Back again with another RMT! It's been hard to create another OU team that actually worked. But I've finally found an OU core I could use.
The core I wanted to start with is Gliscor/Vaporeon. The items are redundant (two different items -___-') but it works for me, so I don't complain.
Teambuilding went a little like...:
The core I wanted to start off with is Gliscor/Vaporeon. It started with me suggesting cores to someone, and me realizing what I just said. Gliscor and Vaporeon are AMAZING together. Vaporeon's a solid tank in general with Wish support and Heal Bell, along with a monstrous Sp. Attack. However, it doesn't like Electric moves from certain things. Gliscor is here to absorb any Tbolts and Discharges. Vaporeon backs it up by absorbing Water moves and resisting Ice moves. They're just great.
I figure I need a Grass resist. Vaporeon doesn't like those at all, and Gliscor won't like the special hits, especially when it's Roosting. Heatran is added, as Gliscor covers its Fighting and Ground weakness. It also resists Dragon, which is terribly needed if I want my team to stand up to OU.
I desperately need something to take down a Starmie if one comes along and decides to wreck this. It's dangerous to get in there, but definitely worth it. If I play my cards right, Scarftar will easily switch in and Pursuit.
I think Machamp could tear through this team... But what if I add Rotom?
I know it has Payback, but Payback has never done much to me unless I hit it, and I'm going to be behind a sub first. Then I can take it down.
So, I want SR support and another scarfer (What? WHY TWO SCARVES? Because I can!) Jirachi is quite literally the only scarfer I can use that can set rocks WITH SCARF ON STILL and still be used later on. Its weaknesses are already covered by at least two other members on the team.
Heatran's not doing too much. I need a serious stop to DDNite. Skarmory is a great bulky Steel type, and Whirlwinds better than Heatran can Roar. It also can set Spikes, helping out Tyranitar and Rotom on their kills.
AND NOW, I reveal their roles each specifically.
The core I wanted to start with is Gliscor/Vaporeon. The items are redundant (two different items -___-') but it works for me, so I don't complain.
Teambuilding went a little like...:
The core I wanted to start off with is Gliscor/Vaporeon. It started with me suggesting cores to someone, and me realizing what I just said. Gliscor and Vaporeon are AMAZING together. Vaporeon's a solid tank in general with Wish support and Heal Bell, along with a monstrous Sp. Attack. However, it doesn't like Electric moves from certain things. Gliscor is here to absorb any Tbolts and Discharges. Vaporeon backs it up by absorbing Water moves and resisting Ice moves. They're just great.
I figure I need a Grass resist. Vaporeon doesn't like those at all, and Gliscor won't like the special hits, especially when it's Roosting. Heatran is added, as Gliscor covers its Fighting and Ground weakness. It also resists Dragon, which is terribly needed if I want my team to stand up to OU.
I desperately need something to take down a Starmie if one comes along and decides to wreck this. It's dangerous to get in there, but definitely worth it. If I play my cards right, Scarftar will easily switch in and Pursuit.
I think Machamp could tear through this team... But what if I add Rotom?
I know it has Payback, but Payback has never done much to me unless I hit it, and I'm going to be behind a sub first. Then I can take it down.
So, I want SR support and another scarfer (What? WHY TWO SCARVES? Because I can!) Jirachi is quite literally the only scarfer I can use that can set rocks WITH SCARF ON STILL and still be used later on. Its weaknesses are already covered by at least two other members on the team.
Heatran's not doing too much. I need a serious stop to DDNite. Skarmory is a great bulky Steel type, and Whirlwinds better than Heatran can Roar. It also can set Spikes, helping out Tyranitar and Rotom on their kills.
Jirachi @ Choice Scarf (aka White Star)
Nature: Jolly
252 Spd/252 Atk/4 HP
Ice Punch
Iron Head
Stealth Rock
Trick
I used to despise using this, but I've gotten over how annoying it is, and have learned how to stop it myself. Jirachi is one of the best things I've ever used. It sets up Stealth Rock easily, cripples many walls with Trick, and can surprise some Dragons with Ice Punch (as opposed to an older team of mine running Fire Punch for Scizors and Forretress thinking they can safely move in). I usually set Rocks first turn and get out (unless I see that rare Aerodactyl that thinks it can Taunt, SR, and EQ). I expect Fire, Vaporeon switches in, or sometimes Tyranitar depending on what I'm facing. Ground calls for Gliscor or Rotom.
Nature: Jolly
252 Spd/252 Atk/4 HP
Ice Punch
Iron Head
Stealth Rock
Trick
I used to despise using this, but I've gotten over how annoying it is, and have learned how to stop it myself. Jirachi is one of the best things I've ever used. It sets up Stealth Rock easily, cripples many walls with Trick, and can surprise some Dragons with Ice Punch (as opposed to an older team of mine running Fire Punch for Scizors and Forretress thinking they can safely move in). I usually set Rocks first turn and get out (unless I see that rare Aerodactyl that thinks it can Taunt, SR, and EQ). I expect Fire, Vaporeon switches in, or sometimes Tyranitar depending on what I'm facing. Ground calls for Gliscor or Rotom.
Rotom-H @ Leftovers (aka Shuren)
Nature: Timid
212 Spd/168 SpAtk/128 HP
Charge Beam
Shadow Ball
Substitute
Thunderbolt
Rotom became one of my all time favorites to stop Blissey in its tracks without having to switch in physical attackers. Substitute blocks the chances of T-wave or Toxic, and they can't be broken by Seismic Toss (Not Fire type yet!) If Blissey thinks it can sit there and wall it, it's got another thing coming. Charge Beam, while it won't raise my Sp. Attack every time it hits, I have all the time I need, as Blissey cannot just sit there and think it can stall me out. Of course, a smart player will switch out (in which case I get a Charge Beam boost hopefully and hit it hard with a Tbolt or Shadow Ball). I was skeptical of this set at first but I find it even more fun than SubSplit Rotom. I love Rotom taking Pursuit hits too, as it allows me to save it for later and the one switching in is unscathed. Rotom loves scaring out lots of things for subs and boosts. Even one boost makes its power scary.
Nature: Timid
212 Spd/168 SpAtk/128 HP
Charge Beam
Shadow Ball
Substitute
Thunderbolt
Rotom became one of my all time favorites to stop Blissey in its tracks without having to switch in physical attackers. Substitute blocks the chances of T-wave or Toxic, and they can't be broken by Seismic Toss (Not Fire type yet!) If Blissey thinks it can sit there and wall it, it's got another thing coming. Charge Beam, while it won't raise my Sp. Attack every time it hits, I have all the time I need, as Blissey cannot just sit there and think it can stall me out. Of course, a smart player will switch out (in which case I get a Charge Beam boost hopefully and hit it hard with a Tbolt or Shadow Ball). I was skeptical of this set at first but I find it even more fun than SubSplit Rotom. I love Rotom taking Pursuit hits too, as it allows me to save it for later and the one switching in is unscathed. Rotom loves scaring out lots of things for subs and boosts. Even one boost makes its power scary.
Gliscor @ Leftovers (aka Burai King)
Nature: Jolly
252 HP/220 Spd/36 Def
Earthquake
Roost
Taunt
Toxic
Gliscor was something I was unsure of. Everyone liked it, but I just didn't use it. When I originally tried, I had no idea what to do with it. Then I observed how others used it. Despite the amazing bulk it would have with it, I realized it was bad to invest only in HP and Defense. Gliscor loves abusing its speed to Taunt things and Toxic them, and just stall. If it's Steel, well looky here, I got da EQ. Skarmory doesn't appreciate Taunt at all. It's risky, but occasionally I'll leave it in on some special attackers to find out what they do. I love Taunting Vaporeons thinking they can Wish or Heal Bell while I switch. Gliscor is my favorite thing to switch in to. It is built to outspeed other standard Gliscors not running full speed (216 I believe?). I'd run full speed but the little bit in Defense is nice. Gliscor is the best stallbreaker I've ever used.
Nature: Jolly
252 HP/220 Spd/36 Def
Earthquake
Roost
Taunt
Toxic
Gliscor was something I was unsure of. Everyone liked it, but I just didn't use it. When I originally tried, I had no idea what to do with it. Then I observed how others used it. Despite the amazing bulk it would have with it, I realized it was bad to invest only in HP and Defense. Gliscor loves abusing its speed to Taunt things and Toxic them, and just stall. If it's Steel, well looky here, I got da EQ. Skarmory doesn't appreciate Taunt at all. It's risky, but occasionally I'll leave it in on some special attackers to find out what they do. I love Taunting Vaporeons thinking they can Wish or Heal Bell while I switch. Gliscor is my favorite thing to switch in to. It is built to outspeed other standard Gliscors not running full speed (216 I believe?). I'd run full speed but the little bit in Defense is nice. Gliscor is the best stallbreaker I've ever used.
Vaporeon @ Leftovers (aka Friender)
Nature: Bold
252 Def/236 HP/20 SpDef
Heal Bell
Protect
Surf
Wish
Vaporeon is one of the most superior Eeveelutions. Its sheer amount of HP gives it amazing bulk despite the mediocre Defense stat (of course only if you invest in it). Vappy is the best Wisher I've used since I despise Blissey (yeah, you DEFINITELY haven't heard that before). It also has solid Heal Bell support, being able to Heal Bell almost any time. This really helps when Rotom gets Toxic'd before it subs. Also helps if T-tar gets paralyzed. I tend to bait Starmie with Vaporeon so I can safely switch in Tyranitar on a Tbolt and Pursuit KO. Vaporeon is great to scare out other Gliscors, instead of hoping they don't run max speed. Vaporeon likes to take hits for the team that nothing else can take, including water. It's my only thing stopping water with defense (Rotom has most of the offense, T-tar gets a few OHKOs).
