Hello guys, I am New Old Competitor, and this is my second BH RMT! Today, I am taking a look at the same playstyle as last time, stall. Well, since the primals are gone in BH, stall is now both better and worse. It lost two of its major players, but also lost two major threats. So, since my last stall team involved more gimmicky variants on both, I decided to build a new stall team, though I wanted to not use something that I put on practically every single team (though I needed it to check certain threats), but we'll get to that. So, let's get this started!
Imposter Chansey was the first Pokemon I turned to, since literally every team without one basically instantly loses 9/10 times versus offense. The fact that it is S-rank in BH didn't hurt either.
At first, I didn't really have any idea what I wanted to build. I just smacked on Poison Heal Regigigas as it is an amazing sleep spreader with Whirlwind, Spore, and Knock Off, and Magic Bounce Registeel, as it is amazing for every playstyle as a switch-in to nearly every physical threat in the metagame (special mentions go to pretty much every -ate mon) and is an amazing support Pokemon for every playstyle in general as a defogger cleric.
So, I stopped building the team after that for a long while, and when I started to go back on, I wanted to run stall. To be honest...all I could remember of what the stallbreakers of the tier were special attackers like Mega Gengar and Mega Mewtwo Y. So, Unaware Mega Audino was added to wall most of those threats hard, so it was a natural choice.
At this point I could only think about stopping the special threats of the metagame. Since I was just getting back into stall, I tried using Fur Coat Chansey, since that was all I could think of to wall them, due to Eviolite, insane HP, and solid Special Defense. Plus, it makes a nice switch in to some more physical threats. Not to mention how Transform basically gives me two Imposter Blobs.
I've always felt that it's better safe than sorry. Flash Fire Mega Aggron ends up being one of the most valued "sackmons" on the team. When I have nothing to switch into, Mega Aggron gets sent in, since Fire is a very common attacking type in BH due to V-create and Sacred Fire. Plus, for something that has such insane physical bulk, it can switch into more special attackers than it really should.
At this point, I really didn't know what to put on this team other than PH Giratina. I asked other people for suggestions, and the only one that caught my eye was a more offensive Poison Heal Arceus, which I had no prior experience playing with. Ever. I have to say, I like what I experienced of it. I almost feel like its better than PH Regigigas is for offensive teams in BH.
Okay, several changes. Arceus was altered aesthetically and is now a Ghostceus. In addition, Flash Fire Mega Aggron was replaced with Poison Heal Giratina to help wall threats to my team.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Soft-Boiled
- Skill Swap
- Metal Burst
Imposter Chansey is easily the most influential Pokemon in Balanced Hackmons. It can easily just switch into something and transform into a bulkier variant of it, especially since Eviolite still gives the defense boost after being transformed. Regardless, I went for a very standard variant, featuring Fake Out (to stop Illusion Pokemon from getting a turn one advantage if I just had to switch out), Soft-Boiled (for flavourful recovery), Skill Swap (to ruin PH Pokemon and Pokemon behind a Substitute), and Metal Burst (to do a helluva lot of damage to offensive Pokemon if they choose to attack). Nothing to stare at, it's standard really.
Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Transform
- Soft-Boiled
- Parting Shot
- Topsy-Turvy
(Yeah, that picture fits this set perfectly.)
Fur Coat Chansey is an insane wall in BH; it takes a lot more than a Superpower to kill this thing. Fur Coat gives this shiznit ungodly physical bulk, as does Eviolite. Its HP is the second highest in the game (second only to Blissey, who doesn't get Eviolite boosts for even more bulk). Transform gives this thing even more bulk than normal, Soft-Boiled is, again, flavorful recovery, Parting Shot is solid momentum, while Topsy-Turvy shuts down most setup sweepers.
Audino-Mega @ Audinite
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Whirlwind
- Parting Shot
- Heal Bell
Mega Audino is a very important part of this team, as when special wallbreakers come in, Mega Audino is the to-go Pokemon. It's beautiful typing allows it to come in on Mega Gengar, who is a very influential sweeper in the metagame. Audinite means that I have a Knock Off/Trick switch in, which would otherwise rip my team apart. Soft-Boiled is there for flavorful recovery, Whirlwind is there to get rid of Substitute setup sweepers, Parting Shot is momentum+Phazing for MBounce setup sweepers, while Heal Bell is there for status.
Registeel @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 6 Atk / 154 Def / 100 SpD
Impish Nature
IVs: 0 Spe
- Roost
- U-turn
- Defog
- Taunt
Magic Bounce Registeel is crucial against more offensive teams, and Magic Bounce prevents my opponent from putting up hazards that my team hates so much. In addition, its unique combination of bulk allows it to hard wall just about every attack coming from -ate attackers. Rocky Helmet allows Registeel to easily KO Shedinja and then proceed to recover with Roost just after an Endeavour hits. This strategy tends to make a fair bit of low ladder Shedinja users to instantly forfeit, so this has a lot more use in laddering than you might think. U-turn helps Registeel to pivot out of a sour confrontation, while Defog gets rid of hazards, andAromatherapy gets rid of status from the game Taunt helps deal with enemy stall teams. The EVs allow Registeel to wall Mega Rayquaza. Here are just a few calcs:
Arceus @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Knock Off
- Leech Seed
- Dark Void
(So cute for a serial killer)
Poison Heal Arceus is a threat I didn't even think was a big deal until I put him on this team; His Facade is among the strongest in the game, while he can whittle down offensive and bulky balance teams with Dark Void and Leech Seed, respectively. While I was told that this thing should have Icicle Crash, I ended up removing it in favor of Knock Off, which is more powerful and helps me kill more stuff.
Giratina @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Substitute
- Spiky Shield
- Curse
While most people think Giratina is a insanely bulky wall, in BH, Giratina has an entirely different role:the use of profanity Curse. With Poison Heal, Giratina gets a ton of recovery every turn, and Heal Order is a slightly flavorful way to get even more health back! Substitute makes it so that few moves will damage it (most notably Boomburst and Encore...), while Spiky Shield allows it to safely activate its Toxic Orb (and stall out more curse damage). Curse, however, is the crux of the set. When used by a Ghost type (such as Giratina), it removes half of the user's health and puts a Curse on the opponent that does 25% damage every turn! This seems paltry compared to the incredibly fast paced metagame that OU is, where 25% is basically chip damage (just kidding), but this really allows Giratina to stallbreak better than some wallbreakers can. The best part? A Ghost type Curse can not be blocked by anything (not even Magic Bounce)!
Threats:

