Other Hell's Spawn - A Modern Balanced Hackmons Stall Team

Hello guys, I am New Old Competitor, and this is my second BH RMT! Today, I am taking a look at the same playstyle as last time, stall. Well, since the primals are gone in BH, stall is now both better and worse. It lost two of its major players, but also lost two major threats. So, since my last stall team involved more gimmicky variants on both, I decided to build a new stall team, though I wanted to not use something that I put on practically every single team (though I needed it to check certain threats), but we'll get to that. So, let's get this started!

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Imposter Chansey was the first Pokemon I turned to, since literally every team without one basically instantly loses 9/10 times versus offense. The fact that it is S-rank in BH didn't hurt either.

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At first, I didn't really have any idea what I wanted to build. I just smacked on Poison Heal Regigigas as it is an amazing sleep spreader with Whirlwind, Spore, and Knock Off, and Magic Bounce Registeel, as it is amazing for every playstyle as a switch-in to nearly every physical threat in the metagame (special mentions go to pretty much every -ate mon) and is an amazing support Pokemon for every playstyle in general as a defogger cleric.

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So, I stopped building the team after that for a long while, and when I started to go back on, I wanted to run stall. To be honest...all I could remember of what the stallbreakers of the tier were special attackers like Mega Gengar and Mega Mewtwo Y. So, Unaware Mega Audino was added to wall most of those threats hard, so it was a natural choice.

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At this point I could only think about stopping the special threats of the metagame. Since I was just getting back into stall, I tried using Fur Coat Chansey, since that was all I could think of to wall them, due to Eviolite, insane HP, and solid Special Defense. Plus, it makes a nice switch in to some more physical threats. Not to mention how Transform basically gives me two Imposter Blobs.

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I've always felt that it's better safe than sorry. Flash Fire Mega Aggron ends up being one of the most valued "sackmons" on the team. When I have nothing to switch into, Mega Aggron gets sent in, since Fire is a very common attacking type in BH due to V-create and Sacred Fire. Plus, for something that has such insane physical bulk, it can switch into more special attackers than it really should.

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At this point, I really didn't know what to put on this team other than PH Giratina. I asked other people for suggestions, and the only one that caught my eye was a more offensive Poison Heal Arceus, which I had no prior experience playing with. Ever. I have to say, I like what I experienced of it. I almost feel like its better than PH Regigigas is for offensive teams in BH.

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Okay, several changes. Arceus was altered aesthetically and is now a Ghostceus. In addition, Flash Fire Mega Aggron was replaced with Poison Heal Giratina to help wall threats to my team.

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Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Soft-Boiled
- Skill Swap
- Metal Burst

Imposter Chansey is easily the most influential Pokemon in Balanced Hackmons. It can easily just switch into something and transform into a bulkier variant of it, especially since Eviolite still gives the defense boost after being transformed. Regardless, I went for a very standard variant, featuring Fake Out (to stop Illusion Pokemon from getting a turn one advantage if I just had to switch out), Soft-Boiled (for flavourful recovery), Skill Swap (to ruin PH Pokemon and Pokemon behind a Substitute), and Metal Burst (to do a helluva lot of damage to offensive Pokemon if they choose to attack). Nothing to stare at, it's standard really.

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Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Transform
- Soft-Boiled
- Parting Shot
- Topsy-Turvy
(Yeah, that picture fits this set perfectly.)
Fur Coat Chansey is an insane wall in BH; it takes a lot more than a Superpower to kill this thing. Fur Coat gives this shiznit ungodly physical bulk, as does Eviolite. Its HP is the second highest in the game (second only to Blissey, who doesn't get Eviolite boosts for even more bulk). Transform gives this thing even more bulk than normal, Soft-Boiled is, again, flavorful recovery, Parting Shot is solid momentum, while Topsy-Turvy shuts down most setup sweepers.

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Audino-Mega @ Audinite
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Whirlwind
- Parting Shot
- Heal Bell
Mega Audino is a very important part of this team, as when special wallbreakers come in, Mega Audino is the to-go Pokemon. It's beautiful typing allows it to come in on Mega Gengar, who is a very influential sweeper in the metagame. Audinite means that I have a Knock Off/Trick switch in, which would otherwise rip my team apart. Soft-Boiled is there for flavorful recovery, Whirlwind is there to get rid of Substitute setup sweepers, Parting Shot is momentum+Phazing for MBounce setup sweepers, while Heal Bell is there for status.

