Plant -
Meganium,
Venusaur (sv)
Flame -
Blaziken,
Infernape (sv)
Aqua -
Feraligatr,
Blastoise (sv),
Empoleon
Terapagos
- Yoshiblaze, chemicalmines, ULTRAV01D


Flame -


Aqua -





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Pokémon: Meganium
Gem: Fairy
Type After Activation:![]()
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Ability: Oblivious
Stat Boosts: +2 Atk, +1 SpD
New Moves: Dragon Dance, Play Rough, Moonblast, Alluring Voice, Draining Kiss, Stored Power, Psychic, Calm Mind, Growth
Removed Moves: N/A
Competitive Overview: Wanted to do Serperior before remembering how Contrary worked at the last second so here's me trying to make Meganium actually worth something. It's all fun and games until you're staring down a +3 Atk, +1 Spe Meganium with an Earthquake or 120 BP Stored Power with your Poison-type's name on it. Does have a lackluster ability but at least it prevents you from getting Intimidated down by Lando. Can also try Calm Mind with an easy way to net extra boosts.Meganium @ Fairy Gem
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Petal Blizzard
- Play Rough
- Earthquake
Meganium @ Fairy Gem
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Stored Power
- Synthesis
Pokémon: Infernape
Gem: Flying
Type After Activation: Fire/Flying
Ability: Unburden
Stat Boosts: +1 Def, Crit Ratio
New Moves: Air Slash
Removed Moves: None
Competitive Overview: Funny monkey get a free Bulk Up, Unburden boost, and the Fire/Flying type.
Pokémon: Terapagos
Gem: Stellar
Type After Activation:![]()
Ability: Tera Shimmer* - This Pokémon's moves deal 1.2x more damage but don't gain STAB.
Stat Boosts: +1 Def, +1 SpD
New Moves: Air Slash, Hurricane, Night Shade, Sludge Bomb
Removed Moves: N/A
Competitive Overview: Was originally gonna give this a Teraform Zero clone to make it a mini Stellar form Terap, but this seems more interesting. Tera Shimmer is nice to have, trading some power on Tera Starstorm for more power on Terapagos' infinite coverage, making it initially weaker overall but with even more options, while Starstorm is still plenty strong at 144 BP. Should turn Terap into a very effective wincon with the bulk to set up. Added Flying, Ghost, and Poison moves give Terapagos an offensive move of every type.Terapagos @ Stellar Gem
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Calm Mind
- Tera Starstorm
- Flamethrower / Earth Power
- Rapid Spin / Rock Polish
Pokémon: Blastoise
Gem: Steel
Type After Activation: Water/Steel
Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.)
Stat Boosts: +1 Def, SpD
New Moves: Moonlight
Removed Moves: None
Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.
Pokémon: Feraligatr
Gem:Dragon
Type After Activation:![]()
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Ability: Sheer Force
Stat Boosts: +1 Atk, +1 Spd, +1 Acc
New Moves:
Removed Moves:
Competitive Overview: Being a Dragon Dance Sheer Forcer is a cool niche, so I really just wanted to try and buff the playstyle. Feraligatr gains the Dragon type, which it’s currently standard sets do not run. However, it can easily replace Feraligatr’s dark coverage with little issue. One could run Feraligatr in 2 different ways. The first way is to still run DDance, stacking DDance buffs on top of the other stat boosts. The second way uses Feraligatr’s Dragon Gem for move compression, as the Gem Effectively grants a DDance boost anyways. This would allow Feraligatr to actually run extra coverage, should one desire. One more thing to note is that Feraligatr, given sheer force and its accuracy boost, would ideally run Dragon Rush as its Dragon Move, however this also runs its own risk, given you need to land a Dragon Rush first before you can trigger the gem’s effects.
Pokémon: Blastoise
Gem: Steel
Type After Activation: Water/Steel
Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.)
Stat Boosts: +1 Def, SpD
New Moves: Moonlight
Removed Moves: None
Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.