Hitmonlee (Unburden) (QC 1/3)

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I'm pretty sure you guys have heard about all the buzz on Unburden Hitmonlee, and now it is released! I mean, Hitmonlee's power is already through the roof, now his speed can be too. The only downside is that it has to waste a moveslot for Fake Out, but that doesn't matter most of the time.
QC APPROVALS: 1/3
QC REJECTIONS: 2/3
106.gif


http://www.serebii.net/pokedex-bw/106.shtml

[SET]
name: Unburden
move 1: Close Combat
move 2: Sucker Punch / Return
move 3: Stone Edge
move 4: Fake Out / Return / Substitute
item: Normal Gem / Fighting Gem
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

- Hitmonlee used to seemed to be hard countered by fast Pokemon as it forced him to use a Choice Scarf, but with the new Dream World area, Rugged Mountain, Hitmonlee got Unburden, which means when he uses his item, he gets a much needed boost to his speed without using a Choice Scarf
- Close Combat is the STAB move that you will be spamming most of the time, however if you think that your lucky and you have a Pokemon on your team to deal with Ghosts types, Hi Jump Kick can be a much better choice.
- Sucker Punch may seem strange when he already has his speed doubled, but it is used for taking out Ghosts types who switch into your Normal-Type move.
- Stone Edge gets coverage against Flying types, most specifically Zapdos.
- Fake Out is used to activate the Normal Gem, therefore doubling your speed, but it also does decent damage and really quickly, also.

[ADDITIONAL COMMENTS]
- Return could be used over Sucker Punch or Fake Out if you have a Pokemon on your team to deal with Ghost types or if you are afraid of Pokemon who switch out before you can use it, respectively.
- Focus Sash may seem like a strange idea at first, but actually could be used to have people foolishly attack you, trying to capitalize on Hitmonlee's horrible bulk, but then get revenge killed quickly next turn.
- Good counters are mainly defensive Ghost types as they can switch into a Fake Out and take a Sucker Punch easily, but when he does get a boost, bulky Psychic types are your best bet.
- Good teammates are Pokemon who can take care of ghost types easily, such as Houndoom and Bisharp or Pokemon who have Pursuit in general, such as Croagunk and Snorlax
 
With bulky psychics and ghosts everywhere, this set does nothing to break through Reckless Hitmonlee's usual counters. Sucker Punch doesn't cut it, as most of the time you'll get statused / subbed on / they'll just absorb the unboosted non-stab 80 bp attack. Hitmonlee faces major competition from some pretty awesome fighting types in UU as it is, and his one advantage is ridiculously powerful Reckless HJK. This set is just a glass cannon that struggles with the "cannon" part against common physical walls in UU like Slowbro and Hippowdon. Hitmonlee needs to stick with Reckless HJK spamming, it's his only niche in UU.

QC REJECTED 1/3
 
You should get rid of Hi Jump Kick. It's 10 extra power and you risk losing half of your health every time you want to use it. I'd leave Close Combat as the primary attack tbh.

Also Fake Out + Normal Gem is stupid. Why would you waste its item on a 40 bp non STAB attack just because it activates unburden when you could power up a Close Combat, and hit something extremely hard? (2 Close Combats, 1 boosted does a minimum of 80% to physically defensive Hippowdon)

Substitute should go in the last slot imo. It lets you block Will-O-Wisp, and forces Ghost-types to attack you so you can hit them with Sucker Punch. Also, it keeps you safe while using Close Combat and your defenses drop
 
lmao DW 2010 Hitmonlee with Close Combat & evrything?! I never thought I'd see that one again. Let me upgrade you to the 2011 model:

Hitmonlee @ Normal Gem
Trait: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature (+Atk, -SpA)
- Hi Jump Kick
- Fake Out
- Earthquake
- Stone Edge

Hi Jump Kick is used over Close Combat as, outside of the chance of missing & doing nothing the whole turn, losing 50% for your HP & getting -1 Defense every attack is basically the same thing to a Pokemon like Hitmonlee. With some residual (even just Sandstorm is enough), a -1 Defense Hitmonlee will be OHKO'd by and unboosted Hitmontop Mach Punch while Hitmonlee Close Combat will fail to OHKO Hitmontop even after residual. In the same situation, Hitmontop will fail to OHKO Hitmonlee if it's using Hi Jump Kick for STAB and Hi Jump Kick will OHKO Hitmontop after residual. Now, I'm just using Hitmontop as an example, there's plenty more Pokemon like Arcanine, Entei, & Ambipom that will KO Hitmonlee at -1 Defense with little to no issue. Every time you use Close Combat, you're basically losing 25% of your HP each turn and for a Pokemon that is forced to stay in or lose it's speed boost forever, you really don't want to do that to yourself. But it is a bit preference based. It's judgement call between 90 Accuracy or making yourself weak to priority. Hi Jump Kick should be the primary attack option in the analyses regardless.