Nature: Bold
252 Def/236 HP/20 SpDef
Heal Bell
Protect
Surf
Wish
Vaporeon is one of the most superior Eeveelutions. Its sheer amount of HP gives it amazing bulk despite the mediocre Defense stat (of course only if you invest in it). Vappy is the best Wisher I've used since I despise Blissey (yeah, you DEFINITELY haven't heard that before). It also has solid Heal Bell support, being able to Heal Bell almost any time. This really helps when Rotom gets Toxic'd before it subs. Also helps if T-tar gets paralyzed. I tend to bait Starmie with Vaporeon so I can safely switch in Tyranitar on a Tbolt and Pursuit KO. Vaporeon is great to scare out other Gliscors, instead of hoping they don't run max speed. Vaporeon likes to take hits for the team that nothing else can take, including water. It's my only thing stopping water with defense (Rotom has most of the offense, T-tar gets a few OHKOs).
Skarmory @ Leftovers (aka Greed)
Nature: Careful
252 SpDef/248 HP/8 Spd
Brave Bird
Roost
Spikes
Whirlwind
Since Heatran wasn't doing so great, I tried my old pal Skarmory (but instead of physically defensive, it's specially defensive!) Skarmory is my answer to DDNite and most likely Gyara, the original threats to my team. Skarmory adds on the a Fire weakness rather than be immune, but I have the rest of the team to cover that. Gliscor and Rotom, even Tyranitar, will gladly take an Electric move for Skarmory. Setting up Spikes, Rotom and Tyranitar can KO even more, and Whirlwind will certainly rack up damage once Jirachi has SR down. Skarmory survives quite a bit, and forces out many things that scare my team a little. It's a solid solution to the gap Heatran left behind.
Tyranitar @ Choice Scarf (aka Lordgenome)
Nature: Jolly
252 Atk/252 Spd/4 HP
Earthquake
Pursuit
Stone Edge
Superpower
Tyranitar used to be my favorite subber. Those 101 subs and the sheer power it had behind one. But I needed it scarfed on this team to prevent a Starmie from wrecking me. I actually find it in good use. Stone Edge doesn't miss too much (MAGICALLY) and OHKOs a lot. Pursuit is nice, because I can kill things whether they switch or not (sadly Rotom lies outside that range). Earthquake KOs pretty much anything else that the STAB doesn't cover. Superpower (which I'm thinking of replacing with Crunch) is a last resort. If I use it, I'm risking setup fodder, therefore putting my team in a bad situation. Tyranitar KOs nearly anything the rest of the team can't handle. It also foils Kingdras trying to kill in their rain and 2HKOs them with Stone Edge if not OHKO.
Nature: Careful
252 SpDef/248 HP/8 Spd
Brave Bird
Roost
Spikes
Whirlwind
Since Heatran wasn't doing so great, I tried my old pal Skarmory (but instead of physically defensive, it's specially defensive!) Skarmory is my answer to DDNite and most likely Gyara, the original threats to my team. Skarmory adds on the a Fire weakness rather than be immune, but I have the rest of the team to cover that. Gliscor and Rotom, even Tyranitar, will gladly take an Electric move for Skarmory. Setting up Spikes, Rotom and Tyranitar can KO even more, and Whirlwind will certainly rack up damage once Jirachi has SR down. Skarmory survives quite a bit, and forces out many things that scare my team a little. It's a solid solution to the gap Heatran left behind.
Tyranitar @ Choice Scarf (aka Lordgenome)
Nature: Jolly
252 Atk/252 Spd/4 HP
Earthquake
Pursuit
Stone Edge
Superpower
Tyranitar used to be my favorite subber. Those 101 subs and the sheer power it had behind one. But I needed it scarfed on this team to prevent a Starmie from wrecking me. I actually find it in good use. Stone Edge doesn't miss too much (MAGICALLY) and OHKOs a lot. Pursuit is nice, because I can kill things whether they switch or not (sadly Rotom lies outside that range). Earthquake KOs pretty much anything else that the STAB doesn't cover. Superpower (which I'm thinking of replacing with Crunch) is a last resort. If I use it, I'm risking setup fodder, therefore putting my team in a bad situation. Tyranitar KOs nearly anything the rest of the team can't handle. It also foils Kingdras trying to kill in their rain and 2HKOs them with Stone Edge if not OHKO.