ORAS Doubles OU heyy its a lucario team lmao

13ulbasaur

* It seems to be nervous about fighting.
is an Artist Alumnus
im not in trouble for the title am i i coudltn think of a serious one also im really sleepy

ok so like i dont have much to say in the way of this silly introductory stuff, this is a mega lucario team i made fairly recently and it's pretty fun, figured I'd make a quick and simple RMT and see if you guys can use your amazing knowledge and have it improved or rip it apart or whatever. :> also someone was complaining about something about RMTs which made me remember to finish this up

My teambuilding for this was pretty straightforward, so I'm not going to bother with a fancy schmancy teambuilding process as I'll just explain why I chose what in the individual Pokemon comments so I'll hop right into it

lucario-mega.png

Lucario @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect

I was thinking of what I could build a team around, and I happened upon Lucario. Not very used for good reason, due to his incredible frailty, however I really liked how cool he looked his power potential as well as his nice base 112 speed, which not only outspeeds the great base 110 speed tier but also outspeeds Pokemon that are speed creeping the base 110 tier, hence the straightforward spread. He can also bop arguably the two best megas, Diancie and Kangaskhan, with his Adaptability boosted Bullet Punch and Close Combat, as well as several other strong things such as Terrakion, Heatran, Kyube, Hydrei, Bisharp and Keldeo (62% chance to OHKO 4 HP Keldeo). It also overall fit the risky playstyle I somewhat enjoy, leading to me hyping and wanting to build a team around him. Of course, his first two moves are self explanatory. Close Combat is mighty powerful, being able to deal a hefty amount of damage to basically everything that doesn't resist it. Bullet Punch is really Lucario's only physical Steel type attack, since Iron Tail has terribad accuracy, the priority is definitely clutch sometimes though. Choosing the third move was hard. I considered Swords Dance, however Lucario is far too frail and simply requires too much insanity to set up and stay alive. I considered Blaze Kick, but Close Combat does more to Metagross and Jirachi and I wasn't particularly fond of the idea of playing King Shield games with Aegislash, so the only thing it really helped me with was Amoonguss which is meehhh. Also miss chance. However I liked for being able to knock out Charizard Y with Stone Edge or Rock Slide, and it was a hard choice deciding between the two. Really, Thundurus is the only reason I considered Stone Edge over Rock Slide, since both OHKOs Zard anyway, stone edge has a guaranteed 2HKO on Thundy's common spread even after Sitrus Berry which is pretty cool. However, the accuracy was a big concern, and I'd much rather get the higher chance of an OHKO (because accuracy) on Zard than trying to play around stinky thunder waves with Thundy.

togekiss.png

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Follow Me
- Air Slash
- Tailwind
- Protect

Togekiss was the first choice of an obvious partner for Lucario. Since I knew, I definitely wanted some kind of redirection support to allow Lucario to, well, not get targeted immediately and die. Togekiss synergises well defensively with Lucario, being immune and 4x resisted to Earth Powers and Close Combats that would be aimed at Luke and overall not sharing any weaknesses with it. It also helps handle Amoonguss which Lucario doesn't like, hence the Safety Goggles. It also becomes helpful versus Char Y + Venu matchups, since it can redirect Venusaur's Sleep Powders safely and allow its partner to bop Zard eZ. The main thing that makes Togekiss not used so often anymore is Mega Diancie, and Lucario handily covers that for Togekiss. Tailwind is the speed control of choice, because it's nice quick and simple to use. I considered and used for a while Roost over Protect to make up for Togekiss' lack of recovery in item choice, however I found that Togekiss was often fairly heavily targeted down and time where I could use Roost were scarce and I often wished I had Protect instead, so I went for that. For the EV spread, I chose to emphasize on defense because a lot of the moves I want to protect Lucario from are physical hits, such as Brave Birds, Zen Headbutts and Psyshocks, and it allows it to take Rock Slides better. This spread in particular is EVd to make a Life Orb Adamant Talonflame Brave Bird a 98.4% chance to 3HKO with the rest dumped into SpDef.

landorus-therian.png

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-Turn
- Superpower

Landorus-T was chosen as the next member after I was looking over what threatened my previous two, that is stuff like Aegislash, Metagross, Talonflame, Jirachi and found that Lando can handle a lot of them or at the least deal a lot of damage to them like Latios and Thundurus (though wide guard Aegislash is a thing). ESPECIALLY THUNDURUS. The intimidate also helps versus opposing Lando-Ts, I suppose, which threatened my previous core, and the attack drop gives opportunity for the frailer Lucario to come in. Standard Scarf set because that's what helps me out most against a lot of the aforementioned threats and there's really not much to say about it. I just went for a standard 252/252 spread, because I figured it was good enough haha.

