This is part of a project to get rid of the poor quality, misinformation-ridden RBY analyses from over a decade ago. These works are low-priority and should be treated as such.
[OVERVIEW]
Hitmonlee is a Pokemon that never sees the light of day in competitive UU play, though it does have a few strong points. Its base 120 Attack and access to the unique STAB move Hi Jump Kick seem appealing, as Hi Jump Kick 2HKOs physically bulky Pokemon like Kangaskhan and Omastar and even has a small chance to OHKO Persian. Its Speed also makes it faster than tier staple Dragonite and fellow Fighting-type Poliwrath. However, it just has too many flaws to really make use of its unique traits.
Firstly, all of Hitmonlee's attacking moves are either Normal-type or Fighting-type. This lack of coverage makes it difficult for Hitmonlee to damage a lot of Pokemon, especially Haunter, which is immune to all of Hitmonlee's moves besides Seismic Toss. Next, its Speed is only base 87, falling short of the magic base 100 benchmark that is so important for an offensive threat in RBY UU. Its insufficient Speed leaves it vulnerable to Tentacruel's Wrap as well as fast attackers like Dodrio and Kadabra. Therefore, Hitmonlee needs extensive paralysis support to work, and it's just not worth it when other Pokemon like Golem get more mileage out of such a strategy. Finally, its paper-thin defenses mean it has little chance of surviving any interactions. This is especially true for common Flying-, Psychic-, and Poison-type Pokemon, since they resist Hi Jump Kick. Pretty much the entire metagame can OHKO or 2HKO Hitmonlee whether or not they can hit it with a super effective move. For these reasons, Hitmonlee is best left on the sidelines and not used on your team.
[SET]
name: Physical Attacker
move 1: Hi Jump Kick
move 2: Body Slam
move 3: Seismic Toss
move 4: Counter
[SET COMMENTS]
Hi Jump Kick is Hitmonlee's most powerful attack, and is good for 2HKOing Pokemon that it outspeeds such as Omastar, Dewgong, and Golem. In addition, a miss only deals 1 HP of crash damage in RBY. Body Slam is used for some much-needed coverage and consistency, allowing Hitmonlee to deny switch-ins and spread paralysis without support from teammates. Seismic Toss lets Hitmonlee actually damage Haunter and force it to use Explosion earlier. Counter can net some surprise KOs on Normal-type attacks like Persian's Slash and Kangaskhan's Body Slam, or even a teammate's Explosion in the niche scenario where Hitmonlee is brought in right after to deal massive damage to a potential switch-in.
Other options for Hitmonlee include Meditate to increase its damage output, guaranteeing the OHKO on Persian and making an OHKO possible on Kangaskhan. Alternatively, Toxic can be used, as Hitmonlee outspeeds Dragonite and thus can stop an Agility Wrap sweep since Dragonite will take more damage from poison than it's worth dishing out with Wrap. Finally, Mega Kick can be used over Body Slam to deal higher damage to the many Pokemon that resist Fighting-type attacks in the UU metagame.
[CREDITS]
- Written by: [[phoopes, 96315]]
- Quality checked by: [[Plague von Karma, 236353], [Volk, 530877]]
- Grammar checked by: [[Finland, 517429]]
Last edited: