So I haven't played this game in a very long time, but I was feeling nostalgic so I decided to throw together a mono fighting team for fun. It's been doing surprisingly decent on PO, but needs a little work, tell me what you think.
AT A GLANCE
A BIT OF A CLOSER LOOK
Breloom
EV's - HP 12/ATK 244/SPE 252
Nature - Adamant
Item - Toxic Orb
Ability - Poison Heal
-Substitute
-Spore
-Focus Punch
-Seed Bomb
Pretty standard subpunch Breloom, I use him as my lead 9 times out of 10. Can punch huge holes in unprepared teams and put opposing pokes to sleep allowing my other guys to set up. Also the only grass move on the team. Moving on...
Hitmonlee
EV's - 4 HP/252 ATK/252 SPE
Nature - Adamant
Item - Normal Gem
Ability - Unburden
-Fake Out
-Earthquake
-Stone Edge
-Close Combat
No one seems to know about this build, or expect it. Open with a boosted Fake Out for a free hit, which causes Hitmonlee to consume the Normal Gem, causing him to receive a speed boost from his Unburden ability. This essentially gives him a Choice Scarf while being able to use any attack. Obviously stopped by ghosts who move in on the Fake Out, but otherwise can sweep through entire teams.
Scrafty
EV's 248 HP/8 ATK/252 SPD
Nature - Careful
Item - Leftovers
Ability - Shed Skin
-Bulk Up
-Rest
-Drain Punch
-Dragon Tail
A mostly standard Bulk Up Scrafty, the Dragon Tail has saved me more than once though. He makes a pretty fair wall and status absorber while being able to take any Psychic attacks that might threaten the entire team.
Primeape
EV's - HP 4/ATK 252/SPE 252
Nature - Adamant
Item - Choice Scarf
Ability - Vital Spirit
-Close Combat
-Thunderpunch
-Ice Punch
-U-Turn
A set no one really expects, I figured there's enough EdgeQuake on this team, BoltBeam works just as well. This set can be a fun surprise revenge killer and can keep momentum going through my team.
Lucario
EV's - 4 HP/252 SPA/252 SPE
Nature - Modest
Item - Life Orb
Ability - Inner Focus
-Nasty Plot
-Vacuum Wave
-Aura Sphere
-Dark Pulse
My special sweeper. Near perfect coverage, priority move, no flinching, we all know Lucario and what he's good at. Last but not least...
Infernape
EV's - 4 HP/252 ATK/252 SPE
Nature - Jolly
Item - Life Orb
Ability - Blaze
-Swords Dance
-Fire Punch
-Close Combat
-Mach Punch
Infernape can force a switch on many opposing threats, and he's not always expected to SD up. His Jolly nature lets him outspeed most things w/o a Scarf, Mach Punch lets him at least dent most other things.
That's really about it, can you tell it was mostly thrown together? Anyway, tell me what you think, maybe even improve it a bit. Happy rating!
A BIT OF A CLOSER LOOK
Breloom
EV's - HP 12/ATK 244/SPE 252
Nature - Adamant
Item - Toxic Orb
Ability - Poison Heal
-Substitute
-Spore
-Focus Punch
-Seed Bomb
Pretty standard subpunch Breloom, I use him as my lead 9 times out of 10. Can punch huge holes in unprepared teams and put opposing pokes to sleep allowing my other guys to set up. Also the only grass move on the team. Moving on...
Hitmonlee
EV's - 4 HP/252 ATK/252 SPE
Nature - Adamant
Item - Normal Gem
Ability - Unburden
-Fake Out
-Earthquake
-Stone Edge
-Close Combat
No one seems to know about this build, or expect it. Open with a boosted Fake Out for a free hit, which causes Hitmonlee to consume the Normal Gem, causing him to receive a speed boost from his Unburden ability. This essentially gives him a Choice Scarf while being able to use any attack. Obviously stopped by ghosts who move in on the Fake Out, but otherwise can sweep through entire teams.
Scrafty
EV's 248 HP/8 ATK/252 SPD
Nature - Careful
Item - Leftovers
Ability - Shed Skin
-Bulk Up
-Rest
-Drain Punch
-Dragon Tail
A mostly standard Bulk Up Scrafty, the Dragon Tail has saved me more than once though. He makes a pretty fair wall and status absorber while being able to take any Psychic attacks that might threaten the entire team.
EV's - HP 4/ATK 252/SPE 252
Nature - Adamant
Item - Choice Scarf
Ability - Vital Spirit
-Close Combat
-Thunderpunch
-Ice Punch
-U-Turn
A set no one really expects, I figured there's enough EdgeQuake on this team, BoltBeam works just as well. This set can be a fun surprise revenge killer and can keep momentum going through my team.
Lucario
EV's - 4 HP/252 SPA/252 SPE
Nature - Modest
Item - Life Orb
Ability - Inner Focus
-Nasty Plot
-Vacuum Wave
-Aura Sphere
-Dark Pulse
My special sweeper. Near perfect coverage, priority move, no flinching, we all know Lucario and what he's good at. Last but not least...
Infernape
EV's - 4 HP/252 ATK/252 SPE
Nature - Jolly
Item - Life Orb
Ability - Blaze
-Swords Dance
-Fire Punch
-Close Combat
-Mach Punch
Infernape can force a switch on many opposing threats, and he's not always expected to SD up. His Jolly nature lets him outspeed most things w/o a Scarf, Mach Punch lets him at least dent most other things.
That's really about it, can you tell it was mostly thrown together? Anyway, tell me what you think, maybe even improve it a bit. Happy rating!