Hooo, boy. This is by far my most successful, versatile doubles team. I really just sort of threw it together, but somehow that worked fantastically.
At first there doesn't seem to entirely be any rhyme or reason to this line up, but if I had to break it down i'd say the team is comprised of groups of 2 pokemon devoted to specific purposes: The offense, the anti-rain, and the support.
Stormenite (Zapdos) @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Discharge
- Heat Wave
- Protect
- Light Screen
Breaker (Garchomp) @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Protect
Firstly there is the well known Zapdos-Garchomp combo, with a little lightscreen thrown in for team support since there's no such thing as intimidate for special attacks. Obviously it's the offense team, though Zapdos plays nicer with the rest of the team as there are more discharge resists. The lifeorbs they are carrying make them slightly suicidal in nature, mostly just spamming attacks while the support team holds the biggest threats at bay.
Aegis (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Gastropod (Gastrodon) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SAtk
Modest Nature
IVs: 0 Atk / 0 Spd
- Scald
- Earth Power
- Ice Beam
- Protect
It really doesn't get any more anti-rain than a Ferrothorn and a Gastrodon. Resisting both water and electric, as well as storm drain? Gastrodon can still provide some good KO's against non-rain teams with Ice Beam, but Ferrothorn is the greater fighter when he's not facing rain. His many resists will often mean there is a point where the opponent runs out of super effectives for it and double leech seed make it invincible. Its Gyroball is also superbly deadly with incredibly high basepower.
Worker (Hitmontop) (M) @ Fighting Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Mach Punch
- Close Combat
- Protect
Worker (Scrafty) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Atk
Adamant Nature
IVs: 0 Spd
- Fake Out
- Drain Punch
- Crunch
- Protect
The namesake of the team, and most likely the only reason it works. The support team, or the workers as I call them, are very much a case of "can't have too much of a good thing." When putting the team together I had a hitmontop, and being unsure of what to put in the sixth slot I simply said: "Why not another intimidate+fakeouter?" The result is that I always have an answer to physical threats, and get many free shots against pokemon. Hitmontop will often sacrifice itself to get a KO on something, while Scrafty lives to do his job many more times.
Also, everything has protect because really it's just the best move in doubles. Prevent a KO and kill the offender, stall out Trick room, stall out Tailwind, hide from spread moves, etc. It does most things.







Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Discharge
- Heat Wave
- Protect
- Light Screen

Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Protect
Firstly there is the well known Zapdos-Garchomp combo, with a little lightscreen thrown in for team support since there's no such thing as intimidate for special attacks. Obviously it's the offense team, though Zapdos plays nicer with the rest of the team as there are more discharge resists. The lifeorbs they are carrying make them slightly suicidal in nature, mostly just spamming attacks while the support team holds the biggest threats at bay.

Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

Trait: Storm Drain
EVs: 252 HP / 252 SAtk
Modest Nature
IVs: 0 Atk / 0 Spd
- Scald
- Earth Power
- Ice Beam
- Protect
It really doesn't get any more anti-rain than a Ferrothorn and a Gastrodon. Resisting both water and electric, as well as storm drain? Gastrodon can still provide some good KO's against non-rain teams with Ice Beam, but Ferrothorn is the greater fighter when he's not facing rain. His many resists will often mean there is a point where the opponent runs out of super effectives for it and double leech seed make it invincible. Its Gyroball is also superbly deadly with incredibly high basepower.

Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Fake Out
- Mach Punch
- Close Combat
- Protect

Trait: Intimidate
EVs: 252 HP / 252 Atk
Adamant Nature
IVs: 0 Spd
- Fake Out
- Drain Punch
- Crunch
- Protect
The namesake of the team, and most likely the only reason it works. The support team, or the workers as I call them, are very much a case of "can't have too much of a good thing." When putting the team together I had a hitmontop, and being unsure of what to put in the sixth slot I simply said: "Why not another intimidate+fakeouter?" The result is that I always have an answer to physical threats, and get many free shots against pokemon. Hitmontop will often sacrifice itself to get a KO on something, while Scrafty lives to do his job many more times.
Also, everything has protect because really it's just the best move in doubles. Prevent a KO and kill the offender, stall out Trick room, stall out Tailwind, hide from spread moves, etc. It does most things.