im not in trouble for the title am i i coudltn think of a serious one also im really sleepy
ok so like i dont have much to say in the way of this silly introductory stuff, this is a mega lucario team i made fairly recently and it's pretty fun, figured I'd make a quick and simple RMT and see if you guys can use your amazing knowledge and have it improved or rip it apart or whatever. :> also someone was complaining about something about RMTs which made me remember to finish this up
My teambuilding for this was pretty straightforward, so I'm not going to bother with a fancy schmancy teambuilding process as I'll just explain why I chose what in the individual Pokemon comments so I'll hop right into it
Lucario @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect
I was thinking of what I could build a team around, and I happened upon Lucario. Not very used for good reason, due to his incredible frailty, however I really likedhow cool he looked his power potential as well as his nice base 112 speed, which not only outspeeds the great base 110 speed tier but also outspeeds Pokemon that are speed creeping the base 110 tier, hence the straightforward spread. He can also bop arguably the two best megas, Diancie and Kangaskhan, with his Adaptability boosted Bullet Punch and Close Combat, as well as several other strong things such as Terrakion, Heatran, Kyube, Hydrei, Bisharp and Keldeo (62% chance to OHKO 4 HP Keldeo). It also overall fit the risky playstyle I somewhat enjoy, leading to me hyping and wanting to build a team around him. Of course, his first two moves are self explanatory. Close Combat is mighty powerful, being able to deal a hefty amount of damage to basically everything that doesn't resist it. Bullet Punch is really Lucario's only physical Steel type attack, since Iron Tail has terribad accuracy, the priority is definitely clutch sometimes though. Choosing the third move was hard. I considered Swords Dance, however Lucario is far too frail and simply requires too much insanity to set up and stay alive. I considered Blaze Kick, but Close Combat does more to Metagross and Jirachi and I wasn't particularly fond of the idea of playing King Shield games with Aegislash, so the only thing it really helped me with was Amoonguss which is meehhh. Also miss chance. However I liked for being able to knock out Charizard Y with Stone Edge or Rock Slide, and it was a hard choice deciding between the two. Really, Thundurus is the only reason I considered Stone Edge over Rock Slide, since both OHKOs Zard anyway, stone edge has a guaranteed 2HKO on Thundy's common spread even after Sitrus Berry which is pretty cool. However, the accuracy was a big concern, and I'd much rather get the higher chance of an OHKO (because accuracy) on Zard than trying to play around stinky thunder waves with Thundy.
Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Follow Me
- Air Slash
- Tailwind
- Protect
Togekiss was the first choice of an obvious partner for Lucario. Since I knew, I definitely wanted some kind of redirection support to allow Lucario to, well, not get targeted immediately and die. Togekiss synergises well defensively with Lucario, being immune and 4x resisted to Earth Powers and Close Combats that would be aimed at Luke and overall not sharing any weaknesses with it. It also helps handle Amoonguss which Lucario doesn't like, hence the Safety Goggles. It also becomes helpful versus Char Y + Venu matchups, since it can redirect Venusaur's Sleep Powders safely and allow its partner to bop Zard eZ. The main thing that makes Togekiss not used so often anymore is Mega Diancie, and Lucario handily covers that for Togekiss. Tailwind is the speed control of choice, because it's nice quick and simple to use. I considered and used for a while Roost over Protect to make up for Togekiss' lack of recovery in item choice, however I found that Togekiss was often fairly heavily targeted down and time where I could use Roost were scarce and I often wished I had Protect instead, so I went for that. For the EV spread, I chose to emphasize on defense because a lot of the moves I want to protect Lucario from are physical hits, such as Brave Birds, Zen Headbutts and Psyshocks, and it allows it to take Rock Slides better. This spread in particular is EVd to make a Life Orb Adamant Talonflame Brave Bird a 98.4% chance to 3HKO with the rest dumped into SpDef.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-Turn
- Superpower
Landorus-T was chosen as the next member after I was looking over what threatened my previous two, that is stuff like Aegislash, Metagross, Talonflame, Jirachi and found that Lando can handle a lot of them or at the least deal a lot of damage to them like Latios and Thundurus (though wide guard Aegislash is a thing). ESPECIALLY THUNDURUS. The intimidate also helps versus opposing Lando-Ts, I suppose, which threatened my previous core, and the attack drop gives opportunity for the frailer Lucario to come in. Standard Scarf set because that's what helps me out most against a lot of the aforementioned threats and there's really not much to say about it. I just went for a standard 252/252 spread, because I figured it was good enough haha.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 Atk / 148 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
I didn't like how all three of my Pokemon so far could get bopped by Rotom-Wash, so I chose something to bop Rotom-Wash with. If it gets a sub up or is under Tailwind, it can also threaten Landorus-T, which is still a threat. I considered a Scarf set just to make it simpler to get Landos, but I opted for Sub instead since I already have a scarf mon, and it gives me another check to Amoonguss, since one can never have enough. Kyurem is also pretty decent against Rain which was a further plus to me adding it in. The spread allows me to outspeed Jolly Base 70s, namely Breloom so I can Sub/Ice Beam before it can Spore, max out Sp.Atk and the rest into HP, straightforward moveset, nothing more to say about it.
Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- Kings Shield
I next chose Aegislash because I wanted something bulky that could easily switch into lots of stuff, Aegislash synergized well defensively with my team giving me switch ins to lots of the attack types that threaten my other members especially ice, steel and fairy. I also wanted something that could hit Cresselia super effectively because oh my god Cress. Furthermore, Aegislash also gets Wide Guard which is great for supporting Lucario some more, protect it from Earthquakes. I considered using another move over Flash Cannon since I figured that the steel typing might be redundant with Luke, but found that Flash Cannon still hits more stuff anyway so meh. I opted for Life Orb, since I felt that one Safety Goggles on the team was enough, and Life Orb helps me score KOs I otherwise wouldn't. I'm not a fan of Weakness Policy Aegislash without Shadow Sneak.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 100 SpD / 24 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Finally, I got Rotom-Wash in. Because I wanted a. A Fire Resist, B. A ground immune for Lando to EQ next to (having 2 ground immunes is the absolute minimum for me to be using something with Earthquake), C. Something to hit bulky waters with. Rotom-Wash fit all those bills, and also gives me another T-Wave immunity which I love, i hate thundy. stupid thundy, stinky thundy. I popped on Thunder Wave over Will-o-Wisp under Hashtag's advice to help against rain a little more by slowing down Swift Swimmers. To be quite honest, I forgot what this EV spread does. I just took one from one of my old teams, all I know is that it has the Sp.A to KO 4 HP Talonflame with Tbolt. I think the bulk has something to do with Kangaskhan? I can't even remember.
So far stuff I have found trouble with for this team:
Trick Room is pretty darn troublesome because I have no Fake Out or Taunt users.
Rain matchup is a pretty shaky, needs to rely on Rotom T-Waves and Kyube.
Every Poke is threatened by opposing Kyubes, while I have ways to deal with it if specific Pokemon are sent out, if it sets up a sub I don't have much that can safely switch in making it very difficult, and if its scarf then something is probably dead.
Kyube + Rain = Die
Aaaand done. \o/
ok so like i dont have much to say in the way of this silly introductory stuff, this is a mega lucario team i made fairly recently and it's pretty fun, figured I'd make a quick and simple RMT and see if you guys can use your amazing knowledge and have it improved or rip it apart or whatever. :> also someone was complaining about something about RMTs which made me remember to finish this up
My teambuilding for this was pretty straightforward, so I'm not going to bother with a fancy schmancy teambuilding process as I'll just explain why I chose what in the individual Pokemon comments so I'll hop right into it

Lucario @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect
I was thinking of what I could build a team around, and I happened upon Lucario. Not very used for good reason, due to his incredible frailty, however I really liked

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Follow Me
- Air Slash
- Tailwind
- Protect
Togekiss was the first choice of an obvious partner for Lucario. Since I knew, I definitely wanted some kind of redirection support to allow Lucario to, well, not get targeted immediately and die. Togekiss synergises well defensively with Lucario, being immune and 4x resisted to Earth Powers and Close Combats that would be aimed at Luke and overall not sharing any weaknesses with it. It also helps handle Amoonguss which Lucario doesn't like, hence the Safety Goggles. It also becomes helpful versus Char Y + Venu matchups, since it can redirect Venusaur's Sleep Powders safely and allow its partner to bop Zard eZ. The main thing that makes Togekiss not used so often anymore is Mega Diancie, and Lucario handily covers that for Togekiss. Tailwind is the speed control of choice, because it's nice quick and simple to use. I considered and used for a while Roost over Protect to make up for Togekiss' lack of recovery in item choice, however I found that Togekiss was often fairly heavily targeted down and time where I could use Roost were scarce and I often wished I had Protect instead, so I went for that. For the EV spread, I chose to emphasize on defense because a lot of the moves I want to protect Lucario from are physical hits, such as Brave Birds, Zen Headbutts and Psyshocks, and it allows it to take Rock Slides better. This spread in particular is EVd to make a Life Orb Adamant Talonflame Brave Bird a 98.4% chance to 3HKO with the rest dumped into SpDef.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-Turn
- Superpower