Imposter Chansey was the first Pokemon I turned to, since literally every team without one basically instantly loses 9/10 times versus offense. The fact that it is S-rank in BH didn't hurt either.



At first, I didn't really have any idea what I wanted to build. I just smacked on Poison Heal Regigigas as it is an amazing sleep spreader with Whirlwind, Spore, and Knock Off, and Magic Bounce Registeel, as it is amazing for every playstyle as a switch-in to nearly every physical threat in the metagame (special mentions go to pretty much every -ate mon) and is an amazing support Pokemon for every playstyle in general as a defogger cleric.



So, I stopped building the team after that for a long while, and when I started to go back on, I wanted to run stall. To be honest...all I could remember of what the stallbreakers of the tier were special attackers like Mega Gengar and Mega Mewtwo Y. So, Unaware Mega Audino was added to wall most of those threats hard, so it was a natural choice.




At this point I could only think about stopping the special threats of the metagame. Since I was just getting back into stall, I tried using Fur Coat Chansey, since that was all I could think of to wall them, due to Eviolite, insane HP, and solid Special Defense. Plus, it makes a nice switch in to some more physical threats. Not to mention how Transform basically gives me two Imposter Blobs.





I've always felt that it's better safe than sorry. Flash Fire Mega Aggron ends up being one of the most valued "sackmons" on the team. When I have nothing to switch into, Mega Aggron gets sent in, since Fire is a very common attacking type in BH due to V-create and Sacred Fire. Plus, for something that has such insane physical bulk, it can switch into more special attackers than it really should.






At this point, I really didn't know what to put on this team other than PH Giratina. I asked other people for suggestions, and the only one that caught my eye was a more offensive Poison Heal Arceus, which I had no prior experience playing with. Ever. I have to say, I like what I experienced of it. I almost feel like its better than PH Regigigas is for offensive teams in BH.






Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Soft-Boiled
- Skill Swap
- Metal Burst
Imposter Chansey is easily the most influential Pokemon in Balanced Hackmons. It can easily just switch into something and transform into a bulkier variant of it, especially since Eviolite still gives the defense boost after being transformed. Regardless, I went for a very standard variant, featuring Fake Out (to stop Illusion Pokemon from getting a turn one advantage if I just had to switch out), Soft-Boiled (for flavourful recovery), Skill Swap (to ruin PH Pokemon and Pokemon behind a Substitute), and Metal Burst (to do a helluva lot of damage to offensive Pokemon if they choose to attack). Nothing to stare at, it's standard really.
Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Transform
- Soft-Boiled
- Parting Shot
- Topsy-Turvy
(Yeah, that picture fits this set perfectly.)
Fur Coat Chansey is an insane wall in BH; it takes a lot more than a Superpower to kill this thing. Fur Coat gives this shiznit ungodly physical bulk, as does Eviolite. Its HP is the second highest in the game (second only to Blissey, who doesn't get Eviolite boosts for even more bulk). Transform gives this thing even more bulk than normal, Soft-Boiled is, again, flavorful recovery, Parting Shot is solid momentum, while Topsy-Turvy shuts down most setup sweepers.
Audino-Mega @ Audinite
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Whirlwind
- Parting Shot
- Heal Bell
Mega Audino is a very important part of this team, as when special wallbreakers come in, Mega Audino is the to-go Pokemon. It's beautiful typing allows it to come in on Mega Gengar, who is a very influential sweeper in the metagame. Audinite means that I have a Knock Off/Trick switch in, which would otherwise rip my team apart. Soft-Boiled is there for flavorful recovery, Whirlwind is there to get rid of Substitute setup sweepers, Parting Shot is momentum+Phazing for MBounce setup sweepers, while Heal Bell is there for status.
Registeel @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 6 Atk / 154 Def / 100 SpD
Impish Nature
IVs: 0 Spe
- Roost
- U-turn
- Defog
- Taunt
Magic Bounce Registeel is crucial against more offensive teams, and Magic Bounce prevents my opponent from putting up hazards that my team hates so much. In addition, its unique combination of bulk allows it to hard wall just about every attack coming from -ate attackers. Rocky Helmet allows Registeel to easily KO Shedinja and then proceed to recover with Roost just after an Endeavour hits. This strategy tends to make a fair bit of low ladder Shedinja users to instantly forfeit, so this has a lot more use in laddering than you might think. U-turn helps Registeel to pivot out of a sour confrontation, while Defog gets rid of hazards, and
252+ Atk Life Orb Aerilate Mega Rayquaza Fake Out vs. 248 HP / 154+ Def Registeel: 44-53 (12.1 - 14.6%) -- possible 7HKO
252+ Atk Life Orb Aerilate Mega Rayquaza Extreme Speed vs. 248 HP / 154+ Def Registeel: 90-105 (24.7 - 28.9%) -- 99.8% chance to 4HKO
252+ SpA Life Orb Aerilate Mega Rayquaza Boomburst vs. 248 HP / 100 SpD Registeel: 177-209 (48.7 - 57.5%) -- 95.3% chance to 2HKO
252+ Atk Life Orb Mega Rayquaza Earthquake vs. 248 HP / 154+ Def Registeel: 252-299 (69.4 - 82.3%) -- guaranteed 2HKO(Precipice Blades)
252+ Atk Life Orb Mega Rayquaza Earthquake vs. 248 HP / 154+ Def Registeel: 205-244 (56.4 - 67.2%) -- guaranteed 2HKO(Thousand Arrows)
252+ Atk Life Orb Aerilate Mega Rayquaza Extreme Speed vs. 248 HP / 154+ Def Registeel: 90-105 (24.7 - 28.9%) -- 99.8% chance to 4HKO
252+ SpA Life Orb Aerilate Mega Rayquaza Boomburst vs. 248 HP / 100 SpD Registeel: 177-209 (48.7 - 57.5%) -- 95.3% chance to 2HKO
252+ Atk Life Orb Mega Rayquaza Earthquake vs. 248 HP / 154+ Def Registeel: 252-299 (69.4 - 82.3%) -- guaranteed 2HKO(Precipice Blades)
252+ Atk Life Orb Mega Rayquaza Earthquake vs. 248 HP / 154+ Def Registeel: 205-244 (56.4 - 67.2%) -- guaranteed 2HKO(Thousand Arrows)
Arceus @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Knock Off