Fake Out should ALWAYS be used. It lets you revenge nearly ANY sweeper for free.
Don't even think of it as Fake Out, think of it as a +3 Priority Agility that flinches the opponent. Sounds a lot better doesn't it?

Earthquake lets Hitmonlee take care of Poison-types that otherwise laugh at him as he fails to KO them with Stone Edge or just flat-out missed because...Stone Edge. A Fighting-type using Earthquake. That's blasphemy here on Smogon.

Stone Edge is unfortunately neccesary as Rock Slide is just missing so many KOs since Hitmonlee can't run Life Orb.
_

Don't ever use Sucker Punch. "it is used for taking out Ghosts types who switch into your Normal-Type move" Realize this: Once a Ghost-type blocks Fake Out, it's job is done. Will-O-Wisp if you have it, but otherwise just switch to your Hitmonlee counter as Lee is suck without a Speed boost until he switches out & tries again.

Hitmonlee should be paired with a Pursuit Pokemon anyway. Hitmonlee should never even have to enter the battle if a Ghost-type is still around unless he has to revenge KO a sweeper early, but even they, if you have other options, use them. Even a Zoroark would be enough for a Hitmonlee teammate. And on the subject of teammates; shout-out to Weavile who is basically everything Hitmonlee could ever ask for in UU.
_

As someone that plays both PO DW OU & Smogon Standard OU pretty religiously, I feel like I have to say this every time a new DW Pokemon gets released:
This Pokemon's sets have been defined & analyzed for anywhere between 9 to 5 months now. That goes for every unreleased DW Pokemon. The only difference between Standard OU & DW OU is usage. The sets in DW OU are the same sets in Standard OU, the addition of new Pokemon only changes the usage of those sets. Sorry to go off on a tangent & I'll try to wrap it up fast but, take Rotom-W for example: Choiced Rotom-W is borderline terrible in DW OU because Choiced Water & Electric moves are basically a death sentence for your team as Breloom, Serperior, Keldeo, & Zapdos respectively can switch-in for free, set-up, & sweep your whole team. Rotom's sets are still the same as they are in OU, the only difference is that it's other sets are used more often than they are in Standard OU. The only notable difference I can think of is that Salamence runs HP Flying for OHKOing Breloom in Rain.


Back on topic, the set you're pitching is, once again, DW 2010 Hitmonlee. The set looks very thrown together, hardly taking into account of the things that Hitmonlee is actually going to run into in UU and how people will react to Hitmonlee.

I'm sure that some Smogon elitist Moderator will delete my post AGAIN for linking these like they always like to do, but:
http://wiki.pokemon-online.eu/view/Hitmonlee/5th_Gen_UU
http://stats.pokemon-online.eu/index.html
Unburden Hitmonlee may be a new release, but it is by no means a new Pokemon. The research materials are there. They've always been there & always will. Please at least study the Pokemon before writing an analyses about "new" DW releases. That's not aimed at you specifically, as I can't comment on how much time you spent with Hitmonlee, but it's more aimed toward everyone in general because this happens EVERY time there's a DW release and I'm tired of sounding like a broken record.
 
sucker punch is illegal with unburden

EQ should be main slash in 2nd slot or secondary slash in 3rd slot unless you really think that stone miss can handle every single fire-type in UU

agreeing with Moo that Fake Out is terrible. I tried it out and the moment something uses Protect, congrats you just wasted a fucking turn, a fucking switchin, and lost all the momentum you have. imo Mach Punch + Fighting Gem is better: lee revenges and nabs his unburden boost at the same time.

also what is Sub doing there what does it do
 
This set is pretty weak offensively, i'm not a fan of Fake Out + Normal Gem and after its used you're left with a substandard fighting type who is outclassed by other fighting types. Its not like Hitmonlee even needs the speed when its main job is busting up teams with that powerful reckless boosted HJK and picking off weakened threats with priority. Stoutland's existence also hurts this sets viability.

QC REJECTED 2/3
 
Why does Stoutlands existence hurt this set? after unburden hitmonlee outspeeds and OHKOs (who runs jolly stoutland). Dunno if I'm missing something here...

Yes, its main Reckless set is better for busting things up. This however is an excellent revenge killer of katakiri pointed out, and should definetly deserve a set IMO
 
Why does Stoutlands existence hurt this set? after unburden hitmonlee outspeeds and OHKOs (who runs jolly stoutland). Dunno if I'm missing something here...

Yes, its main Reckless set is better for busting things up. This however is an excellent revenge killer of katakiri pointed out, and should definetly deserve a set IMO

Practically everyone runs Jolly Stoutland, you NEED to speed tie against the best sweeper in the metagame. This set is one of the worst revenge killers i've ever seen, since unburden only works once. If you Fake Out, the opponent can easily switch into a hard check like Milotic (who can now avoid the 2HKO from HJK because you're pathetically weak) or a ghost type. Why does Hitmonlee NEED the speed? Its got decent priority moves (which helps it set itself apart from other really good fighters like heracross and machamp)

This set's gimmick only works once and the gimmick itself isn't even that good.
 
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