I recently finished playing a monotype playthrough, using only fire mons. I know it isn't an optimal setup, but damnit, I've grown fond of my firey boys. I'm currently taking my first babysteps into the world of competitive pokemon, and I'd like to start with my playthrough squad.
Coco Loco (Skeledirge) (M) @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Will-O-Wisp
- Slack Off
Honestly, for Skeledirge I just followed the recommended builds. I made him specially defensive, as Torkoal can handle physical attacks with its insane defense stat. It's just your standard burn/torch song/slack off build.
Talos (Talonflame) (M) @ Choice Band
Ability: Flame Body
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Tera Blast
This guy is a missile. He can outspeed and one shot almost anything, that doesn't resist his attacks. I know it's probably more optimal to run him with heavy duty boots and a utility focused build, but god damn it's fun to run him through half of the opponent's team, before he faints to his own recoil damage. Tera ground and tera blast are there to provide extra coverage, as well as covering for Talonflame's weaknesses.
Megamam (Armarouge) (M) @ Power Herb
Ability: Weak Armor
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Psyshock
- Armor Cannon
- Meteor Beam
- Calm Mind
This is one, I don't really know what to do with. Armarouge has great coverage, powerful attacks, and if he gets going, he's seriously hard to stop. Tera steel is there to provide as many resistances as possible, making it easier to proc weak armor without dying. The reason I run power herb and meteor beam is mostly to cover for flying types. Meteor beam usually one shots whatever it targets, while providing a great special attack buff going forward.
Taurnado (Tauros-Paldea-Blaze) (M) @ Assault Vest
Ability: Intimidate
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Raging Bull
- Flame Charge
- Earthquake
I honestly don't know what to do with Tauros. He's got very powerful attacks, and decent speed and bulk. However, he very frequently gets one shotted and outsped. Do you guys have any ideas?
Chilimero (Scovillain) (M) @ Life Orb
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Flamethrower
- Solar Beam
- Sunny Day
Scovillain is seriously the most underrated pokemon this generation. With its insane speed in the sun, solid STAB attacks and unique typing, it's a force to be reckoned with. It usually outspeeds and oneshots anything, that doesn't double resist fire or grass. The only thing I'm not so sure about here, is what its fourth move should be.
Tom (Torkoal) (M) @ Heat Rock
Ability: Drought
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Rapid Spin
- Will-O-Wisp
- Stealth Rock
Torkoal is obviously the sun setter of the squad. He also takes care of hazards, with stealth rocks and rapid spin. His high defense helps against physical attacks, as well as boosting his body press damage. Nobody ever sees a fighting tera boosted Torkoal body press coming.
Coco Loco (Skeledirge) (M) @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Will-O-Wisp
- Slack Off
Honestly, for Skeledirge I just followed the recommended builds. I made him specially defensive, as Torkoal can handle physical attacks with its insane defense stat. It's just your standard burn/torch song/slack off build.
Talos (Talonflame) (M) @ Choice Band
Ability: Flame Body
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Tera Blast
This guy is a missile. He can outspeed and one shot almost anything, that doesn't resist his attacks. I know it's probably more optimal to run him with heavy duty boots and a utility focused build, but god damn it's fun to run him through half of the opponent's team, before he faints to his own recoil damage. Tera ground and tera blast are there to provide extra coverage, as well as covering for Talonflame's weaknesses.
Megamam (Armarouge) (M) @ Power Herb
Ability: Weak Armor
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Psyshock
- Armor Cannon
- Meteor Beam
- Calm Mind
This is one, I don't really know what to do with. Armarouge has great coverage, powerful attacks, and if he gets going, he's seriously hard to stop. Tera steel is there to provide as many resistances as possible, making it easier to proc weak armor without dying. The reason I run power herb and meteor beam is mostly to cover for flying types. Meteor beam usually one shots whatever it targets, while providing a great special attack buff going forward.
Taurnado (Tauros-Paldea-Blaze) (M) @ Assault Vest
Ability: Intimidate
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Raging Bull
- Flame Charge
- Earthquake
I honestly don't know what to do with Tauros. He's got very powerful attacks, and decent speed and bulk. However, he very frequently gets one shotted and outsped. Do you guys have any ideas?
Chilimero (Scovillain) (M) @ Life Orb
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Flamethrower
- Solar Beam
- Sunny Day
Scovillain is seriously the most underrated pokemon this generation. With its insane speed in the sun, solid STAB attacks and unique typing, it's a force to be reckoned with. It usually outspeeds and oneshots anything, that doesn't double resist fire or grass. The only thing I'm not so sure about here, is what its fourth move should be.
Tom (Torkoal) (M) @ Heat Rock
Ability: Drought
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Rapid Spin
- Will-O-Wisp
- Stealth Rock
Torkoal is obviously the sun setter of the squad. He also takes care of hazards, with stealth rocks and rapid spin. His high defense helps against physical attacks, as well as boosting his body press damage. Nobody ever sees a fighting tera boosted Torkoal body press coming.