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Registeel @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 6 Atk / 154 Def / 100 SpD
Impish Nature
IVs: 0 Spe
- Roost
- U-turn
- Defog
- Taunt
Magic Bounce Registeel is crucial against more offensive teams, and Magic Bounce prevents my opponent from putting up hazards that my team hates so much. In addition, its unique combination of bulk allows it to hard wall just about every attack coming from -ate attackers. Rocky Helmet allows Registeel to easily KO Shedinja and then proceed to recover with Roost just after an Endeavour hits. This strategy tends to make a fair bit of low ladder Shedinja users to instantly forfeit, so this has a lot more use in laddering than you might think. U-turn helps Registeel to pivot out of a sour confrontation, while Defog gets rid of hazards, and Aromatherapy gets rid of status from the game Taunt helps deal with enemy stall teams. The EVs allow Registeel to wall Mega Rayquaza. Here are just a few calcs:
252+ Atk Life Orb Aerilate Mega Rayquaza Fake Out vs. 248 HP / 154+ Def Registeel: 44-53 (12.1 - 14.6%) -- possible 7HKO
252+ Atk Life Orb Aerilate Mega Rayquaza Extreme Speed vs. 248 HP / 154+ Def Registeel: 90-105 (24.7 - 28.9%) -- 99.8% chance to 4HKO
252+ SpA Life Orb Aerilate Mega Rayquaza Boomburst vs. 248 HP / 100 SpD Registeel: 177-209 (48.7 - 57.5%) -- 95.3% chance to 2HKO
252+ Atk Life Orb Mega Rayquaza Earthquake vs. 248 HP / 154+ Def Registeel: 252-299 (69.4 - 82.3%) -- guaranteed 2HKO(Precipice Blades)
252+ Atk Life Orb Mega Rayquaza Earthquake vs. 248 HP / 154+ Def Registeel: 205-244 (56.4 - 67.2%) -- guaranteed 2HKO(Thousand Arrows)


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Arceus @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Knock Off
- Leech Seed
- Dark Void
(So cute for a serial killer)
Poison Heal Arceus is a threat I didn't even think was a big deal until I put him on this team; His Facade is among the strongest in the game, while he can whittle down offensive and bulky balance teams with Dark Void and Leech Seed, respectively. While I was told that this thing should have Icicle Crash, I ended up removing it in favor of Knock Off, which is more powerful and helps me kill more stuff.

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Giratina @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Substitute
- Spiky Shield
- Curse
While most people think Giratina is a insanely bulky wall, in BH, Giratina has an entirely different role: the use of profanity Curse. With Poison Heal, Giratina gets a ton of recovery every turn, and Heal Order is a slightly flavorful way to get even more health back! Substitute makes it so that few moves will damage it (most notably Boomburst and Encore...), while Spiky Shield allows it to safely activate its Toxic Orb (and stall out more curse damage). Curse, however, is the crux of the set. When used by a Ghost type (such as Giratina), it removes half of the user's health and puts a Curse on the opponent that does 25% damage every turn! This seems paltry compared to the incredibly fast paced metagame that OU is, where 25% is basically chip damage (just kidding), but this really allows Giratina to stallbreak better than some wallbreakers can. The best part? A Ghost type Curse can not be blocked by anything (not even Magic Bounce)!
Threats:
Standard Dialga: I have nothing to switch into this monster's Doom Desire safely. This makes walling it very hard.
Mega Mewtwo X: This thing is in a very similar rut to Dialga, only this thing is completely unpredictable. It can be a Mixed, Choice Band, Special, Defensive, and Supportive set all at the same time.
Mono Chansey/Blissey stall: While Arceus can auto-win versus this, it requires that I kill everything in one shot, or Metal Burst will instantly kill it, and ensures a stall war without any fun.
Mono Mega Mewtwo Y: This thing is something I don't have enough checks to.
Magic Bounce Giratina: A well played MBounce Giratina beats both of my main Pokemon (PH Tina and PH Arceus), and forces me to go down to psychological warfare.
Substitute Hoopa-Unbound: This thing just kills my team if I can't kill it first.

Nothing else that pops up when I think about threats, will revamp once I find some more.

I See You! (Chansey) @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Soft-Boiled
- Skill Swap
- Metal Burst

Rotten Eggs (Chansey) @ Eviolite
Ability: Fur Coat
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Transform
- Soft-Boiled
- Parting Shot
- Topsy-Turvy

Superhero y/y (Audino-Mega) @ Audinite
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Whirlwind
- Parting Shot
- Heal Bell

Dismembered (Registeel) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 6 Atk / 154 Def / 100 SpD
Impish Nature
IVs: 0 Spe
- Roost
- U-turn
- Defog
- Taunt

Hug! (Arceus-Ghost) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Knock Off
- Leech Seed
- Dark Void

Doomsday (Giratina) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Substitute
- Spiky Shield
- Curse
 