250px-646Kyurem-Black.png

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 Atk / 148 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect

I didn't like how all three of my Pokemon so far could get bopped by Rotom-Wash, so I chose something to bop Rotom-Wash with. If it gets a sub up or is under Tailwind, it can also threaten Landorus-T, which is still a threat. I considered a Scarf set just to make it simpler to get Landos, but I opted for Sub instead since I already have a scarf mon, and it gives me another check to Amoonguss, since one can never have enough. Kyurem is also pretty decent against Rain which was a further plus to me adding it in. The spread allows me to outspeed Jolly Base 70s, namely Breloom so I can Sub/Ice Beam before it can Spore, max out Sp.Atk and the rest into HP, straightforward moveset, nothing more to say about it.

aegislash.png

Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- Kings Shield

I next chose Aegislash because I wanted something bulky that could easily switch into lots of stuff, Aegislash synergized well defensively with my team giving me switch ins to lots of the attack types that threaten my other members especially ice, steel and fairy. I also wanted something that could hit Cresselia super effectively because oh my god Cress. Furthermore, Aegislash also gets Wide Guard which is great for supporting Lucario some more, protect it from Earthquakes. I considered using another move over Flash Cannon since I figured that the steel typing might be redundant with Luke, but found that Flash Cannon still hits more stuff anyway so meh. I opted for Life Orb, since I felt that one Safety Goggles on the team was enough, and Life Orb helps me score KOs I otherwise wouldn't. I'm not a fan of Weakness Policy Aegislash without Shadow Sneak.

rotom-wash.png

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 100 SpD / 24 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect

Finally, I got Rotom-Wash in. Because I wanted a. A Fire Resist, B. A ground immune for Lando to EQ next to (having 2 ground immunes is the absolute minimum for me to be using something with Earthquake), C. Something to hit bulky waters with. Rotom-Wash fit all those bills, and also gives me another T-Wave immunity which I love, i hate thundy. stupid thundy, stinky thundy. I popped on Thunder Wave over Will-o-Wisp under Hashtag's advice to help against rain a little more by slowing down Swift Swimmers. To be quite honest, I forgot what this EV spread does. I just took one from one of my old teams, all I know is that it has the Sp.A to KO 4 HP Talonflame with Tbolt. I think the bulk has something to do with Kangaskhan? I can't even remember.



So far stuff I have found trouble with for this team:
Trick Room is pretty darn troublesome because I have no Fake Out or Taunt users.
Rain matchup is a pretty shaky, needs to rely on Rotom T-Waves and Kyube.
Every Poke is threatened by opposing Kyubes, while I have ways to deal with it if specific Pokemon are sent out, if it sets up a sub I don't have much that can safely switch in making it very difficult, and if its scarf then something is probably dead.
Kyube + Rain = Die


Aaaand done. \o/

Blantuise (Lucario) (M) @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect

Not Kyle Cole (Togekiss) (M) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 8 Def / 60 SpD
Bold Nature
- Follow Me
- Air Slash
- Tailwind
- Protect

Sledgehammer Tiger (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Kyubey (Kyurem-Black) @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect

gibe wide lens pls (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 100 SpD / 24 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect

Durengard (Aegislash) (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
 
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Really great rmt and nice sprites bulba :3

Rock slide luke is an evil set, gets me every time. Also 108 spa is pretty important on washtom for the ohko on 44 hp lando, yours only hits 0 hp. Combined with hydro's miss chance, that's a 25% chance to not ko.
 
cute team
good user
10/10 team??

for real though you could probably put aura sphere over protect on togekiss or something and your aegislash speed is p bad but for the rest its a good team
 
If you're really having trouble with Rain and Kyu-B, then Gyarados > Landorus-T may help you out. Gyarados has Intimidate like Lando-T, and can check most of the things you listed. You become weaker to Thundurus and Rotom-W, but Kyurem-B paired with either Rotom-W or Aegislash may be sufficient for them. It's up to you.

Gyarados @ Leftovers / Sitrus Berry.
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Adamant Nature
- Waterfall
- Thunder Wave
- Roar / Taunt
- Protect

Defensive Gyarados. Thunder Wave to paralyze Ludicolo / Kingdra. Intimidate plus typing lets it handle Mega Swampert if you encounter one. Enough bulk to tank 2 Jolly Mega K's Double-Edge after Intimidate and Leftovers recovery. Also tanks 2 Adamant Kangaskhan's Return, 2 CB Talonflame's Brave Bird, 2 Scarf Lando-T's Stone Edge, and 2 Diancie's Diamond Storm after Intimidate. Roar phazes out Trick Room, CM Cress, and Kyurem-B that is biding its time with Protect/Substitute. Next time KyuB switches in it would be more direct with Ice Beam, and Gyarados can then retaliate with Thunder Wave.

