Tried my hand at a trick room team and it is straight garbodor. I thought I had an idea of what the problem was, but now I’m down to either Trick Room doesn’t work that well or more realistically, I don’t know what I’m doing. Explanations for each choice will be given and all feedback is appreciated.
Orbeetle @ Light Clay
Ability: Frisk
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Light Screen
- Trick Room
- Reflect
- U-turn
Orbeetle seems like a solid setup choice, lotta utility, not sure if U-Turn being my only damage move is good. I feel like I might need to pick either Light Screen or Reflect and go for one more damaging move, plus I don’t love light clay as it makes it hard to switch even with Corviknight as a defogger.
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- Roost
- U-turn
- Defog
Originally I had a Dusclops with Eviolite as a secondary setter and Hatterene ran Calm Mind. I quickly realized that having no Defogger and nothing with HDB was a problem, so Corviknight is the result of that. Think I might swap to Lefties, but he plays well with Trick Room and I realized I just need to have a Defogger or put HDB on a lot of Pokémon.
Copperajah @ Assault Vest
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Heavy Slam
- Heat Crash
- Earthquake
- Power Whip
Originally I had Leftovers, and very quickly realized why that was a bad idea. I’m realizing the issue with running slow Pokémon as my only threats (originally didn’t have the Urshifu), because while I had some great sweeps with Copperajah that ended as soon as TR went down and a fire type/fire check came around. Overall think he’s pretty solid within the comp but I have considered a Rhyperior instead which could still be a physical sweeper within a trick room, but a little less gimmicky.
Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Mystical Fire
- Psyshock
- Draining Kiss
- Trick Room
Not sure I love Hatterene as my special sweeper. I’m considering a Slowking, but I’m still not sure that that changes much for me in the long run. I swapped to having Hatterene as a secondary setter which feels a lot riskier, but I think the benefits of removing Dusclops for a defogger outweigh the risks. I may also (more below) drop Blissey for the Dusclops, but I think I keep the Trick Room on Hatterene anyway.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu is in here solely because I realized I can’t have only slow sleepers and expect to win if they or my trick room setters go down. Might swap out to Cartana or a Buzzwole for alternates, but I threw Urshifu in there because I didn’t include him in my previous Rainy Day team and wanted to try slotting him in. This slot is definitely my least solidified, and I think any major changes made to the comp will include replacing Urshifu-R.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Soft-Boiled
- Toxic
- Thunder Wave
- Seismic Toss
Again, not sure if I like Blissey. She’s a really good staller, and I do like having the Thunder Wave/Seismic Toss options, but beyond that I’m pretty unattached to her, and may even drop her to re-add Dusclops for a second dedicated Trick Room setter. Time will tell
Orbeetle @ Light Clay
Ability: Frisk
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Light Screen
- Trick Room
- Reflect
- U-turn
Orbeetle seems like a solid setup choice, lotta utility, not sure if U-Turn being my only damage move is good. I feel like I might need to pick either Light Screen or Reflect and go for one more damaging move, plus I don’t love light clay as it makes it hard to switch even with Corviknight as a defogger.
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- Roost
- U-turn
- Defog
Originally I had a Dusclops with Eviolite as a secondary setter and Hatterene ran Calm Mind. I quickly realized that having no Defogger and nothing with HDB was a problem, so Corviknight is the result of that. Think I might swap to Lefties, but he plays well with Trick Room and I realized I just need to have a Defogger or put HDB on a lot of Pokémon.
Copperajah @ Assault Vest
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Heavy Slam
- Heat Crash
- Earthquake
- Power Whip
Originally I had Leftovers, and very quickly realized why that was a bad idea. I’m realizing the issue with running slow Pokémon as my only threats (originally didn’t have the Urshifu), because while I had some great sweeps with Copperajah that ended as soon as TR went down and a fire type/fire check came around. Overall think he’s pretty solid within the comp but I have considered a Rhyperior instead which could still be a physical sweeper within a trick room, but a little less gimmicky.
Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Mystical Fire
- Psyshock
- Draining Kiss
- Trick Room
Not sure I love Hatterene as my special sweeper. I’m considering a Slowking, but I’m still not sure that that changes much for me in the long run. I swapped to having Hatterene as a secondary setter which feels a lot riskier, but I think the benefits of removing Dusclops for a defogger outweigh the risks. I may also (more below) drop Blissey for the Dusclops, but I think I keep the Trick Room on Hatterene anyway.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu is in here solely because I realized I can’t have only slow sleepers and expect to win if they or my trick room setters go down. Might swap out to Cartana or a Buzzwole for alternates, but I threw Urshifu in there because I didn’t include him in my previous Rainy Day team and wanted to try slotting him in. This slot is definitely my least solidified, and I think any major changes made to the comp will include replacing Urshifu-R.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Soft-Boiled
- Toxic
- Thunder Wave
- Seismic Toss
Again, not sure if I like Blissey. She’s a really good staller, and I do like having the Thunder Wave/Seismic Toss options, but beyond that I’m pretty unattached to her, and may even drop her to re-add Dusclops for a second dedicated Trick Room setter. Time will tell