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I found this a solid team, good job. It is pretty standard running that double Chansey core, but can be improved! My suggestions:
If you want a strong PH, Regigigas is the way to go. It has less bulk, 110 / 110 / 110 vs. 120 / 120 / 120, but then it has a massive 160 Attack and thus much larger offensive pressure. The set would be the same, but I agree Icicle Crash should be replaced. I'd put there Knock Off to grab a strong hit on Ghost-types that wall Facade, but more importantly, for utility. Recovery could go in there but then you get walled by Ghosts, although is a defensive set so you might not even care. If you don't like the loss of bulk keep Arceus.
Registeel and Mega Aggron are very redundant imo, as they have very similar sets. My idea is to replace Mega Aggron for Giratina, that walls Mega Mewtwo X fairly comfortably. You can go with a Magic Bounce, a Fur Coat or a Poison Heal set with the same moves as Registeel.
If you keep Mega Aggron, change Mega Aggron's EVs spread to a specially defensive, something like 248 HP / 8 Def / 252 SpD. Mega Aggron has enough physical bulk and it might need that investment, however, you still get destroyed by strong special attacks.
Registeel already bounces hazards and you have another defogger (Mega Aggron / Giratina) so Gastro Acid in the place of Defog to take on Poison Heal easily which threatens stall. A cleric move could be replaced too, but I don't know what could fit in there, Leech Seed or Knock Off maybe?
Hope this helps, good luck with the team!
 
I found this a solid team, good job. It is pretty standard running that double Chansey core, but can be improved! My suggestions:
If you want a strong PH, Regigigas is the way to go. It has less bulk, 110 / 110 / 110 vs. 120 / 120 / 120, but then it has a massive 160 Attack and thus much larger offensive pressure. The set would be the same, but I agree Icicle Crash should be replaced. I'd put there Knock Off to grab a strong hit on Ghost-types that wall Facade, but more importantly, for utility. Recovery could go in there but then you get walled by Ghosts, although is a defensive set so you might not even care. If you don't like the loss of bulk keep Arceus.
Registeel and Mega Aggron are very redundant imo, as they have very similar sets. My idea is to replace Mega Aggron for Giratina, that walls Mega Mewtwo X fairly comfortably. You can go with a Magic Bounce, a Fur Coat or a Poison Heal set with the same moves as Registeel.
If you keep Mega Aggron, change Mega Aggron's EVs spread to a specially defensive, something like 248 HP / 8 Def / 252 SpD. Mega Aggron has enough physical bulk and it might need that investment, however, you still get destroyed by strong special attacks.
Registeel already bounces hazards and you have another defogger (Mega Aggron / Giratina) so Gastro Acid in the place of Defog to take on Poison Heal easily which threatens stall. A cleric move could be replaced too, but I don't know what could fit in there, Leech Seed or Knock Off maybe?
Hope this helps, good luck with the team!
Thanks for the ideas! Though, I don't quite agree with everything you suggested.

The whole point of using Arceus over Regigigas is for the bulk, so if I switched to Regigigas, wouldn't it be ruining the whole point? Also, Knock Off has been considered, but I am a bit scared of it getting the Imposter treatment, as I wouldn't be able to wall it safely. Maybe Mega Audino would, but I wouldn't want to risk it. Plus, try finding an image of Regigigas that's as cute as the image for Arceus. You won't.

Actually, Mega Audino walls that set pretty hard, though it doesn't like repeated hits, not because it can't recover, but it already feels frailer than I like already, and a lot of Pokemon would kill for its bulk.
252+ Atk Chansey Facade vs. 248 HP / 8 Def Mega Audino: 97-115 (23.7 - 28.1%) -- 91.5% chance to 4HKO

Well, Mega Aggron+Registeel are very redundant. I really should replace it. However, I first used it in the multi-ate era (when teams spammed as many -ate mons as possible), so that is a long time for that core to find a soft spot in my heart. And I really need Giratina, as its PH set gets more kills than I have with Arceus (not even kidding). I guess I'll have to test it out.

Um...Giratina won't be using Defog, as I'll try out a standard PH Curse set. Though, I really NEED to find a place for Gastro Acid.

Thanks for the advice, however!
 
Thanks for the ideas! Though, I don't quite agree with everything you suggested.

The whole point of using Arceus over Regigigas is for the bulk, so if I switched to Regigigas, wouldn't it be ruining the whole point? Also, Knock Off has been considered, but I am a bit scared of it getting the Imposter treatment, as I wouldn't be able to wall it safely. Maybe Mega Audino would, but I wouldn't want to risk it. Plus, try finding an image of Regigigas that's as cute as the image for Arceus. You won't.

