RU Heavy-Duty Boots Cyclizar (QC 2/2) (GP 1/1)

HoopsspooH

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[SET]
name: Heavy-Duty Boots
move 1: Rapid Spin
move 2: Knock Off
move 3: U-turn
move 4: Taunt / Double-Edge
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost

[SET COMMENTS]

While usually overshadowed by the more prevalent Assault Vest set, running Heavy-Duty Boots on Cyclizar can offer meaningful benefits, allowing access to utility moves, while also making Regenerator more beneficial without needing to worry about the passive chip that comes with its usage as a spinner. Cyclizar is a master at providing utility for a team, boasting Knock Off to remove items from foes for other members of a team to take advantage of, with Heavy-Duty Boots users like Fezandipiti or Slowbro being great examples of Knock Off's usefulness over the course of a game. U-turn provides a way for Cyclizar to get out of sketchy matchups, being able to use the move safely against most of the tier with its phenomenal Speed stat. Taunt can shut down recovery or setup from foes that believe they can take advantage of the presumed passivity of Cyclizar, such as Hippowdon and Revavroom. Double-Edge can be slotted over Taunt if more damage is desired from Cyclizar, providing a harder-hitting STAB move than Rapid Spin, and its recoil is also somewhat negated with the HP gained back from Regenerator. Tera Ghost provides a last ditch-effort of escape against Fighting-types, one of Cyclizar's sketchier matchups, which is especially prevalent with the large amount of Fighting-type moves present in the tier, like Close Combat from various abusers including Okidogi and Zapdos-Galar; however, Cyclizar is generally the last thing you want to Terastalize unless in truly dire straits, as Terastallization is usually far more effective and useful on other members of a team. Tera Ghost can also deny opposing spinners from removing entry hazards, keeping pressure on opposing teams throughout a game and additionally providing momentum through a wasted Rapid Spin.

Heavy-Duty Boots Cyclizar fits on almost all team structures, with the main exception being hyper offense, as its role as a spinner with access to Regenerator makes it extremely reliable at removing entry hazards throughout the course of a game. To get the best use out of Cyclizar's utility, pairing it up with a Stealth Rock setter is extremely important, as Cyclizar's Knock Off makes opposing teams weaker to hazards; this can either be with allies like Hippowdon, or it can be run with Palossand on teams dedicated to hazard stacking. Additionally, pairing Cyclizar up with offensive options that can take advantage of the momentum that U-turn provides, with notable wallbreakers including Choice Band Okidogi and Volcanion being perfect teammates. Cyclizar is somewhat frail by itself, so pairing it up with defensive presences like the aforementioned physically defensive Stealth Rock setters, along with more specially defensive options like Empoleon, creates strong defensive cores that can be difficult to break and can wear down teams through a war of attrition. These defensive cores can be furthered with Regenerator cores, constantly keeping teammates healthy throughout a match, with notable teammates being Amoonguss, Slowbro, Mienshao, and Reuniclus. Pairing Cyclizar up with multiple Heavy-Duty Boots users is also wise, as it can have problems against dedicated spinblockers, with Palossand on hazard-stacking teams and Mimikyu on hyper offense builds.

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[SET]
name: Cyclizar
move 1: Rapid Spin
move 2: Knock Off
move 3: U-turn
move 4: Taunt / Double-Edge
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost

[SET COMMENTS]

While usually overshadowed by the more prevalent Assault Vest set, running Heavy-Duty Boots on Cyclizar can offer meaningful benefits over it, allowing access to utility moves unavailable to the restrictions placed by Assault Vest, while also allowing regenerator to be more beneficial without the passive chips that come with its occupation as the tier's best Rapid Spin user. Cyclizar is a master at providing utility for a team, boasting options in Knock Off to remove items from foes for other members of a team to take advantage of and, without the restraints of an Assault Vest, Taunt as well, which can shut down recovery or setup from foes that believe they can take advantage of the presumed passivity of Cyclizar, with notable uses of Taunt on Hippowdon and Revavroom. U-turn provides a way for Cyclizar to get out of sketchy matchups, being able to get it off safely into essentially all of the tier with its phenomenal speed stat. Swap the order of U-turn's and Taunt's mentions to follow the set order. Talk about the uses of Double-Edge. Tera Ghost provides a last ditch effort of escape against one of Cyclizar's sketchier matchups, which is especially prevalent with the large amount of fighting type moves present in the tier, however, Cyclizar is usually the last thing you want to Terastalize unless in truly dire straits, as it creates a weakness to Knock Off that isn't desired for something that really wants to switch into and absorb Knock Offs. Mention that Ghost lets Cyclizar spinblock against opposing Cyclizar. You may also mention that Terastallizing another Pokemon is almost always better to be as clear as possible.

