VGC Help strengthen my team!

I'm pretty new to the VCG doubles format, but I spent some time building this team and I've had on and off success with it on the ladder. Just wanting some opinions on what I can improve on and change.

The team has two main cores and modes that can be used.

250px-475Gallade.png


Gallade @ Choice Band
Ability: Justified
Level: 50
EVs: 252 Atk / 68 SpD / 188 Spe
Jolly Nature
- Rock Slide
- Drain Punch
- Zen Headbutt
- Ice Punch

I do have a bit of personal bias for Gallade and wanted to build a team with one on it. Gallade is the main sweeper of the first mode with Whimsicott as the other mon in the core. The mode utilizes the Beat Up gimmick that Whimisott can use. Dynamax Gallade, get +4 attack through Justified, start sweeping. Rock Slide is useful for coverage and the flinch chance, Drain Punch and Zen Headbutt for STAB, and Ice Punch for more coverage and a bit of a safeguard against dragon and flying types. I couldn't run max speed as it outsped the Whimsicott so instead, I invested those remaining points into SpD for a bit more bulk. I ran Choice Band in order for its attacks to pack a bit more punch when it's not Dynamaxed. Gallade can also serve as a mon in the back that can hit pretty hard with the Choice Band and its speed.

250px-547Whimsicott.png


Whimsicott @ Leftovers
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Spd / 252 Def
Lax Nature
- Beat Up
- Tailwind
- Protect
- Giga Drain/Moonblast

The other mon in the Beat Up mode for this team. Whimsicott is a great support mon, and Prankster allows it to set up with relative ease against almost anything. Base 116 speed is quite good, which turns into 137 with the small EV investment, so in most cases Beat Up will move first, allowing a pretty seamless way that this mode can work. Tailwind allows for even greater speed on Gallade so a Tailwind then Beat Up first two turns has also worked pretty well for me. I invested in bulk for the EVs since attacking isn't Whimsicott's job and Leftovers for passive healing. Giga Drain works for this as well but I've swapped it for Moonblast on occasion for the fairy type coverage.


839Coalossal-Gigantamax.png


Coalossal-Gmax @ Weakness Policy
Ability: Steam Engine
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Slide
- Heat Wave
- Solar Beam
- Protect

The other mode for the team is the Coalossal mode. Similar to the Beat Up mode, it involves setting up with another mon (Dragapult for this mode), Gmaxing Coalossal, and sweeping with it. Surf on the Dragapult pops the Weakness policy, giving +2 Atk & +2 SpA, and it also pops the Steam Engine ability, giving Coalossal +6 Spd. This set up works pretty well as +6 speed allows it to outspeed the majority of things immediately, and the boosted attack hits very hard. Coalossal can set up its own sun with Max Flare and the chip damage from Gmax Vocalith is very useful for setting up for relatively easy endgames for the mons in the back.


250px-887Dragapult.png


Dragapult @ Light Clay
Ability: Cursed Body
Level: 50
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Dragon Darts
- Surf

This Dragapult set utilizes its insane speed stats as a good set up mon. It usually runs next to Coalossal in order to pop all the boosts with Surf, but it also runs screens as added defense boosts throughout the whole game. Light Clay increases the duration of screens, and Dragapult usually lasts long enough to set up at least one screen and use surf. Dragon Darts works as a good move for chip damage if Dragapult is still on the field after setting up, and is good to hit two opponents, or one once. I ran a more bulky set on this Dragapult as attacking isn't its main focus, and I'd like it to last for at least a few turns to properly set up. I chose Cursed Body as the ability as the chance to disable a move can be quite useful and makes things easier sometimes, but the ability isn't vital for this Dragapult set to work properly.

250px-356Dusclops.png

Dusclops @ Eviolite
Ability: Frisk
Level: 50
EVs: 252 HP / 160 Def / 96 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Imprison
- Night Shade
- Pain Split

Trick Room is a killer for this team. The main offensive mons/sweepers work best because they are so fast, so if your opponent pops Trick Room, you've basically lost already. So, I needed a Trick Room answer. I chose Dusclops because of how popular it is and how much it's working in the current format. This is a pretty standard Imprison set to try and prevent Trick Room from being set up and usually is slow enough to reverse Trick Room by going first if it is set up. I've only ever had problems with other similar Dusclops and speed-ties. Frisk is just useful to see what your opponent is holding. I ran the normal bulky set with Eviolite which makes this mon really hard to kill, and Pain Split only adds to this, allowing Dusclops to be quite annoying if used properly.

250px-130Gyarados.png


Gyarados @ Life Orb
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Bounce
- Waterfall

Gyarados is probably the shakiest member on this team. It serves as a late-game mon, Intimidate lowering the already cut attack if Reflect has been set up before or just lowering attack in general when it enters, which is useful overall. The item can be changed, but I've seen the best results with the Life Orb as it allows for that extra attack power when you're trying to clean up mons in the endgame. Gyarados has the potential to Dynamax if it is absolutely necessary, but usually just runs coverage moves as an offensive attacker if the sweepers are KO'd.

Overall, I've had some success with the team but would really like to improve it to get more consistent results with it.
 
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I don't know if you need two different modes as Gallade+Whimsicott and Dragapult+Coalossal are two different types of teams that could easily be built and supported differently such as running Gastrodon to support Coalossal or maybe Dracovish as a good mon to benefit from Tailwind although that is not something I want to get too deep into.

My biggest thing I would change is the Whimsicott set and what I would do is make Whimsicott faster which also allows Gallade to be faster. Running 252 Timid is important for getting speed ties with opposing pokemon of the same species and speed tier.

Even if you don't want to be faster I would at minimum recommend a change of nature as Lax is lowering Special Defense, so instead I would lower Atk by going for Bold as you can make use of your other more important stats and are going to do less damage to your own pokemon.

Coalossal I would swap Rock Slide for Ancient Power as you are using a Special set.

Lastly, I would run 252 HP and 4 Sp.Def as it is the efficient thing to do at level 50 compared to 248 HP and 8 Sp.Def which isn't fitting in with the EV formula of 4+8n.
 
I don't know if you need two different modes as Gallade+Whimsicott and Dragapult+Coalossal are two different types of teams that could easily be built and supported differently such as running Gastrodon to support Coalossal or maybe Dracovish as a good mon to benefit from Tailwind although that is not something I want to get too deep into.

My biggest thing I would change is the Whimsicott set and what I would do is make Whimsicott faster which also allows Gallade to be faster. Running 252 Timid is important for getting speed ties with opposing pokemon of the same species and speed tier.

Even if you don't want to be faster I would at minimum recommend a change of nature as Lax is lowering Special Defense, so instead I would lower Atk by going for Bold as you can make use of your other more important stats and are going to do less damage to your own pokemon.

Coalossal I would swap Rock Slide for Ancient Power as you are using a Special set.

Lastly, I would run 252 HP and 4 Sp.Def as it is the efficient thing to do at level 50 compared to 248 HP and 8 Sp.Def which isn't fitting in with the EV formula of 4+8n.

Thanks for your advice! I'll definitely take that advice for Whimsicott and change some things to get the speed right on it and Gallade. If you don't mind me asking, what mons would you recommend if I didn't run the Coalossal+Dragapult mode. I've never been too sure what to run in the back with Gallade+Whimiscott in order to get a clean endgame. Thanks again!
 
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