Actually, Mega Audino walls that set pretty hard, though it doesn't like repeated hits, not because it can't recover, but it already feels frailer than I like already, and a lot of Pokemon would kill for its bulk.
252+ Atk Chansey Facade vs. 248 HP / 8 Def Mega Audino: 97-115 (23.7 - 28.1%) -- 91.5% chance to 4HKO

Well, Mega Aggron+Registeel are very redundant. I really should replace it. However, I first used it in the multi-ate era (when teams spammed as many -ate mons as possible), so that is a long time for that core to find a soft spot in my heart. And I really need Giratina, as its PH set gets more kills than I have with Arceus (not even kidding). I guess I'll have to test it out.

Um...Giratina won't be using Defog, as I'll try out a standard PH Curse set. Though, I really NEED to find a place for Gastro Acid.
Well those were suggestions, aside from the Regigigas + Mega Aggron problem, you don't really NEED to do more changes. I already said that if you wanted to keep Arceus, that was OK.
However, I've got another weird suggestion. This is totally up to you. The idea is to change Arceus's forme to Ghost.
Arceus-Ghost @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Icicle Crash
- Leech Seed
- Dark Void
No Multitype means that no real changes are made. It seriously looks like aesthetics are the only change in here. However, I've fell in this trap once or twice, some people (especially in the low ladder) might throw a Ghost attack to it in confusion (Ghost attacks are rare anyway) or avoid Fighting-type attacks, all of this comes at no cost.
Obviously, nothing happens if you keep regular Arceus or if you change it to your favourite form.
Thanks for the advice, however!
You're welcome! Keep on improving the team!
 
Well those were suggestions, aside from the Regigigas + Mega Aggron problem, you don't really NEED to do more changes. I already said that if you wanted to keep Arceus, that was OK.
However, I've got another weird suggestion. This is totally up to you. The idea is to change Arceus's forme to Ghost.
Arceus-Ghost @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Icicle Crash
- Leech Seed
- Dark Void
No Multitype means that no real changes are made. It seriously looks like aesthetics are the only change in here. However, I've fell in this trap once or twice, some people (especially in the low ladder) might throw a Ghost attack to it in confusion (Ghost attacks are rare anyway) or avoid Fighting-type attacks, all of this comes at no cost.
Obviously, nothing happens if you keep regular Arceus or if you change it to your favourite form.

You're welcome! Keep on improving the team!
Done and done. I am liking the new changes, though as soon as I removed Aggron-Mega I encountered an ass-load of Fire types...

Anyways, I will be updating the team as soon as I stop getting addicted to using this team versus low ladder shit...
 
Is there any reason why you have both Heal Bell and Aromatherapy? You hardly need one instance of status healing since two of your Pokemon have Poison Heal, so you definitely dont need two. I think Taunt on Registeel would help this team more than Aromatherapy; it gives you added assurance against other Stall teams, since this team is weak to hazards and lacks its own, and basically has to rely on PP stalling to beat PH Giratina. Without Taunt, Registeel is the biggest setup bait in the entire team, for both offensive and stall teams alike. You could even try another Parting Shot instead of UTurn, since, let's be real, UTurn isnt dealing major damage to anything. Mega Audino can then act as the cleric and handle the Contrary Pokemon.

And yeah, keep Knock Off instead of Icicle Crash; it gives you assurance against Chansey.


Cool team!
 
Is there any reason why you have both Heal Bell and Aromatherapy? You hardly need one instance of status healing since two of your Pokemon have Poison Heal, so you definitely dont need two. I think Taunt on Registeel would help this team more than Aromatherapy; it gives you added assurance against other Stall teams, since this team is weak to hazards and lacks its own, and basically has to rely on PP stalling to beat PH Giratina. Without Taunt, Registeel is the biggest setup bait in the entire team, for both offensive and stall teams alike. You could even try another Parting Shot instead of UTurn, since, let's be real, UTurn isnt dealing major damage to anything. Mega Audino can then act as the cleric and handle the Contrary Pokemon.

And yeah, keep Knock Off instead of Icicle Crash; it gives you assurance against Chansey.


Cool team!
The problem with losing part of my status healing is that I never know when I'll need it. I never know when I'll encounter a No Guard mon that I can't counter with Giratina/Arceus. It's partly a curse, but it's partly a blessing.

Against stall, I do have problems. Taunt is something I REALLY need to consider. However, this team is not as weak to hazards as you might think for multiple reasons.

#1. In high ladder, hazards aren't as common as they really should be.
#2. I have numerous instances of Defog, plus its on my Bouncer.
#3. None of my mons has a weakness to hazards (except maybe my two Chanseys), and all of my Pokemon have recovery in some shape or form.

Nonetheless, I still need Taunt.

U-turn is needed on Registeel, however. It deals out chip damage which, honestly, this team isn't very good at inflicting.

So, here's the verdict.

Aroma leaves, Taunt says hello on Registeel.
U-turn stays.
 
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