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Fire
Infernape - 1 + 3 + 1 + 3 + 1 = 9 (Gave this the win on tiebreaker since the other option was my own sub and I feel like yielding this one without needing to go through a tiebreaker)
Blaziken - 2 + 3 + 2 + 2 = 9
Incineroar - 2 + 3 = 5
Delphox - 1 + 2 + 1 = 4
Pokémon: Meganium Gem: Fairy Type After Activation:
Ability: Oblivious Stat Boosts: +2 Atk, +1 SpD New Moves: Dragon Dance, Play Rough, Moonblast, Alluring Voice, Draining Kiss, Stored Power, Psychic, Calm Mind, Growth Removed Moves: N/A Competitive Overview: Wanted to do Serperior before remembering how Contrary worked at the last second so here's me trying to make Meganium actually worth something. It's all fun and games until you're staring down a +3 Atk, +1 Spe Meganium with an Earthquake or 120 BP Stored Power with your Poison-type's name on it. Does have a lackluster ability but at least it prevents you from getting Intimidated down by Lando. Can also try Calm Mind with an easy way to net extra boosts.
Pokémon: Infernape Gem: Flying Type After Activation: Fire/Flying Ability: Unburden Stat Boosts: +1 Def, Crit Ratio New Moves: Air Slash Removed Moves: None Competitive Overview: Funny monkey get a free Bulk Up, Unburden boost, and the Fire/Flying type.
Pokémon: Terapagos Gem: Stellar Type After Activation:
Ability: Tera Shimmer* - This Pokémon's moves deal 1.2x more damage but don't gain STAB. Stat Boosts: +1 Def, +1 SpD New Moves: Air Slash, Hurricane, Night Shade, Sludge Bomb Removed Moves: N/A Competitive Overview: Was originally gonna give this a Teraform Zero clone to make it a mini Stellar form Terap, but this seems more interesting. Tera Shimmer is nice to have, trading some power on Tera Starstorm for more power on Terapagos' infinite coverage, making it initially weaker overall but with even more options, while Starstorm is still plenty strong at 144 BP. Should turn Terap into a very effective wincon with the bulk to set up. Added Flying, Ghost, and Poison moves give Terapagos an offensive move of every type.
Terapagos @ Stellar Gem
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Calm Mind
- Tera Starstorm
- Flamethrower / Earth Power
- Rapid Spin / Rock Polish
We do have 1 tiebreaker vote to go through, being the Water Starter slot between PalpitoadChamp's Blastoise and Rasdanation's Feraligatr, so please vote for one of the following submissions. This tiebreaker will last 24 hours.
Pokémon: Blastoise Gem: Steel Type After Activation: Water/Steel Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.) Stat Boosts: +1 Def, SpD New Moves: Moonlight Removed Moves: None Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.
Pokémon: Feraligatr Gem: Dragon Type After Activation:
Ability: Sheer Force Stat Boosts: +1 Atk, +1 Spd, +1 Acc New Moves: Removed Moves: Competitive Overview: Being a Dragon Dance Sheer Forcer is a cool niche, so I really just wanted to try and buff the playstyle. Feraligatr gains the Dragon type, which it’s currently standard sets do not run. However, it can easily replace Feraligatr’s dark coverage with little issue. One could run Feraligatr in 2 different ways. The first way is to still run DDance, stacking DDance buffs on top of the other stat boosts. The second way uses Feraligatr’s Dragon Gem for move compression, as the Gem Effectively grants a DDance boost anyways. This would allow Feraligatr to actually run extra coverage, should one desire. One more thing to note is that Feraligatr, given sheer force and its accuracy boost, would ideally run Dragon Rush as its Dragon Move, however this also runs its own risk, given you need to land a Dragon Rush first before you can trigger the gem’s effects.
After the tiebreaker, we'll officially be halfway through adding Hidden Gems!
With this milestone, now seems like a good time to take a step back from charging through these slates and get a better snapshot of the metagame right now, so we will have another playtesting roomtour this Sunday. The next slate will not start after the tournament, instead we'll take a short hiatus for playtesting and making preliminary resources, as well as potential buffs or nerfs for what we have so far.
Pokémon: Blastoise Gem: Steel Type After Activation: Water/Steel Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.) Stat Boosts: +1 Def, SpD New Moves: Moonlight Removed Moves: None Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.
That concludes Slate 7, so now we'll get started at the playtesting I mentioned, beginning with tomorrow's roomtour at 4 PM EST! Hope to see you there!