





Introduction:
Hello everyone today I'm showing you a teamed I built around Houndoom and Meloetta themed around the new season of Highschool dxd Born
Music:
Here is my Favorite 2 Openings of Highscool dxd
Teambuilding:


I started the team off with an offensive core of Specs Meloetta and NP Houndoom. Specs Meoloetta pretty much OHKOes or 2 hit OHKO all of Houdoom switch in while Houndoom can switch into Dark, Steel, and Psyschic-Types that Meoloetta can't get past. Houndoom also appraites the momentum Meloetta provides letting it sometimes get a free NP up.




Hitmonchan was added next as it provided Razard Removel and also helps allowing with Wallbreaking at the same time. I added Rotom-C after seeing o add no switch in to Water Types and wanted a Ground-Type immunity. Rotom also made the infamous Volturn Core and away to cripple Walls and Sweepers.






I wanted Stealth Rocks and a switch into Mega-Steelix, Fire Check, Water-Types switch in , Flentchinder, and stop to CM Slowking Seismitoad fit the bill. As for my last slot I wanted something fun and original to not make this a Standard.jpg team so since I didn't have a Mega wanted a Spin Blocker Mega Banette also was super fun to use






After looking over it I realized something I had a weakened to Slurpuff or could come in on Hitmonlee Rotom-C after a Leaf Storm drop and Toad letting to Sey-Up though Bannete can Destony Bond it -Oh wait it doesn't get Pranstar tell the next turn so I just change it out for Doublade which still is a Spin Nlacker while along me to not get mollywhoped my Slurpuff.
Closer look:

"Boobs outweigh a man life."-Issei [One of the best and funniest quotes lol]
Issei (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Flame Charge
Houndoom was choosen as said in the intro for the amazing offensive synergy it has with Meloetta. Houndoom also offers an fire immunity for stuff like Emboar and other Houndoom. It also can Set-Up and sweep on more defensive or just straight out Attack for more offensive team. Fire Blast is mollywops any Pokemon that down't resist it or bulky. Dark Pulse has 100 % accuracy letting you spam it if you don't want to risk the miss. Dark Pule also hits Slowking or other Fire-Types. Nasty Plot boosts Houndoom SpAtk which gives it the ability to break Defensive team. Hidden Power Grass was changed out for Flame Charge letting out speed some Pokemon that would come in to revenge kill it like Dugtrio,Virizion,and Cobalion.

"Issei Remeber even a Pawn can take down a King"-Rias
Rias (Meloetta) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- U-turn
- Psychic
Meloetta was changed to Choice Scarf as it offered more consisty un like Rotom which is it used Leaf Storm it would be used as Set Up or a free switch in thanks to how weak it is while Meloetta can always hit hard.

"I....will become a sword for my Comrades"-Yuuto
Yuuto (Qwilfish) @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Naive Nature
- Scald
- Explosion
- Spikes
- Toxic Spikes
As 49 mentioned this looks more like and offensive team and Hitmonlee didn't fit will on this team so I replaced it with Qwilfish and I'm not disappointed my the outcome this gives help me more weaken down walls limiting switch in and outing a timer on a Pokemon thanks to Spikes and Roxic Spikes

"Those who even try to lay a hand on my president, shall be punished endlessly"-Akeno
Akeno (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick
Rotom was changed to Specs as it's a better beater the Meloettabecause scarf as the inability to clean late game unlike Scarf Meloetta. It's a lot better as this role because if resisted hit coming of this thing do like 40% and after Spikes and Rock not making it a switch in to it anymore.

"I want to sleep with Issei-san to"-Asia
Asia (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 72 Def / 224 SpA / 12 Spe
Modest Nature
- Earth Power
- Hydro Pump
- Stealth Rock
- Sludge Bomb
Seismitoad was changed to a more offensive set since this is a more offensive team the bulk was not really needed it also keeping Spinners like Hitmontop retained. Sludge Bomb took Toxic place OHKOing Whisascoot ,Tangrowth,and Abomasnow after a switch in on Hydro or Earthpower. Hydro Pump replaced Scald because it's more stronger. IT can still serve as a Drapion check and Doulblade check.

"Flat chest are sinners, Flat Chests are cruel- I WILL DESTROY YOU"-Koneko
Doublade (Koneko) (F) @ Eviolite
Ability: No Guard
EVs: 204 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Shadow Claw
- Iron Head
- Swords Dance
Doublade replaced Mega Mega Bannete kindly doing the same thing Spin Blocking and hitting hard after an SD. Doublade also can which into Meloetta and 2 hit KO it (if not invested in Def ) with Iron Head. Also gives me away not to Get Sweeped by Slurpuff. Shadow Claw Shadow Sneak Iron Head and SD pretty standard on Doulblade. Shadow Claw for a powerful stab Shadow Sneak for Priorty and Finishing off weaken Pokemon Iron Head for Fairies, Rock-Types, and hits Normal and Dark-Types for Neutral Damage SD boost Attack. 44Speed EVs allow me to outspeed 0 speed Rhyperior.
Shout Out:
Kableye
thecrystalonix
KingT
tehy
lighthouses
gorex
[Thanks for help me figure out members for the team or help Testing]
And to the Whole RU Room- You guys are amazing :]
thecrystalonix
KingT
tehy
lighthouses
gorex
[Thanks for help me figure out members for the team or help Testing]
And to the Whole RU Room- You guys are amazing :]
Threat List:



Rias (Meloetta) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- U-turn
- Psychic
Issei (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Hidden Power [Grass]
Asia (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 72 Def / 224 SpA / 12 Spe
Modest Nature
- Earth Power
- Hydro Pump
- Stealth Rock
- Sludge Bomb
Yuuto (Qwilfish) @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Naive Nature
- Scald
- Explosion
- Spikes
- Toxic Spikes
Akeno (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick
Koneko (Doublade) (F) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- U-turn
- Psychic
Issei (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Nasty Plot
- Hidden Power [Grass]
Asia (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 72 Def / 224 SpA / 12 Spe
Modest Nature
- Earth Power
- Hydro Pump
- Stealth Rock
- Sludge Bomb
Yuuto (Qwilfish) @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Naive Nature
- Scald
- Explosion
- Spikes
- Toxic Spikes
Akeno (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick
Koneko (Doublade) (F) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head
Changes are Bolded (also changed the import)
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