Landorus-T was chosen as the next member after I was looking over what threatened my previous two, that is stuff like Aegislash, Metagross, Talonflame, Jirachi and found that Lando can handle a lot of them or at the least deal a lot of damage to them like Latios and Thundurus (though wide guard Aegislash is a thing). ESPECIALLY THUNDURUS. The intimidate also helps versus opposing Lando-Ts, I suppose, which threatened my previous core, and the attack drop gives opportunity for the frailer Lucario to come in. Standard Scarf set because that's what helps me out most against a lot of the aforementioned threats and there's really not much to say about it. I just went for a standard 252/252 spread, because I figured it was good enough haha.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 Atk / 148 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
I didn't like how all three of my Pokemon so far could get bopped by Rotom-Wash, so I chose something to bop Rotom-Wash with. If it gets a sub up or is under Tailwind, it can also threaten Landorus-T, which is still a threat. I considered a Scarf set just to make it simpler to get Landos, but I opted for Sub instead since I already have a scarf mon, and it gives me another check to Amoonguss, since one can never have enough. Kyurem is also pretty decent against Rain which was a further plus to me adding it in. The spread allows me to outspeed Jolly Base 70s, namely Breloom so I can Sub/Ice Beam before it can Spore, max out Sp.Atk and the rest into HP, straightforward moveset, nothing more to say about it.

Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- Kings Shield
I next chose Aegislash because I wanted something bulky that could easily switch into lots of stuff, Aegislash synergized well defensively with my team giving me switch ins to lots of the attack types that threaten my other members especially ice, steel and fairy. I also wanted something that could hit Cresselia super effectively because oh my god Cress. Furthermore, Aegislash also gets Wide Guard which is great for supporting Lucario some more, protect it from Earthquakes. I considered using another move over Flash Cannon since I figured that the steel typing might be redundant with Luke, but found that Flash Cannon still hits more stuff anyway so meh. I opted for Life Orb, since I felt that one Safety Goggles on the team was enough, and Life Orb helps me score KOs I otherwise wouldn't. I'm not a fan of Weakness Policy Aegislash without Shadow Sneak.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 100 SpD / 24 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Finally, I got Rotom-Wash in. Because I wanted a. A Fire Resist, B. A ground immune for Lando to EQ next to (having 2 ground immunes is the absolute minimum for me to be using something with Earthquake), C. Something to hit bulky waters with. Rotom-Wash fit all those bills, and also gives me another T-Wave immunity which I love, i hate thundy. stupid thundy, stinky thundy. I popped on Thunder Wave over Will-o-Wisp under Hashtag's advice to help against rain a little more by slowing down Swift Swimmers. To be quite honest, I forgot what this EV spread does. I just took one from one of my old teams, all I know is that it has the Sp.A to KO 4 HP Talonflame with Tbolt. I think the bulk has something to do with Kangaskhan? I can't even remember.
So far stuff I have found trouble with for this team:
Trick Room is pretty darn troublesome because I have no Fake Out or Taunt users.
Rain matchup is a pretty shaky, needs to rely on Rotom T-Waves and Kyube.
Every Poke is threatened by opposing Kyubes, while I have ways to deal with it if specific Pokemon are sent out, if it sets up a sub I don't have much that can safely switch in making it very difficult, and if its scarf then something is probably dead.
Kyube + Rain = Die
Aaaand done. \o/
Blantuise (Lucario) (M) @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect
Not Kyle Cole (Togekiss) (M) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 8 Def / 60 SpD
Bold Nature
- Follow Me
- Air Slash
- Tailwind
- Protect
Sledgehammer Tiger (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Kyubey (Kyurem-Black) @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
gibe wide lens pls (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 100 SpD / 24 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Durengard (Aegislash) (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Rock Slide
- Protect
Not Kyle Cole (Togekiss) (M) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 8 Def / 60 SpD
Bold Nature
- Follow Me
- Air Slash
- Tailwind
- Protect
Sledgehammer Tiger (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Kyubey (Kyurem-Black) @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
gibe wide lens pls (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 220 HP / 80 Def / 84 SpA / 100 SpD / 24 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Durengard (Aegislash) (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
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