If you want to use Taunt, though, you want 36-40 Spe EVs to outrun 0-4 EVs Cresselia. I suggest 248 HP / 220 Def / 40 Spe. Leftovers is a better item than Sitrus Berry if Gyarados is out for more than 4 turns, which I believe would be the case more often than not.

Gyarados @ Assault Vest / Choice Band
Ability: Intimidate
EVs: 248 HP / 16 Atk / 208 Def / 36 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Crunch
- Dragon Tail / Bounce

AV Gyarados sacrifices its physical bulk for godly special bulk.
252+ SpA Teravolt Kyurem-B Ice Beam vs. 248 HP / 0 SpD Assault Vest Gyarados: 102-121 (25.9 - 30.7%) -- guaranteed 4HKO.
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 0 SpD Assault Vest Gyarados: 185-218 (47 - 55.4%)

Despite the lack of Leftovers and loss of Def EVs, it can still survive 2 CB Talonflame's BB, 2 Adamant Kangaskhan's Return, and 2 Scarf Lando-T's Stone Edge.
Dragon Tail forces out CM Cress and other Trick Room setters. Both Dragon Tail and Stone Edge break Kyu-B's sub. Crunch is mainly for Latios, Metagross, and Aegislash.

Choice Band is another option, too. If you do use CB, you can use Bounce > Dragon Tail to force out stuff like Ludicolo that lacks Protect, inflicting major damage on whatever switching in. 30% chance of paralysis can also come in handy. I suggest the following EVs for CB Gyarados:
EVs: 252 HP / 180 Atk / 24 Def / 52 Spe
- Enough bulk to survive a -1 LO Stone Edge from Terrakion. Gyarados can also survive a Close Combat followed by Rock Slide after an Intimidate.
- Speed creep to beat bulky Rotom-Ws, which takes a solid 45+% from Stone Edge.
- However, if you want Gyarados to have an edge against most Kyurem-B by being faster, you can run 100 HP / 180 Atk / 52 Def / 176 Spe. This way you can Stone Edge it and make it unable to set up a Substitute (SE does 75% min damage to Kyu-B). This spread can still survive a LO CC + LO RS from Terrakion after Intimidate. Also survives LO SE from -1 Terrakion more than average.
 
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I am generally more inclined to use special lucario for the same reasons ppl use special aegi over physical. u can have flash cannon vacumm wave etc, but thats relative i suppose. the team seems quite nice even if it struggles with the bad match ups u listed
 
Hi frens! \o/

Really great rmt and nice sprites bulba :3

Rock slide luke is an evil set, gets me every time. Also 108 spa is pretty important on washtom for the ohko on 44 hp lando, yours only hits 0 hp. Combined with hydro's miss chance, that's a 25% chance to not ko.
lol yeah 'sprites' silly paint
Good idea, I have no idea what my washtom's spread does anyway so might as well toss that SpA on. :>

cute team
good user
10/10 team??

for real though you could probably put aura sphere over protect on togekiss or something and your aegislash speed is p bad but for the rest its a good team
melo pls

mfw i dont know an aegislash spread ;-;

OH WAIT YOU SAID SPEED
DO YOU MEAN WHY I HAVE MODEST ON IT I DONT KNOW EITHER BRB

also why Aura Sphere that's such a random addition

-gyarados snip-

Hey thanks for the suggestion, while I do feel weird about not having Earthquake for those mons, Kyube has Earth Power anyway I guess, and I was concerned that Lando-T had almost the same coverage moves as the other members of my team. I do have a soft spot for Gyarados, and I'll definitely try some of these sets out. I'll probably nick the support one, because I do want a more proper check to Trick Room and Roar/Taunt has 100% accuracy compared to Dragon Tail, but I'll definitely look into these other sets. Thanks a lot! Though I do become slightly concerned that my team outside of Lucario becomes a bit slow.

I am generally more inclined to use special lucario for the same reasons ppl use special aegi over physical. u can have flash cannon vacumm wave etc, but thats relative i suppose. the team seems quite nice even if it struggles with the bad match ups u listed
Thanks! Yeah intimidates/burns are annoying but what I like about Physical Lucario is that if it doesnt have any drops, it just nukes like everything with Close Combat and with something as frail as it is, I prefer to nuke. Aura Sphere doesn't do nearly as much with 40 lower base power, and I find it misses a lot of KOs on things I would like to KO.
 
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