- Leech Seed
- Dark Void
(So cute for a serial killer)
Poison Heal Arceus is a threat I didn't even think was a big deal until I put him on this team; His Facade is among the strongest in the game, while he can whittle down offensive and bulky balance teams with Dark Void and Leech Seed, respectively. While I was told that this thing should have Icicle Crash, I ended up removing it in favor of Knock Off, which is more powerful and helps me kill more stuff.
Giratina @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Substitute
- Spiky Shield
- Curse
While most people think Giratina is a insanely bulky wall, in BH, Giratina has an entirely different role:
Threats:
Standard Dialga: I have nothing to switch into this monster's Doom Desire safely. This makes walling it very hard.
Mega Mewtwo X: This thing is in a very similar rut to Dialga, only this thing is completely unpredictable. It can be a Mixed, Choice Band, Special, Defensive, and Supportive set all at the same time.
Mono Chansey/Blissey stall: While Arceus can auto-win versus this, it requires that I kill everything in one shot, or Metal Burst will instantly kill it, and ensures a stall war without any fun.
Mono Mega Mewtwo Y: This thing is something I don't have enough checks to.
Magic Bounce Giratina: A well played MBounce Giratina beats both of my main Pokemon (PH Tina and PH Arceus), and forces me to go down to psychological warfare.
Substitute Hoopa-Unbound: This thing just kills my team if I can't kill it first.
Nothing else that pops up when I think about threats, will revamp once I find some more.
Mega Mewtwo X: This thing is in a very similar rut to Dialga, only this thing is completely unpredictable. It can be a Mixed, Choice Band, Special, Defensive, and Supportive set all at the same time.
Mono Chansey/Blissey stall: While Arceus can auto-win versus this, it requires that I kill everything in one shot, or Metal Burst will instantly kill it, and ensures a stall war without any fun.
Mono Mega Mewtwo Y: This thing is something I don't have enough checks to.
Magic Bounce Giratina: A well played MBounce Giratina beats both of my main Pokemon (PH Tina and PH Arceus), and forces me to go down to psychological warfare.
Substitute Hoopa-Unbound: This thing just kills my team if I can't kill it first.
Nothing else that pops up when I think about threats, will revamp once I find some more.
I See You! (Chansey) @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Soft-Boiled
- Skill Swap
- Metal Burst
Rotten Eggs (Chansey) @ Eviolite
Ability: Fur Coat
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Transform
- Soft-Boiled
- Parting Shot
- Topsy-Turvy
Superhero y/y (Audino-Mega) @ Audinite
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Whirlwind
- Parting Shot
- Heal Bell
Dismembered (Registeel) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 6 Atk / 154 Def / 100 SpD
Impish Nature
IVs: 0 Spe
- Roost
- U-turn
- Defog
- Taunt
Hug! (Arceus-Ghost) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Knock Off
- Leech Seed
- Dark Void
Doomsday (Giratina) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Substitute
- Spiky Shield
- Curse
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Soft-Boiled
- Skill Swap
- Metal Burst
Rotten Eggs (Chansey) @ Eviolite
Ability: Fur Coat
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Transform
- Soft-Boiled
- Parting Shot
- Topsy-Turvy
Superhero y/y (Audino-Mega) @ Audinite
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Soft-Boiled
- Whirlwind
- Parting Shot
- Heal Bell
Dismembered (Registeel) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 6 Atk / 154 Def / 100 SpD
Impish Nature
IVs: 0 Spe
- Roost
- U-turn
- Defog
- Taunt
Hug! (Arceus-Ghost) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Knock Off
- Leech Seed
- Dark Void
Doomsday (Giratina) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Heal Order
- Substitute
- Spiky Shield
- Curse
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