies turn 2 or 3 as it's much harder to set up Ceruledge when they're up. I used to have Iron Head but I literally never clicked it, so I replaced it by Knock Off to punish the enemy ghost type who would try to stop me from clicking Rapid Spin. It can also remove Heavy Duty Boots for more cheap damage. EQ is a great STAB and Ice Spinner is here to hit super effectively Landorus and Tusk who usually likes to switch in.
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner
Thanks for reading !