Heavy-Duty Boots Cyclizar fits on almost all team structures, with the only exception being Hyper Offense, as its role as a Rapid Spinner with access to the Regenerator ability is extremely reliable at denying hazards throughout the course of a game. To get the best use out of Cyclizar's utility, pairing it up with a Stealth Rock setter is extremely important, as the removal of items through Cyclizar's Knock Off creates a weakness of hazards on opposing teams, this can either (?) with allies like Hippowdon, or Pallosand on teams dedicated to hazard stacking. Additionally, pairing Cyclizar up with offensive options that can take advantage of the foresight that U-turn provides, with notable breakers including Choice Band Okidogi and Volcanion being breakers that are perfect couplings for Cyclizar. Cyclizar is somewhat frail by itself, so pairing it up with defensive presences, like the aforementioned stealth rock setters, along with more Specially Defensive options like Empoleon, creates strong defensive cores that can be difficult to break and wear down teams through a war of attrition. Mention how Cyclizar pairs well with other Regenerator mons (Slowbro/Amoonguss/Mienshao). Talk about how it's advised to run some hazard resilient/Regenerator/Heavy-Duty Boots mons since Cyclizar can have a tough time clearing hazards against Ghosts like Palossand or Mimikyu present in Hazard Stack archetypes.
 
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[SET]
name: Heavy-Duty Boots
move 1: Rapid Spin
move 2: Knock Off
move 3: U-turn
move 4: Taunt / Double-Edge
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost

[SET COMMENTS]

While usually overshadowed by the more prevalent Assault Vest set, running Heavy-Duty Boots on Cyclizar can offer meaningful benefits over it, allowing access to utility moves unavailable to the restrictions placed by Assault Vest, while also allowing regenerator Regenerator to be more beneficial without the passive chip that come with its occupation as the tier's best Rapid Spin user. Cyclizar is a master at providing utility for a team, boasting options in Knock Off to remove items from foes for other members of a team to take advantage of. U-turn provides a way for Cyclizar to get out of sketchy matchups, being able to get it off safely into most of the tier with its phenomenal speed stat. Without the restraints of an Assault Vest, Taunt is a viable use of a move slot on Heavy-Duty Boots Cyclizar, which can shut down recovery or setup from foes that believe they can take advantage of the presumed passivity of Cyclizar, with notable uses of Taunt being used on Hippowdon and Revavroom. Double-Edge can be slotted over Taunt if more damage is desired from Cyclizar, providing a harder hitting STAB than Rapid Spin, whose effects are also somewhat negated with the health gained back from Regenerator. Tera Ghost provides a last ditch effort of escape against one of Cyclizar's sketchier matchups, which is especially prevalent with the large amount of fighting Fighting-type moves present in the tier add examples, however, Cyclizar is usually the last thing you want to Terastalize unless in truly dire straits, as terastallization is usually far more effective and useful on other members of a team. Tera Ghost can also deny opposing rapid spinners from removing hazards, keeping lasting pressure on opposing teams throughout a game and additionally providing momentum through on a wasted rapid spin Rapid Spin.

Heavy-Duty Boots Cyclizar fits on almost all team structures, with the only main exception being Hyper Offense, as its role as a Rapid Spinner with access to the Regenerator ability is extremely reliable at denying hazards throughout the course of a game. To get the best use out of Cyclizar's utility, pairing it up with a Stealth Rock setter is extremely important, as the removal of items through Cyclizar's Knock Off creates a weakness of hazards on opposing teams, this can either ?? with allies like Hippowdon, or Pallosand Palossand on teams dedicated to hazard stacking I think you missed a word or two in this sentence, I'm not sure what you're trying to say. Additionally, pairing Cyclizar up with offensive options that can take advantage of the foresight momentum that U-turn provides, with notable breakers including Choice Band Okidogi and Volcanion being breakers that are perfect couplings for Cyclizar. Cyclizar is somewhat frail by itself, so pairing it up with defensive presences, like the aforementioned stealth rock Physically Defensive Stealth Rock setters, along with more Specially Defensive options like Empoleon, creates strong defensive cores that can be difficult to break and wear down teams through a war of attrition. These defensive cores can be furthered with cores built around the regenerator Regenerator ability, constantly keeping teammates healthy throughout a match, with notable teammates being Amoonguss, Slowbro, Mienshao or Reunicleus. Pairing Cyclizar up with multiple Heavy-Duty Boots users is also wise, as Cyclizar can have problems spinning against dedicated spin blockers, with Palossand on hazard stacking dedicated teams and Mimikyu on Hyper Offense builds.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hoopsspooh.633048/

Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Implement all this and QC 2/2
 
1/1 GP Team done
I think this is your first analysis, so follow the guide (video in point 3) on how to implement this
[SET]
name: Heavy-Duty Boots
move 1: Rapid Spin
move 2: Knock Off
move 3: U-turn
move 4: Taunt / Double-Edge
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost

[SET COMMENTS]
While usually overshadowed by the more prevalent Assault Vest set, running Heavy-Duty Boots on Cyclizar can offer meaningful benefits over it, allowing access to utility moves unavailable to the restrictions placed by Assault Vest, while also allowing making Regenerator to be more beneficial without needing to worry about the passive chip that comes with its usage as a Rapid spinner. (this analysis is for boots cyc so it doesn't need to reference av twice in the same point) Cyclizar is a master at providing utility for a team, boasting options in Knock Off to remove items from foes for other members of a team to take advantage of. (any examples of common knock targets?) U-turn provides a way for Cyclizar to get out of sketchy matchups, being able to get it off use the move safely into against most of the tier with its phenomenal Speed stat. Without the restraints of an Assault Vest, Taunt is a viable use of a move slot on Heavy-Duty Boots Cyclizar, which can shut down recovery or setup from foes that believe they can take advantage of the presumed passivity of Cyclizar, with notable uses of Taunt being used on such as Hippowdon and Revavroom. Double-Edge can be slotted over Taunt if more damage is desired from Cyclizar, providing a harder-hitting (add hyphen) STAB move than Rapid Spin, whose effects are and its recoil is (clarity) also somewhat negated with the health HP gained back from Regenerator. Tera Ghost provides a last-ditch (add hyphen) effort of escape against Fighting-types, (you don't actually say what the mu is - you want to make sure your analysis is as clear as possible) one of Cyclizar's sketchier matchups, which is especially prevalent with the large amount number of Fighting-type moves present in the tier, like Close Combat and Body Press, (RC); (ASC) (do you have any examples of fighting type moves/users of those moves? just saying 'tera ghost makes it immune to fighting' is dex info, basic info about the game you can find on the dex or on google. our analyses take the basic game info and relate it back to a specific tier using relevant metagame examples so a reader knows what pokemon it'll need to tera against) however, Cyclizar is usually the last thing you want to Terastalize unless in truly dire straits, as Terastallization is usually far more effective and useful on other members of a team. Tera Ghost can also deny opposing rapid spinners from removing entry hazards, keeping lasting pressure on opposing teams throughout a game and additionally providing momentum through on a wasted Rapid Spin.

Heavy-Duty Boots Cyclizar fits on almost all team structures, with the main exception being hyper offense, as its role as a Rapid Spinner spinner with access to the Regenerator ability is makes it extremely reliable at denying entry hazards throughout the course of a game. To get the best use out of Cyclizar's utility, pairing it up with a Stealth Rock setter is extremely important, as the removal of items through Cyclizar's Knock Off creates a weakness makes opposing teams weaker to hazards; (ASC) on opposing teams, this can either be with allies like Hippowdon, or it can be run with Palossand on teams dedicated to hazard stacking. Additionally, pairing Cyclizar up with offensive options that can take advantage of the momentum that U-turn provides, with notable breakers wallbreakers including Choice Band Okidogi and Volcanion being breakers that are perfect couplings for Cyclizar teammates. Cyclizar is somewhat frail by itself, so pairing it up with defensive presences, (RC) like the aforementioned physically defensive Stealth Rock setters, along with more specially defensive options like Empoleon, creates strong defensive cores that can be difficult to break and can wear down teams through a war of attrition. These defensive cores can be furthered with cores built around the Regenerator ability cores, constantly keeping teammates healthy throughout a match, with notable teammates being Amoonguss, Slowbro, Mienshao, and Reuniclus or Reunicleus. Pairing Cyclizar up with multiple Heavy-Duty Boots users is also wise, as Cyclizar it can have problems against dedicated spin blockers spinblockers, with Palossand on hazard-stacking dedicated teams and Mimikyu on hyper offense builds.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hoopsspooh.633048/

Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
 
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